Help Sign In/Register

Minecraft Forums

Advanced Search
  • News
  • Rules
  • Forum
  • Chat
  • Mods
  • Maps
  • Resource Packs
  • Minecraft Station
  • Minecraft Server Hosting
Desktop View
  • Home
  • Member List
  • Archezuli's Profile
  • Send Private Message
  • View Archezuli's Profile
  • Archezuli
  • Registered Member
  • Member for 9 years and 25 days
    Last active Wed, Sep, 13 2017 12:35:59
  • 0 Followers
  • 109 Total Posts
  • 8 Thanks
  • Member
  • Posts
  • Threads
  • Reputation
  • Comments
  • Received
  • Given
  • View Archezuli's Profile

    1

    Apr 3, 2015
    Archezuli posted a message on Coloured Quartz???

    I'd sure love it if the colors weren't screwed over like Stained clay.


    At first people'd look at wool, but their blast resistance is pathetic, making them rather useless for actual survival houses. Colored quartz could fill that niche perfectly, especially considering how smooth its texture is. Even better if its colors were even more vivid and saturated than wool.

    Posted in: Suggestions
  • View Archezuli's Profile

    1

    Mar 21, 2015
    Archezuli posted a message on MinecraftLovers - Survival With A Twist (5th Anniversary!!
    Quote from Quavelen»


    Lol. I think they've teased you long enough. I'll go ahead and WhiteList you.

    Welcome to MCL+. =)




    Yay thankies! \ ^^ /

    Posted in: PC Servers
  • View Archezuli's Profile

    1

    Mar 20, 2015
    Archezuli posted a message on MinecraftLovers - Survival With A Twist (5th Anniversary!!

    Uhhhhh...


    I'm Cen Silver... I never, ever do anything like stealing, griefing or killing players (Unless in a PvP area, to prevent my own death)... I'm absolutely addicted to blue things, like Lapis Lazuli... and also love Iron... and often do trades with people offering my diamonds for more Lapis...



    Uhmmmmm... I also love pretty much everything in survival... well aside from fishing... fishing in minecraft is SO boring... >. <"""

    And cats... I don't like cats... o.o"



    I also hate PvP and love PvEing, and exploring around, and building my house... and... uhmmm...

    Oh, and mining! I love mining! ^^




    Is that enough...?

    Posted in: PC Servers
  • View Archezuli's Profile

    1

    Mar 14, 2015
    Archezuli posted a message on Customized: Set Biome Rarity
    Full Support.

    I have no idea why the hell would someone even dream the current "only x biome or ALL THE BIOMES" button we currently have would be even slightly useful...
    Posted in: Suggestions
  • View Archezuli's Profile

    1

    Mar 5, 2015
    Archezuli posted a message on Igneous Additions 1.1 - More than just a rock [3700+ Downloads]
    Posted in: Minecraft Mods
  • View Archezuli's Profile

    1

    Mar 5, 2015
    Archezuli posted a message on Igneous Additions 1.1 - More than just a rock [3700+ Downloads]
    Are you planning on adding a CFG to disable/enable certain items...? I just want some smooth stone stuff because cobble looks horrendous... not all this invasion of stone tools and whatso... ;w;
    Posted in: Minecraft Mods
  • View Archezuli's Profile

    1

    Feb 24, 2015
    Archezuli posted a message on Igneous Additions 1.1 - More than just a rock [3700+ Downloads]
    Wooooooo! \o/

    Yay thankies a lot!!! I'll be waiting anxiously for it!!! ^^ /
    Posted in: Minecraft Mods
  • View Archezuli's Profile

    1

    Feb 24, 2015
    Archezuli posted a message on Igneous Additions 1.1 - More than just a rock [3700+ Downloads]
    Uhm, does this add any stone stuff? (The smooth version)
    Posted in: Minecraft Mods
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 12
  • Next
  • View PyloDEV's Profile

    452

    Sep 6, 2012
    PyloDEV posted a message on MCreator Minecraft Mod Maker, Add-On Maker, and Data Pack Maker
    MCreator is open source software used to make Minecraft Java Edition mods, Minecraft Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, aspiring mod developers, for education, online classes, and STEM workshops.

    Official website: https://mcreator.net

    NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.


    MCreator


    MCreator


    MCreator


    MCreator


    NOTE: MCreator is a very active project and has a lot of support but on its website: mcreator.net. This forum thread is not actively maintained anymore.

    Posted in: Minecraft Tools
  • View Paril's Profile

    456

    Oct 28, 2011
    Paril posted a message on MCSkin 3D
    Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this.
    Posted in: Skins
  • View sp614x's Profile

    4521

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View boni's Profile

    101

    Sep 18, 2014
    boni posted a message on Tinkers' Construct 2
    Project Page
    Issue Tracker

    Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.

    Like the mod and have a few coins to spare? Become a patron!

    boni's
    mDiyo's

    We now also have a Discord: discord.gg/njGrvuh


    Downloads
    All downloads on curse

    Report Bugs here: Github Issues
    Please make sure you're using the latest version to avoid reporting already fixed bugs.


    Mod Showcases
    Looking for some information on the mod? Check out these awesome videos!

    Basically everything from Mischief of Mice's channel


    Differences to Tinkers to 1.7.10:

    • Materials changed, each material has unique traits
    • Some new materials
    • Part materials matter more. Some traits can only be obtained by using a material as a tool head
    • Part replacement
    • Tools with mutliple head materials can be repaired with all of them
    • Tinkers' Construct does not come with copper ore, tin ore, etc. anymore but instead supports them
    • More slime island fun
    • Single-Use Clay casts
    • Right clicking a drain with a bucket puts the liquid into the smeltery
    • Sharpening kits so you can have any harvest level desired
    • No more extra-modifiers
    • New modifiers: Soulbound (Nether Star) and Width/Height (Expander)
    • New improved GUIs
    • Slimesling and Slime boots

    1.7.10


    Addons
    - 1.7
    Tinkers' Mechworks
    Iguanas Tinker Tweaks
    Extra TiC - Metallurgy support
    TiC Tooltips
    AOBD

    Special Compatibility in other mods
    Ex Aliquo - Ex Nihilo
    Thaumic Integration - Thaumcraft 4

    Texture Pack Additions
    Sphax BDCraft
    Soartex

    Older versions and changelogs can be found in the old forum thread.

    Changelog for 1.7.10.

    1.8.8
    - Update to NotEnoughKeys new API, fixing the inventory open bug
    - Fix AOE tools harvesting blocks when broken
    - Separate Ardite and Cobalt configs
    - Potential fix for slime islands not showing up on maps or on clients
    - Change blacklist for boss-yellow-heart-drops to a config option
    - Several Localization Updates. Thanks to all the people who continuously keep providing new/updated localizations!

    1.8.7 (includes the 1.8.6 alphas)
    - RFTools integration/balance (similar to Mystcraft)
    - Fix Enderium not being blacklisted as Mystcraft Page
    - Fix a crash with bolts and external mod integration
    - Fix a possible crash with thrown daggers
    - Fix crashes with worldgen when smeltery is disabled
    - Fix CraftingStation Chest NEI stuff
    - Fix a dupe bug
    - Several other smaller fixes
    - Alumite, Ardite, Cobalt, Manyullyn bricks (Textures by TherminatorX)
    - Cactus, Paper and Netherrack textures for some of the ranged weapons (Textures by TheStapler)
    - Fix potential crashes with armor stuff
    - Fix potential crash when smeltery size changes
    - Fix potential crash with the lumber axe

    1.8.5
    From this version on only major bugs will be fixed. Full force ahead for the rework!
    - A complete italian translation for the books from TheVikingWarrior!
    - Fix redstone faucet behaviour! (Yes, you read that correctly)
    - Adjust/fix Pig-Iron alloy ratios
    - Oreberries cannot be obtained from nugget casts or make nugget casts anymore
    - Fix aluminium brass localization
    - Materials added through IMC can now have custom textures
    - Crashfixes

    1.8.4a
    - Update to Forge 1387. Fixes problems related to multiple existing liquids, like liquid/resonant ender.

    1.8.4
    - Forge 1351+ compatibility
    - Mattocks now work on Melons/Pumpkins!
    - Picking up projectiles on the ground should work better now (especially with ITT)
    - Bugfixes

    1.8.3
    - Rebalance arrow/bolt damage
    - Buff throwing knives
    - Shurikens can now be thrown with tool-rightclick just like splash-potions/block-placement
    - Quartz now always adds flat damage to all ranged hits
    - Bouncepads don't break transparency anymore
    - New Gear-Module that adds integration for gear-casting if mods with gears are present
    - Complete Thermal Expansion/Foundation integration with the new fluids and some recipies
    - More IMCs for other mods (Thermal Foundation materials should now be repairable with the newest version)
    - Dynamic/Zelda Sword Skills support
    - Config option to disable Villager melting into emeralds
    - Nametags can now be used in a Tool Station/Forge to rename anything

    Bugfixes:
    - Fix bows and some other things causing extreme FPS lag in some instances (thanks skyboy)
    - Fix slight offset when aiming (also thanks skyboy)
    - Fix achievements in multiplayer
    - Fix Reinforced sometimes not working properly
    - Fix an issue with RF modifiers if a specific mod combination occured
    - Several Crash/Bug Fixes

    1.8.2
    - IMC for bow and arrow materials
    - UBC support (thanks Glassmaker!)
    - Full localization
    - Necrotic modifier only heals when hitting stuff that is alive

    Bugfixes:
    - Fix Smite/Antispider not giving any bonus damage!
    - Fix items taken from drying racks or casting table/basins or oreberries sometimes not showing up in the inventory
    - Fix some tools messing up boss-health rendering
    - Some graphical/text fixes
    - Fix crashes when trying to craft bows/crossbows with materials that don't support it
    - Some fixes when TinkerSmeltery is disabled
    - Some more crash fixes and preventions

    1.8.1
    - Standard Tinker Weapons can be used with Battlegear again
    - Fix moss on javelins sometimes removing ammo
    - Fix Daggers returning arrows
    - Fix stone-crossbow-bodies giving extra modifier
    - Smeltery module shoudl now be deactivatable
    - Prevent some crashes with outdated mods
    - Toggling the belt after death doesn't crash anymore. Still causes inventory desyncs.
    - Some compatibility fixes for Iguana Tinker Tweaks
    - No more player resizing. This time for real.


    1.8.0 Tinkers' Weaponry
    - Complete rework of projectiles and ranged weapons
    - New Weaponry book containing all the info for the new stuff (probably not complete, but should contain everything you need to know)
    - New stuff is missing textures for Netherrack, Ardite, Flint etc
    - Tons of damage
    - Shooting your friends never was this fun

    1.7.1d
    - Up to 2 Thaumometers can now be added to the goggles. 1 makes nodes visible, 2 turns them into goggles of revealing. (Not documented in the books)
    - Slab pattern chests now also keep their inventory

    Bugfixes:
    - Fix some cross-mod behaviours with Blue Slimes/King Slime
    - Small cross-mod fix that changes stone-harvest tool when chisel is present
    - Fix slimy grass being harvestable without silktouch
    - Render colored liquids correctly in the smelteries and tanks
    - Fix liquid blue slime not being recognized as liquid
    - Describe the Flux Modifier changes from last patch in the books
    - NEK integration
    - Fix some other mods not recognizing tinker tools as the proper tools (pick/axe/...)
    - Fix a crash that could occur when draining a castning basin or table
    - Several other fixes you probably wont even notice ;)

    1.7.1c
    - Better IMC support for materials
    - More Localization
    - Flux modifier now needs at least battery capacity/1000 in durability to be applicable
    - Compressed Cobblestone can only be melted up to 4x

    Bugfixes:
    - Crashes with crafting table
    - AOE-Tools not getting proper callbacks for each broken block
    - Fix wings not repairing with moss
    - Fix traveller gear not being repairable
    - Fix goggle and belt toggling
    - Emerald Smeltery values
    - Combressed Cobble Smeltery values and derpage
    - More crash fixes
    - More smaller fixes

    1.7.1
    - Extra hearts for hardcore mode! (Thanks MCGamer20000)
    - Smeltery Fuel consumption reworkjustmentfixes
    - Don't die.
    - Redstone on Gloves actually works now
    - Tinkers now has proper IMC support! See here for details: https://gist.github.com/bonii-xx/e46f9d9e81e29d796b1b
    - You can now pour water and lava into buckets in the casting table!

