- Aphus
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Member for 13 years
Last active Tue, Jul, 10 2012 13:47:19
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Glett posted a message on Adventure Mapping with VideoThe Paladin's Quest series. They use it very well.Posted in: Discussion -
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nz1297 posted a message on COMING SOON! [1.2.5] [24/7] InfinityBlock! [Creative] [Grey-listed] [VoxelWare] [Original]You misspelled "Architecture", and I am offended because I am an Architect In-Training.Posted in: PC Servers -
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jdawg_18 posted a message on A Town That is Nameless WIPThe red roofs are awesome.. Can't wait to see what it looks like when its done :biggrin.gif:Posted in: Screenshots -
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Furyright posted a message on A Town That is Nameless WIPWow. Looks good (really really good). I approve.Posted in: Screenshots -
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Jacooo posted a message on A Town That is Nameless WIPLooks promisingPosted in: Screenshots -
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ZyanourixMC posted a message on I've created a big wooden mansion. Now what should I put in it? (Picture Obese)My God.. That's beautiful..Posted in: Screenshots -
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brienza112 posted a message on I've created a big wooden mansion. Now what should I put in it? (Picture Obese)Right click on it with flint and steel.Posted in: Screenshots -
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DeutschBag posted a message on I've created a big wooden mansion. Now what should I put in it? (Picture Obese)Put lava in it.Posted in: Screenshots -
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xTRICKYxx posted a message on How does Advanced OpenGL affect Minecraft?Posted in: Survival ModeQuote from Fenr-i-r »It improved my performance a lot.
I dont have a graphics card, but i have 8gig of ram.
Without Opengl - 5 fps highest settings
With Opengl - 30fps Highest settings
You don't have a graphics card? Yet you have 8GB pf RAM? - To post a comment, please login.
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The one thing I would like to mention was the use of my new toy in the planning stages of the town - an iPad paired with the app called "C64 Paint" - a pixel art app that emulates the kind of graphics available on the old C64 computer. This tool helped me create an overhead map of the town in about 15 minutes and continue to tweak it easily. Here's the final map I've come up with for the southeast quadrant of the town, phase 1 of the build project:
This chunk of the town will include a cathedral, library, and a clock tower as the main focal points. With this information established, it's time to get building! I'll try to keep my progress updated after each day of building.
Day 1
The outer wall, concrete pathway, canal, bridge, and a few foundations have been built - the basics. Once I have the foundations finished, I'll work on a multi-level plaza. Then it'll be time for the buildings!
Day 2
The ground is complete! I also built the library (octagon-shaped building), and three shop buildings. The interiors are mostly complete, and I'll post some pictures of those when they're finished.
I made my own texture pack for this town which I'm tweaking as I go. Here's the texture I made for glowstone which works well for lanterns and shaded building windows:
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A mail system would allow players to send each other items and private messages without the receiver being online. In order for the system to work, BOTH the sender of a letter and the receiver would need to have a postbox. Letters would be handled by global servers; thus, players are able to send mail to anyone regardless of single player or SMP. The postbox would be crafted using the following pattern:
A postbox would be a unique item in the world -- that is, each player can only have one postbox per world which can be placed wherever he/she would like. The postbox would look similar to this:
A player can craft a letter with the following pattern:
To write a message, the player would left click on the post box while holding a letter (similar to how you must be holding a high-quality pickaxe to mine diamond). Doing this would open up this UI:
The user can then type in the recipient's name and the body of the message. Each message includes ten item slots as well. When the sender is finished writing the message, he/she clicks send, and the letter is instantly sent to the recipient's postbox. To notify the recipient of his/her new message, the white flag on their postbox pops up, and they would also receive a message reading, "Message from <sender>" in the corner of their screen. To check one's mail, a player right clicks on their postbox which opens up this UI:
The letters received show up on the left side of the menu, and the open envelope represents the current letter being read.
Downfalls of This System:
• A postbox is required to send and receive letters
Solution: The postbox could be eliminated, but where would the fun be in that?
• Each letter contains only 10 item slots
Solution: 10 is an arbitrary number, I needed to pick something for the UI prototype.
• Each letter has a limited character field
Solution: Add a scrollbar element to the UI, has this been done anywhere else in the game?
• Players could cheat established server economies by mailing items from other servers using the /give command (or InvEdit, etc.)
Solution: Implement a server command to disable item slots in mail, but sending messages would still be allowed
Please post your thoughts/criticisms of this suggestion. I'd love to iron any flaws out!
UPDATE! Banner!
If you like this idea and would like to show your support, here is a banner you can place in your forum signature. Thanks for your enthusiasm!