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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    Could we have those sliding doors in a centered version? So, instead of sitting on the outer edge of a block, they sit in the middle?
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Could we have, like, a carpenter's pane or something? So you can have any block looking all thin like that? And then, maybe, could we have it going all diagonal so we could make, like, diagonal windows and panels and stuff?
    Posted in: Minecraft Mods
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    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    Quote from IStoneI

    will the update have the block, that is able to draw vis from a node, and store it in form of essentia?

    especially after the thaumcraft 4.1 update with the wand of warding, this would be amazing in combination with hungry nodes. we would be able to set up a containment area of warded blocks for a hungry node, and feed it through a shaft in the top.

    then drain it for essentia to power all sorts of thaumic devices and builds. like lamps of growth, arcane lamps on a bore, the bore itself, infernal furnaces etc.


    currently it just feels as if thaumcraft 4 is missing this endgame fantasy, where youre basically a demigod wizard who performs the craziest and most powerful magic to affect the world around you on a large scale.

    like terraforming biomes, powering thaumic devices off nodes themselves, building weaponized versions of the arcane bore (using shock, fire and frost foci, instead of the excavation focus, to create defensive turrets powered by essentia) and similar stuff.

    though it might be op for thaumcraft itself, stuff like this would fit right into this addon mod.

    You had me at arcane devices being powered by nodes, you really didn't need to add the thaumic turret idea, 'cause now I just wanna throw you at Ly and scream "MAKE THIS PLS"
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    Quote from chocolote25

    I don't know about whether or not node types actually modify Wisp spawning, but I DO know that after bringing in a bunch of Ordo filled nodes, My Wisp grinder had a bunch more Ordo and Aqua ethereal essence.

    Speaking of which, I had an idea. Crafting nine wispy essence in an Arcane Crafting table (I mean the Thaumcraft Crafting table, but I can't remember it's name because I'm dumb) gets you a "Condensed Wispy Essence". Putting eight of those in an infusion alter with an Obelisk in the center will create a "Portable Rent in space-time". Placing this down will create an unbreakable (But you can close it by using a wand focus of warding on it, to seal the rift) rift, out of which will spawn lots of wisps. Hostile wisps. It also eats away at any blocks in a 5 X 5 X 5 area centered around the rift, to prevent easy wisp grinding. This would help people who's wisp spawners have all stopped working for some reason (Like me).

    Only if you can unseal the rift whenever you like, too.
    Posted in: WIP Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from chocolote25
    It'd be OP, I know, but perhaps, when you eventually research the recipe, instead of giving you the tools, it just, when finishing the infusion ritual, sends the result back in time, forcing you to make two of them.

    Edit: I added one too many commas in there somewhere, but I'm unsure where. Sorry.

    Except you'd still have the set you kept with you from the past.
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Collapsible blocks should really be able to go upside down and sideways too tbh :/
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    BEHOLD! The most useful item to ever grace Thaumcraft!



    Good for a server, if you give this to a newbling :P
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Soul_Cake_Duck

    May I suggest stack-able one high carpenters doors? So that we could build doors of any height?

    It's hard for me to put into words how much I want them.

    Also, I'd be elated if I could put carpenters doors on non-opaque blocks.

    That's actually a really good idea. Mineshopper, can we pleeeaaase have one-block high stackable doors? It'd be such a nice feature to have :D
    Posted in: Minecraft Mods
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    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    The creative node appears to not be working properly. Instead of providing 100 of each primal, it is functioning like a normal creative-spawned node from TC. The goggles of revealing popup thingy and the look of the node doesn't show this, but the WAILA popup does.
    Posted in: WIP Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox

    Playing around with the new Blood Magic "API".





    Thanks for the report! ^_^

    This should be fixed in the next patch.

    I want it, Spite :D
    Give it to me or I shall take it from you by force.
    Posted in: Minecraft Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox



    Bugfix patch 0.31 is out now.

    v0.31
    - Bugfix: Now compatible with Player Beacons 1.2.2
    - Bugfix: Wrath Cage no longer throws a NullPointerException when right clicked with an empty crystal
    - Addition: Aspects are now added to several Blood Magic items if both mods are present.

    That's my head. Owwww
    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20
    Quote from TheDataMiner

    Do you need IC2 to run this mod?

    No, but it removes a lot of cool features. But at the same time, IC2 isn't worth it.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    Quote from Zandorum
    You can have infinite inventory space by putting a Tile Entity Chest into another Chest then making that Chest into a Tile Entity Chest. This causes me to question balance. I currently have removed chests from being a wrenchable but I do not wish this to be required. I would like it if this config option would be added so I can wrench my Chests but not have to worrie about players abusing the exploit/overpoweredness of the Wrenched Chests (It may not be an exploit technically but its an exploit to me).

    Or, you could just change B:"Sierpinski's Wrench"=true to false in the config. There, problem solved.
    Posted in: Minecraft Mods
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    posted a message on FTB and CurseForge: Partners in Modding
    I said this on the FTB forums, and I'm gonna say it here too: I can't help but feel really, really uneasy about this.
    Posted in: Minecraft News
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