    Fixes:
    - Really fast AOE Tools should work properly now
    - King Slime got his name back
    - Noppes NPCs don't drop yellow hearts anymore
    - Some Toolforges looking like PatternChests
    - Materials without parts crashing NEI
    - ExtraTic toolparts being present twice
    - Some more crash and display fixes

    1.7.0d4
    - The sneaking-harvest thing for AOE tools now correctly only works with the Lumber Axe
    - AOE Tools now only breaks up to 10x harder blocks. No more obsidian breaking when harvesting stone.
    - Restore old pattern chest until new one is ready.
    - Small fix regarding attacking with tools. Stuff might deal minimally less damage.
    - Chisels pop out of the crafting grid now when they break. Automation!

    Bugfixes
    - Fix the black bars and similar rendering issues
    - Fix moss-modifier on armor not updating the damage display
    - Many more NEI/Knapsack fixes
    - Fix the smeltery-bottom not being taken into account correctly
    - Fix invar and electrum not being alloyable in the smeltery
    - Fix Autosmelt giving smelt items even if the block wasn't harvestable
    - Fix golden carrot/melon requiring too much gold
    - Fix chisel crafting with damaged chisels
    - Several random crash fixes caused by other mods.
    - Several other random fixes

    1.7.0d3
    - Much more NEI Shinyness (Rightclick on a toolpart. Do it. Right now.)
    - AOE Tools now only harvest the main block while sneaking
    - UI fixes with NEI, also some fixes with Tabs
    - Tinkers now supports toolmaterials without graphics...
    - ...and now features a minimal textures option that does not load the specific material textures. This can possibly increase graphic performance a bit on some low end computers.
    - Buff Pyrotheum
    - Railcraft poor ore support
    - More localization stuff!

    Bugfixes:
    - Fix TE and some other metals only requiring 1 ingot for blocks
    - Fix TE alloys in the Smeltery
    - Knapsacks and Belt dupe/death problems should be fixed
    - Fix issues with breaking speeds/harvestability on custom materials (mostly concerns newer AE2 releases)
    - Fix patternchests not dropping contents if destroyed by explosions and the like
    - Fix tinker armor not being indestructible like tinker tools
    - Modifiers can only be applied to their actual intended target now. (Tool/Armor/Accessory)

    d3.1: Fix a bug that sometimes caused alloys with amount 0 in the smeltery if not enough was present of both liquids. Mostly noticable with poor ores.

    1.7.0d2
    - Fix Smeltery dupe bug and hopefully the last bug when changing the smeltery size
    - TConstruct now has its own NEI support! No more NEI Plugins needed for that. Thanks tonius11

    1.7.0d1
    New Smeltery stuff
    - Smelteries can have any rectangular size from 3x3 to 4x7 to 9x9 (from 5x5)
    - Smeltery capacity depends directly on size
    - Smelteries learned how to use Pyrotheum
    - Smeltery GUI shinyness
    - Some fixes
    Ported many changes from the latest 1.6.4 version, that didn't make the jump to 1.7.10
    - Redstone modifier changes
    - Fix heart rendering
    - Fix Arrow/Dagger/Bow rendering
    - Comparator output for fullness of smeltery and seared tank/glass

    - Tool Blockbreaking has been reworked. Tinker tools should not cause any problems with other mod blocks anymore.
    - Armor Modifiers now have proper book pages.
    - Frying pans in the world are now colorable
    - Battlesigns can be placed
    - Dense Ore Support
    - More Localization stuff
    - Zombie Flesh can be molten into a small amount of blood
    - New slimecrystal graphics by baddaspig
    - Many small (liquid) rendering fixes
    - Tanks also display the liquids they contain in item form
    - Fix stuff derping when putting incorrect modifiers onto armor
    - Fix ExtraUtilities Compressed Block support
    - No more free toolrod pattern for you
    - Many fixes with autosmelting
    - Fix Achievements
    - Fix black armor slots
    - So many small fixes that I don't even know where to start

    For talking about the mod, modding in general, or other things, you can find me on irc.esper.net, #TinkersConstruct

    Pretty pictures and some basic information

    To get started you need a few tables and a place to put your patterns.


    You build, modify, and repair tools like so.



    1.2 brings a new multi-block structure for turning metals into liquids.


    It can be automated with redstone and hoppers.


    The mod also brings a few mobs to the game, like this fellow here.


    Armor has started, but is very unfinished and would need to be done by the community. Here's your hints:



    And that's all there is to it! There's a lot of depth in the system, and most things are documented in-game. Anything that isn't is left for you to explore.

    FAQ
    Q: My tool places torches/blocks on right-click, is this a bug?
    A: This is intentional. And useful.

    Q: Some question concerning 1.7.2
    A: Nope, still no 1.7.2

    Q: I'm playing with Aether 2 or Galacticraft and I can't see the armor tab, help!
    A: Press "O"

    Q: What other mods does this support?
    A: Anything with copper and bronze ingots can be turned into tools. XyCraft aluminum and TConstruct aluminum are equivalent, and IC2 has an electric modifier. Metallurgy is supported through an addon - check the downloads section.

    There is specific compatibility built in for Minefactory Reloaded, Waila, Forge Multipart, and a few others.

    Q: What mods are incompatible with this?
    A: MultiMine prevents the broad area on Tier 2 tools from working. GregTech may not work at all. OptiFine and any bukkit envrionment (MCPC+, BukkitForge) aren't supported either.

    Q: I can't update because of other mods/modpacks!
    A: This is a personal choice that we will not cater to. If you're going to use a modpack, you accept all responsibility for updating mods yourself, like you normally would. Likewise, not updating because other mods haven't updated does not mean we have to support you.

    It's unfair to ask us to fix bugs that have already been fixed in later versions of Minecraft.

    Q: I gave myself some tools from /give or NEI and it crashes!
    A: You have given yourself a default tool with no data. The tool really needs the data. Pull one out of the creative menu or put the parts together normally.



    Credits
    mDiyo - Original Creator
    fuj1n - Landmines, Former Developer
    progwml6 - Former Developer
    Fudgy_Fetus - Cutlasses
    NekoGloop - Thaumium Textures
    Skyboy - New tool renderer
    Zerokyuuni - Battlegear support
    Vexatos - Translations
    BluSunrize - Casting Channels
    tonius11 - NEI Support
    baddaspig - Slime Crystal graphics



    License
    This mod is covered under the Creative Commons 3.0 license. Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it!

    Signature

    Paste this code in your signature:


    <a href="http://www.minecraftforum.net/topic/1659892-tconstruct/"><img src='http://i.imgur.com/6AqQCQ2.png' /></a>




    License
    The mods binaries, as well as its textures and code are licensed under the MIT License.
    Modpacks are encouraged, feel free to do anything you like with it. I only ask that you enjoy it! Do not ask for permission to use the mod, you have it.
    Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.
    Please do not rehost the binaries.

    Team/Credits
    boni - Project Leader, Maintainer

    Knightminer - Developer
    alexbegt - Developer
    fuj1n - Developer
    mDiyo - Original Creator

    Posted in: Minecraft Mods
  • View AiryBreath's Profile

    18

    Sep 22, 2013
    AiryBreath posted a message on YALSM - Yet Another Leather Smelting Mod (June 7, 2017)

    Download
    Versions 2.1.4 and above require airbreathercore 1.0.1 or higher.
    1.7.10 note: YALSM used to bundle its own older version of airbreathercore until I cleaned it up when updating to MC 1.8, so things won't explode if you don't install airbreathercore separately, but it will be slightly slower. If you have airbreathercore 1.0.0 because of Pig Manure, definitely update to 1.0.0a using the below link.

    YALSM 2.1.7 for 1.11.2 / 1.11 (Forge): https://goo.gl/4LJl6z
    airbreathercore 1.0.2 for 1.11.2 / 1.11 (Forge): https://goo.gl/sbQdEP


    YALSM 2.1.6 for 1.10.2 / 1.9.4 (Forge): https://goo.gl/dOfGWG
    airbreathercore 1.0.2 for 1.10.2 / 1.9.4 (Forge): https://goo.gl/nm8DYg


    YALSM 2.1.5 for 1.8.9 (Forge): https://goo.gl/ZQTp3L
    airbreathercore 1.0.1a for 1.8.9 (Forge): https://goo.gl/88tMxs


    YALSM 2.1.3 for 1.7.10/1.7.2 (Forge): https://goo.gl/Xd8kU6
    airbreathercore 1.0.0a for 1.7.10 (Forge): https://goo.gl/RquU1V


    YALSM 2.0.3 for 1.6.4 (Forge): https://goo.gl/csqAEq

    Old Versions:

    YALSM 2.1.6 for 1.11 (Forge): https://goo.gl/t4vOsu
    YALSM 2.1.6 for 1.9 (Forge): https://goo.gl/8U6Voy
    airbreathercore 1.0.2 for 1.9 (Forge): https://goo.gl/qt3Zvk
    airbreathercore 1.0.1 for 1.8.9 (Forge): https://goo.gl/TH9Kjk
    YALSM 2.1.5 for 1.8.8 (Forge): https://goo.gl/2b0xHu
    airbreathercore 1.0.1 for 1.8.8 (Forge): https://goo.gl/6YnGgQ
    YALSM 2.1.5 for 1.8 (Forge): https://goo.gl/6zuUHA
    airbreathercore 1.0.1 for 1.8 (Forge): https://goo.gl/udAznv
    YALSM 2.1.4 for 1.8 (Forge): https://goo.gl/3zywBx (texture issue)
    YALSM 2.1.2 for 1.7.2 (Forge): https://goo.gl/yPBvtc
    YALSM 2.1.1 for 1.7.2 (Forge): https://goo.gl/PYag7E
    YALSM 2.1.0 for 1.7.2 (Forge): https://goo.gl/p4UCz4
    YALSM 2.0.2 for 1.6.4 (Forge): https://goo.gl/D3JQ0X
    YALSM 2.0.1 for 1.6.4 (Forge): https://goo.gl/Uo8S8H
    YALSM 2.0.0 for 1.6.4 (Forge): https://goo.gl/vuGy3g
    YALSM 1.0.0 for 1.6.4 (Forge): https://goo.gl/OlAUNa

    Signatures:

    2.1.7 (MC 1.11):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJYZl9hAAoJEK1RwlgOR5zUurcIAJ/DrCOY2WUTl1LGgmk1Duql
    HGzC/rt67ARr8yHWsFkf1m6tZXHhUNZzk5xvflXv0D3Khk0452PVj89JuL2aoXB6
    ySMfNwLcc+2AYayxrKvsCcjvhQHmYEX0l7kQmXKmSznHc2l/tC9hcD+xJacVEzU1
    dUdiO8neWf/Rrr5C3FcQA7Oq3sshVz4teVog4b/SnKEDWA3AGXJQLbGaI81hh+Fg
    VBnDCPYL8scJJz8JezeyrRut5RwDnZqLNKnO/9m6CdnF72SYwz7EPv7XNIg2EhUy
    K/B4JUkaBPfZY/a2BuQHx6zYslkxgwVgSStfBFNSLFXfPN7Q1ND3mQFhSJJeuPM=
    =VTXY
    -----END PGP SIGNATURE-----

    MD5: 4EEA410AB20D597F5DDBB3CB017A444C
    SHA256: D8C8B6CCA92CBF5E5502C7B3BD4266A70041B996BA0EDCFB6535BEB61AE881DD


    2.1.6 (MC 1.11):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJYTFkSAAoJEK1RwlgOR5zUUjQH/juldlt5gNn/ip/LWQxiedzJ
    txZAK9p6XF63fhn8f9ucU6VVONw5Y2riwTMA9d0SdE2KvvcMDhpe8pU04RfcRySx
    33z7scZ7qbbML4utlzugb3WS6GoJvaq2LICETz1Ujq2/f/aGUCfT4kyutLUcn7Lg
    i6JArnzh2k1iYAO2QmK8FmDF4rFdVum7yCK5oJWsuA2onXWRprzGYWjVXHqedxLt
    q4N+0zXJZ7a8kcrFf4VN3Xq1sRJfq6H0g2svvG6SyiVLXyXxCTIvRFfjUcr7YoOK
    UBY9CarIDUISTF3JZvHNXmHiHeyI1r3UdbKrkpjlFdcSnYWb0lcxJDAO3Y44Ol4=
    =aUxg
    -----END PGP SIGNATURE-----

