• 1

    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way
    Quote from AndyMan_22

    [b]oh yeah, i have a ROTFLOLMCTactical Pack with RPG, Ballistic Knife, Tomahawk, M1340, Crossbow, XM25[b]
    [b]oh no! i forgot about the tazer and flamethrower![b]
    [b](I just gave you so many ideas) XD[b]

    Already had everything but the m1340 and ballistic knife in production, though I have a thrown knife and throwing axe.
    Posted in: Minecraft Mods
  • 2

    posted a message on The Good and Evil Mod [WIP]
    The Good and Evil mod.
    I got bored so I though up a large amount of things to add as decorations and new materials. The idea was to add more things to the game to add a more expanded list of materials. I was mostly working on the evil side, but I also thought that other people may want to have a good or holy side to their game, so I made a balanced system for both sides. I am currently looking for modders, skinners, and whatever else I need. Part of this idea would work with a morality or reputation meter. All ideas will be considered.

    Editing in progress, be patient while I make this huge idea even bigger.

    Good
    Mithril - White metal, diamond strength, 2x diamond durability, 3x more rare then diamond.
    Aether Vapor - A white vapor(acts like a liquid but doesn't slow movement), spreads 1 block every 5 seconds until it reaches a 20 block radius, heals .5 hearts per second in the vapor. Found only in the world.
    Holy Water - Silver liquid, damages undead .5 hearts per second, spreads like water.
    Consecrated Ground - Undead cannot cross consecrated ground.
    Aether Shards - Common material found in the world, as rare as coal. Powers Sacred Altars for 8 ticks.
    Aether Steel - A piece of iron Consecrated by a Sacred altar.
    Aether Core - A combination of 6 Aether Steel and 3 Aether shards.Powers Sacred altars for 100 ticks.
    Aether Torch - Same as torch, but glows with a white light.
    Exalted Wood - White wood, glows like a torch, immune to fire. Grows on mountains in the world.
    Exalted Planks - White Planks, glows like a torch, used to make Exalted Sticks
    Exalted Sticks - White Sticks, used to make Aether tools and torches.
    Aether Steel Crown - Crown made of Aether Steel.
    Crown of Salvation - Lights area around player with light levels higher then torches.
    Blessed Fruit - Heals 3 hunger, found on blessed fruit bushes.
    Blessed Seed - Grows 1 blessed bush(harvest by right click, slowly regrows), takes 3 in game days to grow, needs to be next to holy water.
    Brilliant Soul Fruit - Heals 8 hunger, found on brilliant soul bushes.
    Hallowed Flower - A white flower, grows in bright areas.
    Silver Fin mushroom - A white mushroom, glows like a torch, can grow in bright places, repels undead.
    Fruit of Order - Heals 10 hunger and grants regen for 10 seconds, dungeon Item.
    Sacred Reeds - Used to make blessed paper
    Sacred Paper - Used to make blessed tomes
    Blessed Tome - Consumes 1 xp level and heals 1 heart
    Scepter of Light - Consumes 1 xp level and turns 1 grass or dirt block into consecrated ground.
    Aether Blade - Deals 4 hearts of damage and has a chance to heal the wielder for 4 hearts at the cost of dealing no damage. Made with 2 aether steel ingots and 1 exalted stick.
    Mithril Armor - Offers diamond armor protection, but gives a speed boost.
    Mithril Sword - Deals 5 hearts and has a greater knock back. Made with 2 Mithril ingots and an exalted stick.
    Mithril Rune Great Blade - Deals 7 hearts and has a chance to strike a target with lightning. Made with a mithril sword, 2 sapphires, and 6 mithril ingots



