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    posted a message on PrisonTech [Tokens]
    1. IGN: Aphex124
    2. Age: 16
    3. How Long Have You Been Active In Our Community: About a year, I think
    4. How Long Have You Been Playing On The Prison Server: About a year, I think
    5. How Often Do You Play: Everyday, About 5-7 hours
    6. Why Should We Pick You: I enforce the rules and report to the the forums, and I do it in a nice manner
    7. Other Info About You: Sophomore in High School, play lots of games, made 6 videos on YouTube about TechGe3ks and hoping to grow on YouTube
    8. What timezone you live in: Pacific Standard (California)
    9.What rank are you currently: A+ $++
    Posted in: PC Servers
  • 0

    posted a message on PrisonTech [Tokens]
    Guard Application - 14 February 2014

    1. IGN: Aphex124

    2. Age: 16

    3. How Long Have You Been Active In Our Community: A year or more

    4. How Long Have You Been Playing On The Prison Server: A year or more

    5. How Often Do You Play: Everyday, about 8 hrs. a day

    6. Why Should We Pick You: I've been in this community for a while now and know all the rules, and . I think I would be an outstanding guard.

    7. Other Info About You: JavaScripter, Like to have fun, etc.

    8. What timezone you live in: Pacific Standard Time Zone

    9. What rank are you currently: J $++

    --Thank You for your time :)
    Posted in: PC Servers
  • 0

    posted a message on Modding with 1.7.2 Forge
    How do you install the src?
    Posted in: Modification Development
  • 0

    posted a message on [INFO] Forge for Minecraft 1.7.2 is out!
    I wasn't directly asking you...
    Posted in: Mods Discussion
  • 0

    posted a message on [INFO] Forge for Minecraft 1.7.2 is out!
    I'm talking about doing it for making mods...
    Posted in: Mods Discussion
  • 0

    posted a message on [INFO] Forge for Minecraft 1.7.2 is out!
    How do you install the src?
    Posted in: Mods Discussion
  • 0

    posted a message on Mob Modding Help Request
    Quote from Fir3will

    Is you're .png file in... "beastlytrio:textures/mobs/blazeking" If not, then that's you're answer!

    Happy Modding :)


    If not than WHAT is my answer?
    Posted in: Modification Development
  • 0

    posted a message on 1.6.4 Trio Beast Mod
    Yes I'm still here. I'm making the mod... I would say it would be ready by New Years.
    Posted in: WIP Mods
  • 0

    posted a message on Mob Modding Help Request
    Sorry I did PasteBin wrong. But it will still work.
    Posted in: Modification Development
  • 0

    posted a message on Mob Modding Help Request
    Here is my code:

    beastlytrio.java . Note: Only contains mob related code.

      public static int startEntityId = 300;
      public static int getUniqueId() {
      do {
      startEntityId++;
      }
      while(EntityList.getStringFromID(startEntityId) != null);
      return startEntityId++;
      }
      public static void registerEntityEgg(Class<? extends Entity> entity, int primaryColor, int secondaryColor) {
      int id = getUniqueId();
      EntityList.IDtoClassMapping.put(id, entity);
      EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));
      }
      EntityRegistry.registerGlobalEntityID(EntityBlazeKing.class, "Blaze King", 1);
      EntityRegistry.addSpawn(EntityBlazeKing.class, 20, 1, 50, EnumCreatureType.monster);
      EntityRegistry.findGlobalUniqueEntityId();
      registerEntityEgg(EntityBlazeKing.class, 0xfffffff, 0x0033FF);


    ClientProxy.java

      package aphex124.beastlytrio.common;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.world.World;
      import cpw.mods.fml.client.registry.RenderingRegistry;
      import aphex124.beastlytrio.mob.entity.EntityBlazeKing;
      import aphex124.beastlytrio.mob.model.BlazeKing;
      import aphex124.beastlytrio.mob.render.BlazeKingRender;
      public class ClientProxy extends CommonProxy{
      public void registerRenderInformation() {

      RenderingRegistry.registerEntityRenderingHandler(EntityBlazeKing.class, new BlazeKingRender(new BlazeKing(), 0.3F));

