with 274 different mod reporting in it's kind of a hassle to find the ones. for as far as i know all are latest versions to work together safe binnies mod which isn't compatable with latest version of ofrestry, so everything is matched to the last workable version of it.
Yeah, our specialist told me that it has nothing to do with GC, but he pointed out that what could be causing it is the CofhAPI. Try updating it and good luck with that. If you can't solve it you better ask for help on a mod issue forum.
so how do you plant grapes exactly? They aren't growing, we can only plant them on the ground (I thought you had to plant them on the top?) and after a minecraft week of waiting I stuck a torcherino next to them and still nothing happened, what gives?
Also your wiki is useless so thanks for that.
Drako's comment above explains everything you might wanna know. If you can't figure out by his explanations, you need to plant the grape seed on farmland, with 2 ropes above it vertically. The trunk will grow until it gets 3 blocks high, and then it'll grow horizontally like bushes to both sides if there is rope for it to grow. The grapes will start popping out on every bush besides the main one (trunk). If you still don't get it, check on creative for villages with grapes/hops farms.
And be patient with the wikis, we currently have 2 on development, not mentioning the abandoned one. Link for GitHub wiki is on the thread and for Wikia is this one: http://growthcraft.wikia.com/wiki/Growthcraft_Wiki. Any questions that you can't solve by them, ask here or PM me.
Hey, what's the MINIMUM Forge version for the current Growthcraft release? I'm worried that 1448 might break my other mods (most of them are on their last 1.7 version, so I can't just update them to match).
I've tested out and GC runs from 1448 to 1517 with no trouble. If you find any problems, ask here.
Edit: although depending on how it's set up, you still might be able to disable modules in the modlist even though they all come in the same jar. Garden Stuff works that way.
That's right. Anyone can disable any modules from the mods list. As said by Alatyami, next release will have Split jars for the old GC users that prefer them this way.
Ever since I used the Growthcraft Mod by Gwafu the first time, I´ve been hooked on this rare creation of a well desgined and thought-through mod. To find this topic after months of desparate hoping for a continuation feels like a small miracle.
Alatyami, Ar97x, mDiyo and Sunconure11: Words can´t possibly express this; nonetheless I feel obliged to write this down: THANK YOU!!!
Gwafu´s work always has been a keystone of my minecraft experience. The simplicity and beauty should have been a part of vanilla minecraft.
I´m looking forward to play Growthcraft in combination with 1.9 though it might take some time of course.
Good luck with this community project!!!
Thanks for the support, we love the mod as much as you, so we hope to keep improving it as much as we can. Credits for all the crew, everybody is doing a great and hard work. 1.9 is far from our future plans, but one day it might be on. We are currently working on new and surprisingly amazing things [SPOILER DENIED], and we hope to do it a way you guys enjoy. Keep an eye here for the next updates!
Glad to see the mod back in action and alive'n'wellm and Thanks VERY much Ar97x for your time on this, its really appreciated.
I did want to pitch a suggestion to exchange Netherwart for a new Overworld item. Namely Yeast.
Yeast pretty much exists in all manner of fruits and vegetables and the majority of its life cycle is spent eating sugar and pooping alcohol, I often make my own homebrews and rely on different strengths of yeast to get the desired amount of alcohol from my brews.
Afterall too much alcohol actually kills off yeast. Its pretty much like fish in a fishtank, if you keep feeding them and dont change the water every so often, they end up swimming around in their own poo... And its a stagnant environment for them. Much like Yeast swimming around in its own alcoholic "leavings".
It might be something worth looking into, and might make the mod more accessible right off the bat instead of having to explore a Nether Fortress to get Netherwart which a player would likely use to make more powerful potions/brews anyway.
As for how to get yeast as an in-game mechanic? Dump a few potatoes in a vat and feed it sugar, once the yeast begins breeding, drain the water and dry out the yeast residue, or maybe have a yeast output for simplicity's sake.
You could also have different types of yeast, ones that are more alcohol tolerant and can survive in a very alcoholic environment, thus producing more booze.
Just a few ideas from a fellow homebrewer.
Again, its just an idea. If it turns out to be too much work to code and too mind-numbingly frustrating to put together, then dont bother. The mod is fine as is, I just thought it would be nice to make it more accessible on newer worlds.
