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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from IPCNA»

    Then it shouldn't ignore armor, or even better, not be a OHKO but rather a very powerful melee attack.

    Personally I enjoy the use of dodge-or-die attacks, but it doesn't work out too well in Minecraft I guess.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Sinnlos_HD»

    and my question is: why i cant do that? there has to be a file where it can be changed


    Under ForgeData/PlayerPersisted
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»

    So, in a few sentences, this means that the reason for leaving was because it's natural to believe your way is best, and when an entire team does it becomes difficult to complete things.

    As a semi-professional writer and composer, I can relate to this; all artists should take advice and criticism from others, but never so much that they lose their vision and uniqueness. Nobody has exactly the same view on things as another person, so when working with others on a equal level, discussions and arguments will happen. You must not treat criticism as though they don't exist, but you should have absolute control over what you take into consideration and what you don't. Of course, there are advantages of working in a team, but good production teams are split into many divisions that work on different things. A small Minecraft modding team cannot use this advantage to the full, and may be better without a team at all.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»



    *cough* GYRO *cough*

    For all those saying it's NOT bullet-nether (not sure if we're allowed to use that word here) type, I dare you to beat him without getting hit.


    Now Gyro doesn't stand in the middle of a room but Voxxulon does. So it'd basically by Voxxuro or Gyrolon or something like that.



    Well, bullet hell isn't meant to be undodgeable excluding Hibachi. Bullet Hell minecraft idea is kinda stupid, as the player hitbox is too large, and the first person 3D perspective does not make it easy to create complicated patterns (bouncing bullets, super high velocity shots, curving shots). I guess compromise can be made with patterns with falling projectiles, but anything other than freefall would make dodging nearly impossible. I say download Touhou or Dodonpachi if anyone wants to play some bullet hell.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Some one can tell me what is this structure I found?

    And this


    That specific structure is the Baroness Arena. The structures for other bosses have also been added in the snapshot versions.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from IPCNA»


    I'm not so sure about that with some of the current Divine RPG bosses.... The Soul Fiend not only summons Soul Spiders but runs in straight lines instead of homing for the player, The Watcher evades around side to side when he's flying around, the Twilight Demon literally stands there and sprays particle effects, the King of Scorchers as far as I remember shot 2 types of projectiles and could melee.... I agree on the Vethea bosses having unique and interesting AI.... save for the Hive Queen.


    Hence I used the past tense were. A lot of those features were added with the port to 1.7.10. Also, I was referring to Quadro with the mentioned AI (with slight differences).
    Posted in: Minecraft Mods
  • 1

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from IPCNA»


    Some AI's are not original? You mean bosses such as Parasecta, Vamacheron and Dramix? I can somewhat agree on


    Lots of bosses were programmed like this: Zombie AI + Skeleton AI + Skeleton AI with modified firerate + Zombie AI with modified speed and so on. Only the later Vethea bosses had more complicated and interesting AI.
    Posted in: Minecraft Mods
  • 1

    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)

    Suggestion for Optimization


    AOA is by no means meant to be easy, but some parts are just annoying and seem unnecessary. I made points about some things that can be improved in the older post, but I'll just list them to make it easier too see, as well as having expanding on them with specific suggestions.


    Stairs for structures:


    This is a small addon that would make exploring structures a little easier. Also, it can be crucial for structures like the Haven fragment temple, in which I have no way of entering unless I bring some wooden stairs with me.


    GUI for leveling skills:


    It can be annoying to stand in front of a shrine, constantly feeding it items for the next twenty seconds. A simple GUI to use stacks of items at the same time would make the gameplay faster and less tedious. The same can be said for creating runes at the rune shrines.


    Suggestion for GUI:


    Alternative means to level skills:


    Some skills feel like a chore to level, and they don't even lead to very crucial aspect of the game. These leads to certain skills becoming abandoned by other players. To prevent this, I can suggest a few changes:


    Extraction: Could be leveled by smelting items in the furnace. The old method should still be used, but should give a much larger amount of experience than the furnace, making it worthwhile. While it is a very useful skill, I never though the rewards lived up to the amount of grind, and I end up using skill crystals instead once it reaches level 15.


    Vulcanism: The Vulcane is quite a viable weapon, doing high true damage against the target and having some useful effects. However, when first receiving the item at level 1 Vulcanism, I am usually at the point of game where the Vulcane base damage is meaningless. Making it so that there is a chance to gain experience when taking a hit would fit with the skill, being the skill of revenge, and would make it so the Vulcane is viable from the moment it is obtained. Also, lower level multiplier increments should be increased.


    Logging: Cutting down trees doesn't happen quite as much as mining, especially late game. The fact that the drops are the same as Foraging does not improve the chance of the player bothering any further. I think there are two options for this skills; to add in several items that belong only to logging (seeds, fruits, saplings) or adding a different way to level it up. I would suggest being able to feed logs into a certain device, with a high chance of granting experience and items.


    Hauling: We can all agree that fishing may just be the most boring aspect of minecraft. A lot of good items can be obtained through Hauling, but I've always felt that leveling it was a bit of a pain. To improve on this, I suggest expanding the underwater traveling in general, adding more aquatic mobs and making new fishing systems (Diving, automated fishers, nets, fish traders). Of course, I don't know yet where you're going with your new water dimension, so I'll wait for that. Also, the fishes should do something other than healing and hunger. They could have different effects, and some of them can even be weapons and tools. (200kg Frozen Tuna mace seems legit)


    Of course, these are my opinions on things. Feel free to discuss your opinion on what else you feel should be changed, or what ideas you disagree with.

    Posted in: Mods Discussion
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    Remember that (Amount of Content) ≠ (Quality of Mod). There are examples like Twilight Forest and the Aether, both adding one dimension but still remaining as some of the highest quality mods. Divine RPG, even though it had a lot of dimensions, most of them (Commonly referred to as the Twilight Dimensions) lacked much content, and as a result players tended to skip through them, simply grabbing the material for the portal to the next. Of course, AOA has a completely different direction to those mods and all of its dimensions are unique in their own ways. And Divine RPG devs are working to improve on them, adding new mobs, bosses and items.

    Posted in: Minecraft Mods
  • 1

    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)

    Can we change the thread to AOA suggestions in general? There's a lot of things that can be suggested for AOA, and simpler things like weapons and mobs are more likely to be implemented than whole dimensions, especially if we provide textures/models and detailed information of the stats.


    What AOA can expand on:


    Tablets - There's a whole skill and a resource based on them, so it would be a waste to not have a few more uses for them. I personally think offensive tablets can be a good addon, and it would be cool if there were other items that used soul power as well.


    Minion Slabs - While there are a variety of minions that can be summoned, I think it would be a more interesting system if they had more special abilities. It would also be cool to have some sort of a pet system outside of the standard minions.



    Optimizing - There are some skills and tribute which are harder to gain than others, without providing any notable bonus over the other ones. These skills can really use another way to train them. A few other things would be to replace some of the structure blocks to stairs, especially Haven Fragment Temples, and add a GUI for using items to level up certain skills.


    Things that are already pretty good, but can be improved:


    Dimensional Content - With new structures, biomes and bosses being added through later updates, it is true that the dimensions are becoming more fleshed out, but there is always room for improvement. Something that I think would be especially interesting would be dimension specific events. Also, the underground aspect can be expanded in a lot of dimensions.


    Balancing - It is true that AOA is one of the most well balanced mods out there with, but it is hard to make everything balanced in such a large mod. Some weapons are marginally weaker than other weapons of the same tier, and some bosses are way too easy for the state of game encountered in. Rather than simply stating something is unbalanced, giving specific values and ideas on how they can be improved can help the devs.


    Slightly extreme suggestions, but can still be interesting:


    Active Skills/Skill Tree - There aren't much Minecraft mods that I know of that adds a good RPG skill tree or active skills. These would be quite interesting addons to the mod.


    Quests/Lore/Factions - I think Xolo mentioned it once, but I'm not sure if it is still a thing. It would definitely be a very cool addition which will add to the RPG feel of the mod.


    In Game Guide/Bestiary - While a lot of people can easily find their way around AOA with the help of the wiki, apparently youtubers can't. A guide of any form, whether it be through quests, achievements or books would help beginners to the mod and hopefully decrease the amount of "OMG TOO HARD MOD SUX" comments. Also, the diverse mobs of the mod begs for a Bestiary. It can contain stats, lore and advice against the mob.


    There's probably a lot more things that can be added to the mod that I haven't mentioned above. If you look at the diverse types of things that can be added, it's almost a waste to focus this thread purely on dimensions. (Not saying that dimensions shouldn't be suggested) While there aren't that many of us, I know that most people who post on the AOA thread are sensible people with amazing ideas to share.


