• 0

    posted a message on MineFantasy2 - Alpha

    nah porting is too much of a chore. pretty much have to re learn everything from 1.8/1.9 onwards

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Thing with the witch riders?


    the variable that modifies the zombies with weapons also modifies the chances for specials like that, I changed it just recently though.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from ewsmith»

    can i use the textual item id instead of the numerical one when adding items to the item registry?

    ex: minecraft:gold_chestplate instead of just 315?


    nah it has to be numerical
    Quote from tehFoxx0rz»

    I haven't yet run into the crash again at least, though I don't know how that happened in the first place. I'll let you know if it comes up again, thanks!

    And (if you did anything to it this time) the worldgen seems to still be happening in other dimensions, although after some testing I can specify that, of the dimensions I tried (Erebus, Twilight Forest and the Betweenlands), it seems to be specifically Ancient Crucible rooms turning up lots in the Erebus. If it makes a difference, that's an underground, nether-like worldgen; 128 block height with caverns and a bedrock ceiling. I couldn't seem to find any MF2 worldgen in the Betweenlands or Twilight Forest, fortunately!

    didn't do anything there.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from HevTA»



    I wish to report a problem, and the solution is ready. Thank you.


    O noo..



    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 11/11/16 10:30 AM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: minefantasy/mf2/client/render/armour/ModelFullplate
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: minefantasy/mf2/client/render/armour/ModelFullplate
    at minefantasy.mf2.item.armour.ItemArmourMF.(ItemArmourMF.java:41)
    at minefantasy.mf2.item.list.ArmourListMF.load(ArmourListMF.java:36)
    at minefantasy.mf2.item.list.ToolListMF.load(ToolListMF.java:216)
    at minefantasy.mf2.MineFantasyII.load(MineFantasyII.java:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: minefantasy.mf2.client.render.armour.ModelFullplate
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 35 more
    Caused by: java.lang.RuntimeException: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
    at com.google.common.base.Throwables.propagate(Throwables.java:160)
    at cofh.asm.CoFHAccessTransformer.transform(CoFHAccessTransformer.java:94)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 37 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cofh.asm.CoFHAccessTransformer.transform(CoFHAccessTransformer.java:90)
    ... 39 more




    so the exact thing that was fixed is still happening? and it's not haunted is it?



    You can add separate armor that is different from the others (not just colored layers) maybe as templar and paladin armors with gold accessories or maybe brass to ornament armors, swords and other weapons and increase special effect




    not really much benefit behind it other than cosmetics. and having them more powerful may just make the other suits redundant. but it was considered (mainly dragonforge for example). put a maybe on it.


    Quote from tehFoxx0rz»

    The Unifier mod had been able to automatically replace any of my, say, copper ingots, with the copper ingot of a mod I selected in the config (in this case MF2), so that I'd always have the same versions of ingots wherever they came from (which was mainly useful in making sure they always worked in the crucible, and always able to stack). However, now having more than one ore dictionary entry on ingots (and other items I used the Unifier mod for too), this functionality seems to have broken, so my multiple types of copper, tin, etc. are now simply staying as the ingot from the mod they started as, and the Unifier is not able to unify them into a single type of each ingot anymore.
    (I can try and work around this with crafting recipes and such if you'd prefer to stick to the current method, though I do remember seeing that other mods which converted based on the ore dictionary had problems when an item had more than one ore dictionary label)

    And the paths: how do we make those then, if we can? I couldn't see them in the book, but if they're still WIP then that's fine :D

    Thanks!



    so the unifier only works when there is only one registered ore dictionary entry? I suppose it can be counted a fault on both sides then. is unifier able to allow multiple entries, or only use the first, or does the artefact code need rewriting.?

    Roads are unused due to the problem mentioned, they don't exist ingame.

    Quote from Sirse»

    AP, little Bukkit-related (Forge?) bug: if player is invulnerable (no-pvp zone) and i can't damage him, i will still get Weaponory levels




    minor problem, I'll have a look


    you will make armets? if yaaou make will be a heavy helm or alternative heavy helm? looks this gilded armor




    initially the special plate armour model was an armet, but it didn't look very good, ended up making it a great helm

    Quote from tehFoxx0rz»

    So I'm pleased to say that my ore dictionary issues have been sorted by the other mod author, so that's no longer a problem for me!


    And I also came across some of the new worldgen; it's really awesome! I love the dwarven stronghold especially, it feels almost like the Dwemer towers in Morrowind! (especially with some vanilla quirks, see the attached pic :P ) The mysterious purple cauldron is really cool too; can't wait to find out what I use that for :P


    I only have to say that the structures need some form of dimension control - I found them ending up in dimensions from other mods that they didn't exactly work well in, such as The Erebus (an underground insect world).

