Hi! you probably havent heard about it, but there is a mod called Touhou Items, and yes it is awesome ^-^. Saddly there still isnt a way to use various bullets at the same time, the so called spellcards, and thats why I came here.
Lets say that the 4 objects in my inventory want to be used at the same time, and luckily , those 3 dummies are saying that I dont like apples, and that makes me mad... I must kill em! But how? If the only way to kill em is by using 4 different bullets at the same time? This is archivied by using the spellcard, note that I cant use it because its just a piece of paper, but If I take my bullets, and place them around the paper on a crafting table, the piece of paper magicaly gains the properties of my 4 bullets, and now I am cappable to kill my dummies.
Ok, that was just for fun, now the boring part:
-You can only use craftable bullets, that means you cant use spellcards with the spellcards, no inception.
-You can use up to 8 bullets in the crafting table
-Yes, you can use potions
-You can choose between a book, a spellcard, and a throwable orb.
-You cant spam the spellcard, they have a 5 second cooldown and require you to have 16 Bullet Materials in your inventory.
-You can link the spellcard to a staff or wand, so when you right click it the spellcard activates
-You can name your spellcard, the name will show on chat (your chat)
Extra(optional):
-You can select the texture of your spellcard
I might be missing some stuff, but this is what I mainly want, use multiple bullets at the same time.
nevermind there is no touhou mod there is touhou dolls and touhou items but google doesnt reveal anything else any authors please this would be a really cool fool around mod
If you search deep enough you will find more Touhou mods, atleast addons, but nothing fancy
I crashed, but I have nothing else installed except forge.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 12/23/15 3:42 AM
Description: Initializing game
java.lang.IllegalArgumentException: Attempted to register a entity with invalid ID: 530 Name: THFairy Class: class thKaguyaMod.entity.living.EntityTHFairy
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:87)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at thKaguyaMod.CommonProxy.registerEntitys(CommonProxy.java:178)
at thKaguyaMod.THKaguyaCore.preInit(THKaguyaCore.java:86)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:87)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:108)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at thKaguyaMod.CommonProxy.registerEntitys(CommonProxy.java:178)
at thKaguyaMod.THKaguyaCore.preInit(THKaguyaCore.java:86)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 89867240 bytes (85 MB) / 260571136 bytes (248 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCE THKaguyaMod{2.76_1.7.10} [Itutu no Nandai MOD+] (Touhou-Items-Mod-1.7.10.zip)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon(TM) HD 8510G'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon(TM) HD 8510G GL version 4.5.13399 Compatibility Profile Context 15.201.1101.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotro
help
Go to your Config folder and search for tHKaguyaMod.cfg, open with note or wordpad , then change the Fairy ID to idk, 630.
You need to have a maximum dropped items and a weight (Example to whitelist up to 16 iron ingots with a weight of 50: minecraft iron_ingot 0 16 50)
You also cannot whitelist entire mods, doing so would be bloat the loot table massively and cause quite a lot of issues as I have no way to determine, short of spending an unreasonable amount of time manually creating patches for mods, which items should be added and which items should be skipped.
Besides that, it looks like it should do roughly what you want.
Thanks! I think I get it now. For example, I can whitelist 12 apples with a custom weight of 20 and then relate that item to a common bag so it doesnt show up in other bags. Btw can I do something like "Artifacts Diamond_Artifact_Armor 0 1 60" and then do:
S:"Legendary Bag Whitelist" <
Artifacts Diamond_Artifact_Armor 0
>
Tutututu tu tu tu tututu Tutututu tu tu tu tututu (hype happens) Tutututu tu tu tu tututu Tutututu tu tu tu tututu Tutututu tu tu tu tututu Tutututu tu tu tu tututu
to the whitelisted items for Rare Epic and Legendary bags only, and also allow minecraft items only to Common and Uncommon bags.
Am I doing it right?!?
# Configuration file
"blacklisted bag items" {
# These blacklists are related to the associated bag type, so an item blacklisted in Common bags still will show up in other bag types.