    As a thread, I also think we should get a bit more systematic in terms of constructive criticism and suggesting ideas to Xolo. While I do not mean to bombard him with messages, some simpler ideas that we feel are important (Balance/Optimization) should be shown to him. We can also seek opinions about them at the principal thread.

    Posted in: Mods Discussion
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    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)

    Libraria Magnificum


    Background


    The grand library of all knowledge, the Libraria Magnificum is an Akashic Record to the entirety of the cosmos. Existing outside of space and time, the library has records of what have happened, what is happening, and what will happen. Any past events described in the books are the absolute truth, and any records of the future are set in stone, unchangeable. Many have ventured here to find out the secrets of their future, half out of fear, and half out of curiosity. However, the recent anomalies occurring around the world has made the library close, allowing only the maintainers of the world to reside within. Strange rifts have opened across the library, destroying, altering and sometimes even fully rewriting books. The Recorder, chosen of Luxon, has announced all connections to the libraries be sealed until the incident is resolved, blocking any entrance from other worlds. To this date, the incident remains unsolved, with the cause and origin of such rifts staying a mystery.


    The Entry


    While the protective spell cast around the world is powerful and complex, they can be overcome with the power of the gods. With either the power of Krasaun or the combination of two or more gods, the player can channel enough power into the ancient teleporter to overcome the opposition. After meeting this requirement, the player can use the Realmstone as he normally would, creating the portal to Libraria Magnificum. After opening the portal once, less power is required to bypass the spell again, only requiring the power of one god to let the player pass through the gate.


    The World


    The world of Libraria Magnificum have a serene and calm atmosphere. It is filled with large bookshelves arranged in different patterns, symbolizing the past, present and future. Large chunks of the normally beautiful landscape had been torn apart by the rifts, creating floating debris of what used to be buildings and bookshelves. Under the surface are the keystones holding the world together, and strange libraries that seemingly have no use.


    Structures


    Orgel of Meditation


    An orgel playing a peaceful tune. The player can interact with the orgel to change the piece playing. The magical properties of the instrument empower you with different buffs.


    Fountain of Knowledge


    A small fountain containing purified water. Cleansing oneself in the fountain removes any negative effects on the player. The player may also find small deposits of coins at the bottom of the fountains.


    Library of the Past


    Stories of peasants, heroes and kings,

    The tales of bards, poets and minstrels

    We learn from the past, to correct our mistakes,

    So may you learn too, the history of flaws


    Library of the Present


    Like a flowing stream, an endless river

    Knowledge flows on, eternal and infinite

    The present is transient, in one moment there,

    And in the next moment, passed away forever


    Library of the Future


    The death of men, stars, worlds

    Are written here, absolute and unchangeable;

    But beware, those who venture this path

    That you may not find the knowledge you seek


    Void Rift


    Rifts of various sizes tear at the landscape, creating holes of nothingness that erodes all around them. Remains of the structures around the site now float aimlessly, suspended by a mysterious force. Books that remain inside the structures are now impossible to decipher, written in strange runes and maimed beyond salvation.


    Akashic Keystone


    A large floating rock bound with many complicated rune magic. The overwhelming power of the keystone animates nearby objects and create energy fluctuations. While the keystone is nigh unbreakable, the player can chip some pieces off it, gaining powerful energy crystals.


    Library of Nothing


    All starts from zero, null, void, nihil

    A fresh page that has yet to be written on

    A story that is not yet complete

    Waiting for a poet, to make zero into one


    Room of the Recorder


    The abode of the Recorder, the chosen of Luxon. The Recorder is responsible for maintaining the Akashic Records, eternally recording every event occurring across the worlds.


    Sphere of Knowledge


    The Akashic Records of the macrocosm, the Sphere of Knowledge contains the collective knowledge of all living beings. It is not bound by time, space or any known human concepts and is maintained by the power of Luxon channeled through the Recorder.


    Mobs


    Enchanted Tome


    Few of the books which were affected by the incident have become animate, turning the magic infused upon them against any passerby. They fly around erratically while conjuring an assortment of elemental spells. As they are destroyed, they may relay their curses of distortion upon the player, causing large amounts of confusion to the victim.


    Floating Crystal


    The massive floating crystals in the sky are not for decoration; they act as security around the libraries, alerting the guards of any suspicious activity and firing their explosive projectiles at whatever they deem dangerous. They are enchanted with powerful protection magic, which can only be disabled by their own projectiles.

    Radiant Templar


    The Radiants were given the name and secrets of the divine arts by Luxon, who assigned them the position of protecting the libraries. As well as their mastery with weapons, they are trained with many different forms of magic, the most prominent being the use of light to attack and create illusions.


    Radiant Magus


    The Radiant Magus chose to pursue only magic, abandoning any physical training. The scholars can create barriers of light to trap players within, encase allies with protective magic and fire projectiles of pure energy, bypassing any form of protection.


    Remnant


    A fragment of the past, the Remnants take on the form of the flaws in one’s history. Created from a story, they carry the doom of the represented individual and apply it to the player.


    Memory Elemental


    A being composed of memories, this elemental consumes the player’s experiences to increase its powers. Gaining various powers depending on the skills of the player, it can also alter time, causing the player’s position, health or condition to revert back to an older state.


    Hourglass


    The sands of time flows without stop, or so it would be without the influence of the enchanted hourglasses. The position of the hourglass determines the flow speed of time, slowing or quickening all entities near it.


    Moment Elemental


    The energy forming this elemental are very transient, fading in and out of existence rapidly. They can act free of the influence of the hourglasses, and create cages of different geometrical shapes, harmless while active, but destroying anything within them as they disengage violently.


    Oracle


    The Oracles make predictions about the future, both positive and negative, concerning various aspects of the player. For the better or worse, their predictions will become a reality unless the respective Oracle is disposed of.


    Fate Elemental


    The elemental of times to come, the fate elementals will make a variety of predictions about the player, concerning their position, state, condition or health at a given time. A failure to meet these conditions will result in a severe consequence to the player.


    Void Swimmer


    A serpentine creature that are produced by the rifts. Simple contact with any part of its body is like touching the void itself, and its movement creates a miniature rift in spacetime, threatening to consume the player.


    Crystal Crab


    Formed from the fragments of the Akashic Keystones, the crystal crabs are infused with a large amount of energy. Unable to contain the power in such a small vessel, they constantly release it in random streams, and when its body reaches a breaking point, it releases all remaining energy in the form of projectiles.


    Radiant Paladin


    The highest order of the Radiants, the Paladins guard the most secretive parts of the world. They are able to momentarily phase into light, charging at extreme speeds while invulnerable to attacks, create a blast of blinding light and channel various offensive light magic.


    Akashic Elemental


    A being formed of knowledge, the Akashic Elementals use the tales behind celestial bodies to defend the deepest parts of the libraries. The planets and constellations orbiting the elemental changes, granting it different abilities.


    Keystone Golem


    Very rarely will a rift be formed near a keystone. When this rare event occurs, an extremely powerful being, wielding both void and divine energy, is created. Orbs of light orbit the golem in geometrical patterns, while the void energy cause turbulence in the flow of time, creating zones of different perceived time. The endless supply of energy is constantly released in the form of raptures on the ground around it, creating pillars of light and darkness.


    Bosses


    Bard of Avon

    Anomalous Presence


    A strange man calling himself the Bard of Avon. He can edit the contents of a book in the Akashic Record, as well as writing books of his own. This gives him the ability to conjure various creatures to fight in his stead. While the man himself is devoid of any fighting ability, his creations more than make up for this disability. Especially to note are the Four Tragic Souls, which appear at milestones throughout the battle and have unique and powerful abilities.


    Rue Celestina

    Omniscient Librarian


    One of the two chosen of Luxon, Rue vanished on the day that the library began functioning as the Akashic Records. No scripture tells of what became of her, and the Recorder stays silent on the matter, refusing to disclose any information. It is said that she had wings built from pages enveloped in a multicolored light, and was able to harness the power of various legendary artifacts. Apparently, she was very fond of a particular tune that was played on the orgels a few hundred years ago.


    NPCs


    Radiant Scholar


    The Radiant Scholar is highly trained in various arts of Luxon. They trade infusion stones and essences to the player.


    The Recorder


    One of the two chosen of Luxon, the Recorder refuses to reveal his name. He is tasked with maintaining the Akashic Records. He seems to know something about the recent anomalies, however stays silent on any questions about it.


    Items


    Weapons


    Tome of Light


    A spell tome that casts a protective light magic. Using it creates a few orbs of light that blocks projectiles and damages nearby enemies.


    Radiance Rifle


    A gun modeled to harness the divine power of Luxon. The projectile travels slowly, but does damage to all targets in an aura around it.


    Radiance Sniper


    A gun modeled to harness the divine power of Luxon. The projectile travels at extreme speed and bounces between targets multiple times.


    Sanctuary Sword


    Can cast a special ability, creating a field of suppression around the player, slowing movement and weakening the damage of all enemies nearby.


