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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]

    Hey BlackJar, I logged in for the first time in years to simply let you know that this is some fantastic news. Dungeon Mobs has been sorely missed as of late, and I look forward to getting killed by these guys in 1.12.2.

    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs - Update Progress + Suggestions thread - Test version for 1.10.2 available! 10 mobs to try out!
    Quote from ArloTheEpic»

    I'd reccommend you get to a stable 1.7.10 release, and then develop whatever the latest version with forge is.


    While I'd love for you to just remain on 1.7.10 for the foreseeable future, this sounds like the best option to me as well.
    Posted in: WIP Mods
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    posted a message on Dungeon Mobs (Latest: Link to source code for v4.2.0) [v4.1.3]

    It is indeed on 1.9, and it looks like it is a bit more popular than 1.8's modding scene was. However, I for one, wouldn't mind seeing continued work on a 1.7 version for the foreseeable future.


    If you don't mind me tossing in a request as well; Is it possible to have the Cave Fisher's webs automatically destroyed after a time? The Tarantula in Lycanite's Mobs implements what I'm requesting rather well, even if their webs are rather short-lived for what I'd hope to see from the Cave Fisher.


    With that out of the way, your next project also looks extremely interesting. Procedurally generated dungeons with a sort of quest system/progression mechanic involved? Yes please. That's definitely going to be included in my worlds when it's released. Keep up the good work Gnome.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes
    Quote from WhichOnesPink»

    Had to increase the spawn rate in the BL configs to find one, but they're definitely generating.


    Incidentally, does anyone know if Betweenlands adds any biomes to the Overworld, or are they just found in the BL dimension?

    .



    I'm relatively certain that they're only in the BL dimension. I think that the only Overworld thing added are the Druid circles.


    Quote from WhichOnesPink»

    On a slightly-related note, the next snapshot will include biome-specific cave AND ravine settings. So if you think that the vanilla Jungle biomes should be the only biomes with ravines, or if you want to increase cave frequencies only in warm biomes, then RTG can make it happen.
    .

    That is amazing. RTG+CC is turning into the JAS of Biome customization.
    Posted in: Minecraft Mods
  • 1

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I've had nearly zero issues with LLibrary-0.3.4-1.7.10, which also seems to be the last version that appears to somewhat work with Smart Moving. The -only- issue I have is where, on rare occasions, the game will crash due to a Wroughtnaut area spawning in an RTG world. However, simply reloading the game fixes it.

    Posted in: Minecraft Mods
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    posted a message on Streams - Real Flowing Rivers!

    Echoing the above sentiment; Underground rivers are really, really cool from both an aesthetic point of view and an exploration point of view. Extremely well done. Definitely something I've never seen in Minecraft before. Major appreciation for the update.

    Posted in: Minecraft Mods
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    posted a message on Ambiotic [v1.2.0]: MAtmos Inspired Ambient Sound Engine

    Just going to bump this guy up.

    I'm really looking forward to an update, GraphicH! Don't abandon this awesome piece of work!

    Posted in: WIP Mods
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    posted a message on Quintessential Creatures 2.0 (Updated 10/14)

    I'm going to go ahead and echo the request for a 1.7.10 version. It'd really be appreciated, as Firehazurd had some great concepts. Myrmex and Gremlins would be especially awesome to see implemented in my opionin.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016

    Just pushin' this thread up. Any progress updates, nohero? I'd love to test out a re-written version.

    Posted in: Minecraft Mods
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    posted a message on Ambiotic [v1.2.0]: MAtmos Inspired Ambient Sound Engine

    This is a beautiful complement to my current setup. I sorely missed MAtmos, so I'm quite happy to see this.


    I see that you want to add BoP integration, so that's great. But is there any way to implement a blacklist or whitelist configuration file (Or something to that extent) that disables (Or enables) certain music in specific biomes? Ie, BoP's Kelp Forest biome is apparently registered as a "Forest" in Forge, and plays the Forest ambient noise. Pretty jarring to hear birds chirping and leaves rustling in the middle of an ocean, I've got to say. ;p


    Regardless, this is a really nifty mod and I'm definitely looking forward to hearing what kind of ambience you'll put in deserts or snowy areas.

    Posted in: WIP Mods
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