S:"Common Bag Blacklist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
swampmobs
rpginventory
infernomobs
lycanitesmobs
is_mtc 1464 0
is_mtc 6485 0
is_mtc 6486 0
is_mtc 6487 0
is_mtc 6488 0
>
S:"Epic Bag Blacklist" <
minecraft
>
S:"Legendary Bag Blacklist" <
minecraft
>
S:"Rare Bag Blacklist" <
>
S:"Uncommon Bag Blacklist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
swampmobs
rpginventory
infernomobs
lycanitesmobs
is_mtc 1464 0
is_mtc 6485 0
is_mtc 6486 0
is_mtc 6487 0
is_mtc 6488 0
>
}
"blacklisted items" {
# Adding a modid and internal item name or Ore Dictionary name to this list will prevent the bag from dropping the item. Tries for Ore Dictionary before trying through the modlist.The modlist must be in the form <modid> <itemname> <damage> on a single line or it won't work right. Example to blacklist iron ingots: minecraft iron_ingot 0 <OR> ingotIron. An entire modcan be blacklisted by just entering the modid and nothing else.
S:"Global Blacklist" <
lootbags itemlootbag 0
Thaumcraft Thaumonomicon 0
minecraft tnt 0
minecraft beacon 0
minecraft tnt_minecart 0
minecraft ender_pearl 0
rpginventory item.i.capeGrey 0
>
}
"drop chances" {
# This is the resolution of the bag drop chances. Only change this if you want bags with rarity resolutions > 0.1%
I:"1 Weighting Resolution"=1000
# This controls the drop chance for monsters, passive mobs, and players for each bag in a resolution up to 0.1%.
I:"2 Common Bag Monster Drop Chance"=200
I:"2 Common Bag Passive Mob Drop Chance"=1
I:"2 Common Bag Player Drop Chance"=100
I:"3 Uncommon Bag Monster Drop Chance"=100
I:"3 Uncommon Bag Passive Mob Drop Chance"=1
I:"3 Uncommon Bag Player Drop Chance"=50
I:"4 Rare Bag Monster Drop Chance"=50
I:"4 Rare Bag Passive Mob Drop Chance"=1
I:"4 Rare Bag Player Drop Chance"=25
I:"5 Epic Bag Monster Drop Chance"=25
I:"5 Epic Bag Passive Mob Drop Chance"=1
I:"5 Epic Bag Player Drop Chance"=10
I:"6 Legendary Bag Monster Drop Chance"=10
I:"6 Legendary Bag Passive Mob Drop Chance"=1
I:"6 Legendary Bag Player Drop Chance"=5
# This is the chance for any of the special hidden bags to appear, most are obtained by killing specific named entities.
I:"7 Special Bag Drop Chance"=250
}
general {
B:"Disable Recycler Recipe"=false
# This limits the loot bags to only drop one bag. Bag weighting is dependant on drop chances.
B:"Limit bag drop to one bag per death"=true
# Maxiumum tier of bag that can be crafted from other bags. None will disable bag crafting. Allowable names: None, Uncommon, Rare, Epic, Legendary.
S:"Max Tier Craftable"=Legendary
# This is the maximum number of items that can be contained in a bag. It must be no less than 1, no greater than 5, and equal or larger than the minimum number of items.
I:"Maximum Items Per Bag"=5
# If the bag encounters an item it cannot place in the bag it will reroll, this sets a limit to the number of times the bag will reroll before it just skips the slot. Extremely high or low numbers may result in undesired performance of the mod.
I:"Maximum Rerolls Allowed"=50
# This is the minimum number of items that can be contained in a bag. It must be no less than 1, no greater than 5, and equal or smaller than the maximum number of items.
I:"Minimum Items Per Bag"=1
# The number of bags needed to upgrade a bag into it's next level counterpart.
I:"Number of Bags to Upgrade"=4
# This will limit how items can show up in the bag. If the word is NONE then any sort of duplicates are allowed. DAMAGE will prevent items with the same class and damage, but same class and different damage values are allowed. ITEM will prevent any duplicates of class.If the loot table is small (<50 items in total), there may be some performance issues, so limiting the maximum number of items may be a better option.
S:"Prevent Item Duplicates"=NONE
# This will reverse the loot distribution for bags, i.e. rarer bags have larger loot tables and common bags have more limited loot tables.