    Oblivion Staff


    Erases the memory of the player from all nearby mobs, making them turn docile for ten seconds unless provoked.


    Temporal Scythe


    A scythe that randomly alters the flow of time for the target, making its actions faster or slower. Only applies this effect every five seconds.


    Destiny


    An energy weapon with a very high firerate. The projectiles home onto enemies and pierce through everything. The projectiles disappear after a few seconds.


    Soluna Staff


    A staff harnessing the powers of various celestial bodies. Creates a shower of projectiles in a large area in front of the player. Channeled as the player uses the staff, the player is slowed heavily while casting. There are multiple types of projectiles, all having different effects.


    Keystone Staff


    Creates a large crystal projectile, which bind the target inside a large crystal. After a few seconds, the crystal shatters, creating a multitude of projectiles. Any target hit by the resultant projectiles will also be encased in crystal. Chains for a maximum of five times.


    Not to Be


    A tome that conjures multiple swords, one falling upon each nearby enemy and one falling upon the player. One will have no effect, while the other will do a high amount of damage and maim the target, placing several negative effects on it.


    Desdemona


    A tome that causes chaos to all surrounding non-boss mobs, making them attack random targets in a frenzy. All mobs that are under the effect gain a damage boost.


    Three Daughters


    A tome that creates three orbiting projectiles. Two does high amounts of damage to colliding mobs, while one heals the player upon collision with mobs. The projectiles return after a given amount of time, or when it has lasted a given amount of collisions. When the projectiles return, two will damage the player heavily, while one will heal the player.


    Tomorrow


    A tome that creates a massive sword. After a few seconds, the sword cleaves in a large circle, doing damage to all nearby mobs. The damage done is a proportion of the total damage dealt by the player during the delay.


    Mistilteinn


    A legendary blade created to kill a god who was loved by all. Attacking a target with the blade places a stacking effect on the enemy. The stacks can be released to create a mistletoe that sprouts from the enemy’s wounds, dealing damage and stun depending on the amount of stacks.


    Longinus


    A spear that recreates the execution of the son of god. Has a largely extended reach range. Can be used to create a cross of light at a desired location. When attacking a target inside the cross, the damage is increased heavily. When killing a target with the spear, it heals the player.


    Gae Bolg


    A cursed spear that was wielded by a legendary hero. Has a largely extended reach range. Can be thrown to an enemy, dealing a large amount of damage and crippling the enemy. Does continuous damage and can only be retrieved after the target is killed.


    Brahmastra


    A legendary bow used by the god of creation. Does a massive amount of damage in a large area, and has a very long draw time. No mobs will naturally spawn in the area affected. No more than three different areas can be affected by this effect, and the placement of another area removes the oldest area.


    Balmung


    A sword of a legendary dragonslayer. Can be used to bring forth the soul of the legendary dragon Fafnir. Creates an orb of fire that is circled by a dragon, breathing fire and poison to nearby mobs.


    Armor


    Memory Armor


    Can be used to memorize the position, health and condition of the player. Using again reverts the player to the memorized state. The effect will automatically trigger when taking a fatal blow. Has a long cooldown period.


    Transience Armor


    Inflicts random buffs on the player, and random debuffs on nearby enemies. Each buff lasts ten seconds and a new buff id applied every five seconds.


    Prophet Armor


    Gives a 33% chance to dodge ranged attacks. Gives a 25% chance to duplicate a projectile from any ranged weapon. Increases the chance of item drops by 30%.


    Akashic Armor


    All greatblades gain a cleave damage of 40%. Attacking with swords and greatblades gain a 5% chance of summoning a legendary weapon. The weapon is launched against a random target after a short delay. Inflicts different damage and effects depending on the weapon.


    Key Items


    Library Realmstone



    A Realmstone leading to the world of Libraria Magnificum. It is dropped by the boss Clunkhead.


    Orgel Disks


    A disk that can be played by the Akashic Orgel. Different disks incur different effects upon nearby player. One has a slightly different, special use…


    Akashic Orgel


    Even though the orgel cannot be harvested in any way, it can be built using certain materials from the dimension. It has the same functionality, playing music from disks and granting buffs to nearby players.


    Akashic Hourglass


    An hourglass replicating the effects of the enchanted hourglasses. Alters the flow of time around the hourglass.


    Infused Book


    A book infused with the magical power of the Akashic Keystone. Can have a variety of effects, such as enchanting items, granting skill experience and buffing the player. Effects are improved depending on the level of Infusion.


    Feathered Pen


    A fancy pen decorated with different jewels. It seems to be the property of a famous poet. You feel a strange urge to write a story.


    Crafting


    Infused Page


    A page from the books of the library. It is infused with the power of stories and legends, supplying the legendary weapons with energy to use their special abilities.


    Memory Piece


    A piece of one’s past. Used to craft the armor of the past.


    Sands of Time


    The flowing sands of time. Used to craft the armor of the present.


    Glass Shard


    A shattered part of a crystal ball. Used to craft the armor of the future.


    Keystone Fragment


    A small crystal fragment, gathered from the Akashic Keystone. The large amount of energy emanating from it can be used to hold together the forces of time. Used as a primary crafting material.




    Extra


    Composed a track for the battle against Laplace from my first suggestion. Made with Mixcraft, so not the highest quality.

    https://soundcloud.com/areaofmobeus/ascension-matrix-god-from-the-machine


    Quote from AugiteSoul»

    AreaOfMoebus is doing them.

    I haven't actually said that I'm doing those dimensions. I will be doing one dimension for each god to start off with, but that's just because I feel balanced with that. Also, whether if I'm actually doing it or not, anyone can suggest whatever they want.

    Posted in: Mods Discussion
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    We should all remind ourselves that it is ultimately Xolova's decision that matters when it comes to updates. Please refrain from arguing over which version is superior/inferior on the forum, and if you think you have a really good idea on why the mod should/should not update, than privately message him (He does read them).

    Posted in: Minecraft Mods
  • 0

    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)
    Quote from AugiteSoul»

    Is this dead?


    I was gonna post a new idea in a day or so.
    Posted in: Mods Discussion
  • 1

    posted a message on Nevermine 2: AoA Suggestion Thread (Suggest anything you want!)

    Eldritch Galleries


    Background


    To any onlookers, Nikola Spiegelmann was a standard promising young artist. However, Erebon saw the darkness inside his mind, his potential for torture, sadism and destruction. He visited Nikola in the form of a hideous giant with a large tentacle in place of a head, and invited him to journey with him to his realms of death and chaos. Through the Abyss, Dustopia and Greckon, Erebon and Nikola traveled together, observing the gruesome and unholy acts of evil committed by the inhabitants of the lands. The results were more than what Erebon could have hoped for; Nikola turned to darkness, creating painting and sculptures from the flesh and blood of humans. Dabbling deep into black magic, he created many rituals and rites, which involved him arranging the carcass of his victims in creative positions to summon demons from the deep darkness. Finally, his crimes had been exposed; soldiers stormed his house, tore out his heart, hanged him and burnt his body on the stake. However, little did they know that in the day he left his mortal coil, he was granted a world of his own; the Eldritch Galleries.


    The Entry


    The other gods did not take the actions of Erebon kindly; they announced that they will not condone the use of the Ancient Teleporter as a gateway to such filth. However, without any human entrance to his abode, Nikola could no longer create his art. Knowing he has full dominion over his own territory, Erebon created several monoliths to reel in foolish adventurers throughout his realm. Many who had tried to study these artifacts have disappeared and never returned, while those who have returned refuses to speak about what they have seen. Coming in contact with one of these structures will send the player to the galleries, however, do you really wish to?


    The World


    The world of Eldritch Galleries are heavily inspired from the works of Lovecraft. The overall color scheme and atmosphere is reminiscent of blood; this makes contrast with the clean concrete and glass structures scattered across the world. It is not uncommon to see piles of blood and flesh on the sides of these structures, decorating them in a gruesome, horrific way.


    Biomes



    Eldritch Exhibits


    The Exhibits contain various structures that showcase the most recent works of Nikola. Entire hospitals, schools and museums have been built by this man; not to mention, with human flesh and bones as the materials. While no living things should roam the structures, you cannot shake the feeling that the mannequins and paintings are watching you.


    Bloody Marshes


    Blood flows instead of water in the galleries. The Bloody Marshes are filled with the remains of the victims; Nikola, not much of an efficient man, often immediately disposes of his resources after finishing an artwork. The corpses now aimlessly float in the marshes, a warning sign to any adventurer still continuing their journey.


    Dark Plains


    At perpetual night, the Dark Plains are surrounded by an ominous black fog. Sacrificial altars and ritualistic symbols are a common sign; it is obvious that black magic is practiced here. Within the fog, you can feel a presence akin to those from the Abyss, Dustopia and Greckon, the smell of chaos and destruction, the familiar chill down your spine.



