• 0

    posted a message on Sounds not working

    I decided to put more mods on the modpack I created, and then I can't hear almost any sound. I tried to remove the mods, and then came this crash log:


    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 03/10/15 20:49
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:622)
    at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:521)
    at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:63)
    at mcp.mobius.waila.cbcore.LangUtil.translate(LangUtil.java:42)
    at mcp.mobius.waila.cbcore.LangUtil.translateG(LangUtil.java:35)
    at mcp.mobius.waila.api.impl.ModuleRegistrar.addConfig(ModuleRegistrar.java:112)
    at mcp.mobius.waila.api.impl.ModuleRegistrar.addConfig(ModuleRegistrar.java:92)
    at mcp.mobius.waila.client.ProxyClient.registerHandlers(ProxyClient.java:57)
    at mcp.mobius.waila.Waila.postInit(Waila.java:93)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:622)
    at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:521)
    at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:63)
    at mcp.mobius.waila.cbcore.LangUtil.translate(LangUtil.java:42)
    at mcp.mobius.waila.cbcore.LangUtil.translateG(LangUtil.java:35)
    at mcp.mobius.waila.api.impl.ModuleRegistrar.addConfig(ModuleRegistrar.java:112)
    at mcp.mobius.waila.api.impl.ModuleRegistrar.addConfig(ModuleRegistrar.java:92)
    at mcp.mobius.waila.client.ProxyClient.registerHandlers(ProxyClient.java:57)
    at mcp.mobius.waila.Waila.postInit(Waila.java:93)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:742)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 113008328 bytes (107 MB) / 393334784 bytes (375 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_C1 45 mods loaded, 45 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJ mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJ FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJ Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
    UCHIJ Aroma1997Core{1.0.2.14} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.14.jar)
    UCHIJ CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
    UCHIJ NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar)
    UCHIJ <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCHIJ Aroma1997CoreHelper{1.0.2.14} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.14.jar)
    UCHIJ AromaBackup{0.0.0.5} [AromaBackup] (AromaBackup-1.7.10-0.0.0.5.jar)
    UCHIJ iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCHIJ Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar)
    UCHIJ Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
    UCHIJ CoFHCore{1.7.10R3.0.3B4} [CoFH Core] (CoFHCore-[1.7.10]3.0.3B4-302.jar)
    UCHIJ ThermalFoundation{1.7.10R1.2.0B1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.0B1-95.jar)
    UCHIJ ThermalExpansion{1.7.10R4.0.2B2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.2B2-210.jar)
    UCHIJ BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCHIJ CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar)
    UCHIJ ChickenChunks{1.3.4.16} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.16-universal.jar)
    UCHIJ chisel{2.4.1.40} [Chisel 2] (Chisel2-2.4.1.40.jar)
    UCHIJ ctmlib{1.0.1.5} [CTMLib] (Chisel2-2.4.1.40.jar)
    UCHIJ eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
    UCHIJ endercore{1.7.10-0.0.1.12_alpha} [EnderCore] (EnderCore-1.7.10-0.0.1.12_alpha.jar)
    UCHIJ EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
    UCHIJ ExtraUtilities{1.2.8} [Extra Utilities] (extrautilities-1.2.8.jar)
    UCHIJ FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCHIJ Growthcraft{2.2.2} [Growthcraft] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Bamboo{2.2.2} [Growthcraft Bamboo] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Cellar{2.2.2} [Growthcraft Cellar] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Apples{2.2.2} [Growthcraft Apples] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Bees{2.2.2} [Growthcraft Bees] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Grapes{2.2.2} [Growthcraft Grapes] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Hops{2.2.2} [Growthcraft Hops] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Rice{2.2.2} [Growthcraft Rice] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ Growthcraft|Fishtrap{2.2.2} [Growthcraft Fishtrap] (growthcraft-2.2.2-complete_with_village_fixes-build3.jar)
    UCHIJ inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
    UCHIJ IronChest{6.0.62.742} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)
    UCHIJ millenaire{6.0.0} [Millénaire] (millenaire-6.0.0.jar)
    UCHIJ movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar)
    UCHIJ NetherOres{1.7.10R2.3.0} [Nether Ores] (NetherOres-[1.7.10]2.3.0-12.jar)
    UCHIJ ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCHIJ simplyjetpacks{1.5.1} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.1.jar)
    UCHIJ thirstmod{1.8.14} [Thirst Mod] (thirstmod-1.8.14.jar)
    UCHIE Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIE wailaplugins{MC1.7.10-0.1.0-16} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.1.0-16.jar)
    UCHIE wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
    GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 8.15.10.2653' Renderer: 'Intel(R) HD Graphics'
    CoFHCore: -[1.7.10]3.0.3B4-302
    ThermalFoundation: -[1.7.10]1.2.0B1-95
    ThermalExpansion: -[1.7.10]4.0.2B2-210
    NetherOres: -[1.7.10]2.3.0-12
    Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
    LWJGL: 2.9.1
    OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 8.15.10.2653, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: ~~ERROR~~ NullPointerException: null
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Can anybody tell me what's going on?

    Posted in: Mods Discussion
  • 0

    posted a message on Growthcraft Community Edition
    Quote from Overjay»

    Ha! That is somewhat funny, as I've planted a bunch of flowers around beehouse to "maximise" honey production (like in forestry 'n stuff)

    I've done that many ways before I learnt it. I haven't been playing with Bees module for a long time, so I need to refresh my knowledge about it.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from Overjay»

    Flower multiplying using Bees stuff. 'cause that's what I got from one of your posts. That there is ability to grow more flowers using Bees.