B:"Reverse Rarity Weights"=true
# This if true will show all the secret bags in NEI or creative inventory. Kind of ruins the fun if you ask me.
B:"Show Secret Bags"=false
# This is kind of ambiguous, but essentially it's the total amount of stuff ranked based off of rarity you need to make a new bag in the recycler. The rarer something is the more it's worth and once the recycler has collected this amount of value it will make a new loot bag. The larger the max stack size is the lower the value is as well.
I:"Total Loot Value to Create a New Bag"=1000
# Sources of entity death that are counted to determine if a bag can drop. Allowable names: All, Player, Real. All is any source of death, Player is any player entity including mod fake players, Real is only real players.
S:"Valid Kill Methods"=All
}
"loot categories" {
# This is the weighting of the bags in any of the worldgen chests.
I:"Chest Drop Weight"=20
# This is a list of the loot sources the bags pull from to generate the loot tables. Probably a good idea to not mess with this unless you know what you're doing.
S:"ChestGenHooks Dropped" <
dungeonChest
mineshaftCorridor
pyramidDesertyChest
pyramidJungleChest
pyramidJungleDispenser
strongholdCorridor
strongholdCrossing
strongholdLibrary
villageBlacksmith
>
# This adds the loot bags to each of the loot tables listed.
S:"Loot Bags in worldgen chests" <
dungeonChest
mineshaftCorridor
pyramidDesertyChest
pyramidJungleChest
pyramidJungleDispenser
strongholdCorridor
strongholdCrossing
strongholdLibrary
villageBlacksmith
>
}
"whitelisted bag items" {
# These whitelists are related to the associated bag type, so an item whitelisted in Common bags will not show up in other bag types.
S:"Common Bag Whitelist" <
minecraft rotten_flesh 0
minecraft coal 0
minecraft wheat_seeds 0
minecraft bone 0
minecraft gunpowder 0
minecraft
>
S:"Epic Bag Whitelist" <
minecraft diamond_block 0
is_mtc 6489 0
is_mtc 6490 0
is_mtc 6491 0
is_mtc 6492 0
is_mtc 6493 0
>
S:"Legendary Bag Whitelist" <
hearts heartcrystalitem 0
>
S:"Rare Bag Whitelist" <
minecraft diamond 0
minecraft iron_ingot 0
minecraft gold_ingot0
>
S:"Uncommon Bag Whitelist" <
minecraft potion 0
minecraft apple 0
>
}
"whitelisted items" {
# Adding a modid and internal item name or Ore Dictionary name to this list will add the item to the Loot Bag drop table. Example to whitelist up to 16 iron ingots with a weight of 50: minecraft iron_ingot 0 16 50 <OR> ingotIron 16 50 ALL. The last word in the OreDictionary option is either ALL items that match or ONE item that matches.
S:"Global Whitelist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
is_mtc
>
}
java.lang.NoSuchFieldError: field_70118_ct
at thKaguyaMod.entity.item.EntitySakuyaWatch.inPrivateSquare(EntitySakuyaWatch.java:356)
at thKaguyaMod.entity.item.EntitySakuyaWatch.func_70071_h_(EntitySakuyaWatch.java:260)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at thKaguyaMod.entity.item.EntitySakuyaWatch.inPrivateSquare(EntitySakuyaWatch.java:356)
at thKaguyaMod.entity.item.EntitySakuyaWatch.func_70071_h_(EntitySakuyaWatch.java:260)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: THKaguyaMod.PrivateSquare (thKaguyaMod.entity.item.EntitySakuyaWatch)
Entity ID: 14386
Entity Name: entity.THKaguyaMod.PrivateSquare.name
Entity's Exact location: -11.93, 88.07, 338.37
Entity's Block location: World: (-12,88,338), Chunk: (at 4,5,2 in -1,21; contains blocks -16,0,336 to -1,255,351), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: world
All players: 1 total; [EntityPlayerMP['Decepti0n'/1183, l='world', x=-11.07, y=87.22, z=337.59]]
Chunk stats: ServerChunkCache: 595 Drop: 0
Level seed: -7304535294368698000
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (34,64,212), Chunk: (at 2,4,4 in 2,13; contains blocks 32,0,208 to 47,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 12390 game time, 12390 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 2724 (now: false), thunder time: 104042 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I can help you with your problem, just tell me which mods you want for your server and I'll see what I can do :D. On the other hand you can use my modpack and host a little server ;p just add the mods you want to use and run it ;3
1.-Some mods are Player-Only, others are for both the Server and the Player
0
Hi! you probably havent heard about it, but there is a mod called Touhou Items, and yes it is awesome ^-^. Saddly there still isnt a way to use various bullets at the same time, the so called spellcards, and thats why I came here.
