Subcategory: (There isn't one yet but it's basically a Land Beast)
Description: A large monster that walk around on all fours and has 2 large horns on the sides of it's head.. It roams the wastelands in search of its next meal. It's slow except when chasing it's prey. When it sees either prey or a foe predator, it will charge the rival creature in an attempt to incapacitate them. Then it will screwier the prey, killing it.
Misc. These beasts are extremely powerful and normally kill in 1 hit. However once they begin charging they can't change directions mid-charge. This means that they're vulnerable only while charging you. Also their skin is greyish-green.
java.lang.NoClassDefFoundError: BaseModMp You seem to be missing ModLoaderMp
ModloaderMP is neither required to install modloader nor to install the mod I am trying to install. This is a problem I get after I install modloader and nothing else!
I appear to be having problems with modloader and/or audiomod. I installed the old ones with no problem but I'm having a problem now. I'm gonna experiment and get back with you
UPDATE: Well the error report never stays long enough for me to read it, but here's the Modloader.txt.
Mar 9, 2012 2:29:06 PM ModLoader init
FINE: ModLoader 1.2.3 Initializing...
Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
FINER: Zip found.
Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\mods\Explosives+2.7.jar
Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
FINER: Zip found.
Mar 9, 2012 2:29:06 PM ModLoader addMod
FINE: Failed to load mod from "mod_ExplosivesPlus.class"
Mar 9, 2012 2:29:06 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:288)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Mar 9, 2012 2:29:16 PM ModLoader addAllRenderers
FINE: Initialized
WARNING! This method only works on windows! And use a fresh .minecraft before installing.
1. Press and hold the windows button and then press "R".
2. Type %appdata% in the window that pops up.
3. Open up the .minecraft and then go to bin.
4. Open the minecraft.jar in WinRar or 7Zip.
5. DELETE META-INF! This is a crucial step otherwise the mod will not work and you will get a black screen upon login
6. Drag the class files from modloader, modloaderMP, and forge into your .jar. Make sure you extract the class files before you put them in.
7. Drag the class files for the actual mod to the .jar.
8. Run Minecraft and have fun!
I'm not entirely sure how to extract the class files, but thanks! I'll figure it out soon enough.
To the biome idea: We started development on that somewhere a while ago. It contained red grass and such, you might be able to find it on our youtube: http://youtube.com/teamevilmojang
That is a pretty neat idea, and it's also refreshing because it's NOT A GOD DAMN POST ABOUT THE MOD NOT BEING UPDATED YET......sorry, just raging :3
lol, thanks for the compliment. I also have some ideas for mobs and bosses IF you want to hear them. I was planning them for a similar mod that I might make one day but I don't think I'll have the time or the skill.
Also, just a suggestion, but I think pigmen should have little encampments the randomly generate. (Like NPC villages)
You should make some new biomes. I think a corrupted biome (like the one in terraria) would be cool! The grass would look dry and dead, the trees would grow with grey bark and leaves similar to the color of the grass, and the water could be a poison-looking green. Also cool corrupted enemies could spawn in the corrupted Biome. If you like this idea plz add it!
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Name: Behemoth
Type: Mob (hostile)
Subcategory: (There isn't one yet but it's basically a Land Beast)
Description: A large monster that walk around on all fours and has 2 large horns on the sides of it's head.. It roams the wastelands in search of its next meal. It's slow except when chasing it's prey. When it sees either prey or a foe predator, it will charge the rival creature in an attempt to incapacitate them. Then it will screwier the prey, killing it.
Misc. These beasts are extremely powerful and normally kill in 1 hit. However once they begin charging they can't change directions mid-charge. This means that they're vulnerable only while charging you. Also their skin is greyish-green.
0
ModloaderMP is neither required to install modloader nor to install the mod I am trying to install. This is a problem I get after I install modloader and nothing else!
0
UPDATE: Well the error report never stays long enough for me to read it, but here's the Modloader.txt.
Mar 9, 2012 2:29:06 PM ModLoader init
FINE: ModLoader 1.2.3 Initializing...
Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
FINER: Zip found.
Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\mods\Explosives+2.7.jar
Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
FINER: Zip found.
Mar 9, 2012 2:29:06 PM ModLoader addMod
FINE: Failed to load mod from "mod_ExplosivesPlus.class"
Mar 9, 2012 2:29:06 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:288)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
Mar 9, 2012 2:29:16 PM ModLoader addAllRenderers
FINE: Initialized
I have no idea if it'll help but there it is
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I'm not entirely sure how to extract the class files, but thanks! I'll figure it out soon enough.
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0
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Maybe to work on Evil Colbalt?
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The main thing you forgot, a Nether boss.
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Wow, I'm surprised I was actually acknowledged by one of the team members.
I'll check out the twitter.
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lol, thanks for the compliment. I also have some ideas for mobs and bosses IF you want to hear them. I was planning them for a similar mod that I might make one day but I don't think I'll have the time or the skill.
Also, just a suggestion, but I think pigmen should have little encampments the randomly generate. (Like NPC villages)
1