All good things coming to an end.
Notification emails from CurseForge weren't working for several years, the forums were only lasting communication venue for mod updates, now even them are shutting down.
Good bye modded minecraft, I guess?
- AnrDaemon
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Member for 13 years and 19 days
Last active Fri, Feb, 2 2024 08:53:24
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May 22, 2019AnrDaemon posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Apr 2, 2012AnrDaemon posted a message on 1.2.5 Snapshot is Now Available!Posted in: NewsQuote from King KorihorJava doesn't have memory leaks... didn't anybody tell you?
Ha-ha.
Seriously, the only way to help clean up memory usage is to use a "real" compiler other than Java.
Would be wonderful. May as well increse performance of both client and server.
Yes, you can do some better memory management, but we are talking Java here which is quite bloated in that department. As far as I can tell, chunks loaded into memory simply don't get unloaded at the moment. Is that the "memory leak" you are talking about?
I don't care, what it is, but when I go into MP, and client crashes every hour or two with "out of memory" exception, it does not add to my enjoyment.
They are supposed to be unloaded after about 100 or so chunks are loaded into memory, but at the moment they aren't. That certainly could cause some problems on low-end systems with little memory.
Then again operating systems like Windows XP+ and Mac OSX both need about a Gigabyte of RAM just to load the basic operating system itself much less any applications.
I have 3Gb RAM available on XP and 2Gb on Mac.
Both crashing. -
Mar 31, 2012AnrDaemon posted a message on 1.2.5 Snapshot is Now Available!Still no memory leakage fixes?Posted in: News
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Nah, it's you should go to the wiki.
Silverwood leaves drips quicksilver.
Of course, read wiki.
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Referred. It's annoying. Highly. :/
Even topics I've just replied to 99% of the time are coming back into content I follow. Unread. With me being the last poster.
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Loads ok for me also, once I ban all the external links/banners/adverts/whatnot.
It's still wasting my bandwidth like it's hot cookies. But since people today don't know how to write good code, I have to live with it...
Encoding (used by Opera): UTF-8 (utf-8)
MIME type: text/html
Size of main page: 22 000 bytes
Number of inline elements: 108 (731 974 bytes) (Yeah, it's less than a megabyte... why bother?)
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Imagine, I'm disabling avatars altogether with signatures. (Frankly, for MC forums, disabling avatars is a bit more convoluted, than signatures, but I've made it working.)
I'm coming to forums to communicate with people, not to scroll through kilometers of their ego.
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Figured as much...
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Works fine, so you have to be more specific.
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Why? I mean, unless you load gen from file... There's no way to tell.
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Use recent MCPatcher.
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May be it is worth converting old generators to work with new mappings?
The new coloring/lighting engine smoothing biome edges on the fly, and it'll make modern texture packs work with older world generators seamlessly.
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Which tweaks? Specifically.
Also, map save format has no effect on generation.
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Wiki.
Ahha, and the effect of Wireless jammer is spectacular.
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I can say the same to you - "get real".
Forge was already replacing a good part of ModLoader. It was only time before it'll take the rest. And I don't see any middle fingers here.
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Is it even possible to do so?
Because i've just found a Rubberwood and have the same problem with it.
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It's actually generating terrain. There's no other way to get around it.