    MD5: 95AF6F6803B5A18A90ACABFCCD4B2553
    SHA256: 6067C046BF02F334BF96B9B85B8D9C9A0E1A77209E265A1E07CADE4F63B9E46D


    airbreathercore 1.0.2 (MC 1.11):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJYTFW3AAoJEK1RwlgOR5zUKDwH/R0C2Td6ZY6xLCvyj4POfwPz
    1yLoqdRZrC1dp92DEbiyw7JdRxFMS2qKlyw4D6nZJfb0tiH3//9puMshM3m1U10G
    OfXykSVT+aoMwrVlh2HgKNgJyF40oYiEf7GyAyuytYYH6cSy2zZm7hn4LqvLwHjE
    3UpTd4tRmOdAB65KpPzE5IWlDwEKjp2JMppbbic+Hv1NBgrt6SBlLEeVHNiE2N0h
    dzZBhQZq1BzRgSKJ5MzBnV86sjsmKcLsaZ9Nfh9OvjjPHVDbqu8bKwdwe0qHNZZc
    GGRPUoaVEmbnwPDcgMTT7vrCGhEYng7JxO3Z0or1wF90KYiyPajOT1ZiBWR6+L0=
    =iA+J
    -----END PGP SIGNATURE-----

    MD5: 8098724F18BDF8763986331DBA405970
    SHA256: 8A252E52B8E4D89B817D8640737683B9612F0E7FBB42C99F635C2F23B2D330EF


    2.1.6 (MC 1.9.4):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXZCVuAAoJEK1RwlgOR5zUUNwH/1v2zA1pgl/HYOCXTNQjvG+2
    cgHsv8ni+eSKV+naRuWRdzvIJAHB6pnjVawPKziQOmdZv+We9l02WjZ8bJFhSDPi
    PTMRv9Ox+mW+nnnAkrGNOKA4tOy85tEAzOEVbFq5mv6MpQ1YJbkljDWx67SFtRrK
    sk9hq1ROp0PpeQ1kGOqczk5NK3utNWGW6oIDrLzabxFybBK4/fSoFT1pHhc/rkPN
    HPKg18oQHWkTnSPsNpaxpRDJqAE4KiM9YOScb2Nl94TQdUwCLN2nyQfmkvyurqVM
    TwPtHyHJgPm/nVMvT+kCTC+x2KA94R/EiI/gZ1s+7iyUG4EbL4aJ/m83Uf+8+jw=
    =KmR5
    -----END PGP SIGNATURE-----

    MD5: E95C8D5CD2902A3650169BCAB6EEF8A0
    SHA256: E91E9910E8921D4045BD1FE76B00D6A4552C3030CA1F0E7DBEC0CDE227EC7E20


    airbreathercore 1.0.2 (MC 1.9.4):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXZCVkAAoJEK1RwlgOR5zUSRYH/3znMq5jhXJrAbbvrBVgiBVA
    CBq8I3XyCdB45axIjhejzJmknXWcsIHF8QJYEH7B0npA+CPAaCYA7sJtMyaPDqdl
    399mjiO16LedU8/zuGRyWpMe1CubKioAEi9ZXuB/jA8GTXOD+vQn4UOMCaqu0R/0
    zy0Rh2KN+49dW4SKVDLH87wVW/Ws+I7zQuQipmmf3JS6VWJsPBPcXcwu69DUHNhx
    2XdkW1w8cen78aAqRIF3YR1VBPxC96P/3KBZETC3bnpLPyeqi+yhVFoQKHGs8S6K
    nD28vmalFVY3rD52zOgd3kmE5IP9LlOIN1uuBBfcMJXMXLQAPwwe/+TXTuCyfLQ=
    =z1ye
    -----END PGP SIGNATURE-----

    MD5: AB2729CDAEF617E799BDD8A362F37729
    SHA256: 35F801D5D13A3B2EAE13F3182A60AFE20705B91C6CE244961E69B136F1A9F3A0


    2.1.6 (MC 1.9):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXE6A/AAoJEK1RwlgOR5zU5wIIAJ2B3n51YNet4FnZie3fIHVK
    EqW7jY9z7qStxOZSMh+n38r+nNUiV02Krb/4FFmDoBsMeYcs+UrlXqqTj0bUgzDk
    pGINQ8ok5qVlMCvcdJqPvNlGqm9/sD3nHkxGQ1iKxsywATov8IC0aDVn1xYyFY5F
    bcYK8VLyhlQHiHLULv/4c5yewnPmHKsZQh0Q4BMILwBYKpIiEsS9XPNZcLeGfkoi
    eNryT/Bo2+K/XWYuGMGMIlq/WJxwPHmyIK8YsDqiJWCmrfyDqOhAzkMyCSLK3th3
    1LhJ/utjW4gROlpqAPJNKoCeO69eAtUXF75ujo538U8mWWBhUaZj8ti6161h4Rs=
    =wdxa
    -----END PGP SIGNATURE-----

    MD5: 0253F52FF1DEC507131963C3D05C82B1
    SHA256: 5506F12D90ECB314B9AF2BD2A464C4155AE340CE50AFB3890541A5F10272C81C


    airbreathercore 1.0.2 (MC 1.9):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXE6AyAAoJEK1RwlgOR5zUXFYH/AgusjhBoapG6bcPGvG1lN3D
    GOeoJl7XaQvRiU2WJ5xSVlO8mLKvR0oZ+nsfpo2IfqqHfER++oQXfWtnUASa2JUx
    rVkGxh0/T/G8ufSu6jNcSa3mr1UQeYL61DfC6V6YLHwp2OAdGHm/NbGTegtjbu2u
    euF15f1tDSr9hY3p8Jvs21RtYsYenYsryhu2jB8yaKAW0MYnbZ+XQdzYpVpuq4mt
    XOXzIJBsFZde5c7LQSk0MPBO2blLuGFHCVykcdH7SQnQsaK3sYaaesMUG+kaxnaK
    sSMN0MwjvF3TPKwMBCFBEHE8u7OYIF1A0mg5iVxxsIpiUt5AG4GrZXyf+vi5Y2E=
    =wJXb
    -----END PGP SIGNATURE-----

    MD5: 0667A08D01558EEF7A94311DF6E3F645
    SHA256: 711D70C3A90D419A6B41755D1C43602FE1788CD5C23064A4185B75BAF9F10884


    airbreathercore 1.0.0a (MC 1.7.10):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXJhRUAAoJEK1RwlgOR5zU6UoH/3tDbXl9h6Gv6adNajdjTWJ1
    UENcfPGGVfHqHv4QsfThG6NfdAtOqAPRzAoH9taaqOpf8tpvqlM6Kbwp2z0UZVpw
    lyEHYHVcaEZAt2B1CozUU91hKv1dQCnAcypKCwVvjqqNUgoT/aNYlQa65r+mnA0d
    I3k/EKAw6ybpLJJ/JEFNAv5vB32QdUKAA59MdWLHDjFypGzGMCThg6d5bs5hMqJg
    wpPTaQZ6JY0oJhNeJX2U0nVilmN4ppfsg1uMVaDckujpXk5BXYnfedOFABII6/6d
    GTSserliTIfhX0Er6OiJScnYEveowFC9ZY5f687bwtw8SID6sSCitTPiiadTfFQ=
    =lGa/
    -----END PGP SIGNATURE-----

    MD5: 905FAF8F58F5AB939B302E212BF73241
    SHA256: 22B5765898FDCDF4453BDED7EBC75300805505BC1B78BAD7FB7752B6452F1C2A


    airbreathercore 1.0.1a (MC 1.8.9):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJXJg74AAoJEK1RwlgOR5zUULQH/At3HuoOK16WG3gA6MvJqnC2
    3eakP7JInEELEzyvYVemZth509TSpf/UUAOg7rbXOKNn+j3KBVx5WRWVM0d0lMId
    3mhlAqquNSa1DWWrNS9mzKkJh/DJ3Iz+8zfYOsy8y+FM+zvy8NLQKErjd19xHG2S
    sWR3Cnq51wxRoR9IhMOAgnxfG0QJKSP9c5zyQiMsdzN+Mxn2AfLehCrpR8PcCwGl
    B0TegbpODutIyzhdRssh+5Du3igzn9nQfF3rnHBn3gWRXUQofbF2if/3UMI4pYCg
    +ZpAixBfVO9WCQxwS6jE3KPo67lBfcy2RYHOht9aLydraPIpfwBf9/zUacwWsK8=
    =b8z2
    -----END PGP SIGNATURE-----

    MD5: A56D59BD57BF749651F876C782A1A0C3
    SHA256: 78FDBE3ACABBD5023CF6E104BAE81646D221C43D9F25EC9642A8C76A25752AB6


    2.1.5 (MC 1.8.9):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJWvHxUAAoJEK1RwlgOR5zUQOAH+wddzphc0VMUTduPwhBIVlEE
    cbHbXckBaORljXv8DHpg2R0UD9Cg3t0OIsfI9mdRgAk2bBKYhoG+HPX2kHQKAYDo
    gNPYO9pVuTVxnsynX1luY1artQpxA04iUdP7rxtCdvWB5PsYyFlzsIuzJU+Fvp9r
    qg4F6gGuPE0utMBZbYgOHHptNDi3sYpszXs8OBWeHVe1lFTpVesHuK0fMJxkAs/J
    PU0OywKWIpxFn/9gcdnG1eoX91R4sH1obh0veGBY8G4b/q4SMgw2K3r9xz6RL8fA
    1QjE2B/jKWE2DnBTfOOGn5kPwNZMwukcd9oS1sDeEqokpHgJvDxzGdsmXUlFFPA=
    =rIpM
    -----END PGP SIGNATURE-----

    MD5: 5C2A73A1304253B0AAE99FA04AF311AD
    SHA256: 51A4D201840AC4A7A4E962A6FE987868C6F899F81FD0ED26ECC4613F41E2E8DC


    airbreathercore 1.0.1 (MC 1.8.9):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJWvHyfAAoJEK1RwlgOR5zUDpwH/1Z4HXlh9fkx/1D2D60LSD/3
    AV5Oo3WUN3ujJjIDuNObO+Rgqj08YJ8WgmDn5sYon9fQ0i6qfmGU8OvF2tgpQ2A2
    oycOFlIN6FOLy+ZoFeyjhlVssgAfiB6wcnEm8d2UPTKsLYTDQwB+OAfce/UViCWI
    9BYtmk0cuyGRY4mhXs85gPCAb/woGC9mLCJmHVNy8GsSkggWy8fTkxST+QRub/pH
    uAZyK0x0+WMtOiWDcjLNFKwO81lGtnskyrbJC+9+fn+j+IWW2lqpqmxC/2Qr77Oe
    WFQG64gEUK9wEowk2N+UhICtWk2D7//nKtQQIt7ieFTudUuIAM8fYTe/7oiivYA=
    =6Sad
    -----END PGP SIGNATURE-----

    MD5: 82CA504B917B9702AA3B2655D0BC65EC
    SHA256: DA35315A77172D8DCC97B68770A714E58E45C290805C823EF3444AE24B2238C1


    2.1.5 (MC 1.8.8):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJWXE/bAAoJEK1RwlgOR5zU4BwIAIfki3NeMCnVOYm+nFY+NO6e
    TJMhR9MqFbjRn4qPuQe0Jq1Z6IE87f6Mf7CnLaKId9wmyJCJGQOQpW60ryDZGRe4
    4Oxh5ARYUQ/R2+dndyRHJ2fQej2D85tQ7LGZE5dDza6yGVDd8SUF20c7/z3n3qka
    jv5hqfDUaTa7t+QbrtzuSSlUbPzKpCnLw4x4ssAgOaOQP5HTLv4WlqNmLdd4vjc+
    olWH+SYsvXxOKpJ+lvwSoS4vxxM+TI+jxZMZcAqQVnM5MRYgiYr4GGGDO0jnbvl6
    WAayXO3X9AalLWOdGq6lr0VuKztIFtAt6BI5qZBmHEn2ZB4zGM/aonZ1/bWTlL4=
    =aXhy
    -----END PGP SIGNATURE-----