    You need to place a bee box(es) with bees and some flowers around and then it'll start to replicate the flowers you have until certain range, I think 2 blocks radius but I'm not so sure.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from TeamModDog»

    Is it possible in the current configs to completely remove grapes and hops from jungle vines all together and just have them only spawn in villages?

    I’m not entirely sure whats going on with it, but I don’t think the “vine drop rarity” config is working quite right. I started at the default of 10, tried some conservative numbers higher and lower, (1, 2, 5, 25, 50,100 etc, then when that didn’t work, went to some extreme numbers, but there seemed to be no difference in the rates they were dropping and things just feel really inconsistent.


    Usually the block drop removing feature in a mod like Loot++ could take care of this in a snap, but it can't seem to override Growthcraft's defaults on this one. We're building a very carefully balanced modded survival server with a jungle island spawn and the rate grapes are dropping is just too easy of a food source early game with the amount of vines in the jungle compared to everything else.


    My testing was using Forge 1.7.10, 1448, and no other mods installed and the configs were saved and game reloaded every time, just to get that stuff out of the way. Thanks in advance for any ideas/solutions!


    That's one thing we're aware of, I think it is already solved and the solution will probably be on the next release, which will be out soon, keep an eye for it.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from tehFoxx0rz»

    Is that going to be in the village, or as an independent structure elsewhere in the world? I think it could be pretty cool as an independent structure; just stumbling on a lone fisherman's hut while trekking through a swamp or something, and making the most of it.


    If that is the case, then perhaps more interesting wood could be used, like spruce for the roof and birch for the walls and logs or something?


    Good call. I'll see with our responsible for putting it into the mod (I just make the models) if we can make it spawn randomly, maybe as an upgraded witch hut on the swamps?
    Quote from apoclaydon»

    looks good maybe you could add 'boats' in the water are you guys just wanting fishtrap structure ideas or general ideas for the module?


    We háven't been thinking about any other ideas for this specific module. Boats are on my plans, as I said this were only a sketch, but I don't know if I can make something so large. But wait for more features, and if you want to know more check out our wiki.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition

    Hey people, we've (and by we, I mean the guys working on the mod [and me]) been thinking on something for Fishtrap Module. If you guys have any ideas, feel free to share it with us. Here's just a base for what I've been thinking on a Wharf. Feedback is very welcome (this doesn't apply to haters).

    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    That's right, you need a rope crossing the vine 3 blocks high, I don't know the behaviour of the vine when there isn't though.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from tehFoxx0rz»

    They seem to be working fine to me in that regard :)

    I tested it and worked on all biomes. We are almost getting to the next release :)
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from PendragonFoss»

    don't know if anyone else is having this trouble, I plant grape vines and they grow I leave and come back to the area and they break and I get seeds...

    just wondering if its just me or an interaction with something else


    I haven't seen this. For me they work perfectly, even with more mods. I'll check with the guys and see what we can do.
    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from tehFoxx0rz»

    In regards to the bee shop, just a quick heads up that you might want to have a birch tree instead of oak :D



    Lol, that's a unexpected thing, I'll think about it. Also, you that have been using it, are the rice farm and the apiary adapting to the desert villages properly, or are they the same as plains villages?

    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from LordEric»

    Useful trick I discovered: if you build a 1-block-high wall of a solid block like cobblestone and then top it with a layer of cut bamboo, you get a barrier that you can easily cross with two jumps but that mobs can't path through. You also never get livestock glitching through it.



    Nice discovery, I might try it with my sheeps farm on my world :D

    Posted in: WIP Mods
  • 0

    posted a message on HELP!

    I'm using the most recent version of Forge, and I can't put my skin because there is no .jar file inside the Forge folder, just a .json file. There is a new way to install skins on 1.7.10 Forge (1.7.10-Forge10.13.4.1492-1.7.10)? I think it uses the regular (vanilla) 1.7.10 jar, but I've tried to put my skin on it and the during the launch it restores the usual steve skin. Anyone have na idea how to solve it?

    Posted in: Skins
  • 0

    posted a message on Growthcraft Community Edition

    That's still good, but I heard that stairs have a metadata for every rotation, and it is very complicated to program it all with inverted stairs and everything. I'll see if there's another way to do it keeping the stairs the way they are, I would like to use them mostly for decoration.

    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from Gillymoth»

    Ty and ty! Yeah I've been building a lot lately and "saving" everything in the format of Ruins mod, including everything in my profile pic ^^


    I can put it in my dropbox, but it will also be in ruins format, as that's all I'm geared up for atm, using it instead of schematics and for the worldgen aspect in survival. Here it is:


    GaBEEzo in ruins format



    Right, I'll find my way to open these files. Thanks for your attention.


    About your builds tehFoxx0rz, I think they got awesome. I should think about making something like that, grouped hexagonal houses (and I noticed that mine were octagonal, just kept quiet to avoid shame :D) I'll try it later.

    Posted in: WIP Mods
  • 0

    posted a message on Growthcraft Community Edition
    Quote from Gillymoth»

    Hi, I read this thread and wanted to try my hand at building and ended up with a gazeebo or gaBEEzo, luckily the best blocks for gazebos just happen to be from growthcraft!


    Enjoy



    Wow, I really liked what you did there, specially the idea of the gaBEEzo :D, but the only thing I'm not so sure is that we can use bamboo for it. We don't know if everyone will use the bamboo module. Currently we only have a grouped file with all the modules, but we will release a Split-up version further. If the person chose to not using bamboo module, it'll crash the game :( But I'll ask the guys if we can add some kind of config to choose which version of the apiary to use. For now, do you mind uploading a schematic of it and send me a link to download? If you need some help with it, PM me. BTW, neat profile picture, did you do it all?

    Posted in: WIP Mods
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