It'd be easier just to play a different pack. Project ozone 2 is not meant to be played in a normal world, it would take many hours of tweaks to get it to work well in one.
Ok, I think the reccomplex thing was my fault. I wasn't using the biome bundle option in the world, it looks like using it I'm getting the structures. I generally try not to use extra biome options when using adventure packs because in the olden days things didn't generate in added biomes, but it looks like that's not the case here. Gotta break the old habits. Using the biome bundle pack and everything seems to work fine, and I'm having a blast. Thanks for the pack!
Been playing this more now, and it's fun but there's a few issues.
Recurrent complex doesn't seem to be generating any structures other than villages. I've mucked around with the configs a bit, even turning up the spawnrate a insane amount, still nothing. I also tried downloading the adventure pack it had on the forums because the structure slot was empty, still nothing.
Doomlike dungeons still uses the vanilla loot table, making it really rather pointless to try them. The rewards aren't worth it. Even just adding some of the mega loot cases as rare drops would make it more fun.
If you're concerned about exploits, lyssa's rod has quite a few. Some mobs re-equip their weapons immediately after them being stolen, so you can farm infinite items from them. With the foundry that's a really easy infinite source of diamonds/iron/whatever.
I like this modpack, but one thing I would suggest is modifying the loot of a lot of the structures to add cool items from different mods. It's a small thing that can really increase how enjoyable it is to go adventuring.
It's not. I don't know what you mean by mods being too big to work with each other, it sounds like that's just you having a bad computer. Most mods are compatible.
NEI has native support for showing what item you're looking at. WAILA is a mod that expands on that, showing mod names and sometimes details about the block. If you don't want the mod names shown, uninstall WAILA and use the NEI feature. That's the only real solution.
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It'd be easier just to play a different pack. Project ozone 2 is not meant to be played in a normal world, it would take many hours of tweaks to get it to work well in one.
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Ok, I think the reccomplex thing was my fault. I wasn't using the biome bundle option in the world, it looks like using it I'm getting the structures. I generally try not to use extra biome options when using adventure packs because in the olden days things didn't generate in added biomes, but it looks like that's not the case here. Gotta break the old habits. Using the biome bundle pack and everything seems to work fine, and I'm having a blast. Thanks for the pack!
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Been playing this more now, and it's fun but there's a few issues.
Recurrent complex doesn't seem to be generating any structures other than villages. I've mucked around with the configs a bit, even turning up the spawnrate a insane amount, still nothing. I also tried downloading the adventure pack it had on the forums because the structure slot was empty, still nothing.
Doomlike dungeons still uses the vanilla loot table, making it really rather pointless to try them. The rewards aren't worth it. Even just adding some of the mega loot cases as rare drops would make it more fun.
If you're concerned about exploits, lyssa's rod has quite a few. Some mobs re-equip their weapons immediately after them being stolen, so you can farm infinite items from them. With the foundry that's a really easy infinite source of diamonds/iron/whatever.
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Try removing Too many items. Use JEI instead.
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https://www.reddit.com/r/feedthebeast/comments/66f3je/beyond_153_refined_storage_keeping_an_item_in/?st=jemscxt1&sh=9d404866
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I like this modpack, but one thing I would suggest is modifying the loot of a lot of the structures to add cool items from different mods. It's a small thing that can really increase how enjoyable it is to go adventuring.
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Did you press the keybind to hide NEI? I think it was O.
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It's not. I don't know what you mean by mods being too big to work with each other, it sounds like that's just you having a bad computer. Most mods are compatible.
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Twilight Forest is causing the crash. It may be incompatible.
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https://minecraft.curseforge.com/projects/anti-id-conflict
Download the 1.7.10 version and check the log it gives you
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NEI has native support for showing what item you're looking at. WAILA is a mod that expands on that, showing mod names and sometimes details about the block. If you don't want the mod names shown, uninstall WAILA and use the NEI feature. That's the only real solution.
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Your computer doesn't have enough ram to run the server. You can't allocate more ram then you have, and the ram you have isn't enough.
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This is pretty awesome, could make some really cool buildings with it. Good job.
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It really doesn't matter to me.
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Oh wow, AMCO. That brings back memories. I'll try out this pack when I get a chance.