    MD5: 5ED940485D08A4A37D0E18AD4E276DF7
    SHA256: 95AB7D8F72100DB8E096F4541B2F62877C0DEC147F5FDC5C26CC5FDBFF7D964A


    airbreathercore 1.0.1 (MC 1.8.8):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABCAAGBQJWXE4tAAoJEK1RwlgOR5zUh2UIAMTNNo/sMWW6V6+Vx4cHvPpv
    pFw5mjPZ+j2dVV9pDpikrghlO1fVpRKBtMmhXC0bgVaCh9GETlgkVI5tvyxVNqP7
    yp7/X5GHPVzCI2wEZ2qlmeQIe4gADBtalddsTYxInctmqcHc8LXNQkz4eW/uD+IL
    zjKuqCDZAn+5oxJTX1VPRJZj9cjV5Ar1MWpYSBJOAD4uN+a8UVWTLKRPnUsESbfB
    V1SRK9g+czXK/MRDd0HQrYY7euf55hDsM+1FDfr6yAzkLAi3SG8Bzm1f/SO7W5U6
    8asHJaz7Daw3FQIDHbpy+eOiPnwRiXObyzeVCH4rBp8GaZaxbq3KOzJLiVPKWwU=
    =vDU4
    -----END PGP SIGNATURE-----

    MD5: E3630DF06F2434833B247EB6BADE6CEB
    SHA256: 0B7DF87DA9713D864585B9A24D4ECCC2BF05CD32924E272C7E3305A0FDDDCE7D


    2.1.5 (MC 1.8):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJU2LabAAoJEK1RwlgOR5zUR7sIAKP++zuJ3l0lYHjLXPbKxlEC
    HS8P2t/RnqPC3+MTMPILqHCHWvmgJazOaUtiCjeliedR6NuWO52Wnuq9ebgvxecb
    BKqhBPqeq0vmKWc5UwsnpPxJu1NZTVD/sAvcOtuHq5cmijFHWT+AR1teNyDmspty
    N1arJvtIprm2uV5Nb7NslWeYqmwT+zDRHocvcAMAwzPIyHvk94eDDxNQXkWlAAB3
    rxy1pN6YLpoadcbneM1rj2NICNb8ayQU3IHydqGfBVS0W9ehoFif46zbK8YIDFgN
    B0GfteksERSS8r7Ma5In5NEOFc1QhhCJHsO9vpNLeES8KetZD4Quqv7JG6K3Hiw=
    =82Bk
    -----END PGP SIGNATURE-----

    MD5: E907DB05173FF228E542AB7FB7D488B5
    SHA256: 1E9937FA422BB7C8D7583FF14C89D0B870C29F9B2C54F363E450A2C52899730B


    2.1.4:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJU2KsTAAoJEK1RwlgOR5zUqL8IAMaCiCwENMSQouerF3SYD10A
    dXsJheMQNuHNztWbeJOe9drN2SJsTKPER5hw8Jxo53hk+g5jHzNsJliLhuPglT2/
    APkIEUsj9xRSlsBFfKHsVj7D5bjpzhzNY6A+70xTrag0V7Nqlzek6RWTxGBXKME0
    b64kGrNj+Q2ed1sUg6w7TCPbVtAbqV+mKC5dgalxHhW0SdQ2zWK94UEVyXFZHqrZ
    znepW31QFsI2cKFbhvK9NJWQp2pCgeigdzuAHLzlErOC4Oe78NXs/NbD8qhchQeg
    XzxwBTzGRVmO5RflQ/g24ceRfa21jq55GVojQvkRXM93/y36sDlxhjWgMl4GJsw=
    =tsCE
    -----END PGP SIGNATURE-----

    MD5: 25070B12B00D90E3EE59CB7E599C3A4D
    SHA256: DEF2BCDD85323122783A17929F741D736EB5BA34F893B24D4970A2DCE0F73FEA


    airbreathercore 1.0.1 (MC 1.8):
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJU2KsaAAoJEK1RwlgOR5zUQWkH/RiMHNU7f6HnRwNofrjzjOa/
    aJP9wXX8pQtrN8UEY2hDRWEdppYaThsILzRFLg3VZR8RzvzsAU1GliGOpl6g1+Bf
    +H8PLAAVj0kzXX88dcfeCfTiXc9Bm/a+K4BPyDgC7HqKzvXT0xWKjwPQ3034st9b
    EyGQ2pUUnmVyE0257Zg9qJxIoRnXWSA5rey36+nYGtMTbOLcuFIqPfIoF4K+Xuid
    0RmsRnvcUpnaUw5sbq/g9Qc2Ywi5gf9RyLcXnJYPtT5St07ionbcx9APaS+rb2s4
    bcjoqgsoyr7X8e/iVIkeloeHq/0aSOgtDG2OhizDA03AugFEizQx1M9OdhxuDSY=
    =4aQz
    -----END PGP SIGNATURE-----

    MD5: 10131F32022DEDE0D0CEC6ADFAE4BE2B
    SHA256: 2FFFC66F3ECD24A5970E28E2FBBE70C0BB9CFDBD9267B80E5FC042BB819EF214


    2.1.3:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJS+hZHAAoJEK1RwlgOR5zUsIYH/iIUHqIXno5/0Y8ks+n2ez/p
    YyhnvVUhgD6HS/XkQXgfu47yeSrGrIF9LVRM+9Ju0UqhfVZr+QH3Pp8XLjFfatZZ
    M3LgV1YCKD+tyVnw71FjGprWnmpzlYcQzauU1dQ/qAnY9eHGYQTTtUYmt13SK7tC
    f+3mu7Z/AVc1peSzNvVpU2IhsDe1QxlWM/t797+y34OMC2Ef8ser0ansbce/EO7g
    GPzEcgnXNS8SO+YH+JOiokDDxHXUabPMjN2s4A97ogDV6S0oH0LdGZwnkeSXjjia
    H0y6DY0DBMbOVqFB1JHn/snfP0KuojjWBb1PKXdXWJu0y4+0LFgpfUvJFVp1Kj8=
    =UtaT
    -----END PGP SIGNATURE-----

    MD5: 9D4485ED90374E822395D8948889E78F
    SHA256: EF7063552AC6512912CB0D15BD661AC8D4F7B3BF3E59788743618BC5A994B911


    2.1.2:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJS4yEJAAoJEK1RwlgOR5zUPBIIALEMAVZlTNNmIJQKy5NFkiHm
    WtkhvLkpMf1gzPY+M5lmYm37EWbEN0SVC0x//7y4x/Whdq4iFIDVWk+3pyteWG0C
    szI1KWnCogScS3A72WpDG5yoHiNzqKi3EL/emDvTFoJ9dz/bPb/YEzfeb1bRyf3b
    5hrJlVDl2V5S1sXJllGHAu5KPJGrDXlQXcijCRRuqnKWq8olx7OEYCLMMJTzTmc4
    BE0aT0f+a7JjFqPCpdvBU1897HH5LxXY5wQSGTYEJgXtozh/0EuR64wwTAeirmj9
    xN3EVQr0kfTr3JIMU8J26VQm9MniN0J9RzFFYlv346LzjmikcFkCJS4aFKcVMbI=
    =ptd9
    -----END PGP SIGNATURE-----

    MD5: E7A13B54D040D7CA5C9E833BF3C34F01
    SHA256: AD603DEC882706997394003F60F47A4EB01852257E5A1245F757C5A5D0BCD18D


    2.1.1:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSvzAoAAoJEK1RwlgOR5zUs4UH/jTqT/N+w1KOIiV2F/GdPEe1
    9JBZJVbn885j6nsArtNJGnPUupZhQfM5pZacg1CfuIga7+vP4zpBYl8DuEuPvAIN
    smo7kzkqDjTuuZcAKXj8aSR0R8vm81sarW1oHw4q5uLMm+jAA4gHXDd59/VGvmmg
    YX8u3QIxBPjOY7CHm6jegtPlxLv6bADQ7dah+v44RM2NsvBj8NSoszuxIcqAwfeY
    qtq0wlnt319EQvhN1nzeFd9k6ct6NtxdT0XQcFQeZjmZ7agD0+qpaQjlufjcJtBB
    dNl6cD3UatHCMKTjkochlBBf6TrEmLN8iIpJhREIxoAOluA5RU1cbe40EoFa4x8=
    =t21P
    -----END PGP SIGNATURE-----

    MD5: EEDE5A618A2D8A935CE5E7B0F60DF6E4
    SHA256: 51AA42624A1BACA9CF5E5015320BF05E5984678748DD574FD68582886EF1BA2D


    2.1.0:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSvuXAAAoJEK1RwlgOR5zUCEoH/iMN1ikQq2Smzfzi0ykCwkkd
    WOuSNaE/dCjzNN455OGcIhFkP0+89wilNh71hhyENiJ+tK96SC2ozkkths2O3qr6
    IwI3sj26/WzjlmAO3OAxR/3orTskaEVluIguYQyCGkhRBVA2ISA7swXqpViZ1Izx
    HcvFmZPpI9iqrBL/lEHVorNzO6jBYn1D4urTV26omqls9A+yBRjztikD//asg9b9
    KhTG+4PtYM14JJXxbKGv54jHeBGMuHDAOXJZFqf47HTgVNHlNGL8/JwoGl0WHAxT
    4OCC6CwxyctnKvd+iWFuMazF/WEOEDEpmVoogap850lbW/JdRKXZ/jl9Plr0uSk=
    =QKyH
    -----END PGP SIGNATURE-----

    MD5: 3DDE82EC30ED4B1343D96A421BC85BCB
    SHA256: 6166885BD33B1525210CC5C988937B05F5A9198CDA2597C0C3260FA979D9E3D5


    2.0.3:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSq0x/AAoJEK1RwlgOR5zU+30IAKBgpXYu/klBUcgGuw2KX8Is
    ikZUz5AY0AH55A4HvbOkA1jXx4eHlXCRW8XTjEK93zlRo6LYPcs7B/XQ+I0Gt60B
    IMrNJXChLxIFfbOEo0C0AHRiK/hqvMtQiuny8KaHR4X8sSd6AKEl9lSv2EFaAWJ7
    O/RSwwQXXH9Db26TzGvrA/RwUtGRRR/ZRYxYKUr1TfyR35xqKCBZ1hJiCWD33xzW
    hncpCTRm1e/eX1d720kFRYEpEWdFpsjzVMJ7JV9Df61f1xM0cUdKZzMPEdw+Ijmb
    ZEG90EnysllZ7p4xPRp8/3/I687Or0SlvAJxZSurMYKTNRIGOX4fNsZ0ARg3y4M=
    =enrl
    -----END PGP SIGNATURE-----

    MD5: B9828E0F557927A16FAF3B6E18350ECC
    SHA256: B85CAACEF1E194DF6970B30351D7EF937F261FD71A0386A5CC1EF6A93D5C5137


    2.0.2:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSmi0tAAoJEK1RwlgOR5zURvYH/0PAa3wSgmV3jGqotiXygLx3
    +ueUwG5R+6F24WtD0nrivl5diZ8PsJvPkOV7gVPl+aivd/1uBA800XwHuKGWmsQq
    IAKlSw9Pa9a3LyVmZ87j6djfSXhTwYqMxNDMpXnRuuSGtE1IQAyIGgzYb+SrOdL6
    xoMOiU6s1tkmK1ismDYRJNoSrTuraLwhDDOnO/JGL56s5VGg8lVaBDImQcMVDqg2
    n8aJ4FCAkr+kn/V5bzaEYsnanxlQDTJQ6F8YlleaKP0M/Rrkr77VwXDxxGYKSYSP
    RJ4XAhJNHLmIqokk+G1/KhtEJcnjYCAlMZt7Tq/D7zOJIv8cmm9bMogz0Z4El5I=
    =jNtY
    -----END PGP SIGNATURE-----

    MD5: 4A72AC37C2A2F23A6E351299B9C52A59
    SHA256: B0AF072A9426471AE8CFFBE41ECCCB5BAEB013B4D2D6B6E94EF36B61ACFA8A4C


    2.0.1:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSdk15AAoJEK1RwlgOR5zU0DcH/iR2x6Ey7GivTvW516/67K9C
    Kuu7cnHc85VkFr3NGwroFoHG+aMgUQOu7AJqvHA3w3NW4vLQP6fB9/DX1POb+Bjk
    XToudf50xAkXTE0WAl8npQjoSdmz42IfPyqlKHFoF0gHpqyp0K/AdTrMVPnw6ELH
    xKcWRUQ4HedU1KosHyXJPLbt+yY474bYIEwD3+1STJJD/+FaQVyFKzDL9d9s7j8N
    pBDj62Hvcjujda3u7HBzg8xc6iZ4sXjLtQxF/TekVaa6fi5kohAzvSn9bRRBgmEk
    etDe8OK4XeLOr0ZfzVZTOx6HbzdUFiOLFVZ4FxDaWZphw5q7YooUey4zoLpETcY=
    =0M8M
    -----END PGP SIGNATURE-----