    Evil(My favorite, but I thought people would like a good version too.)
    Adamantine - Dark metal, diamond strength, 2x diamond durability, 3x more rare then diamond.
    Nether Mist - A black vapor(acts like a liquid but doesn't slow movement), spreads 1 block every 5 seconds until it reaches a 20 block radius, damages .5 hearts per second in the vapor. Found only in the nether.
    Unholy Water - Crude violet liquid, heals undead .5 hearts per second, spreads like water.
    Desecrated Ground - Undead do not burn while on desecrated land.
    Dread Shards - Common material found in the nether, as rare as coal. Powers Evil Altars for 8 tick.
    Dread Steel - A piece of iron desecrated by a black altar.
    Dread Core - A combination of 6 nether steel and 3 nether shards.Powers Evil altars for 100 ticks.
    Dread Torch - Same as torch, but glows with blue or violet light.
    Vile Wood - Black wood with skull shapes, immune to fire, freezes water, only grows in light level 7 or less.
    Vile Planks - Black planks, used for making vile sticks.
    Vile Sticks - Black sticks, used for making nether tools.
    Dread Crown - A crown made of Dread Steel
    Crown of Damnation - Makes all mobs neutral with player, cannot heal with the crown on.
    Cursed Fruit - Heals 3 Hunger, grows on cursed fruit bushes.
    Cursed Seeds - Grows a cursed bush, takes 3 days to grow, can only be grown in a dark area and near unholy water.
    Bleeding Soul fruit - Heals 8 Hunger, grows on bleeding soul bushes.
    Despair Flower - A black flower, grows in dark areas.
    Death Cap - A black mushroom, attracts undead.
    Madness Fruit - Heals 10 hunger and grants a 10 second Strength Boost, Dungeon item.
    Nether Reeds - Only grows near lava, used to make shadow paper.
    Shadow Paper - Used to make tomes of shadow.
    Tome of Shadow - Consumes 1 xp level and deals 1 heart of damage.
    Scepter of Bones - Consumes 1 xp level and turns 1 dirt/grass block into Desecrated ground
    Dread Steel Sword - Deals 7 hearts of damage, but you gain no benefits from armor. Made with 2 dread steel ingots and 1 vile stick.
    Adamantine Armor - This armor grants two times the protective power of diamond, but gives slowness and stops healing.
    Adamantine Sword - Deals 6 Hearts of damage and has a chance to deal an extra heart and return it to the wielder. Made with 2 Adamantine ingots and 1 Vile Stick
    Adamantine Rune Great Blade - Deals 10 hearts and can set the target on fire. Made with an Adamantine sword, 2 rubies and 6 Adamantine ingots.



    Extra Materials (Things that both sides need.)
    Copper - Copper tinted metal required for many items, as rare as coal
    Silver - Silvery metal that is required for many magical recipes, as rare as Iron.
    Lead - Dark grey metal as common as iron.
    Soul Waters - A rare liquid that is spawned only in the world, acts like water, light teal color.
    Nether Blood - A rare liquid found only in the nether, acts like water, crimson red color.
    Bone Block - 9 bones pressed into a block, can revert back.
    Altar - Standard altar block, used to make a specified altar. 6 stone blocks
    Glass Flask - Used to transport liquids (Holy and Unholy water)
    Copper Flask - Used to transport vapors. (Nether mist and Aether Mist)
    Silver Flask - Used to transport rare liquids.(Soul waters and Nether Blood)
    Ruby - A red gem used for crafting.
    Sapphire - A blue gem used for crafting.
    Emerald - A green gem used for crafting.
    Charred Bones - Bones cooked in the furnace, used in crafting.
    Carrot - Heals 1 hunger.
    Carrot Seeds - Grows 1 carrot and returns 0-2 seeds on harvest
    Cabbage - Heals 1 hunger
    Cabbage Seeds - Grows 1 cabbage and returns 0-2 seeds on harvest
    Onion - Heals 1 hunger, grows more onions at 2-3 when harvested
    Raw beef - Heals 3 hunger, found on dead cow.
    Beef - Heals - Heals 5 hunger
    Orange - Heals 2 hunger, grows on orange trees
    Orange Seed - Grows an orange tree
    Lemon - Heals 1.5 hunger
    Lemon Seed - Grows a Lemon tree
    Cherry - Heals 1 hunger
    Cherry Pit - Grows a cherry tree
    Raw Mutton - Heals 2 hunger, found off dead sheep.
    Mutton - Heals 4 hunger
    Raw Chicken - heals 1.5 hunger
    Cooked Chicken - Heals 3.5 hunger

    Grapes - Heals 1 hunger, grown on grape vines
    Vine Seeds - Grows grape vines
    Bottle - Used to bottle wine
    Wine bottle - Heals 4 hunger and returns an empty bottle.
    Barley - Grown like wheat
    Barley Seeds - Used to grow barley
    Keg - Used to hold beer, made with 1 iron ingot surrounded by wooden planks.
    Keg of Barley - Keg of uncooked beer
    Beer Keg - A keg full of beer
    Beer Mug - Made from 3 clay and gives 4 mugs
    Pint of beer - Heals 2 hunger, leaves beer glass when drank.