    Structures


    Hospital Exhibit


    The Hospital Exhibits are almost an exact recreation of a hospital. Excepting that blood is flowing through the hallways, the surgery rooms all show a creative way of dissecting a human being and that there are corpses on every wall, floor and even the ceiling.


    Painting Exhibit


    This rather small exhibit exclusively showcases the paintings of the mad artist. The predominant color for these paintings are red, and the smell of iron from the buckets of paint confirm your assumption.


    School Exhibit


    The most prominent aspect of this exhibit is the experiment with different furniture; the chairs, desks and shelves are all made from human flesh and bone. As you turn away from the abominations, you can swear that you hear voices crying out in pain and agony.


    Torment Exhibit


    The exhibits featuring various torture devices that Nikola uses to toy with his victims. One can only imagine how many people have fallen victim to such devices. You quickly turn to leave, but the creaking noises suggest you may not be the only animate being in the structure.


    Museum Exhibit


    Perhaps the display of his art that Nikola is most proud about, the Museum Exhibits show how far a human being can plunge into insanity. Containing his most creative paintings and sculptures, this exhibit is not one that is easy to forget.


    Sacrificial Altar


    These altars are placed across the Dark Plains, covered in the remains of those sacrificed in horrific ways. The bright red pentagrams that are still wet indicate that the ritual was conducted not long ago.


    Diabolist Shrine


    A structure pulsating with dark energy. Even though you know that the energy had been gathered through unspeakable means, you cannot shake the feeling that it may be of some use.


    R’lyeh Gate


    A gate leading to the deep abyss. Peering into the gate, you see only darkness. Seemingly a one way gate, you cannot pass through to the realm within; however, you can hear the growls of the inhabitants of the otherworld, eager to rush through and cause carnage and destruction.


    House of Mirrors


    In every direction you face, you see a reflection of yourself. Clean and polished, the room seems nothing like the horrible artwork littered across the world. The contrast is eerie and strange, and just as you settle down for a brief rest, you can hear the maniacal laughter of a madman echoing throughout the building.


    Mobs


    Floating Tools


    Nikola took “a blade forged from the blood of your enemies” too seriously, and forged all of his tools from the iron extracted from the bloods of his victims. Eternally haunted by the souls of those who perished, the animate tools do a deadly amount of damage which ignores any physical blockage.


    Faceless Mannequins


    All mannequins featured in the exhibits are made of human bone. It is not strange that a few of them are inhibited with the spirits of the materials. These animate mannequins move with a single purpose; to tear apart whatever living thing that comes in sight.


    Howler Mannequins


    The howlers are a special, slightly rarer type of mannequin. Instead of lunging at the player on sight, they masquerade as inanimate, harmless mannequins. However, the moment the player averts his gaze, they pounce on the player with a horrible screech that makes your senses go haywire.


    Surgeon Mannequins


    Found exclusively in the hospital exhibits, the surgeon mannequins are equipped with many tools fit for dissecting a human. Taking any hits from them cause huge impairments to the player’s ability to move and fight. After taking enough damage, they will cut their own bodies open, revealing the gruesome mess hidden within.


    Haunted Paintings


    With a canvas of skin and painting of blood, these haunted drawings can cast a certain degree of black magic. Creating small rifts in space, the paintings can teleport the player against their will, teleport themselves to avoid the projectile attacks of the player or fire projectiles of dark energy.


    Living Furniture


    Through some twisted trick of dark magic, the people sewn into these furniture are still alive; alive, but driven mad with pain and fear. The spells placed on them links them to nearby mannequins, shifting the damage taken by them to the furniture. The inhuman screams of the furniture as it takes damage makes it an encounter that is hard to erase from your mind.


    Breaking Wheel


    A medieval torture device revived by the madman, the breaking wheel attaches itself to you and spins around, doing constant damage while constantly shifting your angle of vision. There is no coup de grace in this painful and prolonged death.


    Abomination


    A sculpture with many heads and arms, the abomination is built from various parts of many different victims. Infused with dark magic, it makes the ground near it erupt with spikes of bone, and it can assimilate other monstrosities into it to regenerate and gain abilities.


    Ghoul


    Those who were once alive, now simply another corpse at the bottom of the marshes. Ghouls move slowly, but they act in swarms. While one attack may seem insignificant, they slowly erode away at the player, destroying his armor and the ability to fight back.


    Bloodfeeder


    The Bloodfeeders are a batch of lesser demons which took residence in the marshes. Feeding off what remains of the corpses, they are in a constant lookout for fresh victims to sate their hunger. Each and every attack makes them stronger, empowering themselves from the blood of their victims.


    Shadow Spawn


    Lesser demons commonly found in the Dark Plains, they use the fog as their cover to hunt any unsuspecting adventurers. They specialize in trap magic, placing various traps to hinder and dispatch their enemies.


    Fear Elemental


    The Fear Elementals are a higher class of demons that manipulate the fear of their targets. Conjuring illusions and hallucinations, they drive their victims into insanity, ready to finish them off with a quick swipe of its tentacles.


    Butcher Golem


    The product of binding a demon soul to a vessel of human flesh, the golems have an appallingly high durability. They dismember any nearby humans with their massive cleavers and are adept users of black magic, creating chains of darkness that binds its victims in place.


    The Ripper


    A few years ago, a very talented adventurer traversed the galleries. Witnessing the horrific acts, he was driven insane, but not rendered weak. He aimlessly travels the world, dispatching obstructions with ease, demons and humans alike. It is said that he was very talented with his knife, disemboweling his enemies in a matter of seconds.


    Bosses


    Ancient One

    Ruler behind the Gate


    The Ancient One is a deity worshipped by many demonic cults. One of the oldest demons in existence, it can only be brought forth with the most complicated of rituals with the finest offerings. Unable to fully materialize outside of its abode, it takes the shape of a torso of a tentacled giant. Its diverse knowledge of the dark arts and its ability to manipulate the minds of those who oppose it makes it an extremely dangerous foe.


    Nikola Spiegelmann

    Madman in the Mirror


    The mad artist himself, Nikola is very able with both conventional fighting methods and black magic. He casts many sophisticated spells, some of them being his own invention, and wields his knife in an unpredictable pattern. However, he is most proud of his mirror magic, using mirrors to travel quickly, create illusions and trapping his enemies within mirrors. Demonic power and human creativity have always made a unique mix, and adding Nikola’s own twist to both makes him a very unpredictable fighter.


    Skills


    Diabolism


    The art of manipulating demonic souls to conduct rituals. Hunting the mobs controlled by Erebon will grant the player souls that he can sacrifice to the Soul Altar to gain soul energy. These soul energies can be used with some other items to cast rituals to aid the player in different ways. However, dealing with the demons come with a price; there will always be a certain drawback to any ritual. Diabolism can be leveled by sacrificing the souls and casting rituals, and higher levels grant access to higher rituals.


    Ritual of Plane Warping I ~ X


    The series of rituals known as the Rituals of Plane Warping warps the mind of the player, allowing them to see into higher planes of existence. When using this ritual, the drop rate and amount of items and experience will increase, the degree depending on the level of ritual. However, the player will take more damage, deal less damage, and have other negative effects depending on the level of ritual.


    Ritual of Hellfire


    Imbues the player with the aspect of fire, making the player immune to fire, granting fire aspect to all types of attack and setting enemies that attack the player on fire.


    Ritual of Night


    Immediately plunges the world into night. The chance of events are increased largely. Can be used during night to prolong the duration of the night, however will cost more on each additional use in one night.


    Ritual of Bloodhunt


    Immediately begins night with the Bloodhunt Event. Makes certain creatures of the Abyss spawn with the standard mobs.


    Ritual of Reincarnation


    Grants the player an extra chance when killed. Can only be cast again six hundred seconds after the player loses the effect. Increases the spawn rate of mobs around the player.


    Ritual of the Living Dead


    Imbues the player with the power to raise the dead, granting a chance to turn a non-boss mob the player slays into an undead minion. There is also a chance that they will revive, but remain as an enemy.


    Ritual of Demonic Invasion


    Triggers a demonic invasion, in which creatures from the Erebon dimensions invade the Overworld for a period of time.


    Items


    Weapons


    Carver Knife


    While the inhibiting spirit seem to have left the knife, it still carries some supernatural properties. Attacking a target with the life will regenerate some Energy.


    Maledict


    An archergun built from the remains of the mannequins, the arrows are possessed by spirits and chase down enemies.


    Rift Staff


    Creates a rift into the void, firing projectiles to the front continuously for a few seconds.


    Pentagram Slate


    A stone slab carrying a modified version of the curse of the living furniture, using it grants the player the ability to reflect a portion of damage taken to nearby mobs for a period of time.


    Bonespike Shotgun


    A gun shooting multiple bullets at once, taking a while to reload. The bullets pierce three enemies and cause slowness to all targets hit.


