• 3

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!


    A single-wool exploration CTM!


    Journey through World -1 to...



    Also a huge THANK YOU to Rock, the hero who conquered mediafire to get me a download link to this map! Thanks dude! :D

    Posted in: Maps Discussion
  • 0

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    May i still enter my map? I think i'll finish it before tonight ends

    Posted in: Maps Discussion
  • 0

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    Well my map is actually almost done aesthetically, later today i'm gonna finish the aesthetics and put the gameplay in then it'll be done.

    Posted in: Maps Discussion
  • 7

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    In World -1 the dungeons you face are always the same...



    And yet somehow always different...


    Posted in: Maps Discussion
  • 0

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!

    Guess who decided to enter the jam waaaaay late :D

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from AnnieTP»

    Ruin and Loss (from Strawberry Jam #01) - By Apollo9898 (Reviewed in 1.7.2)

    Difficulty: 2 (Very easy)
    Overall Enjoyment: 7

    Comments: If this map hadn’t been made under the shadow of a short time limit, I'd say it was really rushed. But, considering this map was made in such a short time, (it was made for Strawberry Jam #01, a CTM jam,) this map isn't half-bad. It’s a small map with decent gameplay. Although, it does have its share of problems.



    The first area, Coastal Start, is plain and does convey ruined feelings to a small degree. The second, The Dragon Spires, is more appealing aesthetically. The flying abandoned boat is a nice addition to the map. Oh, and Felloffalot’s grave. He fell off...a lot. Getting the wool here was easy, it was just a matter of bridging from one island to another. Definitely a well-built, good area overall.

    The Forgotten Ruin is the third area of the game, and definitely the highest quality area in the map. The Nether Star puzzle is the best thing this map has to offer in my opinion; instead of finding the wool directly, you find the three nether stars first, which really adds to the experience. The area is great in appearance, although I think more could’ve been done with the quartz structures lying about.

    Chaos Castle is the fourth area of the game. I felt that this area (considering it’s a floating castle) is really unelaborate for being one. I hardly spent any time here at all. The spawners went down quickly and I got the wool right after. The last area of the game is the monument, and that’s just a small floating island with three pedestals for the wool.

    This map is short-lived. I think I spent 5 sessions playing it (the last one was spent island-hopping to get stuff for the monument), so, around 45 minutes. Also, it isn’t much of a challenge: even for me, one of the most inexperienced CTM players ever. I don’t think any of the dungeons I faced had more than 4 spawners, and I only fought around 12 hostile mobs.

    This map makes use of command blocks, although at the end of the map they weren’t used too well. Chaos Castle doesn’t have a CB for the ruins, and the monument island doesn’t have a teleport for the castle, which means you have to come to the monument ready with the wool, or spend 10 minutes swimming back to the ruins to gather stuff, which I found myself stuck doing, and it annoyed me a little. Also, the teleport for the monument sent inside the island, and I suffocated. That was my only death while playing the map. Rest in peace.

    Overall, it’s a nice map. It could really benefit from some gameplay fixes, but that aside, it’s impressive for something built in 72 hours, and it’s certainly far better than anything I’ll ever build. I have a feeling that I’ll be coming back to this map sometime.


    Victory screenshot


    SCORE
    Aesthetics: 7
    Creativity: 6
    Gameplay: 6.5
    TOTAL: 19.5/30



    -Annie


    P.S. Not bad for a first review, eh?


    Oh GAWSH that map. I just want it to stay buried but it's come back to haunt me. ;-;

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheXhen»

    Surprise! He's back!


    For a while, at least. Hopefully for a long while!

    Missed y'all.


    So, how are you guys doing? Who left? Who's new? And most importantly, why is TR not released yet and why is Black Desert 2 so good?


    Xheeeennnnn! *hugs*

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ViCABO»

    Hello come to show you the 3 types of monuments ue I am working for my map. Before I show you the NEXUS and the MONUMENT area. I also have to work on the monument bonus contain between 5 and 10 emeralds. be specified.


    Type 1


    Type 2


    Type 3



    Feedback welcome!

    Edit: Yes, the one that is complete is the Type 2 xD

    ViCABO


    I like the second one the most

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Aimoskeeto»

    I'll see if I can upload it somewhere for you!


    Thanks! :D

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Aimoskeeto»

    Which reminds me, if anyone needs a copy of RH but doesn't have one, they'll have to let me know as I never re-uploaded it anywhere. So if you recommend it to anyone, send them my way and I'll try and sort them out with a copy (my thread's now locked).


    Edit: Page get advertisement :3


    Pssst


    Yeah i never actually downloaded it since we just played on a server :P

    Posted in: Maps Discussion
  • 2

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    Join me as i complete the amazing game Angel Knights after 215 episodes!




    Also including a sneak peak of my let's play of The Painter

    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    @Clamp


    Ok, from a distance those pillar look awesome. I'm worried that up close they might look a bit off, because of the perfect circles there, so you might look at some very slight erosion. A little less perfect looking, and I think they'll look great from afar and up close.

    Posted in: Maps Discussion
  • 8

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread

    ApolloCorp Memorandum

    Date: 3/7/18

    To: Operator - Vladimyr Windurtyd

    From: Ava Paige


    Subject - Cleaning Up


    Full correspondence below


    "As I'm sure you're aware, sir, there have been some problems in Sector 12.


    "I'm sure you know that due to recent budget cuts, we've had to move the 'flash freeze' experimental reactor coolant to Section 12, where we were currently working on creating a thermal energy source for Laboratory 3. The problem with this situation is not too dissimilar to attempting to set a block of ice on fire with a broken match. That is to say, it gets you nowhere.


    "I'm sure you know because your budget cuts happened to include moving about half the staff to Project ██████ thus putting us in our current predicament. A lack of proper staffing caused a malfunction last week. The resulting explosion, while thankfully not fatal, has left an unbearable mess in Section 12. To be frank, it looks like Hell and Antarctica threw a block party in there.


    "Please reply soon with orders as to how to proceed, because I'm unsure how to clean this one up."


    End of correspondence




    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Nbtrainor»

    Ok so I've made lots of progress on the first area and here is the intersection! I know its very plain and boring and its such a W.I.P its not even funny. I just wanted an opinion on if the block variation is too ugly (I think its all right and its better than that netherrack endstone eyesoar) or if the intersection paths itself should be different. constructive criticism pls! Also part of this isn't my work I have a friend helping and he built some stuff I may change later. Walls arent staying flat


    -snip panda-


    You might change the percentages so it's more dirt than stainedclay, otherwise i like it :)


    Also maybe have some leaves running down the wall.

    Posted in: Maps Discussion
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