Thanks for the support and the cumpliments, I do what I can to be useful, but all credits goes to the guys that are making it happen, I will fail to try mention them all, but they deserve it. And your idea is pretty good, we are already debating and it should be one of the next things on the further releases.
I really appreciate any help. I want to style it after the Tinker's Construct wikia, in the way they uses GUI images for crafting recipes to best represent certain crafts and processes on their pages. Here is an example of one of their pages.
By any chance, is Growthcraft Flowers gonna make a return to the scenes? I never actually got to experience it before it was discontinued. What was that mod ment for anyway?
We are discussing the way we'll help you with. We were talking about Flowers module, but we aren't so sure about reviving it. The functionality provided by it was the spreading/replication of flowers, but since the Bees module already does that, I don't see why we would need a GC Flowers revival.
Hello, I'm glad to see this mod is getting some love again. I actually decided to revive a old fan based wikia page, dedicated to this mod, myself to better inform people how the Growthcraft mods work. It been awhile since I updated it, but seeing how i'm not alone in bringing this mod to life, i feel revitalized to continue. I been slowly editing and expanding GrowthCraft Wikia. I would appreciate any help or info to help improve it.
Great! Thanks for the support, this wiki will help us a lot. We were already thinking about a new wiki, and we were doing it on GitHub itself, but Wikia sounds way more pleasant. You can count on us to improve it!
UCHIE wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
Thanks for the quickness of the reply, I went through that crash report and found this same error indicator, deleted the mods and it has done nothing. But I updated forge and everything is fine now. Thanks anyway
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It's already done to be precise, and IceDragon made it configurable, it seems really nice. It will be available in the next update.
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For references of what we are planning and more information about the existent features check the GitHub Wiki:
https://github.com/GrowthcraftCE/Growthcraft-1.7/wiki
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Yeah, our specialist told me that it has nothing to do with GC, but he pointed out that what could be causing it is the CofhAPI. Try updating it and good luck with that. If you can't solve it you better ask for help on a mod issue forum.
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I'll take this error to the guys on GitHub, thanks for reporting it. I hope we have a solution for it as soon as possible.
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Who is Notch compared to our crew?
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Drako's comment above explains everything you might wanna know. If you can't figure out by his explanations, you need to plant the grape seed on farmland, with 2 ropes above it vertically. The trunk will grow until it gets 3 blocks high, and then it'll grow horizontally like bushes to both sides if there is rope for it to grow. The grapes will start popping out on every bush besides the main one (trunk). If you still don't get it, check on creative for villages with grapes/hops farms.
And be patient with the wikis, we currently have 2 on development, not mentioning the abandoned one. Link for GitHub wiki is on the thread and for Wikia is this one: http://growthcraft.wikia.com/wiki/Growthcraft_Wiki. Any questions that you can't solve by them, ask here or PM me.
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I'll tell the guys about it. If it is a simple thing to solve, it might be on the next release.
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I've tested out and GC runs from 1448 to 1517 with no trouble. If you find any problems, ask here.
That's right. Anyone can disable any modules from the mods list. As said by Alatyami, next release will have Split jars for the old GC users that prefer them this way.
1
Thanks for the support, we are doing the best we can to keep updating and making this awesome mod even better!
2
Thanks for the support, we love the mod as much as you, so we hope to keep improving it as much as we can. Credits for all the crew, everybody is doing a great and hard work. 1.9 is far from our future plans, but one day it might be on. We are currently working on new and surprisingly amazing things [SPOILER DENIED], and we hope to do it a way you guys enjoy. Keep an eye here for the next updates!
2
Thanks for the support and the cumpliments, I do what I can to be useful, but all credits goes to the guys that are making it happen, I will fail to try mention them all, but they deserve it. And your idea is pretty good, we are already debating and it should be one of the next things on the further releases.
0
I'll see if I can get you the icons.
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We are discussing the way we'll help you with. We were talking about Flowers module, but we aren't so sure about reviving it. The functionality provided by it was the spreading/replication of flowers, but since the Bees module already does that, I don't see why we would need a GC Flowers revival.
0
Great! Thanks for the support, this wiki will help us a lot. We were already thinking about a new wiki, and we were doing it on GitHub itself, but Wikia sounds way more pleasant. You can count on us to improve it!
0
Thanks for the quickness of the reply, I went through that crash report and found this same error indicator, deleted the mods and it has done nothing. But I updated forge and everything is fine now. Thanks anyway