    Monsters Added (Added due to popular demand)

    ---Golems--- Not like the snow one, may be able to make at one point.
    Flesh Golem - A taller zombie. Found near levels 55-64, high health, high damage, slow, vulnerable to fire
    Clay Golem - A clay golem.Found near levels 55-64, high health, high damage, slow, resistant to arrows
    Stone Golem - A golem made out of stone. Found near levels 17-54, high health, high damage, slow, Immune to lava and arrows.
    Iron Golem (Revised)- A golem Made out of Iron. Found near levels 0-16, high health, high damage, slow, damaged by water, immune to lava and arrows.
    Bone Golem - Made of bone, same stats as stone golems, but shoots bone shards, immune to arrows, vulnerable to fire.
    Adamantine Golem - Made of Adamantine. Found at random, very rare spawn rate, extremely high health, extreme damage, but slow, immune to lava and arrows.
    Mithril Golem - Made of Mithril, same stats as Adamantine golem

    ---Undead---
    Vampire - Heals .5 hearts if it hits you.
    Skeleton - Sword wielding
    Ghoul - A faster zombie and new texture
    Lich - Skeleton with a staff and cloak, shoots fireballs.
    Spectre - A melee ghost
    Wraith - Tough ghosts
    Ghost - Shoots energy.
    Nightwalker - A large dark undead, only appears at night, strong, fast and dangerous.
    Shadow - A darker ghost, dies if exposed to light of 10 or higher.
    Wight - A white zombie, tougher and faster, but same damage


    --Humanoid--
    Hill dwarf - A dwarf
    Duergar - A dark gray dwarf found in layers 0-32
    Bugbear - Tougher orcs
    High Elf - An elf
    Drow - A black elf with white hair, found at depths of 0-32
    Gnoll - A walking wolf with weapons
    Goblin - A tan skin, short humanoid.
    Orc - An average height tan-brown skinned humanoid
    Ogre - A large height tan skinned humanoid.
    Hobgoblin - a faster, slightly taller and tougher goblin.
    Kobold - A small reptile like humanoid
    Lizardfolk - Human sized lizard.
    Mind Flayer - A squid headed humanoid, shoots energy.
    Nymph - A humanoid only found near water.
    Yuan-ti - Snake people

    ---Monsters---
    Beholder - Floating Eye, beams of energy,
    Basilisk - A large lizard
    Solar angel - A Flying angel, found in the upper layers and mountains, use bows and swords
    Archon - A lesser angel found around other angels, uses only swords.
    Bulette - I tank like lizard, huge, high health, found in caves, breaks blocks.
    Chimera - 3 headed monster, hard to kill, found in deep caves.
    Chuul - A water dwelling creature, looks like a walking lobster.
    Darkmantle - a dark octopus found in caves, walks on the roof of caves and glides down on players.
    Frost Worm - I huge worm found in the arctic regions, Deadly.
    Gargoyle - Flying stone monster.
    Hellhound - A wolf found in the nether, red and black
    Hydra - 5 headed dragon, hits hard but slow.
    Mimic - takes the form of a chest in caves, will attack player within 3 squares.
    Minotaur - A minotaur, found in deep caves
    Naga - A large snake, spits poison, and bites
    Nightmare - A burning horse found in he nether
    Purple worm - A huge worm found in caves 0-32
    Roc - A huge bird found near mountains
    Salamander - A burning snake person found in the nether.
    Worg - A black wolf found at night.

    ---Demons--- Found in the nether, fights Devils.
    Babau A thin spiked humanoud, large, Assassins
    Balor - A large demon with wings, Lords.
    Bebilith - A spider like monster, climbs.
    Dretch - A sad looking humanoid, weak unit.
    Glabrezu - A strong spikes demon with claws, powerful
    Hezrou - Large bulk demons with spikes on their backs.
    Marilith - A large 6 armed snake woman, red
    Nalfeshnee - A large ape like demon with tusks.
    Quasit - A green imp like creature.
    Retriever - A huge spider like construct with long arms.
    Succubus - A succubus
    Vrock - A winged bird like demon with claws.

    ---Devils--- (Not the devil, devils from D&D, hostile to all demons)
    Barbed Devil - A humanoid with spikes all over
    Bearded Devil - A devil with a bear and spear
    Bone Devil - A skeleton with long arms and legs
    Chain Devil - A humanoid with 2 long chains comming from the hands, long reach.
    Erinyes - An angel with black wings, uses bows and swords
    Hellcat - a completely white lion.
    Horned Devil - A devil with 2 long horns, wings and claws, lard
    Ice Devil - A white insect like devil with claws and a long tail. large
    Imp - A red imp
    Lemure - A slime with arms
    Pit Fiend - A winged devil with fangs, lord of devils

    ---Dragons--- Tells the breath weapon and biome
    Black - Line of acid, Swamp
    Green - Cone of acid, forest
    Blue - Line of lightning, desert
    White - Cone of cold, snow
    Red - Cone of fire, mountains
    Copper - Line of acid, hills
    Bronze - line of lightning, plains
    Gold - Cone of fire, plains
    Silver - Line of cold, mountains
    Brass - Line of fire, desert
    Wyvern - Melee dragon with poison stinger and sharp claws.