    Bloody Mary


    A large axe, salvaged from the bottom of the Marshes. Does very high damage, however slows the player and slows attacking.


    Melody of Fear


    A utility energy weapon doing no damage, but freezing all mobs around the player for a short period of time.


    Bloody Cleaver


    A special ranged weapon that passes through terrain and enemies and boomerangs back to the user. Upon return, heals and grants a damage buff depending on the amount of enemy hit.


    Ripper’s Knife


    The knife that The Ripper used. Does more damage when attacking from the back. Can be used to do a large area of effect damage, costing durability and hunger.


    Abyssal Staff


    Creates a large projectile that chases enemies on its own, constantly damaging any enemies in contact for a few seconds.


    Tyrant Greatblade


    A greatblade that gains a damage boost depending on the number of enemies nearby. Slows all nearby enemies while holding it.


    Authority Greatblade


    A greatblade that gains a range and swing speed boost depending on the number of enemies nearby. Weakens all nearby enemies while holding it.


    Anarchy


    A cannon firing a chaotic flurry of projectiles. Very high theoretical damage per second, with a large deviation in the angle of fire.


    Crystal Mirror


    Places a large mirror that focuses and reflects a ray of light on a target. Each additional mirror doubles the damage.


    Illusion Knife


    Can be used as both a melee and energy weapon. Surrounds a large area with a circle of knifes for a few seconds, launching themselves at random angles and intervals.


    Eclipse Staff


    Creates a massive pentacle on the ground. Does damage to all mobs in contact and slows them.


    Recitation Scroll


    Assign up to three staffs to the scroll. Places a floating scroll which repeatedly casts the actions of the staffs against nearby mobs. Some staffs cannot be assigned. Uses twenty times the rune cost for the staffs, and casts a total of forty actions from each staff.


    Armor


    Cursebone Armor


    Randomly debuffs the player. The player takes 50% more damage. The player’s hunger bar is maintained at full. Heals one heart from killing an enemy. Any excess heals become absorption hearts, to the maximum of ten hearts.


    Tyrant Armor


    10% chance of making a non-boss mob turn onto its allies when taking a hit. When falling below 25% health, kills all non-boss mobs near the player. Only triggered every sixty seconds.


    Diabolism Armor


    Keeps the player at Warp level five without negative effects. Lowers the severity of the effects of the higher levels.


    Key Items


    Souls


    Dropped by mobs of the dimensions in the faction of Erebon. The type of soul depends on the Planewarp level of the player. Fragmented < Damaged < Lost < Tormented < Demonic < Abyssal.


    Soul Altar


    Extracts the souls and utilizes their energy to cast rituals. Higher rituals will cost other materials as well as the soul energy.


    The Offering


    An offering to summon a great being. A disgusting piece of flesh, let’s be rid of it quickly.


    Shattering Nail


    A nail built with the fragments of the mannequins, it is imbued with enough black magic to destroy the seal on the large mirror.


    Crafting


    Cursebone Fragments


    Fragments salvaged from the destroyed mannequins. Primary materials for crafting various things, as well as being used for some medium tier rituals.


    Broken Wheel


    The shattered remains of the Breaking Wheels. Used for some crafting and medium tier rituals.


    Demon Blood


    The blood of the demonic inhabitants of the realm. Used for some crafting and high tier rituals.

    Posted in: Mods Discussion
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from kenrousell2»

    here's my crash report and this mod is causing it because when i remove it my games launches can i get help?