Lets say that the 4 objects in my inventory want to be used at the same time, and luckily , those 3 dummies are saying that I dont like apples, and that makes me mad... I must kill em! But how? If the only way to kill em is by using 4 different bullets at the same time? This is archivied by using the spellcard, note that I cant use it because its just a piece of paper, but If I take my bullets, and place them around the paper on a crafting table, the piece of paper magicaly gains the properties of my 4 bullets, and now I am cappable to kill my dummies.
Ok, that was just for fun, now the boring part:
-You can only use craftable bullets, that means you cant use spellcards with the spellcards, no inception.
-You can use up to 8 bullets in the crafting table
-Yes, you can use potions
-You can choose between a book, a spellcard, and a throwable orb.
-You cant spam the spellcard, they have a 5 second cooldown and require you to have 16 Bullet Materials in your inventory.
-You can link the spellcard to a staff or wand, so when you right click it the spellcard activates
-You can name your spellcard, the name will show on chat (your chat)
Extra(optional):
-You can select the texture of your spellcard
I might be missing some stuff, but this is what I mainly want, use multiple bullets at the same time.
Thank you ^-^
0
1.- Ask the mod creator, or google sama
2.- I dont know
3.- Ancient Forestrology
0
I want to make a server for my modpack, I will let you know when its open. (^-^)
0
If you search deep enough you will find more Touhou mods, atleast addons, but nothing fancy
0
Go to your Config folder and search for tHKaguyaMod.cfg, open with note or wordpad , then change the Fairy ID to idk, 630.
0
E' = Errored
UCE BuildCraft|Core{7.1.14} [BuildCraft] (buildcraft-7.1.14.jar)
UCE BuildCraft|Builders{7.1.14} [BC Builders] (buildcraft-7.1.14.jar)
UCE BuildCraft|Transport{7.1.14} [BC Transport] (buildcraft-7.1.14.jar)
UCE BuildCraft|Energy{7.1.14} [BC Energy] (buildcraft-7.1.14.jar)
UCE BuildCraft|Silicon{7.1.14} [BC Silicon] (buildcraft-7.1.14.jar)
UCE BuildCraft|Factory{7.1.14} [BC Factory] (buildcraft-7.1.14.jar)
UCE Additional-Buildcraft-Objects{MC1.7.10-BC7.1release4.0.6} [Additional Buildcraft Objects] (ABO-MC1.7.10-BC7.1release4.0.6.jar)
UCE Additional-Buildcraft-Objects{MC1.7.10-BC7.1release4.0.6} [Additional Buildcraft Objects] (ABO-MC1.7.10-BC7.1release4.0.6.jar)
UCE BuildCraft|Robotics{7.1.14} [BC Robotics] (buildcraft-7.1.14.jar)
UCE BuildCraft|Compat{7.1.3} [BuildCraft Compat] (buildcraft-compat-7.1.3.jar)
UCE bcadditions{2.2.5} [BuildCraft Additions] (BuildcraftAdditions-1.7.10-2.2.5.jar)
0
Thanks! I think I get it now. For example, I can whitelist 12 apples with a custom weight of 20 and then relate that item to a common bag so it doesnt show up in other bags. Btw can I do something like "Artifacts Diamond_Artifact_Armor 0 1 60" and then do:
S:"Legendary Bag Whitelist" <
Artifacts Diamond_Artifact_Armor 0
>
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Tutututu tu tu tu tututu Tutututu tu tu tu tututu (hype happens) Tutututu tu tu tu tututu Tutututu tu tu tu tututu Tutututu tu tu tu tututu Tutututu tu tu tu tututu
0
Can anyone help me with this? :< I want to add the items of the mods
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
is_mtc (Mine Trading Cards)
to the whitelisted items for Rare Epic and Legendary bags only, and also allow minecraft items only to Common and Uncommon bags.
Am I doing it right?!?
# Configuration file
"blacklisted bag items" {
# These blacklists are related to the associated bag type, so an item blacklisted in Common bags still will show up in other bag types.