    New Biomes
    Dead Fields - Desecrated ground, pockets of unholy water, bone piles, and Vile wood trees are the only things in this land, at least til night.
    Hallowed Plains - This hallowed land is very pure, holy water is dotted around, Exalted wood trees are abundant and the feeling of fear is forgotten.
    Scars of Old - A long forgotten battle field, pockets of lava and obsidian are common, ravines are common, this land has a wound that may never heal.
    Grave Site - This land is covered in graves, the land seems calm but the forces of good and evil fight here, both consecrated and desecrated land are here.


    Achievements
    One Step Closer To Enlightenment - Reach 100 Good
    Bringer of The Dawn - Reach 500 Good
    True Divine - Reach 1000 Good
    Joining The Darkside - Reach 100 Evil
    Bringer of The End - Reach 500 Evil
    Herobrine Incarnate - reach 1000 Evil
    True to Ones Faith - Move one point to either side
    Staying True To the End - Place an altar in the End
    Fallen From Grace - Reach 1000 Good, then reach 1000 Evil
    Salvation - Reach 1000 Evil, then reach 1000 good
    Keeping The Balance - Reach 1000 in both sides then return to neutral (0)

    Current Team - Disbanded until further notice
    Archadeas - Lead Idea man, team finder, and over all, not that important, heh
    Skillinazn - Former Modder and Developer
    Techidance - Co-Idea man
    Ze Duke - Former Texture Artist
    N/A - Others needed


    Credits
    Archadeas - Starting the Idea.
    Paddster - Wood Idea
    Alcat1 - Food idea
    Skillinazn - Modder
    Techidance - Idea man
    Ze Duke - Textures
    Mojang - For The Game
    Posted in: WIP Mods
  • 2

    posted a message on The Good and Evil Mod [WIP]
    The Good and Evil mod.
    I got bored so I though up a large amount of things to add as decorations and new materials. The idea was to add more things to the game to add a more expanded list of materials. I was mostly working on the evil side, but I also thought that other people may want to have a good or holy side to their game, so I made a balanced system for both sides. I am currently looking for modders, skinners, and whatever else I need. Part of this idea would work with a morality or reputation meter. All ideas will be considered.

    Editing in progress, be patient while I make this huge idea even bigger.

    Good
    Mithril - White metal, diamond strength, 2x diamond durability, 3x more rare then diamond.
    Aether Vapor - A white vapor(acts like a liquid but doesn't slow movement), spreads 1 block every 5 seconds until it reaches a 20 block radius, heals .5 hearts per second in the vapor. Found only in the world.
    Holy Water - Silver liquid, damages undead .5 hearts per second, spreads like water.
    Consecrated Ground - Undead cannot cross consecrated ground.
    Aether Shards - Common material found in the world, as rare as coal. Powers Sacred Altars for 8 ticks.
    Aether Steel - A piece of iron Consecrated by a Sacred altar.
    Aether Core - A combination of 6 Aether Steel and 3 Aether shards.Powers Sacred altars for 100 ticks.
    Aether Torch - Same as torch, but glows with a white light.
    Exalted Wood - White wood, glows like a torch, immune to fire. Grows on mountains in the world.
    Exalted Planks - White Planks, glows like a torch, used to make Exalted Sticks
    Exalted Sticks - White Sticks, used to make Aether tools and torches.
    Aether Steel Crown - Crown made of Aether Steel.
    Crown of Salvation - Lights area around player with light levels higher then torches.
    Blessed Fruit - Heals 3 hunger, found on blessed fruit bushes.
    Blessed Seed - Grows 1 blessed bush(harvest by right click, slowly regrows), takes 3 in game days to grow, needs to be next to holy water.
    Brilliant Soul Fruit - Heals 8 hunger, found on brilliant soul bushes.
    Hallowed Flower - A white flower, grows in bright areas.
    Silver Fin mushroom - A white mushroom, glows like a torch, can grow in bright places, repels undead.
    Fruit of Order - Heals 10 hunger and grants regen for 10 seconds, dungeon Item.
    Sacred Reeds - Used to make blessed paper
    Sacred Paper - Used to make blessed tomes
    Blessed Tome - Consumes 1 xp level and heals 1 heart
    Scepter of Light - Consumes 1 xp level and turns 1 grass or dirt block into consecrated ground.
    Aether Blade - Deals 4 hearts of damage and has a chance to heal the wielder for 4 hearts at the cost of dealing no damage. Made with 2 aether steel ingots and 1 exalted stick.
    Mithril Armor - Offers diamond armor protection, but gives a speed boost.
    Mithril Sword - Deals 5 hearts and has a greater knock back. Made with 2 Mithril ingots and an exalted stick.
    Mithril Rune Great Blade - Deals 7 hearts and has a chance to strike a target with lightning. Made with a mithril sword, 2 sapphires, and 6 mithril ingots