    MD5: F507274D1F7B45BB86A18C8AEEEC7E18
    SHA256: 421FD0EF479D9DF4D22155A8B401577136574AA62166906DC06BBFD039EB54DA


    2.0.0:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSZDqxAAoJEK1RwlgOR5zU11UH/3hWb/qeKSTAknK4Or4Ashyh
    jHQ3M0IoyMDO10+Aa/jV4f4m76BpgONpbVOmf8hJMPyUY+wsH9PqspO8KcX9VTf1
    WIq3QeSt8XSryypfDX/mcsG5aTpif86zBTqAgwe2tso3J3Q+w87RSw+YCd43Vi+W
    IaW49fdTDp00S3nRflu/PTiK29FFURu+dZpQx+sosVc7LnZKw2TCGZaqfruNtZms
    zpcygQjOlyb0BDgGVisHe2d7J0rP3BqOiawXQQghyMggqGwulCrk6YLG8vc7zYu9
    nSBvpxvn5zfn/tOQ+ctAvog+spPS1EGjTubuV1taPzcQJPc1YX3DOTNY4H/TiH8=
    =KdBn
    -----END PGP SIGNATURE-----

    MD5: B82D2AC60D77D662014B2151254599A0
    SHA256: 99E6D1EE2E3B1DAB9565D51CD08FFE796F40D1A7751504850F5728D82969834F


    1.0.0:
    -----BEGIN PGP SIGNATURE-----

    iQEcBAABAgAGBQJSP7/YAAoJEK1RwlgOR5zUNPMIAIi+nz6AGjRLhDXlJFnzmb18
    Ldlu1WarRyyYNDBBH892N6ctibRV/28TmJ4XWpYblmp5G9aBG4L0sQV7XZ1MU3bB
    eCK3RXUfXpUD0g1xel3ttyoUSQ+tQNjOp1g4wSTpRnjs8jBZSfUKY5xLu8hidcRc
    Oavfj6EWECU32dm58wRxzYI+cZ8IdU8flwprMCZwkDcSPI0Bws9bwOyZ0azf9uOx
    LGWfWjksprDrxBVIDRMUQtNviNQe5QKPoDOs4hykfNfK/GsDEhL0W2MBaSOlRVrs
    PoNuZLexxC6pNwga2/XDCANFLxYUL2RNzBC+rjUvtSs/AEm9fDdtrC5/SoUAT+U=
    =0bf2
    -----END PGP SIGNATURE-----

    MD5: 975F9FFE043A21C409AA2B9650F6FA0E
    SHA256: CB7436B4CD251CA8A64432D7BAFCB95A98E90565656F7DDC218F81DCC6B2ADF5

    What This Mod Does
    Adds a crafting recipe that allows you to craft 5x Rotten Flesh into 1x Patchwork Flesh, and a smelting recipe that allows you to smelt Patchwork Flesh into Leather. Experience gained from smelting is 0.35, equivalent to cooking raw beef into steak.

    The ID of Patchwork Flesh is configurable in 1.6.4 versions, of course, using YALSM.cfg that gets created in your config folder. It defaults to 9753 (thanks random.org!).

    Also optionally (disabled by default) adds a single smelting recipe that allows you to smelt Rotten Flesh directly into Leather. Experience gained from smelting is the minimum allowed (0.1, same as Cobblestone --> Stone). Turn this on in YALSM.cfg if you want it.


    How to Install
    Install Forge (tested with 9.11.1.953 for 1.6.4, 10.12.0.1024 for 1.7.2, 10.13.0.1159 for 1.7.10, and 11.14.0.1299 for 1.8), then drop the .jar file into "mods" in your .minecraft folder. This is pretty standard stuff -- look around for tutorials if you're confused.


    General Notes
    I noticed that EpicBlargh's Rotten Flesh to Leather mod hasn't been updated past 1.5.2 for the simple version or 1.6.2 for the "hardcore" version. I liked that mod, so I figured I might as well try out Minecraft modding myself to see how hard it would really be.

    The initial result, after about an hour or two: YALSM, or Yet Another Leather Smelting Mod.

    It's open-source (BSD 2-clause). Source code is on https://github.com/airbreather/YALSM.

    Screenshots

    Crafting Patchwork Flesh


    Smelting Patchwork Flesh


    Smelting Rotten Flesh (disabled by default)

    Changelog

      • 2.1.7: Fixed #6 so this will work on Forge builds 2189 and above.
      • 2.1.6: Updates to work around a from a less advertised 2.1.5 for 1.9 that Forge build 1805 may have broken. Also, apparently this works with 1.10.2. Tested with Forge build 2011.
      • 2.1.5: Whoops, 2.1.4 had a file in the wrong folder, so the texture was missing.
      • 2.1.4: Updated for 1.8, Forge 11.14.0.1299. Now requires airbreathercore to be distributed separately, to avoid load order / versioning issues.
      • 2.1.3: Updating the mappings for Forge 10.12.0.1024, and doing everything in pre-initialization.
      • 2.1.2: Updating the version of airbreathercore so this works with the latest version of YAFM... I guess I've gotta deal with that for real sometime.
      • 2.1.1: Updated the forge version and fixed mcmod.info. One or both of those makes it so that saved Patchwork Flesh items from 1.6.4 worlds persist on the 1.7 side.
      • 2.1.0: Updated to the beta version of Forge for 1.7.2. mcmod.info won't work, and FML doesn't yet appear to be able to load saved Patchwork Flesh items from 1.6.4, so be mindful when updating an old world on this version.
      • 2.0.3: Like 2.0.0 --> 2.0.1, no functional changes from 2.0.2. If you have 2.0.2, there's no reason you should need to update to 2.0.3. Just behind-the-scenes changes to better design the fix that was done in 2.0.2 for reusability, and other miscellaneous cleanups.
      • 2.0.2: Added support for globalization of the "Patchwork Flesh" item name. Also preliminary considerations for 1.7 forwards-compatibility.

      • According to an error message that FML has started logging, Patchwork Flesh items may not survive the 1.7 upgrade process for worlds saved in versions earlier than 2.0.2.
      • This fixes the message by registering the Patchwork Flesh item with a name and a Mod ID.
      • The fix causes a warning when you attempt to load a world saved with versions before 2.0.2, stating discrepancies between the mod and the world. This can be safely ignored and only needs to be done once per world.
      • If you're a bit more paranoid about losing your items and the above statement seems a bit too vague, then here's a more technical rundown:
        • Load your world with YALSM 2.0.1.
        • Save and close Minecraft.
        • Replace YALSM 2.0.1 with YALSM 2.0.2.
        • Load the same world.
        • When the warning message comes up about discrepancies, open up your ForgeModLoader-client-0.log file.
        • That log file should contain a line that looks something like this (replace 10009 with your Patchwork Flesh Item ID from configuration, plus 256):
    [SEVERE] [fml.ItemTracker] Mismatched items : {10009=(
    Item 10009, Type net.minecraft.item.Item, owned by YALSM, ordinal 0, name null, claimedModId null,
    Item 10009, Type net.minecraft.item.Item, owned by YALSM, ordinal 0, name patchworkFlesh, claimedModId YALSM)}

      • The reason that FML is giving this warning is because "name null, clamedModId null" from your saved world has changed to "name patchworkFlesh, clamedModId YALSM". If this is the only thing that has changed, then you may safely switch back to Minecraft and continue loading the world; it means FML did its job right.
    • 2.0.1: No functional changes. If you have 2.0.0, then there's no technical reason you should need to update to 2.0.1. Most of the code in YALSM was copied out into a submodule "airbreathercore" that I'm also leveraging for YAFM, so this is just changing the original source to make use of that.
    • 2.0.0: Added a more balanced "Patchwork Flesh" version of this. 1x "Patchwork Flesh" can be smelted into leather, and each "Patchwork Flesh" is created by putting 5x Rotten Flesh in an "X" pattern in the crafting grid.
      • The simple 1x Rotten Flesh --> 1x Leather smelting recipe can be restored through the new YALSM.cfg file.
    • 1.0.0: Fixed an issue with rotten flesh that rendered it nearly useless.

    Permissions & Legal

    • By releasing YALSM under the BSD 2-Clause License, I should have already given you permission to use this in any mod packs you want, so long as you remember to keep the LICENSE file intact.
    • In case I'm wrong about that, or you want something more explicit, here you go:
    -----BEGIN PGP SIGNED MESSAGE-----
    Hash: SHA1

    I am Joe Amenta, also known as AiryBreath on the Minecraft Forum, also known as airbreather on GitHub and miscellaneous other places.

    Effective immediately and retroactively, I hereby grant permission to redistribute unaltered zip archives of all past and present YALSM releases, in addition to the permissions I've already granted by distributing YALSM under its current license.
    Unless otherwise stated in advance of a future YALSM release, this also applies to all future YALSM releases. As a note, not as a binding contract, I have absolutely no intention of cancelling this permission.
    This additional permission is granted to all individuals to whom I am legally able to grant it.
    * For clarification, the zip archive of a given YALSM release typically follows the format "yalsm-x.y.z.jar", where "x.y.z" is the version number.
    * For further clarification, a particular zip archive is considered an "unaltered zip archive" of a particular YALSM release if its contents are bitwise identical to the contents of a zip archive included with a YALSM release.

    It is my opinion that according to the "LICENSE" file I've included in each release, this "additional" permission is a subset of the permissions I've already granted.
    -----BEGIN PGP SIGNATURE-----
    Version: GnuPG v2.0.20 (MingW32)

    iQEcBAEBAgAGBQJSdosCAAoJEK1RwlgOR5zUR1YIAJ+nO2MG+Hrhf1c6w2hp4vUX
    MjdpgsUtimqWDJA7CgtfkHhOhpt3X0tctE2hUXJjitQV1Zo1bzX/KTBcg6vq1kO9
    PWnjdRN9A1NtWPQ0z9xnH1iu3XGV8CXftd3NFbz0fRFntarDfXXtuHo538cJZmLr
    VmYHxkdHH7MDNrwHNeFkZjXEVgThL4Z2vcdanGZYA/tsidXAmDlasxoUYSPkPlOk
    1g1/Ut3Cip8305Ib1fNpoc76LVZ/iTYqqoDXRiXppSY0784o+z8JzDv4PUcX1w1Q
    iZb2o2pf3nG/QZf9xdtaI/hDaCZzvmFwikYbAP3u7K0bpPfJbhMtdWeMu3eJafQ=
    =BLDg
    -----END PGP SIGNATURE-----
    Posted in: Minecraft Mods
  • View MindKrafter's Profile

    63

    Jun 29, 2012
    MindKrafter posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016

    XtraBlocks A range of mods that add a wide variety of new blocks, Lighting, liquids
    and items to Minecraft. Includes many blank numbered blocks that you can add your own textures to.

    Bring your adventure maps or creative builds to life with a huge range of variety.

    Have you ever wanted more texture's without sacrificing vanilla blocks.
    Do you want more lighting options? Torches, Lamps & Light Blocks
    How about colored and stained glass, or more variety of stairs and slabs?
    Ever wish that buttons/pressure plates would hold your doors open a bit longer... or maybe a lot longer?
    Maybe you even wanted more liquids, doors, cakes, fences and gates or multi-textured blocks?

    This is a very large mod, with well over a thousand blocks. It has been designed so that you can use as few or as many as you require.
    There are quite a few useful blocks that come already textured, but the vast majority of blocks have blank textures (numbered for convenience) that you need to texture yourself.

    How to disable blocks or remove specific modules:

    1. To disable blocks. All you need to do is set the id of the block you want to disable to -1 in the config file. As a general rule, only the first block of each module can't be disabled (this is to prevent a crash as the icon is used for the creative tabs)
    Another thing to note, is that it is not recommended to disable blocks in the fences module. To enable torches to be placed on fences, they share some code that will cause crashes when one of them is not present.

    2. All of the modules are independent. To remove a module, just open the mod .zip then open the folder called "xtrablocks" and delete the folder of the modules that you don't want. You can then remove the corresponding texture folders from the "mods" folder.

    How to change block/item names:

    Now you can rename any of the blocks/items whatever you like.

    To use the language files, follow the simple instructions in the spoiler below
    To edit the names, you will need to open the XtraBlocks mod.zip and then go into the assets folder.
    Open the folder for the module you want to edit and then go into the "lang" folder.
    Just double click the en_US.language file in the zip, to open it with you text editing program.
    Change the name/names (as shown below) then save it and allow it to update the zip.