S:"Common Bag Blacklist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
swampmobs
rpginventory
infernomobs
lycanitesmobs
is_mtc 1464 0
is_mtc 6485 0
is_mtc 6486 0
is_mtc 6487 0
is_mtc 6488 0
>
S:"Epic Bag Blacklist" <
minecraft
>
S:"Legendary Bag Blacklist" <
minecraft
>
S:"Rare Bag Blacklist" <
>
S:"Uncommon Bag Blacklist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
swampmobs
rpginventory
infernomobs
lycanitesmobs
is_mtc 1464 0
is_mtc 6485 0
is_mtc 6486 0
is_mtc 6487 0
is_mtc 6488 0
>
}
"blacklisted items" {
# Adding a modid and internal item name or Ore Dictionary name to this list will prevent the bag from dropping the item. Tries for Ore Dictionary before trying through the modlist.The modlist must be in the form <modid> <itemname> <damage> on a single line or it won't work right. Example to blacklist iron ingots: minecraft iron_ingot 0 <OR> ingotIron. An entire modcan be blacklisted by just entering the modid and nothing else.
S:"Global Blacklist" <
lootbags itemlootbag 0
Thaumcraft Thaumonomicon 0
minecraft tnt 0
minecraft beacon 0
minecraft tnt_minecart 0
minecraft ender_pearl 0
rpginventory item.i.capeGrey 0
>
}
"drop chances" {
# This is the resolution of the bag drop chances. Only change this if you want bags with rarity resolutions > 0.1%
I:"1 Weighting Resolution"=1000
# This controls the drop chance for monsters, passive mobs, and players for each bag in a resolution up to 0.1%.
I:"2 Common Bag Monster Drop Chance"=200
I:"2 Common Bag Passive Mob Drop Chance"=1
I:"2 Common Bag Player Drop Chance"=100
I:"3 Uncommon Bag Monster Drop Chance"=100
I:"3 Uncommon Bag Passive Mob Drop Chance"=1
I:"3 Uncommon Bag Player Drop Chance"=50
I:"4 Rare Bag Monster Drop Chance"=50
I:"4 Rare Bag Passive Mob Drop Chance"=1
I:"4 Rare Bag Player Drop Chance"=25
I:"5 Epic Bag Monster Drop Chance"=25
I:"5 Epic Bag Passive Mob Drop Chance"=1
I:"5 Epic Bag Player Drop Chance"=10
I:"6 Legendary Bag Monster Drop Chance"=10
I:"6 Legendary Bag Passive Mob Drop Chance"=1
I:"6 Legendary Bag Player Drop Chance"=5
# This is the chance for any of the special hidden bags to appear, most are obtained by killing specific named entities.
I:"7 Special Bag Drop Chance"=250
}
general {
B:"Disable Recycler Recipe"=false
# This limits the loot bags to only drop one bag. Bag weighting is dependant on drop chances.
B:"Limit bag drop to one bag per death"=true
# Maxiumum tier of bag that can be crafted from other bags. None will disable bag crafting. Allowable names: None, Uncommon, Rare, Epic, Legendary.
S:"Max Tier Craftable"=Legendary
# This is the maximum number of items that can be contained in a bag. It must be no less than 1, no greater than 5, and equal or larger than the minimum number of items.
I:"Maximum Items Per Bag"=5
# If the bag encounters an item it cannot place in the bag it will reroll, this sets a limit to the number of times the bag will reroll before it just skips the slot. Extremely high or low numbers may result in undesired performance of the mod.
I:"Maximum Rerolls Allowed"=50
# This is the minimum number of items that can be contained in a bag. It must be no less than 1, no greater than 5, and equal or smaller than the maximum number of items.
I:"Minimum Items Per Bag"=1
# The number of bags needed to upgrade a bag into it's next level counterpart.
I:"Number of Bags to Upgrade"=4
# This will limit how items can show up in the bag. If the word is NONE then any sort of duplicates are allowed. DAMAGE will prevent items with the same class and damage, but same class and different damage values are allowed. ITEM will prevent any duplicates of class.If the loot table is small (<50 items in total), there may be some performance issues, so limiting the maximum number of items may be a better option.