    Evil(My favorite, but I thought people would like a good version too.)
    Adamantine - Dark metal, diamond strength, 2x diamond durability, 3x more rare then diamond.
    Nether Mist - A black vapor(acts like a liquid but doesn't slow movement), spreads 1 block every 5 seconds until it reaches a 20 block radius, damages .5 hearts per second in the vapor. Found only in the nether.
    Unholy Water - Crude violet liquid, heals undead .5 hearts per second, spreads like water.
    Desecrated Ground - Undead do not burn while on desecrated land.
    Dread Shards - Common material found in the nether, as rare as coal. Powers Evil Altars for 8 tick.
    Dread Steel - A piece of iron desecrated by a black altar.
    Dread Core - A combination of 6 nether steel and 3 nether shards.Powers Evil altars for 100 ticks.
    Dread Torch - Same as torch, but glows with blue or violet light.
    Vile Wood - Black wood with skull shapes, immune to fire, freezes water, only grows in light level 7 or less.
    Vile Planks - Black planks, used for making vile sticks.
    Vile Sticks - Black sticks, used for making nether tools.
    Dread Crown - A crown made of Dread Steel
    Crown of Damnation - Makes all mobs neutral with player, cannot heal with the crown on.
    Cursed Fruit - Heals 3 Hunger, grows on cursed fruit bushes.
    Cursed Seeds - Grows a cursed bush, takes 3 days to grow, can only be grown in a dark area and near unholy water.
    Bleeding Soul fruit - Heals 8 Hunger, grows on bleeding soul bushes.
    Despair Flower - A black flower, grows in dark areas.
    Death Cap - A black mushroom, attracts undead.
    Madness Fruit - Heals 10 hunger and grants a 10 second Strength Boost, Dungeon item.
    Nether Reeds - Only grows near lava, used to make shadow paper.
    Shadow Paper - Used to make tomes of shadow.
    Tome of Shadow - Consumes 1 xp level and deals 1 heart of damage.
    Scepter of Bones - Consumes 1 xp level and turns 1 dirt/grass block into Desecrated ground
    Dread Steel Sword - Deals 7 hearts of damage, but you gain no benefits from armor. Made with 2 dread steel ingots and 1 vile stick.
    Adamantine Armor - This armor grants two times the protective power of diamond, but gives slowness and stops healing.
    Adamantine Sword - Deals 6 Hearts of damage and has a chance to deal an extra heart and return it to the wielder. Made with 2 Adamantine ingots and 1 Vile Stick
    Adamantine Rune Great Blade - Deals 10 hearts and can set the target on fire. Made with an Adamantine sword, 2 rubies and 6 Adamantine ingots.



    Extra Materials (Things that both sides need.)
    Copper - Copper tinted metal required for many items, as rare as coal
    Silver - Silvery metal that is required for many magical recipes, as rare as Iron.
    Lead - Dark grey metal as common as iron.
    Soul Waters - A rare liquid that is spawned only in the world, acts like water, light teal color.
    Nether Blood - A rare liquid found only in the nether, acts like water, crimson red color.
    Bone Block - 9 bones pressed into a block, can revert back.
    Altar - Standard altar block, used to make a specified altar. 6 stone blocks
    Glass Flask - Used to transport liquids (Holy and Unholy water)
    Copper Flask - Used to transport vapors. (Nether mist and Aether Mist)
    Silver Flask - Used to transport rare liquids.(Soul waters and Nether Blood)
    Ruby - A red gem used for crafting.
    Sapphire - A blue gem used for crafting.
    Emerald - A green gem used for crafting.
    Charred Bones - Bones cooked in the furnace, used in crafting.
    Carrot - Heals 1 hunger.
    Carrot Seeds - Grows 1 carrot and returns 0-2 seeds on harvest
    Cabbage - Heals 1 hunger
    Cabbage Seeds - Grows 1 cabbage and returns 0-2 seeds on harvest
    Onion - Heals 1 hunger, grows more onions at 2-3 when harvested
    Raw beef - Heals 3 hunger, found on dead cow.
    Beef - Heals - Heals 5 hunger
    Orange - Heals 2 hunger, grows on orange trees
    Orange Seed - Grows an orange tree
    Lemon - Heals 1.5 hunger
    Lemon Seed - Grows a Lemon tree
    Cherry - Heals 1 hunger
    Cherry Pit - Grows a cherry tree
    Raw Mutton - Heals 2 hunger, found off dead sheep.
    Mutton - Heals 4 hunger
    Raw Chicken - heals 1.5 hunger
    Cooked Chicken - Heals 3.5 hunger

