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    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 11/28/14 9:08 AM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.io.FileNotFoundException: anything (The system cannot find the file specified)
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.io.FileNotFoundException: anything (The system cannot find the file specified)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(Unknown Source)
    at to.uk.ilexiconn.annotation.ClassFileIterator.isZipFile(ClassFileIterator.java:125)
    at to.uk.ilexiconn.annotation.ClassFileIterator.next(ClassFileIterator.java:106)
    at to.uk.ilexiconn.annotation.AnnotationDetector.detect(AnnotationDetector.java:344)
    at to.uk.ilexiconn.annotation.AnnotationDetector.detect(AnnotationDetector.java:248)
    at to.uk.ilexiconn.llib.LLib.findConfigSyncMethods(LLib.java:126)
    at to.uk.ilexiconn.llib.LLib.init(LLib.java:51)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_72, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 132699472 bytes (126 MB) / 502005760 bytes (478 MB) up to 4260102144 bytes (4062 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms512M -Xmx4096M -XX:PermSize=512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 8 mods loaded, 8 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230-universal.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230-universal.jar) Unloaded->Constructed->Pre-initialized
    fossilhunting{Beta v0.8} [Fossil Hunting] (JurassiCraft-1.2.4-daily_build-2014_11_24-universal.jar) Unloaded->Constructed->Pre-initialized
    bygoneage{1.0} [Bygone Age] (JurassiCraft-1.2.4-daily_build-2014_11_24-universal.jar) Unloaded->Constructed->Pre-initialized
    llib{0.1.1} [LLib] (LLib-1.7.10-0.1.1-26-universal.jar) Unloaded->Constructed->Errored
    jurassicraft{1.3.0 Pre-4} [JurassiCraft] (JurassiCraft-1.2.4-daily_build-2014_11_24-universal.jar) Unloaded->Constructed->Errored
    animationapi{0.0.0} [AnimationAPI] (JurassiCraft-1.2.4-daily_build-2014_11_24-universal.jar) Unloaded->Constructed->Pre-initialized
    Posted in: WIP Mods
  • 0

    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    Quote from Ekajgame333»

    universal

    Which one, BE SPECIFIC!
    Posted in: WIP Mods
  • 0

    posted a message on JurassiCraft!© Build 1.3.0 Pre-release - Daily Builds
    Which version of LLib must I have for JurassiCraft-1.2.4-daily_build-2014_11_24-universal.jar? My instance keeps crashing!
    Posted in: WIP Mods
  • 0

    posted a message on Calendar Gui v1.0.1- Return to MCF
    I wish calendars were randomly generated for each world. With a syllable pool in its own config folder to generate the names of both days of the week and months of the year.
    Posted in: Minecraft Mods
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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor
    So, I have an item collection in the customItems config, known as AlienOres.json. The wiki was rather ambiguous in describing the mechanics of the mod, trial and error indicates that even I'm having trouble getting the textures to load. I used an all lowercase name for my textures, no underscores, but still acting like they are missing! does the Resource pack have to be the same name as the JSON?

    UPDATE: the customItems folder in the assets directory, MUST BE all lowercase letters as "customitems". It seems to be a string typo in your code.
    Posted in: Minecraft Mods
  • 0

    posted a message on Nutrition
    I would actually approve of this modded mechanic. Though Spice of Life is like that, as well. Except it works like the standard utility theory. After eating the same meal a set number of times, the next time the same meal is eaten will not give you as much satiation in hunger points.

    However, if such a nutrition mod did work in the method of Imps More Complex Needs (Skyrim and Fallout: New Vegas), that would give the player a reason to balance their diet. Because there will be penalties should you focus more on meat, than with veggies, fruits, grains, and dairy.

    Now it just occurred to me, that inventory is also a factor in such a mod. If you are to balance your diet, you need to dedicate some room in your inventory for different food groups.
    Posted in: Suggestions
  • 0

    posted a message on Tinkers Construct
    It's a bug for the latest incarnation of the 1.6.4 build in Bevo's Tech Pack. But I saw an invisible tile entity, and that was the problem so I destroyed it in-game, problem solved.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    mDiyo is it true that the smeltery drain blocks can be bugged to the extent where, if you put a faucet on it the game crashes? You have to fix this!
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    I'll take your word for the Name Tags. As for the Cultivator Success Rate, read this wiki comment by yours truly: http://fossils-archeology.wikia.com/wiki/Talk:Culture_Vat/@comment-TheN1K0L4Z-20140619135952/@comment-TheN1K0L4Z-20140626133605?permalink=10858#comm-10858
    Posted in: Minecraft Mods
  • 0

    posted a message on Fossils and Archeology Revival Legacy Thread
    I have three suggestions for the next hotfix version:

    * Adjust the Cultivator's chance of success via config file.

    * Make the above adjustable for every difficulty, including peaceful.

    * Name tamed dinos, a la Mo' Creatures. If that's out of scope, make the Name Tags work for tamed Dinos. For Velociraptors, Shift+right click with labeled name tag in hand to successfully label tamed Velociraptors. This is because velociraptors will hold anything you give it when you right-click on it with something in hand.
    Posted in: Minecraft Mods
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    posted a message on Spawn 2nd ender dragon in 1.6.4
    Here's an idea, you can always delete DIM1, then recreate the end to challenge the Dragon once more. I would prefer that you, do whatever needs to be done there, first. Then proceed to Delete the Dimension.
    Posted in: Discussion
  • 0

    posted a message on Traincraft 4.2.1.
    Ha ha, very funny! Sorry, it's that XComp stated in his compatibility page, "Traincraft adds custom liquids that do not have an item form, causing a crash when Mystcraft registers liquid modifier symbols."I'm running an overhauled instance of Bevo's Tech Pack, which I included Mystcraft into. The game keeps crashing upon post-init. Now I have idfix-minus installed, it must be there to fix this consistent problem of conflicts.

    And here I go off on a tangent. The point is, shouldn't Traincraft have some interoperability patches for this inconsistency?Any of you willing to patch Traincraft for Mystcraft compatibility, please contact both authors and get them to cooperate.

    UPDATE: Well, smith me a Diamond Sword and name it "Paradise". The Diesel, and Refined Fuel are in NEI but, are they blocks, or in item form?
    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Your mod must be compatible with Mystcraft, give your liquids an item form, or I will stop using your mod! FORGE UNITY, NOT CRASH LOGS!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [FORGE] Mo' food and crops.
    Quote from master801

    You have the source code too? >_<

    Yep, and I'm keeping my share of it to practice java and forge.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [FORGE] Mo' food and crops.
    Just a heads up, I did some bugfixes on Leanardoe's behalf. Expect a fixed version soon, I suggest you re-download the mod.

    Plus as an token of our apology for the village gen mistake, we eliminated nerfing of max item stacks. You may now stockpile 64 rice in a stack, you're welcome.
    Posted in: Minecraft Mods
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