      }
      }


    CommonProxy.java

      package aphex124.beastlytrio.common;
      import net.minecraft.entity.player.EntityPlayer;
      import net.minecraft.tileentity.TileEntity;
      import net.minecraft.world.World;
      import cpw.mods.fml.common.network.IGuiHandler;
      public class CommonProxy{
      public void registerRenderInformation() {

      }

      }


    EntityBlazeKing.java

      package aphex124.beastlytrio.mob.entity;
      import cpw.mods.fml.relauncher.Side;
      import cpw.mods.fml.relauncher.SideOnly;
      import aphex124.beastlytrio.common.beastlytrio;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EnumCreatureAttribute;
      import net.minecraft.entity.SharedMonsterAttributes;
      import net.minecraft.entity.monster.EntityMob;
      import net.minecraft.item.Item;
      import net.minecraft.item.ItemStack;
      import net.minecraft.util.MathHelper;
      import net.minecraft.world.World;
      public class EntityBlazeKing extends EntityMob{
      public EntityBlazeKing(World par1World) {
      super(par1World);
      this.setHealth(80F);
      }

      @SideOnly(Side.CLIENT)
      public void handHealthUpdate(byte par1) {
      if(par1 == 16) {
      this.worldObj.playSound(this.posX + 0.5D, this.posZ + 0.5D, newPosX, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() *0.7F + 0.3F, false);
      } else
      super.handleHealthUpdate(par1);
      }
      public void applyEntityAttributes() {
      super.applyEntityAttributes();

      //MaxHealth
      this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(60.0D);
      //FollowRange
      this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(32.0D);
      //KnockbackResistance
      this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).setAttribute(0.75D);
      //MovementSpeed
      this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(1.0D);
      //AttackDamage
      this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(24.0D);

      }
      public int getAttackStrength(Entity par1Entity) {
      return 10;
      }
      public boolean getCanSpawnHere() {
      return this.worldObj.difficultySetting >1 && this.isValidLightLevel() && super.getCanSpawnHere();
      }
      protected String getLivingSound() {
      return "mob.blaze.idle";
      }
      protected String getDeathSound() {
      return "mob.blaze.death";
      }
      protected String getHurtSound() {
      return "mob.blaze.hurt";
      }
      public void onLivingUpdate()
      {
      if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild())
      {
      float f = this.getBrightness(1.0F);
      if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)))
      {
      boolean flag = true;
      ItemStack itemstack = this.getCurrentItemOrArmor(4);
      if (itemstack != null)
      {
      if (itemstack.isItemStackDamageable())
      {
      itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2));
      if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage())
      {
      this.renderBrokenItemStack(itemstack);
      this.setCurrentItemOrArmor(4, (ItemStack)null);
      }
      }
      flag = false;
      }

      {

      }
      }
      }
      super.onLivingUpdate();
      }
      public EnumCreatureAttribute getCreatureAttribute()
      {
      return EnumCreatureAttribute.UNDEFINED;
      }
      protected void dropRareDrop(int par1)
      {
      switch (this.rand.nextInt(3))
      {
      case 0:
      this.dropItem(Item.ingotIron.itemID, 1);
      break;
      case 1:
      this.dropItem(beastlytrio.BlazeMaterial.itemID, 1);
      break;
      case 2:
      this.dropItem(Item.blazeRod.itemID, 2);
      }
      }
      protected void addRandomArmor()
      {
      super.addRandomArmor();
      if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F))
      {
      int i = this.rand.nextInt(3);
      if (i == 0)
      {
      this.setCurrentItemOrArmor(0, new ItemStack(Item.swordIron));
      }
      else
      {
      this.setCurrentItemOrArmor(0, new ItemStack(Item.swordStone));
      }
      }
      }

      }

    BlazeKing.java *[Model]*

      // Date: 12/7/2013 10:54:03 PM
      // Template version 1.1
      // Java generated by Techne
      // Keep in mind that you still need to fill in some blanks
      // - ZeuX
      package aphex124.beastlytrio.mob.model;
      import net.minecraft.client.model.ModelBase;
      import net.minecraft.client.model.ModelRenderer;
      import net.minecraft.entity.Entity;
      public class BlazeKing extends ModelBase
      {
      //fields
      ModelRenderer head;
      ModelRenderer body;
      ModelRenderer rightarm;
      ModelRenderer leftarm;
      ModelRenderer rightleg;
      ModelRenderer leftleg;
      public BlazeKing()
      {
      textureWidth = 64;
      textureHeight = 64;