    Grapes - Heals 1 hunger, grown on grape vines
    Vine Seeds - Grows grape vines
    Bottle - Used to bottle wine
    Wine bottle - Heals 4 hunger and returns an empty bottle.
    Barley - Grown like wheat
    Barley Seeds - Used to grow barley
    Keg - Used to hold beer, made with 1 iron ingot surrounded by wooden planks.
    Keg of Barley - Keg of uncooked beer
    Beer Keg - A keg full of beer
    Beer Mug - Made from 3 clay and gives 4 mugs
    Pint of beer - Heals 2 hunger, leaves beer glass when drank.



    Monsters Added (Added due to popular demand)

    ---Golems--- Not like the snow one, may be able to make at one point.
    Flesh Golem - A taller zombie. Found near levels 55-64, high health, high damage, slow, vulnerable to fire
    Clay Golem - A clay golem.Found near levels 55-64, high health, high damage, slow, resistant to arrows
    Stone Golem - A golem made out of stone. Found near levels 17-54, high health, high damage, slow, Immune to lava and arrows.
    Iron Golem (Revised)- A golem Made out of Iron. Found near levels 0-16, high health, high damage, slow, damaged by water, immune to lava and arrows.
    Bone Golem - Made of bone, same stats as stone golems, but shoots bone shards, immune to arrows, vulnerable to fire.
    Adamantine Golem - Made of Adamantine. Found at random, very rare spawn rate, extremely high health, extreme damage, but slow, immune to lava and arrows.
    Mithril Golem - Made of Mithril, same stats as Adamantine golem

    ---Undead---
    Vampire - Heals .5 hearts if it hits you.
    Skeleton - Sword wielding
    Ghoul - A faster zombie and new texture
    Lich - Skeleton with a staff and cloak, shoots fireballs.
    Spectre - A melee ghost
    Wraith - Tough ghosts
    Ghost - Shoots energy.
    Nightwalker - A large dark undead, only appears at night, strong, fast and dangerous.
    Shadow - A darker ghost, dies if exposed to light of 10 or higher.
    Wight - A white zombie, tougher and faster, but same damage


    --Humanoid--
    Hill dwarf - A dwarf
    Duergar - A dark gray dwarf found in layers 0-32
    Bugbear - Tougher orcs
    High Elf - An elf
    Drow - A black elf with white hair, found at depths of 0-32
    Gnoll - A walking wolf with weapons
    Goblin - A tan skin, short humanoid.
    Orc - An average height tan-brown skinned humanoid
    Ogre - A large height tan skinned humanoid.
    Hobgoblin - a faster, slightly taller and tougher goblin.
    Kobold - A small reptile like humanoid
    Lizardfolk - Human sized lizard.
    Mind Flayer - A squid headed humanoid, shoots energy.
    Nymph - A humanoid only found near water.
    Yuan-ti - Snake people

    ---Monsters---
    Beholder - Floating Eye, beams of energy,
    Basilisk - A large lizard
    Solar angel - A Flying angel, found in the upper layers and mountains, use bows and swords
    Archon - A lesser angel found around other angels, uses only swords.
    Bulette - I tank like lizard, huge, high health, found in caves, breaks blocks.
    Chimera - 3 headed monster, hard to kill, found in deep caves.
    Chuul - A water dwelling creature, looks like a walking lobster.
    Darkmantle - a dark octopus found in caves, walks on the roof of caves and glides down on players.
    Frost Worm - I huge worm found in the arctic regions, Deadly.
    Gargoyle - Flying stone monster.
    Hellhound - A wolf found in the nether, red and black
    Hydra - 5 headed dragon, hits hard but slow.
    Mimic - takes the form of a chest in caves, will attack player within 3 squares.
    Minotaur - A minotaur, found in deep caves
    Naga - A large snake, spits poison, and bites
    Nightmare - A burning horse found in he nether
    Purple worm - A huge worm found in caves 0-32
    Roc - A huge bird found near mountains
    Salamander - A burning snake person found in the nether.
    Worg - A black wolf found at night.