    Note: If the file does not open up in your text editor of choice, just drag the language file to your desktop (or somewhere of your choosing) and change the default program that opens it.
    (Right click on the file and select open with, then select the default program, i.e. Notepad++ or a similar program.) Now that the file has been associated, all language files should open directly from the .zip.

    To edit the language file, you need to change only the part after "name=" at the end of each string. e.g.
     tile.MultiStone01.name=MultiStone 01<br>




    would be changed to.
     tile.MultiStone01.name=The name of your choice<br>

    Installing:

    Install the recommended version of Forge (as per Forge instructions)
    Place the XtraBlocks mod.zip inside the mods folder

    How to texture the blocks:

    Textures can be edited directly from the mod .zip or you can extract the texture folders to another location for editing and then drop them back into the .zip when done.

    All textures can be resized to whatever you need. rages 16 - 256 will work with minecraft alone. Sizes above that will need HD support from either Optifine or MCPatcher.

    1) Open the mods .zip file and then open the assets folder.
    2) Open the folder of the module you want to re-texture and then navigate into the textures folder.
    3) Open the folder that you need, be it Blocks, Items or GUI (choices vary between modules).
    4) Select the texture that you want to edit and open it in the texture editing software of your choice.
    (Photoshop, PaintShopPro, Gimp)
    5) Edit the texture. You can either design you own with the tools in your paint package or you can replace the texture with one from a texture pack/image hosting site.
    6)Save the image (making sure not to change the name) directly back to the zip, or to wherever you extracted them to. If the textures were extracted, you will now need to drop them back into the mods.zip
    (replacing the original texture)

    How to use with resource packs:

    Just open the .zip for you resource pack and you should see an assets folder.
    Open the assets folder and drop all of the texture folders from the Xtrablocks assets folder into it.
    (make sure that they are just in the assets folder and not in assets/minecraft)

    That's it. now you can change textures or block names from your resources pack.

    What is in each module?

    Buildings
    Arrow Slot - no bounding block, so arrows can pass through.
    Solid Arrow Slot - looks just like the arrow slot, but can't be passed through.

    Bars - prison bars.

    Column (bottom and top and middle)

    3 x Gravestones

    Industrial Light - place on ceilings, can be powered with redstone.

    Industrial Wall Light - place on walls, not powered(always gives of light).

    LampPost

    PicketFence + inside/outside corners

    Gargoyle

    Bridge (Middle and end)

    Bridge Rails (full set)

    Bannisters (full set)

    6 x UprightSlabs - Verticle slabs.

    2 x sets of spiral staircases - Each set consists of a Faux Slab (sits above the block it's placed on)
    and a left and right version of the top step.

    6 x iron bars

    ====================================

    Functional Blocks (* containers)

    EnglishPostbox *

    Fridge *

    ParkBin *

    Stove (furnace)

    USMailbox *

    DIYAdmin
    metadata = 1 block ID for 16 blocks.

    These blocks are designed for use by admins on adventure maps, for this reason they don't have crafting recipes.

    5 x Card readers - Block sends out redstone power, when activated with it's respective card or Master Card.

    5 x Card buttons - When activated by it's corresponding card or Master Card, these buttons send out a 5 second redstone pulse.

    5 x Cards - Use these cards to activate card readers and card buttons.

    1 x Master Card - Will work on any card reader or card button.

    5 x Key lock doors - These doors can only be opened with their respective keys. They can't be activated by power nor can you destroy them.

    5 x Key lock trapdoors - These trapdoors can only be opened with their respective keys. They can't be activated by power nor can you destroy them.

    5 x Key lock Safes - These Safes can only be opened with their respective keys. Store your goodies safely (like a chest).

    5 x Keys - Keys will open their respective doors/trapdoors/safes, but be consumed on use

    5 x Forged keys - Forged keys will open their respective doors/trapdoors/safes and can be used indefinitely.

    5 x Flint and Steel's - Each flint and steel places a different colored fire block.

    32 x Bedrock blocks - (metadata) Make unbreakable blocks with your favorite textures.

    16 x Gravity Bedrock - (metadata) Make unbreakable falling blocks (like sand) with your favorite textures.

    1 x Boundary Block - A bedrock block that is invisible. Ideal for setting boundaries in adventure maps.

    1 x Master Key - A key that will work on any of the keyed blocks.

    64 x XItems - Blank items that you can make into whatever you like.
    DIYCloth
    metadata = 1 block ID for 16 blocks.

    64 x Cloth blocks - (metadata) Make cloth blocks with your favorite textures.

    16 x Cloth Pillars (10 x 10 x 16) - (metadata) Make cloth Pillars with your favorite textures.

    16 x Cloth Poles (8 x 8 x 16) - (metadata) Make cloth Poles with your favorite textures.

    16 x Cloth Stairs - Make cloth Stairs with your favorite textures. (Uses the same textures as DIYCloth 01- 16)

    16 x Cloth Slabs - (Make cloth Slabs with your favorite textures. (Uses the same textures as DIYCloth 01- 16)

    8 x MultiCloth - Multi tetured blocks with a different texture for the top, bottom, side and face.
    The top and face textures will rotate so that they always face you, on placement. The side texture is applied to the 3 remaining sides.

    8 x Cloth Dice - Multi textured blocks with a different texture for all six sides. Textures rotate on placement.
    DIYDecorations
    metadata = 1 block ID for 16 blocks.

    16 x Flammable blocks (10 x 10) - (metadata) Make Flammable blocks with your favorite textures.

    8 x Ladders - Make Ladders with your favorite textures.

    8 x Logs - Make Logs with your favorite textures.

    8 x Leaves - Make Leaves with your favorite textures.

    8 x Vines - Make Vines with your favorite textures.

    4 x Flammable Dice - Multi textured flammable blocks with a different texture for all six sides. Textures rotate on placement.

    4 x Plant Pots - Make Plant Pots with your favorite textures. (work the same way as regular plant pots)

    4 x XLPlant Pots - Make XLPlant Pots with your favorite textures. (full size multi textured block that allows you to plant flowers, trees and cactus)

    8 x DIYLilyPads (just like a regular lily pad)

    8 x FakeLilyPads (just like a regular lily pad, but with no collision)

    Known issue with Lily Pads
    There are two small issues with them.
    Firstly, I couldn't get the item icon to grab it's texture from the block. This means that there is an identical texture for both the block and the item. I will continue to try and get them to use the same texture for both.
    Thee second issue will affect people using Optifine. I just did a quick check to make sure they were compatible and noticed that Optifine causes the colors to be different. I'm not sure what I can do about that, but I will investigate further.

    8 x DIYSigns - Create custom signs
    Note: There are currently no custom GUI's for them, so you will see the default sign background whilst entering text. Once you hit the done button though, the custom textured sign will be there. (I will try to add the GUI's asap)

    8 x DIYCoral - Coral that places underwater.

    8 x DIYGlowCoral - Coral that places underwater and glows.

    8 x DIYBeds (just like a regular bed)
    DIYDiscs
    To use DIYDiscs:
    To make use of the music discs, audio must be in .ogg format and be placed at:

    For 1.4.7 - 1.5.2 = "resources/mod/streaming".

    For 1.6.4 (old .minecraft setup) = ".minecraft/assets/records".
    For 1.6.4 (new .minecraft setup) = ".minecraft/assets/virtual/legacy/records".
    For 1.6.4 (1.6.4_XBEEModulated_v1.0.9+) = ".mod.zip/assets/xtrablocksdiydiscs/records".

    Name each .ogg file sequentially DIYDisc01 - DIYDisc32
    For now I have left them with no crafting recipes, for OP use.

    32 x Music Discs (records) - Make records with your favorite textures and music.
    DIYFencing
    16 x Fences - Make Fences with your favorite textures.

    16 x Fence Gates - Make fence gates with your favorite textures.(Uses the same textures as DIYFences 01- 16)

    16 x Stone Walls - Make Stone Walls with your favorite textures.
    16 x Wood Walls - Make Wood Walls with your favorite textures.

    16 x Torches - Make Torches with your favorite textures.

    16 x Colored Torches - Make Colored Torches with your favorite textures. Like regular torches, but with different colored particles.

    16 x XTorches - Make XTorches with your favorite textures. Like regular torches, but render as a cross (like a flower).

    32 x XBlocks - XBlocks render as a cross (like a flower). Use them to make your own plants, pillars, statues, even chains.

    32 x XBases - XBases render as a cross (like a flower). They are the same as XBlocks, only they are solid (can't be passed through).

    4 x XtraLamps - XtraLamps are just like a torch that can be switched on/off with redstone. (can also be placed on ceilings).

    4 x XLamps - XLamps are just like XtraLamps, only they render as a cross (like a flower).
    DIYFood
    1 x Apple Pie - Apple pie is similar to a cake (increased properties).

    1 x Chocolate Cake - Chocolate cake is similar to a cake (increased properties).

    16 x Colored Pork - Colored pork are similar to regular pork, each one has increased potion effects.

    16 x Cooked Colored Pork - Cooked Colored pork are similar to regular cooked pork, each one has increased potion effects.
    DIYGlass
    metadata = 1 block ID for 16 blocks.

    32 x Glass blocks - (metadata) Make Glass blocks with your favorite textures.

    16 x Glass Pillars (10 x 10 x 16) - (metadata) Make Glass Pillars with your favorite textures.

    16 x Glass Poles (8 x 8 x 16) - (metadata) Make Glass Poles with your favorite textures.

    16 x Glass Stairs - Make Glass Stairs with your favorite textures. (Uses the same textures as DIYGlass 01- 16)

    16 x Glass Slabs - (Make Glass Slabs with your favorite textures. (Uses the same textures as DIYGlass 01- 16)

    32 x StainedGlass blocks - (metadata) Make StainedGlass blocks with your favorite textures.

    16 x StainedGlass Pillars (10 x 10) - (metadata) Make StainedGlass Pillars with your favorite textures.

    16 x StainedGlass Poles (8 x 8) - (metadata) Make StainedGlass Poles with your favorite textures.

    16 x StainedGlass Stairs - Make StainedGlass Stairs with your favorite textures. (Uses the same textures as DIYStainedGlass 01- 16)

    16 x StainedGlass Slabs - (Make StainedGlass Slabs with your favorite textures. (Uses the same textures as DIYStainedGlass 01- 16)

    *32 x StainedPane blocks - (metadata) Make StainedGlass blocks with your favorite textures.

    *32 x StainedGlassPane blocks - (metadata) Make StainedGlass panes with your favorite textures.
    (Much thanks and credit goes to CptSpaceToaster for allowing me to pick through his code for the panes)
    For more details about the Stained Glass Panes, see spoiler below.

    *Stained glass panes are only available for 1.6.4
    Now for a little insight, as to how the blocks are set up.
    The stained glass panes are metadata blocks, meaning you get 16 blocks for only 1 block id.
    Each Pane takes it's main (face) texture from a stained glass block and then has a separate texture for the borders.

    Originally, I was going to link them to the existing stained glass blocks. I decided that as many of them may already be in use that users may not want the new panes textures to be bound to them. In the end, I added two new sets of StainedPaneBlocks and two sets of StainedGlassPanes. All of the panes will connect to each other, as well as any of the stained pane blocks (they will not connect with the original stained glass blocks though).
    Texture wise, I have just reused the same textures as the existing stained glass blocks (only a little darker.)

    With regards to disabling blocks in the config file. You can disable either of the StainedGlassPanes (leaving the StainedPaneBlocks active), but you can't disable the StainedPaneBlocks if you have the StainedGlassPanes enabled.
    DIYGlow
    metadata = 1 block ID for 16 blocks.

    64 x Glow blocks - (metadata) Make Glow blocks with your favorite textures.

    16 x Glow Pillars (10 x 10 x 16) - (metadata) Make Glow Pillars with your favorite textures.

    16 x Glow Poles (8 x 8 x 16) - (metadata) Make Glow Poles with your favorite textures.

    16 x Glow Stairs - Make Glow Stairs with your favorite textures. (Uses the same textures as DIYGlow 01- 16)

    16 x Glow Slabs - (Make Glow Slabs with your favorite textures. (Uses the same textures as DIYGlow 01- 16)

    8 x MultiGlow - Multi tetured blocks with a different texture for the top, bottom, side and face.
    The top and face textures will rotate so that they always face you, on placement. The side texture is applied to the 3 remaining sides.

    8 x Glow Dice - Multi textured blocks with a different texture for all six sides. Textures rotate on placement.

    1 x Glow Grass - Grass that glows.