      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, 8);
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 64);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 64);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
      rightarm.setRotationPoint(-5F, 2F, 0F);
      rightarm.setTextureSize(64, 64);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 64);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 64);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 64);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
      }
      public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
      {
      setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
      head.render(par7);
      body.render(par7);
      rightarm.render(par7);
      leftarm.render(par7);
      rightleg.render(par7);
      leftleg.render(par7);
      }
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
      model.rotateAngleX = x;
      model.rotateAngleY = y;
      model.rotateAngleZ = z;
      }
      public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
      {
      }
      }


    BlazeKingRender.java

      package aphex124.beastlytrio.mob.render;
      import aphex124.beastlytrio.mob.entity.EntityBlazeKing;
      import aphex124.beastlytrio.mob.model.BlazeKing;
      import net.minecraft.client.model.ModelBase;
      import net.minecraft.client.renderer.entity.RenderLiving;
      import net.minecraft.entity.Entity;
      import net.minecraft.entity.EntityLiving;
      import net.minecraft.util.ResourceLocation;
      public class BlazeKingRender extends RenderLiving{
      private static final ResourceLocation field_110837_a = new ResourceLocation("beastlytrio:textures/mobs/blazeking");
      protected BlazeKing model;
      public BlazeKingRender(ModelBase par1ModelBase, float par2) {
      super(par1ModelBase, par2);
      model = ((BlazeKing)mainModel);
      }
      public void BlazeKingRender(EntityBlazeKing entity, double par2, double par4, double par6, float par8, float par9) {
      super.doRenderLiving(entity, par2, par4, par6, par8, par9);
      }
      public void doRenderLiving(EntityLiving par1Entity, double par2, double par4, double par6, float par8, float par9) {
      BlazeKingRender((EntityBlazeKing)par1Entity, par2, par4, par6, par8, par9);
      }
      public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
      BlazeKingRender((EntityBlazeKing)par1Entity, par2, par4, par6, par8, par9);
      }

      @Override
      protected ResourceLocation getEntityTexture(Entity entity) {

      return field_110837_a;
      }
      }

    Posted in: Modification Development
  • 0

    posted a message on Mob Modding Help Request
    I need help fixing my code for a mob I want to add, I have all the code but it wont render a texture. I am experienced with Minecraft Java code but I just can't figure this out! ***HELP!***

    Personal message me if you want to help.
    Posted in: Modification Development
  • 0

    posted a message on (MC1.6.4) -- Obsidian Combat Mod v1.1.0
    Minecraft 1.6.4

    Obsidian Combat Mod v1.1.0

    This mod implements 5 new items in the game that revolve around new Emerald tools:

    Obsidian Axe




    Obsidian Hoe





    Obsidian Pickaxe





    Obsidian Shovel





    Obsidian Sword




    _____________________________________________________________________________________

    Item Stats:
    Coming Soon!
    _____________________________________________________________________________________


    Message me if you want to do the editing for this page or something (make it look interesting) and you will be the designer of the mods and these pages... ***Might even get a little pay***
    _____________________________________________________________________________________Unzip folder then drag in "mods folder". MUST have MCForge.
    Posted in: Minecraft Mods
  • 0

    posted a message on Piggies Plus Mod Idea
    Too many pigs
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The Holiday Mod
    Already a mod similar.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on (MC1.6.4) -- Obsidian Combat Mod v1.1.0

    He never said it shoudl break alot of blocks at the same time, is just to show, and he was saying a Ironical way of really


    Thank you for common sense =)
    Quote from Zedner

    yes really i installed your mod and tryed to use tools, the mined only 1 block at a time, just like regular minecraft tools.
    is this required some special installation or something exept of dragging unzipped file to mods?


    I told you the instructions to install the mod at the bottom! Use common sense!
    Posted in: Minecraft Mods
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