    ---Demons--- Found in the nether, fights Devils.
    Babau A thin spiked humanoud, large, Assassins
    Balor - A large demon with wings, Lords.
    Bebilith - A spider like monster, climbs.
    Dretch - A sad looking humanoid, weak unit.
    Glabrezu - A strong spikes demon with claws, powerful
    Hezrou - Large bulk demons with spikes on their backs.
    Marilith - A large 6 armed snake woman, red
    Nalfeshnee - A large ape like demon with tusks.
    Quasit - A green imp like creature.
    Retriever - A huge spider like construct with long arms.
    Succubus - A succubus
    Vrock - A winged bird like demon with claws.

    ---Devils--- (Not the devil, devils from D&D, hostile to all demons)
    Barbed Devil - A humanoid with spikes all over
    Bearded Devil - A devil with a bear and spear
    Bone Devil - A skeleton with long arms and legs
    Chain Devil - A humanoid with 2 long chains comming from the hands, long reach.
    Erinyes - An angel with black wings, uses bows and swords
    Hellcat - a completely white lion.
    Horned Devil - A devil with 2 long horns, wings and claws, lard
    Ice Devil - A white insect like devil with claws and a long tail. large
    Imp - A red imp
    Lemure - A slime with arms
    Pit Fiend - A winged devil with fangs, lord of devils

    ---Dragons--- Tells the breath weapon and biome
    Black - Line of acid, Swamp
    Green - Cone of acid, forest
    Blue - Line of lightning, desert
    White - Cone of cold, snow
    Red - Cone of fire, mountains
    Copper - Line of acid, hills
    Bronze - line of lightning, plains
    Gold - Cone of fire, plains
    Silver - Line of cold, mountains
    Brass - Line of fire, desert
    Wyvern - Melee dragon with poison stinger and sharp claws.



    New Biomes
    Dead Fields - Desecrated ground, pockets of unholy water, bone piles, and Vile wood trees are the only things in this land, at least til night.
    Hallowed Plains - This hallowed land is very pure, holy water is dotted around, Exalted wood trees are abundant and the feeling of fear is forgotten.
    Scars of Old - A long forgotten battle field, pockets of lava and obsidian are common, ravines are common, this land has a wound that may never heal.
    Grave Site - This land is covered in graves, the land seems calm but the forces of good and evil fight here, both consecrated and desecrated land are here.


    Achievements
    One Step Closer To Enlightenment - Reach 100 Good
    Bringer of The Dawn - Reach 500 Good
    True Divine - Reach 1000 Good
    Joining The Darkside - Reach 100 Evil
    Bringer of The End - Reach 500 Evil
    Herobrine Incarnate - reach 1000 Evil
    True to Ones Faith - Move one point to either side
    Staying True To the End - Place an altar in the End
    Fallen From Grace - Reach 1000 Good, then reach 1000 Evil
    Salvation - Reach 1000 Evil, then reach 1000 good
    Keeping The Balance - Reach 1000 in both sides then return to neutral (0)

    Current Team
    Archadeas - Lead Idea man, team finder, and over all, not that important, heh
    Skillinazn - Modder and Developer
    Techidance - Co-Idea man
    Ze Duke - Textures
    N/A - Others needed


    Credits
    Archadeas - Starting the Idea.
    Paddster - Wood Idea
    Alcat1 - Food idea
    Skillinazn - Modder
    Techidance - Idea man
    Ze Duke - Textures
    Mojang - For The Game
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Custom NPCs
    Quote from Protski

    So there is no way to make it with this mod?
    Any suggestions?

    I suggest working and developing your coding skills, starting with more basics, then advancing, work with some gui, and then work from their on an npc mod. If you work strictly off other codes, it makes it harder on the you in the end. I don't specialize with minecraft coding, but I would try to make a base foundation of the mod, then build and repair it as needed.
    Posted in: Minecraft Mods
  • 1

    posted a message on Custom NPCs
    Quote from Taj

    It sadly seems that people these days don't :(

    I strongly agree with this comment. As for my map, been slow, so I am just writing out what I am doing on paper, thinking of some fun plots and such and with the awesome travel option, I have to think about some more interesting methods.
    Posted in: Minecraft Mods
  • 3

    posted a message on [Req] [Idea]More Monsters
    I have been a long time D&D fan and would like to see a large number of monsters added to the game, now I know there are many mods that have these mobs, but they all seem so random, I want it all in 1 mod. If velvokay or any other modder wants to use my ideas, they are free too and I would be willing to add to the list if anyone has anymore ideas.