    4 x Glow logs - Logs that glow. (1 for each type of log).

    1 x Glow Bookshelf - A bookshelf that glows.

    3 x Glow Sandstone - Glowing sandstone of each variety.
    DIYLiquids
    Note: All liquids can be picked up in buckets.

    10 x Buckets - Each bucket pours a different colored liquid.

    Liquids with hardcoded colors.
    Blood = Red.
    Ooze = Green.
    Purple Goop = Purple (also glows).
    Toxic Waste = Green (Has the same properties as lava and glows).
    Xanthous = Yellow.

    Liquids that can be retextured.
    Liquid01.
    Liquid02.
    Liquid03.
    Liquid04.
    Liquid05.
    DIYMetal
    metadata = 1 block ID for 16 blocks.

    64 x Metal blocks - (metadata) Make Metal blocks with your favorite textures.

    16 x Metal Pillars (10 x 10 x 16) - (metadata) Make Metal Pillars with your favorite textures.

    16 x Metal Poles (8 x 8 x 16) - (metadata) Make Metal Poles with your favorite textures.

    16 x Metal Stairs - Make Metal Stairs with your favorite textures. (Uses the same textures as DIYMetal 01- 16)

    16 x Metal Slabs - (Make Metal Slabs with your favorite textures. (Uses the same textures as DIYMetal 01- 16)

    16 x Gravity Metal - (metadata) Make Metal falling blocks (like sand) with your favorite textures.

    8 x MultiMetal - Multi tetured blocks with a different texture for the top, bottom, side and face.
    The top and face textures will rotate so that they always face you, on placement. The side texture is applied to the 3 remaining sides.

    8 x Metal Dice - Multi textured blocks with a different texture for all six sides. Textures rotate on placement.
    DIYPanels
    Note: These blocks can experience flickering when viewed from a distance, using Optifine. (Doesn't affect the raised versions)
    There are also limitations as to how they can be used. ie, you can't place one on a wall and on the floor directly below. There can also be weird collision when using them opposite each other in close quarters.

    32 x Panels - Panels act like a wallpaper, they can be placed on walls, floors or ceilings.
    (You can destroy the block they are placed on and they will remain in place).

    32 x Fake Panels - Fake Panels act like a wallpaper, they can be placed on walls, floors or ceilings. The fake panels can be passed through, ideal for hidden doors.
    (You can destroy the block they are placed on and they will remain in place).

    32 x Raised Panels - Raised Panels have the same dimensions as snow, they can be placed on walls, floors or ceilings.
    (You can destroy the block they are placed on and they will remain in place).

    32 x Raised Fake Panels - Raised Fake Panels act like a wallpaper, they can be placed on walls, floors or ceilings. The fake panels can be passed through, ideal for hidden doors.
    (You can destroy the block they are placed on and they will remain in place).

    16 x Cloth Pavers - Similar to panels, but can only be placed on the floor.

    16 x Metal Pavers - Similar to panels, but can only be placed on the floor.

    16 x Stone Pavers - Similar to panels, but can only be placed on the floor.

    16 x Wood Pavers - Similar to panels, but can only be placed on the floor.

    16 x Raised Cloth Pavers - Similar to raised panels, but can only be placed on the floor.

    16 x Raised Metal Pavers - Similar to raised panels, but can only be placed on the floor.

    16 x Raised Stone Pavers - Similar to raised panels, but can only be placed on the floor.

    16 x Raised Wood Pavers - Similar to raised panels, but can only be placed on the floor.

    16 x Glass Panels (supports colored transparency)

    16 x Raised Glass Panels (supports colored transparency)

    16 x Glass Pavers (supports colored transparency)

    16 x Raised Glass Pavers (supports colored transparency)
    DIYPowered
    8 x Wood Doors - Make Wood Doors with your favorite textures.

    8 x Metal Doors - Make Metal Doors with your favorite textures.

    4 x Trapdoors - Make Trapdoors with your favorite textures. (Includes a blast proof trapdoor).

    8 x Light Blocks - Produce light when powered (like a redstone lamp).

    8 x Swap Blocks - Changes to a different block when powered.

    4 x Timer Buttons - Buttons that remain active for a set amount of time. 5 sec, 10 sec, 20 sec & 1 min

    4 x Pressure Plates - TimerPad = stays active for 10 seconds (activates by player only)
    - HiddenTimerPad = stays active for 10 seconds (invisible/activates by player only).
    - HiddenPressurePlate = Works like a stone pressure plate (invisible/activates by player only).
    - HiddenItemPlate = Works like an wooden pressure plate (invisible/activates by player only or an item).

    1 x WallSwitch - A small block that can be right clicked by the player to activate redstone. Click it again to turn it off. (Place on walls, floor or ceilings).

    1 x SkeletonKey - A key that will open any of the metal doors/trapdoors.
    DIYStone
    metadata = 1 block ID for 16 blocks.

    64 x Stone blocks - (metadata) Make Stone blocks with your favorite textures.

    16 x Stone Pillars (10 x 10 x 16) - (metadata) Make Stone Pillars with your favorite textures.

    16 x Stone Poles (8 x 8 x 16) - (metadata) Make Stone Poles with your favorite textures.

    16 x Stone Stairs - Make Stone Stairs with your favorite textures. (Uses the same textures as DIYStone 01- 16)

    16 x Stone Slabs - (Make Stone Slabs with your favorite textures. (Uses the same textures as DIYStone 01- 16)

    16 x Gravity Stone - (metadata) Make Stone falling blocks (like sand) with your favorite textures.

    8 x MultiStone - Multi tetured blocks with a different texture for the top, bottom, side and face.
    The top and face textures will rotate so that they always face you, on placement. The side texture is applied to the 3 remaining sides.

    8 x Stone Dice - Multi textured blocks with a different texture for all six sides. Textures rotate on placement.
    DIYStorage
    6 x Storage Blocks - Regular sized block that works like a chest when right clicked by the player. (Has a slightly bigger inventory).

    5 x colored chests - look and work just like regular chests.
    DIYWeapons
    9 x Wood sword - Make wood swords with your favorite textures. (Each sword has slightly better stat's).

    9 x Stone sword - Make stone swords with your favorite textures. (Each sword has slightly better stat's).

    9 x Iron sword - Make iron swords with your favorite textures. (Each sword has slightly better stat's, sword #9 shoots fireballs on right click).

    9 x Diamond sword - Make diamond swords with your favorite textures. (Each sword has slightly better stat's, sword #9 spawns lightning when hitting a mob).

    9 x Sets of Armor - Make armor with your favorite textures.
    DIYWood
    metadata = 1 block ID for 16 blocks.

    64 x Wood blocks - (metadata) Make Wood blocks with your favorite textures.

    16 x Wood Pillars (10 x 10 x 16) - (metadata) Make Wood Pillars with your favorite textures.

    16 x Wood Poles (8 x 8 x 16) - (metadata) Make Wood Poles with your favorite textures.

    16 x Wood Stairs - Make Wood Stairs with your favorite textures. (Uses the same textures as DIYWood 01- 16)

    16 x Wood Slabs - (Make Wood Slabs with your favorite textures. (Uses the same textures as DIYWood 01- 16)

    16 x Gravity Wood - (metadata) Make Wood falling blocks (like sand) with your favorite textures.

    8 x MultiWood - Multi tetured blocks with a different texture for the top, bottom, side and face.
    The top and face textures will rotate so that they always face you, on placement. The side texture is applied to the 3 remaining sides.

    8 x Wood Dice - Multi textured blocks with a different texture for all six sides. Textures rotate on placement.
    DIYXtras
    Note: Some blocks have now been added to vanilla minecraft. My versions are still included but now have slightly different crafting recipes and functions.

    1 x BarbedWire - Builds like a wall, is grabby and deals damage.

    1 x Blast Glass - A glass block that can withstand explosions.

    1 x BouncySlime - A trampoline block. Stack them to increase bounce height. (Combine with landing pads to make rapid elevators).

    1 x Landing Pad - Use in conjunction with bouncy slime, landing on this block will deal you no damage.

    1 x Coal Block - Stack your pieces of coal into blocks that can be set on fire. Burns much longer than regular coal when used in a furnace.

    1 x FogBlock - Walk through this wispy fog, also comes as a half slab.

    1 x ToxicFogBlock - Walk through this toxic fog at your peril. It has a slight glow and will cause you nausea, also comes as a half slab.

    1 x Glowpaint & 1 x DullGlowpaint - Tip the contents of these bottles on any block to make them glow at either full or half brightness.

    2 x Fountains - These blocks come in two parts (top & bottom). Decorative blocks that spurt water particles.

    2 x Ladders - Gold and Iron ladders.

    1 x HealBlock - Walk on this block to receive a health boost.
    1 x HungerBlock - Walk on this block to receive a hunger bar boost.
    1 x NightVisionBlock - Walk on this block to receive a hit of night vision.
    1 x ScubaBlock - Walk on this block and be able to hold your breath underwater for 1 minute.
    1 x Sugar Cube - Stack your sugar into a block. Walk on this block to receive a speed boost.

    1 x HotCoals - This block gives of a slight glow and will burn your toes.
    1 x SmoulderingHotCoals - This block gives of a slight glow and smoke particles, will burn your toes.

    1 x MeatMelon - A melon with a zombie twist.

    1 x Mud - this block will slow you down.

    1 x Set of Path Blocks - 5 x multitextured rotating blocks to make paths with kerbs and corners.

    1 x Set of Road Blocks - 6 x multitextured rotating blocks to make Roads with kerbs, lines and corners.

    1 x redstone Block - Stack your redstone dust into a block, right click the block to make it powered.

    1 x SlimeBlock - A thick gooey block that you can pass through.

    1 x Spike - A deadly block of spikes.

    1 x UnlitTorch - Right click this torch with a Zippo and it will light up. Right click the lit torch with a torch snuffer to put it out.

    1 x UnPoweredTorch - Right click this torch with a Zippo and it will light up and become a power source. Right click the lit torch with a torch snuffer to put it out.

    1 x Torch Snuffer - Used to put out the active versions of Unlit/UnPoweredTorches.

    1 x Zippo - Used to light the Unlit/UnPowered Torches.

    2 x Vines - Make Vines with your favorite textures. Change color with biome.

    1 x WallLight - A small flat block that glows. Can be placed on walls, floors or ceilings.

    1 x Wheat Bale - Stack your wheat into a block. (Textures work the same as a log).

    1 x TikiLamp - Right click with a Zippo and it will light up. Right click with a torch snuffer to put it out.

    1 x PermaDirt - Just like regular dirt, but it won't grass over. (good for use with paths)

    10 x Sets of path blocks - These blocks are overlays that can be used for making paths.
    There is Grass, Patchy Grass, Wood, Cobblestone, Patchy cobblestone and 5 x blank sets.

    1 x Brazier - Used for cooking only food items. Requires kindling for fuel.

    1 x CampFire - Used for cooking food items and making coal. Requires kindling for fuel.

    1 x Candelabra - Brighter than a single candle, light it with a zippo or extinguish with a torch snuffer.

    1 x CandleHolder - A single candle, light it with a zippo or extinguish with a torch snuffer.

    1 x Chandelier - Hang it from your ceiling, light it with a zippo or extinguish with a torch snuffer.

    1 x Kindling - Used as fuel in the brazier and campfire, requires wood splitter to make.

    1 x WoodSplitter _ Place in a crafting bench with a wood log to make kindling.
    DIYSoundBlocks
    16 x DIYMusicBlocks
    These blocks have a record associated with them and will play when powered. Handy if you want to play a song in a certain area, or maybe add some atmosphere or a voice over.
    You can edit the records the same as with DIYDiscs. Audio must be in .ogg format.
    Note: The discs are not available in game, They can only be played via their specific block.
    Music blocks are affected by each other, activating a second music block will cancel out the first music block..

    To use DIYMusicBlocks, audio must be in .ogg format and be placed at:
    ".mod.zip/assets/xtrablocksdiysoundblocks/records"
    Name each .ogg file sequentially as: SoundDisc01 - SoundDisc16

    32 x DIYSoundBlocks
    These blocks play a sound when activated. These work best when the sound file is kept between 1 & 15 seconds long.
    Sound blocks are unaffected by each other, so multiple blocks can be used at the same time.

    To use DIYSoundBlocks, audio must be in .ogg format and be placed at:
    ".mod.zip/assets/xtrablocksdiysoundblocks/sound"
    Name each .ogg file sequentially as: 01Sound - 16Sound
    Furniture
    Note: Currently for decoration only.