    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 4/20/16 4:37 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: Invalid id 9718 - maximum id range exceeded.
    at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
    at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:188)
    at cofh.thermaldynamics.duct.BlockDuct.preInit(BlockDuct.java:355)
    at cofh.thermaldynamics.ThermalDynamics.preInit(ThermalDynamics.java:114)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.RuntimeException: Invalid id 9718 - maximum id range exceeded.
    at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:379)
    at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:894)
    at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:869)
    at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:229)
    ... 39 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 6426712472 bytes (6128 MB) / 7516192768 bytes (7168 MB) up to 7516192768 bytes (7168 MB)
    Mod Pack: ~~ERROR~~ NullPointerException: null
    LiteLoader Mods: ~~ERROR~~ NullPointerException: null
    LaunchWrapper: 86 active transformer(s)
    - Transformer: logisticspipes.asm.LogisticsPipesClassInjector
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: optifine.OptiFineClassTransformer
    - Transformer: net.minecraftxray.loader.m
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: am2.preloader.BytecodeTransformers
    - Transformer: appeng.transformer.asm.ASMIntegration
    - Transformer: cartfixes.asm.CartTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: atomicstryker.dynamiclights.common.DLTransformer
    - Transformer: mrtjp.relocation.asm.Transformer
    - Transformer: invtweaks.forge.asm.ContainerTransformer
    - Transformer: com.creativemd.itemphysic.ItemTransformer
    - Transformer: logisticspipes.asm.LogisticsClassTransformer
    - Transformer: micdoodle8.mods.miccore.MicdoodleTransformer
    - Transformer: codechicken.nei.asm.NEITransformer
    - Transformer: li.cil.oc.common.asm.ClassTransformer
    - Transformer: openeye.asm.MultiTransformer
    - Transformer: api.player.forge.PlayerAPITransformer
    - Transformer: api.player.forge.RenderPlayerAPITransformer
    - Transformer: stevesaddons.asm.StevesAddonsTransformer
    - Transformer: thaumic.tinkerer.preloader.AccessTransformer
    - Transformer: thebetweenlands.core.TheBetweenlandsClassTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: factorization.coremod.ASMTransformer
    - Transformer: chocohead.patcher.PatcherPlugin
    - Transformer: openmods.core.OpenModsClassTransformer
    - Transformer: openblocks.asm.OpenBlocksClassTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: mods.battlegear2.coremod.transformers.BattlegearAccessTransformer
    - Transformer: appeng.transformer.asm.ASMTweaker
    - Transformer: aroma1997.core.coremod.asm.AromaAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: cofh.asm.CoFHAccessTransformer
    - Transformer: factorization.coremod.FzAccessTransformer
    - Transformer: invtweaks.forge.asm.ITAccessTransformer
    - Transformer: logisticspipes.asm.LogisticsAccessTransformer
    - Transformer: micdoodle8.mods.miccore.MicdoodleAccessTransformer
    - Transformer: stevesaddons.asm.StevesAddonsTransformer
    - Transformer: thaumic.tinkerer.preloader.AccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: net.darkhax.bookshelf.asm.BookshelfTransformerManager
    - Transformer: cofh.asm.CoFHClassTransformer
    - Transformer: com.olafski.fastleafdecay.FldTransformer
    - Transformer: com.gildedgames.util.threadedlighting.asm.TLTransformer
    - Transformer: mods.battlegear2.coremod.transformers.EntityPlayerTransformer
    - Transformer: mods.battlegear2.coremod.transformers.ModelBipedTransformer
    - Transformer: mods.battlegear2.coremod.transformers.NetClientHandlerTransformer
    - Transformer: mods.battlegear2.coremod.transformers.NetServerHandlerTransformer
    - Transformer: mods.battlegear2.coremod.transformers.PlayerControllerMPTransformer
    - Transformer: mods.battlegear2.coremod.transformers.ItemRendererTransformer
    - Transformer: mods.battlegear2.coremod.transformers.MinecraftTransformer
    - Transformer: mods.battlegear2.coremod.transformers.ItemStackTransformer
    - Transformer: mods.battlegear2.coremod.transformers.ItemInWorldTransformer
    - Transformer: mods.battlegear2.coremod.transformers.EntityAIControlledByPlayerTransformer
    - Transformer: mods.battlegear2.coremod.transformers.EntityOtherPlayerMPTransformer
    - Transformer: chocohead.patcher.binniecore.Root
    - Transformer: chocohead.patcher.botany.Root
    - Transformer: chocohead.patcher.extrabees.Root
    - Transformer: chocohead.patcher.extratrees.Root
    - Transformer: chocohead.patcher.genetics.Root
    - Transformer: com.enderio.core.common.transform.EnderCoreTransformer
    - Transformer: com.enderio.core.common.transform.EnderCoreTransformerClient
    - Transformer: fastcraft.J
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.thevoxelbox.voxelmenu.SlotTransformer
    - Transformer: com.thevoxelbox.common.TimeUpdateTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: com.thevoxelbox.voxelmenu.PanoramaTransformer
    - Transformer: com.thatapplefreak.voxelcam.VoxelCamTransformer
    - Transformer: com.thevoxelbox.voxelmap.litemod.VoxelMapTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms7168m -Xmx7168m -XX:+UseG1GC -XX:MaxGCPauseMillis=4 -XX:PermSize=256M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: Minecraft 1.7.10 MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 Optifine OptiFine_1.7.10_HD_U_D3 263 mods loaded, 259 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
    UCH AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
    UCH appliedenergistics2-core{rv3-beta-5} [Applied Energistics 2 Core] (minecraft.jar)
    UCH Aroma1997Core{1.0.2.16} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCH CartFixes{0.1.0} [Steve's Cart Fixes] (minecraft.jar)
    UCH CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCH itemphysic{1.1.5} [ItemPhysic] (minecraft.jar)
    UCH ivtoolkit{IvToolkit} [1.2] (minecraft.jar)
    UCH Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
    UCH NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCH OpenComputers|Core{1.5.22.46} [OpenComputers (Core)] (minecraft.jar)
    UCH OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar)
    UCH PlayerAPI{1.4} [Player API] (minecraft.jar)
    UCH RenderPlayerAPI{1.4} [Render Player API] (minecraft.jar)
    UCH ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
    UCH ChocoPatcher{1.1} [Choco Patcher] (minecraft.jar)
    UCH OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UCH {000} [CoFH ASM] (minecraft.jar)
    UCH mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
    UCH BinniePatcher{1.7.1} [Binnie Patcher] (minecraft.jar)
    UCH FastCraft{1.23} [FastCraft] (fastcraft-1.23-client.jar)
    UCH debug{1.0} [debug] (denseores-1.6.2.jar)
    UCH gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
    UCH battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
    UCH zeldaswordskills{1.7.10-2.4} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.4.jar)
    UCH AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCH arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
    UCH FLabsBF{4.3} [Better Furnaces] ([1.7.10]Better_Furnaces_V4.3.jar)
    UCH bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
    UCH Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
    UCH IC2{2.2.820-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.820-experimental.jar)
    UCH AdvancedMachines{1.1.6} [IC2 Advanced Machines Addon] (AdvancedMachinesAS-1.7.10.jar)
    UCH aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
    UCH animatedplayer{1.5.1} [Animated Player Mod] (AnimatedPlayer-1.7.10-1.5.1.jar)
    UCE nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar)
    UCH appliedenergistics2{rv3-beta-5} [Applied Energistics 2] (appliedenergistics2-rv3-beta-5.jar)
    UCH Aroma1997CoreHelper{1.0.2.16} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.16.jar)
    UCH Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.10-1.1.0.1.jar)
    UCH AromaBackup{0.0.0.6} [AromaBackup] (AromaBackup-1.7.10-0.0.0.6.jar)
    UCH AromaBackupRecovery{1.0} [AromaBackup Recovery] (AromaBackup-1.7.10-0.0.0.6.jar)
    UCH CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCH asielib{0.4.5} [asielib] (AsieLib-1.7.10-0.4.5.jar)
    UCH iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCH Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar)
    UCH Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCH bdlib{1.9.4.109} [BD Lib] (bdlib-1.9.4.109-mc1.7.10.jar)
    UCH BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
    UCH Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCH Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
    UCH BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1826-universal.jar)
    UCH BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)
    UCH BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)
    UCH Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCH ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
    UCH ThermalExpansion{1.7.10R4.1.2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.1.2-240.jar)
    UCH BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCH HardcoreEnderExpansion{1.8.4} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.4.jar)
    UCH Forestry{4.2.11.59} [Forestry for Minecraft] (forestry_1.7.10-4.2.11.59.jar)
    UCH BinnieCore{2.0-pre14} [Binnie Core] (binnie-mods-2.0-pre14.jar)
    UCH Botany{2.0-pre14} [Botany] (binnie-mods-2.0-pre14.jar)
    UCH ExtraBees{2.0-pre14} [Extra Bees] (binnie-mods-2.0-pre14.jar)
    UCH ExtraTrees{2.0-pre14} [Extra Trees] (binnie-mods-2.0-pre14.jar)
    UCH Genetics{2.0-pre14} [Genetics] (binnie-mods-2.0-pre14.jar)
    UCH AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
    UCH bookshelf{1.0.4.172} [Bookshelf] (Bookshelf-1.7.10-1.0.4.172.jar)
    UCH Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCH Botania{r1.8-248} [Botania] (Botania r1.8-248.jar)
    UCH BuildCraft|Core{7.1.16} [BuildCraft] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Builders{7.1.16} [BC Builders] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Transport{7.1.16} [BC Transport] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Energy{7.1.16} [BC Energy] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Silicon{7.1.16} [BC Silicon] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Robotics{7.1.16} [BC Robotics] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Factory{7.1.16} [BC Factory] (buildcraft-7.1.16.jar)
    UCH BuildCraft|Compat{7.1.4} [BuildCraft Compat] (buildcraft-compat-7.1.4.jar)
    UCH CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UCH ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
    UCH Railcraft{9.10.0.0} [Railcraft] (Railcraft_1.7.10-9.10.0.0.jar)
    UCH TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
    UCH ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCH chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
    UCH chococraft{4.1.5} [Clienthax's ChocoCraft] (ChocoCraft-4.1.5.jar)
    UCH CompactSolars{4.4.39.315} [Compact Solar Arrays] (CompactSolars-1.7.10-4.4.39.315-universal.jar)
    UCH ComputerCraft{1.75} [ComputerCraft] (ComputerCraft1.75.jar)
    UCH endercore{1.7.10-0.2.0.33_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.33_beta.jar)
    UCH MineFactoryReloaded{1.7.10R2.8.1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCH EnderIO{1.7.10-2.3.0.424_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.424_beta.jar)
    UCH EnderStorage{1.4.7.38} [EnderStorage] (EnderStorage-1.7.10-1.4.7.38-universal.jar)