S:"Prevent Item Duplicates"=NONE
# This will reverse the loot distribution for bags, i.e. rarer bags have larger loot tables and common bags have more limited loot tables.
B:"Reverse Rarity Weights"=true
# This if true will show all the secret bags in NEI or creative inventory. Kind of ruins the fun if you ask me.
B:"Show Secret Bags"=false
# This is kind of ambiguous, but essentially it's the total amount of stuff ranked based off of rarity you need to make a new bag in the recycler. The rarer something is the more it's worth and once the recycler has collected this amount of value it will make a new loot bag. The larger the max stack size is the lower the value is as well.
I:"Total Loot Value to Create a New Bag"=1000
# Sources of entity death that are counted to determine if a bag can drop. Allowable names: All, Player, Real. All is any source of death, Player is any player entity including mod fake players, Real is only real players.
S:"Valid Kill Methods"=All
}
"loot categories" {
# This is the weighting of the bags in any of the worldgen chests.
I:"Chest Drop Weight"=20
# This is a list of the loot sources the bags pull from to generate the loot tables. Probably a good idea to not mess with this unless you know what you're doing.
S:"ChestGenHooks Dropped" <
dungeonChest
mineshaftCorridor
pyramidDesertyChest
pyramidJungleChest
pyramidJungleDispenser
strongholdCorridor
strongholdCrossing
strongholdLibrary
villageBlacksmith
>
# This adds the loot bags to each of the loot tables listed.
S:"Loot Bags in worldgen chests" <
dungeonChest
mineshaftCorridor
pyramidDesertyChest
pyramidJungleChest
pyramidJungleDispenser
strongholdCorridor
strongholdCrossing
strongholdLibrary
villageBlacksmith
>
}
"whitelisted bag items" {
# These whitelists are related to the associated bag type, so an item whitelisted in Common bags will not show up in other bag types.
S:"Common Bag Whitelist" <
minecraft rotten_flesh 0
minecraft coal 0
minecraft wheat_seeds 0
minecraft bone 0
minecraft gunpowder 0
minecraft
>
S:"Epic Bag Whitelist" <
minecraft diamond_block 0
is_mtc 6489 0
is_mtc 6490 0
is_mtc 6491 0
is_mtc 6492 0
is_mtc 6493 0
>
S:"Legendary Bag Whitelist" <
hearts heartcrystalitem 0
>
S:"Rare Bag Whitelist" <
minecraft diamond 0
minecraft iron_ingot 0
minecraft gold_ingot0
>
S:"Uncommon Bag Whitelist" <
minecraft potion 0
minecraft apple 0
>
}
"whitelisted items" {
# Adding a modid and internal item name or Ore Dictionary name to this list will add the item to the Loot Bag drop table. Example to whitelist up to 16 iron ingots with a weight of 50: minecraft iron_ingot 0 16 50 <OR> ingotIron 16 50 ALL. The last word in the OreDictionary option is either ALL items that match or ONE item that matches.
S:"Global Whitelist" <
harvestcraft
GrimoireOfGaia
customnpcs
weaponmod
is_mtc
>
}
0
Touhou Online ~ Master Spark! has been updated to version 1.2.1
New Update yis!
-Added HQM (Test) [5 lives]
-Added Highlands
-Added Inventory Tweaks
-Added Journey To Gensokyo
-Added FastCraft
Updated to Touhou Items Mod 2.90 [1 hit danmaku kill]
0
I updated the Server, can you try see if it fixes your problem? :<
1
Updated to 1.2.0
-Fixed missing textures
-Added some mods
-Updated Server
-Added Texturepack
0
I can help you with your problem, just tell me which mods you want for your server and I'll see what I can do :D. On the other hand you can use my modpack and host a little server ;p just add the mods you want to use and run it ;3
1.-Some mods are Player-Only, others are for both the Server and the Player
2.-Best answer by Mark of the Beast^
0
There is a pluggin for Bukkit: Multiverse Portals.
0
Take a look: :3
Change "Executable" to your java 7 directory, and use 1.7.10-Forge 10.13.4.1448-1.7.10. Eh if you still have problems unistall NEI and try:
CodeChickenCore-1.7.10-1.0.4.35-universal - ChickenChunks-1.7.10-1.3.4.19-universal - NotEnoughItems-1.7.10-1.0.4.83-universal