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    posted a message on Growthcraft Community Edition
    Quote from Zombielogic»

    got a version of this minus the bamboo?



    http://minecraft.curseforge.com/projects/growthcraft-community-edition/files/2290876


    This is the bundled version. You can take out the bamboo module from there.

    Posted in: WIP Mods
  • 1

    posted a message on Growthcraft Community Edition
    Quote from LordEric»

    Not to demand, but when is the next update? You've mentioned at least two things now that are already done and queued to go into the next update, but they're still waiting...


    We have some plans to work on until 2.4.x release, so I'm not sure when, but should be out before Christmas.
    Quote from FlagrantFool»

    Hello


    I am having some problems with growthcraft. I have encountered a bug that is, for reasons unknown to me, causing growthcraft to consume my buckets when I perform certain operations, like making buckets of mead in the crafting table, brewing anything, and rewatering rice patties. I have found a work around for the brewing part, by using thermal expansion's fluid delivery system, but making mead and cultivating rice are still VERY broken. This is quite annoying as it makes the production of mead and sake EXTREMELY expensive.


    I hope that there is someone here who can help me to resolve this issue.


    thank you for your time


    I'll contact the guys about it, and as soon as I get a solution for it you'll know.
    Quote from lunchboxxx19»

    guys i was just thinking, any new food or crops that are added to the game by this mod need to be forge dictionary registered. this helps so much with compatibility


    We'll see how it goes, but good call.
    Posted in: WIP Mods
  • 1

    posted a message on Growthcraft Community Edition
    Quote from trollworkout»

    growthcraft is one of the best mods ever made for minecraft. i ain't gonna lie. everything is awesome from new brewing mechanic to village addition.


    i hope this mod continues being developed or at least polished. it had so many bugs previous to this.


    i have tried the latest version and seems to fix the sever villager/village additions as well as other bugs . thank you.


    Thanks for the support, we are doing the best we can to keep updating and making this awesome mod even better!
    Posted in: WIP Mods
  • 2

    posted a message on Growthcraft Community Edition
    Quote from sheepstack»

    HOLY MOTHER OF MERCY!!!


    Ever since I used the Growthcraft Mod by Gwafu the first time, I´ve been hooked on this rare creation of a well desgined and thought-through mod. To find this topic after months of desparate hoping for a continuation feels like a small miracle.


    Alatyami, Ar97x, mDiyo and Sunconure11: Words can´t possibly express this; nonetheless I feel obliged to write this down: THANK YOU!!!


    Gwafu´s work always has been a keystone of my minecraft experience. The simplicity and beauty should have been a part of vanilla minecraft.


    I´m looking forward to play Growthcraft in combination with 1.9 though it might take some time of course.


    Good luck with this community project!!!


    Thanks for the support, we love the mod as much as you, so we hope to keep improving it as much as we can. Credits for all the crew, everybody is doing a great and hard work. 1.9 is far from our future plans, but one day it might be on. We are currently working on new and surprisingly amazing things [SPOILER DENIED], and we hope to do it a way you guys enjoy. Keep an eye here for the next updates!
    Posted in: WIP Mods
  • 2

    posted a message on Growthcraft Community Edition
    Quote from Sundaysmile»

    Hi guys,


    Glad to see the mod back in action and alive'n'wellm and Thanks VERY much Ar97x for your time on this, its really appreciated.



    I did want to pitch a suggestion to exchange Netherwart for a new Overworld item. Namely Yeast.

    Yeast pretty much exists in all manner of fruits and vegetables and the majority of its life cycle is spent eating sugar and pooping alcohol, I often make my own homebrews and rely on different strengths of yeast to get the desired amount of alcohol from my brews.


    Afterall too much alcohol actually kills off yeast. Its pretty much like fish in a fishtank, if you keep feeding them and dont change the water every so often, they end up swimming around in their own poo... And its a stagnant environment for them. Much like Yeast swimming around in its own alcoholic "leavings".


    It might be something worth looking into, and might make the mod more accessible right off the bat instead of having to explore a Nether Fortress to get Netherwart which a player would likely use to make more powerful potions/brews anyway.


    As for how to get yeast as an in-game mechanic? Dump a few potatoes in a vat and feed it sugar, once the yeast begins breeding, drain the water and dry out the yeast residue, or maybe have a yeast output for simplicity's sake.

    You could also have different types of yeast, ones that are more alcohol tolerant and can survive in a very alcoholic environment, thus producing more booze.


    Just a few ideas from a fellow homebrewer.


    Again, its just an idea. If it turns out to be too much work to code and too mind-numbingly frustrating to put together, then dont bother. The mod is fine as is, I just thought it would be nice to make it more accessible on newer worlds.


    Thanks for the support and the cumpliments, I do what I can to be useful, but all credits goes to the guys that are making it happen, I will fail to try mention them all, but they deserve it. And your idea is pretty good, we are already debating and it should be one of the next things on the further releases.
    Posted in: WIP Mods
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    posted a message on Growthcraft Community Edition

    And I couldn't make the new Apiary model cause my mouse is broken (little bros do that kind of favors for us). Hope I can buy one tomorrow (in this case I will release it by night).

    Posted in: WIP Mods
  • 1

    posted a message on Growthcraft Community Edition
    Quote from kalfii»

    hey i use forge 1448 and i downloaded the new 2.2.2 pack b

    ut when creating a new world the game crushes

    any ideas ??



    Send the crash log to us. Remember to use spoiler [!] icon.


    Quote from GRxRyder»

    Woot! Thanks, friend! I've been missing this mod, ain't nothing like it. Ever.



    Agreed, we've been missing it, so we brought it back to everyone!

    Posted in: WIP Mods
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    posted a message on How to Alter Ore Gen with COFH Core?
    Go to your config folder, at .minecraft, then go to cofh folder, delete the CoFHWorld-Generation, and paste this file, that you can download here: https://www.dropbox.com/s/6h3qcfcsk9vc3zu/CoFHWorld-Generation.cfg, the modified ores are the vanilla ores and thermal expansion ores, to spawn the same way as iron!
    Posted in: Mods Discussion
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