    UCH MrTJPCoreMod{1.1.0.33} [MrTJPCore] (MrTJPCore-1.1.0.33-universal.jar)
    UCH ProjRed|Core{4.7.0pre12.95} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre12.95-Base.jar)
    UCH ProjRed|Transmission{4.7.0pre12.95} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
    UCH OpenComputers{1.5.22.46} [OpenComputers] (OpenComputers-MC1.7.10-1.5.22.46-universal.jar)
    UCH GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.441.jar)
    UCH Mekanism{8.1.9} [Mekanism] (Mekanism-1.7.10-8.1.9.265.jar)
    UCH computronics{1.6.0} [Computronics] (Computronics-1.7.10-1.6.0.jar)
    UCH creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.24 mc1.7.10.jar)
    UCH DeathCounter{4.0.0} [DeathCounter] (DeathCounter-4.0.0.jar)
    UCH defaultworldgenerator{0.1-b13} [Default World Generator] (DefaultWorldGenerator-1.7.10-0.1-b13-client.jar)
    UCH Doge{0.5.2} [Doge] (DogeMod_0.5.2_[1.7.10].jar)
    UCH MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
    UCH DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar)
    UCH DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar)
    UCH eplus{4.0.0..73} [Enchanting Plus] (EnchantingPlus-1.7.10-4.0.0.74.jar)
    UCH EnderTech{1.7.10-0.3.2.405} [EnderTech] (EnderTech-1.7.10-0.3.2.405.jar)
    UCH EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
    UCH extracells{2.3.9} [Extra Cells 2] (ExtraCells-1.7.10-2.3.9b188.jar)
    UCH ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
    UCH factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.10-0.8.88.7.jar)
    UCH factorization{1.7.10-0.8.88.7} [Factorization] (Factorization-1.7.10-0.8.88.7.jar)
    UCH factorization.misc{1.7.10-0.8.88.7} [Factorization Miscellaneous Nonsense] (Factorization-1.7.10-0.8.88.7.jar)
    UCH fastleafdecay{1.4} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.4.jar)
    UCH flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
    UCH ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-523.jar)
    UCH ForbiddenMagic{1.7.10-0.574} [Forbidden Magic] (Forbidden Magic-1.7.10-0.574.jar)
    UCH funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-7.jar)
    UCH GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.441.jar)
    UCH RedstoneArsenal{1.7.10R1.1.2} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.2-92.jar)
    UCH TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCH MagicBees{2.4.3} [Magic Bees] (magicbees-1.7.10-2.4.3.jar)
    UCH gendustry{1.6.3.132} [GenDustry] (gendustry-1.6.3.132-mc1.7.10.jar)
    UCH GraviSuite{1.7.10-2.0.3} [Graviation Suite] (GraviSuite-1.7.10-2.0.3.jar)
    UCH Growthcraft{1.7.10-2.5.2} [Growthcraft] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Cellar{1.7.10-2.5.2} [Growthcraft Cellar] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Apples{1.7.10-2.5.2} [Growthcraft Apples] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Bamboo{1.7.10-2.5.2} [Growthcraft Bamboo] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Bees{1.7.10-2.5.2} [Growthcraft Bees] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Fishtrap{1.7.10-2.5.2} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Grapes{1.7.10-2.5.2} [Growthcraft Grapes] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Hops{1.7.10-2.5.2} [Growthcraft Hops] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Milk{1.7.10-2.5.2} [Growthcraft Milk] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Growthcraft|Rice{1.7.10-2.5.2} [Growthcraft Rice] (growthcraft-1.7.10-2.5.2-complete.jar)
    UCH Hats{4.0.1} [Hats] (Hats-4.0.1.jar)
    UCH HatStand{4.0.0} [HatStand] (HatStand-4.0.0.jar)
    UCH HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7.jar)
    UCH HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar)
    UCH IC2NuclearControl{2.3.4a} [Nuclear Control 2] (IC2NuclearControl-2.3.4a.jar)
    UCH InfernalMobs{1.6.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
    UCH inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-62.jar)
    UCH inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (InventoryTweaks-1.59-dev-156.jar)
    UCH IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar)
    UCH JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar)
    UCH LogisticsPipes{0.9.3.114} [Logistics Pipes] (logisticspipes-0.9.3.114.jar)
    UCH lootbags{2.0.3} [Loot Bags] (LootBags-1.7.10-2.0.3.jar)
    UCH lycanitesmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH arcticmobs{1.13.0.5 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH demonmobs{1.13.0.5 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH desertmobs{1.13.0.5 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH forestmobs{1.13.0.5 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH freshwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH infernomobs{1.13.0.5 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH junglemobs{1.13.0.5 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH mountainmobs{1.13.0.5 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH plainsmobs{1.13.0.5 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH saltwatermobs{1.13.0.5 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH shadowmobs{1.13.0.5 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH swampmobs{1.13.0.5 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.13.0.5 [1.7.10].jar)
    UCH magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)
    UCH MekanismGenerators{8.1.9} [MekanismGenerators] (MekanismGenerators-1.7.10-8.1.9.265.jar)
    UCH MekanismTools{8.1.9} [MekanismTools] (MekanismTools-1.7.10-8.1.9.265.jar)
    UCH MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatChococraft{1.7.10R2.8.1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatForestry{1.7.10R2.8.1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatIC2{1.7.10R2.8.1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH ProjRed|Exploration{4.7.0pre12.95} [ProjectRed Exploration] (ProjectRed-1.7.10-4.7.0pre12.95-World.jar)
    UCH MineFactoryReloaded|CompatProjRed{1.7.10R2.8.1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatVanilla{1.7.10R2.8.1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UCH MineFactoryReloaded|CompatMagicalCrops{1.0beta} [MFR Compat: MagicalCrops] (MineFactoryReloaded-CompatMagicalCrops.jar)
    UCH MineMenu{1.2.0} [MineMenu] (MineMenu-1.7.10-1.2.0.B44-universal-client.jar)
    UCH testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm-1.6.jar)
    UCH numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar)
    UCH powersuits{0.11.0.300} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.300.jar)
    UCH Morph{0.9.2} [Morph] (Morph-Beta-0.9.2.jar)
    UCH cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar)
    UCH MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
    UCH Mystcraft{0.12.3.01} [Mystcraft] (mystcraft-1.7.10-0.12.3.01.jar)
    UCH necromancy{1.7.2} [Necromancy] (Necromancy-1.7.10a.jar)
    UCH NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCH neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
    UCH NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
    UCH recipemod{0.2} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.2(1.7.10).jar)
    UCH neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-121.jar)
    UCH ObsidiPlates{3.0.0.18} [ObsidiPlates] (ObsidiPlates-1.7.10-universal-3.0.0.18.jar)
    UCH OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UCH OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UCH OpenPeripheralCore{1.3} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-7.jar)
    UCH OpenPeripheral{0.5.1} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-7.jar)
    UCH OpenPeripheralIntegration{0.5} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-7.jar)
    UCH harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
    UCH PiP{4.0.0} [PiP] (PiP-4.0.0-client.jar)
    UCH PneumaticCraft{1.12.7-150} [PneumaticCraft] (PneumaticCraft-1.7.10-1.12.7-150-universal.jar)
    UCH progressiveautomation{1.6.32} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.32.jar)
    UCH ProjRed|Transportation{4.7.0pre12.95} [ProjectRed Transportation] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar)
    UCH ProjRed|Compatibility{4.7.0pre12.95} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre12.95-Compat.jar)
    UCH ProjRed|Integration{4.7.0pre12.95} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre12.95-Integration.jar)
    UCH ProjRed|Fabrication{4.7.0pre12.95} [ProjectRed Fabrication] (ProjectRed-1.7.10-4.7.0pre12.95-Fabrication.jar)
    UCH ProjRed|Illumination{4.7.0pre12.95} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre12.95-Lighting.jar)
    UCH ProjRed|Expansion{4.7.0pre12.95} [ProjectRed Expansion] (ProjectRed-1.7.10-4.7.0pre12.95-Mechanical.jar)
    UCH qCraft{1.2} [qCraft] (qCraft1.2_1.7.10.jar)
    UCH reccomplex{0.9.6.3} [Recurrent Complex] (RecurrentComplex-0.9.6.3.jar)
    UCH RefinedRelocation{1.1.28} [Refined Relocation] (RefinedRelocation-mc1.7.10-1.1.28.jar)
    UCH libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar)
    UCH xreliquary{1.2} [Reliquary] (Reliquary-1.2.jar)
    UCH Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar)
    UCH simplyjetpacks{1.5.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.3.jar)
    UCH SpecialMobs{3.2.2} [Special Mobs] (SpecialMobs-1.7.10-3.2.2.jar)
    UCH squidless{0.6.1} [Squidless] (squidless-1.7.10-0.6.1.jar)
    UCH statues{2.1.4} [Statues] (statues-1.7.10-2.1.4.jar)
    UCH StevesFactoryManager{A93} [Steve's Factory Manager] (StevesFactoryManagerA93.jar)
    UCH StevesAddons{0.10.16} [Steve's Addons] (StevesAddons-1.7.10-0.10.16.jar)
    UCH StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar)
    UCH StevesWorkshop{0.5.1} [Steve's Workshop] (StevesWorkshop-0.5.1.jar)
    UCH Sync{4.0.0} [Sync] (Sync-4.0.0.jar)
    UCH thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a-client.jar)
    UCH ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
    UCE thebetweenlands{1.0.2-alpha} [The Betweenlands] (TheBetweenlands-1.0.2-alpha-universal.jar)
    UCE ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.1.0-161.jar)
    UCH TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5-client.jar)
    UCE TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar)
    UCH Translocator{1.1.2.16} [Translocator] (Translocator-1.7.10-1.1.2.16-universal.jar)
    UCH WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
    UCH wailaplugins{MC1.7.10-0.2.0-23} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.2.0-23.jar)
    UCH warpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.36.jar)
    UCE witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    UCH WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCH WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCH WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar)
    UCH yampst{1.3.5} [YAMPST] (Yampst-The 1.7.10 Pack-0.8.5.jar)
    UCH zssaddon{1.7.10-alpha-0.0.5-2} [Zelda Sword Skills - Addon] (zeldaswordskillsaddon-v0.0.6.jar)
    UCH McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCE ForgeRelocation{0.0.1.4} [ForgeRelocation] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar)
    UCE MCFrames{1.0} [MCFrames] (ForgeRelocation-1.7.10-0.0.1.4-universal.jar)
    UCE RelocationFMP{0.0.1.2} [RelocationFMP] (ForgeRelocationFMP-1.7.10-0.0.1.2-universal.jar)
    UCH aobd{2.9.1} [Another One Bites The Dust] (AOBD-2.9.1.jar)
    UCH denseores{1.0} [Dense Ores] (denseores-1.6.2.jar)
    UCH ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UD MineFactoryReloaded|CompatAtum{1.7.10R2.8.1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UD MineFactoryReloaded|CompatBackTools{1.7.10R2.8.1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UD MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    UD MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:ACTIVATED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Class transformer null safety: all safe