    1 x Barrel - A barrel.

    2 x Benches - Park bench style

    3 x chairs - A selection of different chairs.
    1 x Stool - A stool.
    1 x Throne - A chair fit for a King or Queen.

    2 x Church Pew's - Comes in 3 pieces so you can make them whatever size you need.
    1 x Kneeler - Accompanies the church pew.
    1 x Screen - Accompanies the church pew.

    1 x Computer - A computer with mouse.
    1 x Computer Monitor - Computer monitor to accompany the computer.

    1 x Picnic Table - Comes in 3 pieces so you can make them whatever size you need.

    1 x Table - A single block table.

    5 x Collider Blocks - invisible blocks in different sizes to add collision to some of the furniture.

    1 x Low Table - A low table for use with the low table lamp.

    1 x Low Table Lamp - A lamp that will turn on when right clicked.

    1 x Table Lamp - A lamp that will turn on when right clicked.

    1 x StagTrophy - Decoration for walls.

    2 x Pool Table blocks - Build yourself a pool table. Use with lime wool and panels for the best effect.
    Misc Models
    A wide variety of user submitted models for decoration.
    PixelArtist
    256 x blank blocks for all your pixel art needs.
    Sets PA_A - PA_H are regular blocks and PA_I - PA_P support transparencies (for stained glass).
    Tombs
    A wide variety of user submitted models for decoration. Statues and tombs.



    XtraBlocks-1.7.10-1.1.7b

    Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".

    XtraBlocks-1.7.10-1.1.7b Download


    For those who want to add their own recipes.

    XtraBlocks-1.7.10-1.1.7b (No Recipe)

    Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".

    XtraBlocks-1.7.10-1.1.7b (No Recipe) Download


    --------------------------------------------------------------------------------------------------------------------------

    XtraBlocks-1.7.2-1.1.6

    Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".

    XtraBlocks-1.7.2-1.1.6 Download


    --------------------------------------------------------------------------------------------------------------------------

    1.6.4_XBEEModulated_v1.1.1

    Requires Forge: Built for "minecraftforge-installer-1.6.4-9.11.1.953".

    1.6.4_XBEEModulated_v1.1.1 Download



    Older Releases

    XtraBlocks-1.7.10-1.1.7

    Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".

    XtraBlocks-1.7.10-1.1.7 Download

    ------------------------------------------------------------------------------------------------------------------------

    XtraBlocks-1.7.10-1.1.6


    Requires Forge: Built for "forge-1.7.10-10.13.2.1236-installer".

    XtraBlocks-1.7.10-1.1.6 Download


    ------------------------------------------------------------------------------------------------------------------------

    XtraBlocks-1.7.10-1.1.2
    Requires Forge: Built for "forge-1.7.10-10.13.0.1190-installer".

    XtraBlocks-1.7.10-1.1.2 Download

    ------------------------------------------------------------------------------------------------------------------------

    XtraBlocks-1.7.2-1.1.2
    Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".

    XtraBlocks-1.7.2-1.1.2 Download

    ----------------------------------------------------------------------------------------------------------------------

    1.6.4_XBEEModulated_v1.1.0e
    Requires Forge: Built for "minecraftforge-installer-1.6.4-9.11.1.953".

    1.6.4_XBEEModulated_v1.1.0e Download

    Older versions are available upon request

    Video (outdated, but will give you the basics)

    Pictures















    An example of what can be done with XBlocks, by Wreckage

    Credits

    A special thank you to wideload, xeronut and CraftyTurtle, for their support, ideas and helping out in the thread.

    Much thanks and credit goes to CptSpaceToaster for allowing me to pick through his code for the stained glass panes.

    A big thanks to coolAlias for his help getting bows and arrows working correctly again.

    Thanks again to microjunk for his tutorials on chests and gui's.

    Banner

    Changelog


    XtraBlocks-1.7.10-1.1.7b

    Added six iron bars to the "Buildings" module.




    XtraBlocks-1.7.10-1.1.7


    Made some changes to the spiral staircases.
    Now they are a single block with a separate invisible collision block for the top step.

    Added 3 new path blocks, dirt, gravel and cobble (DIYXtras).
    The path blocks sit just below the level of regular blocks, similar to tilled dirt.

    Added 4 new window blocks. Windows can be opened and closed by right clicking.
    When open, objects can pass through them. (Currently the wooden shutter does not block out light)

    Fixed a bug that caused some models to disappear at certain angles.
    There are still a few models in the Tombs and Furniture modules that could not be fixed due to their size.

    Decided to leave the 3 particle blocks (that I made a while back) in the DIYPowered module for testing.


    Due to issues with the forum editor, the OP has not been updated since August 2014.
    I have released several updates via the forum, but many people may have missed them.

    Below is a list of all the changes made since XtraBlocks-1.7.10-1.1.2

    Fixed an old bug where disabling blocks with an item renderer for models (render the model as a 3D block when in hand/inventory) would cause a crash on the server. As a result, I have reimplemented the item renderer for all of the different dice blocks as well as for all of the models in DIYXtras.

    Added some new particle effects to the Brazier and Campfire (DIYXtras).

    Fixed up a few recipes, most notably the DIYSigns. They now craft the item as intended (instead of the block).

    Added some new recipes to the Buildings module.

    Added 16 more SoundBlocks, in keeping with the additions to 1.6.4 and 1.7.10.

    Removed door handles from the textures of all iron doors (DIYPowered).

    Fixed the attack damage for all the swords (DIYWeapons).

    Added an additional 64 blank items (DIYAdmin).

    Added 8 x DIYBeds (DIYDecorations).

    Added models for all the card readers.

    Added a Master Card that works on all card readers and card buttons.

    Added 2 sets of spiral stairs.

    Added 6 x Upright Slabs.

    Fixed the bounding box for the upright slab collision block (DIYFurniture)

    TERMS AND CONDITIONS

    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with or alters the Minecraft software to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNER - Aginsun, Current Maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod. (You!)

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME. PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    Posted in: Minecraft Mods
  • View Calacbolg's Profile

    3882

    Feb 26, 2013
    Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    This system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.


    Table of Contents:

    Overview
    The benefits
    The features
    The disadvantages
    The problems
    Changes in how things work
    Data storage
    Changes to world features
    Coping with sunlight
    Changes to servers
    Render/Load distance alterations
    Frequently Asked Questions
    [WIP] The Cubic Chunks Mod!
    Gallery
    Supporting this suggestion
    Special thanks

    [spoiler=Tl:dr]Q: Won't this increase lag?
    A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.

    Q: Will this change terrain? Will this break existing worlds?
    A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.

    Q: How can sunlight or rain work with infinite vertical space?
    A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.

    Q: I have a different question but still don't feel like reading this post. What do I do?
    A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]



    Overview:

    In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?

    In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
    Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
    The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.

    Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
    That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.

    The immediate benefits:
    •Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
    •A large FPS increase: Alpha testers report an FPS increase of 100~200%.
    •Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.

    The possible features:
    •Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
    •Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
    •Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.

    The disadvantages:
    •Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
    •Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.

    The problems:
    •Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
    •Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
    •Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
    •Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.



    Changes in how things work:

    Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.

    How worlds will be stored:
    [spoiler]How the current storage works, and what changes:
    Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
    By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.

    Converting existing worlds:
    Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.

    The "isEmpty" flag optimization:
    A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]

    Changes to terrain, ores, etcetera:
    [spoiler]Terrain:
    By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.

    Biomes:
    By default, nothing will change.

    Ore generation:
    By default, nothing will change.

    Structures:
    By default, nothing will change.

    The Void:
    After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.

    Superflat settings:
    Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]

    Coping with sunlight:
    [spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]

    Changes to servers:
    [spoiler]Settings:
    There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
    With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.

    Chunk occlusion/exclusion:
    Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]

    Render/Load distance alterations:
    [spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]



    Frequently Asked Questions:

    [spoiler=FAQ]Q: This is impossible.
    A: No it's not. See below.

    Q: Is this available as a mod?
    A: Not yet! But it will be!

    Q: I like X-ray! What if I don't want it to be broken?
    A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.

    Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
    A: No.

    Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
    A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?

    Q: Will this affect Redstone at all?
    A: No. This system will simply make it possible to make larger redstone circuitry than before.

    Q: Won't this break existing worlds?
    A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.

    Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
    A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".

    Q: Won't this require a total rewrite of the mod API if that's released first?
    A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.

    Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
    A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.

    Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
    A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.

    Q: What will happen to the Void?
    A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.

    Q: Will this affect terrain?
    A: No. However, terrain generators will gain the ability to use infinite height.

    Q: Will this affect ore generation?
    A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.

    Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
    A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.

    Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
    A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.

    Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
    A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]



    [WIP] The Cubic Chunks Mod! (Tall Worlds Mod):

    Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.

    Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
    [spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
    [spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
    With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).

    You can follow the mod's development in much more depth in its very own topic!


    Gallery:

    [spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
    [spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
    [spoiler="A video demonstrating Nocte's engine."]

    Support & Submission to Mojang:

    If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.

    If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
     [url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]


    Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)

    The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).



    Special thanks:
    Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
    Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
    Azraile, for posting the original suggestion and allowing me to take ownership of it.
    Nocte, for helping resolve flaws and designing Hexahedra.
    MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
    aaronfranke, for helping resolve flaws.
    PanJouda, for creating the original banner.
    Flexico, for creating the predecessor to the current banner.
    laz2727, for creating the current banner.
    Robinton, for creating the original Cubic Chunks mod.
    The_Watchman13, for answering all those stupid questions so I don't have to.



    Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
    Posted in: Suggestions
  • View ThePiDay's Profile

    18

    Apr 6, 2015
    ThePiDay posted a message on [30+ Supporters] Better Squids (No, no calamari)

    I know what you're thinking, "NO SOPPORT WE DONT NEED OP FOOD OR RIDEABLE SQUIDS GO AWAY U PIECE OF UNCREATIVITY"... well, you're probably not thinking like that but you get the idea...


    This suggestion doesn't really adds, it changes the squids.


    Better AI.

    C'mon, we can all agree squids are pretty... dumb, even tho the wiki says "if attacked, squid will attempt to swim away from the player.", I can easily kill a squid in a few seconds.

    What am I suggesting is, when hit, squid will not attempt, but really swim away from the player, and swim a bit faster than normal, squids would also spray ink on the player's face, the "ink" being simply black particles, like those when a mob dies.

    Squids would also swim away from Guardians, for obvious reasons.

    Another thing, when on land, squids would slowly "slide" to the nearest water block.


    Sounds.

    I think they could add sounds to the squids, when they get hit, and when they're swimming... I don't know how I can describe those sounds but... they could be like the sounds made by the guardians.

    Or, as suggested by DesinitDraco "For swimming noises, maybe the noise it makes when you run your hand through water (that watery swooshing sound), and it plays every time the squid closes its tentacles while swimming. Possibly a underwater version of the slime's sounds for just about everything else. A sort of squishing noise since that is basically what irl squids are, giant boneless slimebags.".


    BABIES!

    Squids have a 15% of chance of spawning with baby squids, I think they could look like this:

    They would have the same AI as squids, but would swim a bit faster and have 5 health points instead of 10.

    Why add this you ask? To make oceans more alive of course.

    Here's a texture made by Genlems5Ever:


    And I guess that's all... it's not a big suggestion, and it's not supposed to be, if you find any flaws on it, please tell me.

    I don't think this suggestion is redundant since most of the threads about "better" squids are "ADD SQUID MEAT COZ THEYRE USELESS".

    Posted in: Suggestions
  • View _ArcticMC_'s Profile

    1

    Apr 3, 2015
    _ArcticMC_ posted a message on Is 1.9 going to be mcmmo update?

    I must say, I really hope not. I personally find MCMMO annoying and rather pointless... As well, combat has been simple until this point, they will probably do a few different bits, but not just taking a plugin and integrating it.

    Posted in: Recent Updates and Snapshots
  • View Chameleonred5's Profile

    5

    Apr 2, 2015
    Chameleonred5 posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    Hahaha. So basically using the Love and Hugs April Fool's they announce that we're going to be killing everything better.

    Posted in: Recent Updates and Snapshots
  • To post a comment, please login.
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 12
  • Next

Social Media

Services

Sign In

Help

Advertise

Resources

Terms of Service

Privacy Policy

Our Communities

  • MMO-Champion
  • HearthPwn
  • Minecraft Forum
  • Overframe
  • MTG Salvation
  • DiabloFans

© 2021 MagicFind, Inc. All rights reserved.

Mobile View