    ---Golems---
    Flesh golem - A taller zombie. Found near levels 55-64, high health, high damage, slow
    Clay golem - A clay golem, heh.Found near levels 55-64, high health, high damage, slow
    Stone Golem - A golem made out of stone.Found near levels 17-54, high health, high damage, slow
    Iron Golem - A golem Made out of Iron. Found near levels 0-16, high health, high damage, slow

    ---Undead---
    Vampire - Heals .5 hearts if it hits you.
    Skeleton - Sword wielding
    Ghoul - A faster zombie and new texture
    Lich - Skeleton with a staff and cloak, shoots fireballs.
    Spectre - A melee ghost
    Wraith - Tough ghosts
    Ghost - shoots energy.
    Nightwalker - A large dark undead, only appears at night, strong, fast and dangerous.
    Shadow - A darker ghost, dies if exposed to light of 10 or higher.
    Wight - a white zombie, tougher an faster, but same damage


    --Humanoid--
    Hill dwarf - A dwarf
    Duergar - A dark gray dwarf found in layers 0-32
    Bugbear -
    High Elf - An elf
    Drow - A black elf with white hair, found at depths of 0-32
    Gnoll - A walking wolf with weapons
    Goblin - A tan skin, short humanoid.
    Orc - An average height tan skinned humanoid
    Ogre - A large height tan skinned humanoid.
    Hobgoblin - a faster, slightly taller and tougher goblin.
    Kobold - A small reptile like humanoid
    Lizardfolk - Human sized lizard.
    Mind Flayer - A tentacle headed humanoid, shoots energy.
    Nymph - A humanoid only found near water.
    Yuan-ti - Snake people

    ---Monsters---
    Beholder - Floating Eye, beams of energy,
    Basilisk - A large lizard
    Solar angel - A Flying angel, found in the upper layers and mountains, use bows and swords
    Archon - A lesser angel found around other angels, uses only swords.
    Bulette - I tank like lizard, huge, high health, found in caves, breaks blocks.
    Chimera - 3 headed monster, heard to kill, found in deep caves.
    Chuul - A water dwelling creature, looks like a walking lobster.
    Darkmantle - a dark octopus found in caves, walks on the roof of caves and glides down on players.
    Frost Worm - I huge worm found in the arctic regions, Deadly.
    Gargoyle - Flying stone monster.
    Hellhound - A wolf found in the nether, red and black
    Hydra - 5 headed dragon, hits hard but slow.
    Mimic - takes the form of a chest in caves, will attack player within 3 squares.
    Minotaur - A minotaur, found in deep caves
    Naga - A large snake, spits poison, and bites
    Nightmare - I burning horse found in he nether
    Purple worm - A huge worm found in caves 0-32
    Roc - A huge bird found near mountains
    Salamander - A burning snake person found in the nether.
    Worg - A black wolf found at night.

    ---Demons--- Found in the nether, fights Devils.
    Babau A thin spiked humanoud, large, Assassins
    Balor - A large demon with wings, Lords.
    Bebilith - A spider like monster, climbs.
    Dretch - A sad looking humanoid, weak unit.
    Glabrezu - A strong spikes demon with claws, powerful
    Hezrou - Large bulk demons with spikes on their backs.
    Marilith - 6 armed snake woman, red
    Nalfeshnee - A large ape like demon with tusks.
    Quasit - A green imp like creature.
    Retriever - A huge spider like construct with long arms.
    Succubus - A succubus
    Vrock - A winged bird like demon with claws.

    ---Devils--- (Not the devil, devils from D&D, hostile to all demons)
    Barbed Devil - A humanoid with spikes all over
    Bearded Devil - A devil with a bear and spear
    Bone Devil - A skeleton with long arms and legs
    Chain Devil - A humanoid with 2 long chains comming from the hands, long reach.
    Erinyes - An angel with black wings, uses bows and swords
    Hellcat - a completely white lion.
    Horned Devil - A devil with 2 long horns, wings and claws, lard
    Ice Devil - A white insect like devil with claws and a long tail. large
    Imp - A red imp
    Lemure - A slime with arms
    Pit Fiend - A winged devil with fangs, lord of devils

    ---Dragons---
    Black
    Green
    Blue
    White
    Red
    Copper
    Bronze
    Gold
    Silver
    Brass
    Wyvern
    Posted in: Requests / Ideas For Mods
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