    AE2 Version: beta rv3-beta-5 for Forge 10.13.4.1448
    CoFHCore: -[1.7.10]3.1.2-325
    Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
    ThermalFoundation: -[1.7.10]1.2.3-112
    ThermalExpansion: -[1.7.10]4.1.2-240
    MineFactoryReloaded: -[1.7.10]2.8.1-174
    RedstoneArsenal: -[1.7.10]1.1.2-92
    TConstruct Environment: Environment healthy.
    NetherOres: -[1.7.10]2.3.1-22
    ThermalDynamics: -[1.7.10]1.1.0-161
    List of loaded APIs:
    * appliedenergistics2|API (rv3) from appliedenergistics2-rv3-beta-5.jar
    * AromaBackupAPI (1.0) from AromaBackup-1.7.10-0.0.0.6.jar
    * asielibAPI (1.1) from AsieLib-1.7.10-0.4.5.jar
    * asielibAPI|chat (1.0) from AsieLib-1.7.10-0.4.5.jar
    * asielibAPI|tile (1.0) from AsieLib-1.7.10-0.4.5.jar
    * asielibAPI|tool (1.1) from AsieLib-1.7.10-0.4.5.jar
    * BattlePlayer (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * Baubles|API (1.0.1.4) from Reliquary-1.2.jar
    * BiomesOPlentyAPI (1.0.0) from BiomesOPlenty-1.7.10-2.1.0.1826-universal.jar
    * BloodMagicAPI (1.3.3-13) from BloodMagic-1.7.10-1.3.3-17.jar
    * BotaniaAPI (75) from Botania r1.8-248.jar
    * BuildCraftAPI|blocks (1.0) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|blueprints (1.5) from buildcraft-7.1.16.jar
    * BuildCraftAPI|boards (2.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|core (2.0) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|crops (1.1) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|events (2.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|facades (1.1) from buildcraft-7.1.16.jar
    * BuildCraftAPI|filler (4.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|fuels (2.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|gates (4.1) from buildcraft-7.1.16.jar
    * BuildCraftAPI|items (1.1) from buildcraft-7.1.16.jar
    * BuildCraftAPI|library (2.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|lists (1.0) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|power (1.3) from buildcraft-7.1.16.jar
    * BuildCraftAPI|recipes (4.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|robotics (3.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|statements (1.1) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|tablet (1.0) from buildcraft-7.1.16.jar
    * BuildCraftAPI|tiles (1.2) from Railcraft_1.7.10-9.10.0.0.jar
    * BuildCraftAPI|tools (1.0) from extrautilities-1.2.12.jar
    * BuildCraftAPI|transport (4.1) from buildcraft-7.1.16.jar
    * CarpentersBlocks|API (3.3.7) from Carpenter's Blocks v3.3.7 - MC 1.7.10.jar
    * ChiselAPI (0.1.1) from Chisel-2.9.5.11.jar
    * ChiselAPI|Carving (0.1.1) from Chisel-2.9.5.11.jar
    * ChiselAPI|Rendering (0.1.1) from Chisel-2.9.5.11.jar
    * CoFHAPI (1.7.10R1.0.0) from funky-locomotion-1.7.10-beta-7.jar
    * CoFHAPI|block (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHAPI|core (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHAPI|energy (1.7.10R1.0.2) from Flans Mod-1.7.10-4.10.0.jar
    * CoFHAPI|fluid (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHAPI|inventory (1.7.10R1.0.1) from buildcraft-compat-7.1.4.jar
    * CoFHAPI|item (1.7.10R1.1.0) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHAPI|modhelpers (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHAPI|tileentity (1.7.10R1.0.13) from EnderIO-1.7.10-2.3.0.424_beta.jar
    * CoFHAPI|transport (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHAPI|world (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|audio (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|gui (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|gui|container (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|gui|element (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|gui|element|listbox (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|gui|slot (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|inventory (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|render (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|render|particle (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|util (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|util|helpers (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * CoFHLib|util|position (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|world (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.405.jar
    * CoFHLib|world|feature (1.7.10R1.1.2) from CoFHCore-[1.7.10]3.1.2-325.jar
    * ComputerCraft|API (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|FileSystem (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Lua (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Media (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Peripheral (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Permissions (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Redstone (1.75) from ComputerCraft1.75.jar
    * ComputerCraft|API|Turtle (1.75) from ComputerCraft1.75.jar
    * computronicsAPI (1.3) from Computronics-1.7.10-1.6.0.jar
    * computronicsAPI|audio (1.0) from Computronics-1.7.10-1.6.0.jar
    * computronicsAPI|chat (1.3) from Computronics-1.7.10-1.6.0.jar
    * computronicsAPI|multiperipheral (1.1) from Computronics-1.7.10-1.6.0.jar
    * computronicsAPI|tape (1.0) from Computronics-1.7.10-1.6.0.jar
    * DualWield (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.3.0.424_beta.jar
    * EnderIOAPI|Redstone (0.0.2) from EnderIO-1.7.10-2.3.0.424_beta.jar
    * EnderIOAPI|Teleport (0.0.2) from EnderIO-1.7.10-2.3.0.424_beta.jar
    * EnderIOAPI|Tools (0.0.2) from EnderIO-1.7.10-2.3.0.424_beta.jar
    * factorization notification system (1.0) from Factorization-1.7.10-0.8.88.7.jar
    * ForestryAPI|apiculture (4.8.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|arboriculture (4.2.1) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|circuits (3.1.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|core (5.0.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|farming (2.1.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|food (1.1.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|genetics (4.7.1) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|hives (4.1.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|lepidopterology (1.3.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|mail (3.0.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|multiblock (3.0.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|recipes (5.4.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|storage (3.0.0) from forestry_1.7.10-4.2.11.59.jar
    * ForestryAPI|world (2.1.0) from forestry_1.7.10-4.2.11.59.jar
    * ForgeRelocation|API (0.0.1.4) from ForgeRelocation-1.7.10-0.0.1.4-universal.jar
    * Galacticraft API (1.0) from GalacticraftCore-1.7-3.0.12.441.jar
    * gendustryAPI (2.3.0) from gendustry-1.6.3.132-mc1.7.10.jar
    * GrowthcraftAPI|Bees (2.5) from growthcraft-1.7.10-2.5.2-complete.jar
    * GrowthcraftAPI|Cellar (2.5) from growthcraft-1.7.10-2.5.2-complete.jar
    * GrowthcraftAPI|Core (2.5) from growthcraft-1.7.10-2.5.2-complete.jar
    * GrowthcraftAPI|FishTrap (2.5) from growthcraft-1.7.10-2.5.2-complete.jar
    * GrowthcraftAPI|Milk (2.5) from growthcraft-1.7.10-2.5.2-complete.jar
    * Heraldry (alpha) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * IC2API (1.0) from industrialcraft-2-2.2.820-experimental.jar
    * inpure|api (1.7) from INpureCore-[1.7.10]1.0.0B9-62.jar
    * MekanismAPI|core (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|energy (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|gas (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|infuse (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|laser (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|reactor (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|recipe (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|transmitter (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * MekanismAPI|util (8.0.0) from Mekanism-1.7.10-8.1.9.265.jar
    * Mystcraft|API (0.1) from mystcraft-1.7.10-0.12.3.01.jar
    * neresources|API (1.0) from NotEnoughResources-1.7.10-0.1.0-121.jar
    * NuclearControlAPI (v1.0.5) from IC2NuclearControl-2.3.4a.jar
    * OpenBlocks|API (1.1) from OpenBlocks-1.7.10-1.5.1.jar
    * OpenComputersAPI|Component (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Core (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Driver (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Driver|Item (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Event (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|FileSystem (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Internal (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Machine (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Manual (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Network (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenComputersAPI|Prefab (5.6.4) from OpenComputers-MC1.7.10-1.5.22.46-universal.jar
    * OpenPeripheralAddonsApi (1.0) from OpenPeripheral-1.7.10-AIO-7.jar
    * OpenPeripheralApi (3.4) from OpenPeripheral-1.7.10-AIO-7.jar
    * PneumaticCraftApi (1.0) from PneumaticCraft-1.7.10-1.12.7-150-universal.jar
    * Quiver (0.2) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|carts (1.6.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|core (1.5.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|signals (2.2.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RailcraftAPI|tracks (2.2.0) from Railcraft_1.7.10-9.10.0.0.jar
    * RefinedRelocationAPI (1.0.0) from RefinedRelocation-mc1.7.10-1.1.28.jar
    * Shield (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * Thaumcraft|API (4.2.2.0) from Thaumcraft-1.7.10-4.2.3.5.jar
    * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar
    * Weapons (0.1) from 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    * ZeldaAnimationAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaAPI (0.4) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaBlockAPI (0.3) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaClientAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaDamageAPI (0.3) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaEntityAIAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaEntityAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaGenAPI (0.3) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaItemAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    * ZeldaModelAPI (0.5) from 1.7.10-zeldaswordskills-2.4.jar
    Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
    EnderIO: Found the following problem(s) with your installation:
    * Optifine is installed. This is NOT supported.
    * An unknown AE2 API is installed (rv3 from appliedenergistics2-rv3-beta-5.jar).
    Ender IO was build against API version rv2 and may or may not work with a newer version.
    * The RF API that is being used (1.7.10R1.1.0 from ) differes from that that is reported as being loaded (1.7.10R1.0.2 from Flans Mod-1.7.10-4.10.0.jar).
    It is a supported version, but that difference may lead to problems.
    This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
    Stencil buffer state: Function set: GL30, pool: forge, bits: 8
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 21
    Mipmaps: 4
    Anisotropic Filtering: 16
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.5.0 NVIDIA 364.72
    OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 4


    Spoilers or pastebin, please. Your problem is that you have exceeded the maximum id for minecraft. Try the Not Enough IDs mod.
    Posted in: Minecraft Mods
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