    And I also got this crash but I'm not really sure what's going on with it; I wasn't particularly doing anything at the time (though I think some of the chunks around me were still generating). Not sure if MF2 is even the culprit, but since it's mentioned I figured I should post it here (and BoP 1.7.10 isn't being maintained anymore anyway).

    https://www.dropbox.com/s/f7wrgqsstie40ba/crash-2016-11-15_17.23.24-server.txt?dl=0

    (Edit: leveling up also seems to be spamming the log with XP info; I presume this is just a debug feature left on :D )


    I really love how this mod is going though, keep up the great work! :D




    A lot of the inspiration came from there, hence the bronzed stone architecture.
    I'll have a look to see if worldgen can distinguish dimensions, try prevent that happening.


    of the error: all I see is this "

    at minefantasy.mf2.mechanics.EventManagerMF.spawnEntity" followed by the "at biomesoplenty.common.blocks.BlockBOPCoral.getCoralType"


    may be an item mismatch or something wrong being created, I'll have a look there too.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from tehFoxx0rz»

    I really like the new research mechanic! Much more interesting to work out what items could possibly yield research for what you want than simply clicking a scroll :P

    The only, minor, problem is that I was using a unifier mod, (here), so that all the ingots were MF2 ones where relevant; it was working great, but all the "Artefact-" ore dictionary entries being added seems to have broken it, and it no longer unifies my ingots and such. This isn't exactly your problem though and it makes perfect sense why you've done it this way, just thought I'd let you know in case maybe you have a different solution. I've made a post over there too though, I'd more expect that mod to have the workaround to something like this!


    I'd also like to mention though that crude bombs (at least; haven't yet used many other kinds of bombs yet) don't always seem to stack; Minetweaker's "/mt hand" command reveals that somewhere along the way my "old" stack of them (that I'd just been carrying around for a while, and used some bombs of, if that helps at all) picked up an empty NBT tag, which freshly-crafted ones don't have.


    And lastly I asked this a while back, but is it possible to make the nice paths as you used to be able to? They seem to have blocks in NEI, at least :D


    well using the ore dictionary seemed to be the best method for easily identifying items as artefacts without too much registry getting in the way. What exactly is going wrong?

    the paths worked... but the ability to use blocks to change their texture wasn't working well..
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»

    Tried the latest release (2.8) and it won't load server side. The client loads okay.



    Here's the report:


    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 11/9/16 4:40 PM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
    at minefantasy.mf2.item.list.ArmourListMF.load(ArmourListMF.java:36)
    at minefantasy.mf2.item.list.ToolListMF.load(ToolListMF.java:216)
    at minefantasy.mf2.MineFantasyII.load(MineFantasyII.java:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 34 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.(Unknown Source)
    at mods.battlegear2.coremod.transformers.TransformerBase.transform(TransformerBase.java:43)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 36 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 4.2.0-42-generic
    Java Version: 1.8.0_101, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 16287780880 bytes (15533 MB) / 16941318144 bytes (16156 MB) up to 16941318144 bytes (16156 MB)
    JVM Flags: 2 total; -Xmx16384M -Xms16384M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 138 mods loaded, 138 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge.jar)
    UCHI CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHI ivtoolkit{1.2.1} [IvToolkit] (minecraft.jar)
    UCHI NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
    UCHI {000} [CoFH ASM] (minecraft.jar)
    UCHI cuchaz.ships.core{1.7.10-1.0.3} [Ships Mod Core] (minecraft.jar)
    UCHI dynamicswordskills{1.7.10-1.7} [Dynamic Sword Skills] (1.7.10-dynamicswordskills-1.7.jar)
    UCHI battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
    UCHI MCP_Wheel{1.1.2} [MC+ Wheel] ([1.7.10][1.2] MC+ ModPack - v3.jar)
    UCHI MCP_Cart{1.3.0} [MC+ Cart] ([1.7.10][1.2] MC+ ModPack - v3.jar)
    UCHI MCP_FirePit{1.0.3} [MC+ FirePit] ([1.7.10][1.2] MC+ ModPack - v3.jar)
    UCHI ForgeEndertech{1.7.10-1.7.0.0} [Forge Endertech] (ForgeEndertech-1.7.10-1.7.0.0.jar)
    UCHI AdChimneys{1.7.10-2.15.0.0} [Advanced Chimneys] (AdChimneys-1.7.10-2.15.0.0.jar)
    UCHI Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHI adventurebackpack{1.7.10-0.8f} [Adventure Backpack] (adventurebackpack-1.7.10-0.8fbeta3.jar)
    UCHI AgriCraft{1.7.10-1.5.0} [AgriCraft] (AgriCraft-1.7.10-1.5.0.jar)
    UCHI AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHI AppleCore{1.3.2} [AppleCore] (AppleCore-mc1.7.10-1.3.2.jar)
    UCHI Artifacts{1.1.3} [Artifacts] (Artifacts-1.1.3.jar)
    UCHI AutoSapling{1.0} [AutoSapling] (AutoSapling-1.1.jar)
    UCHI betterstorage{0.13.1.127} [BetterStorage] (BetterStorage-1.7.10-0.13.1.127.jar)
    UCHI BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHI BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.2027-universal.jar)
    UCHI BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar)
    UCHI malisiscore{1.7.10-0.14.0} [MalisisCore] (malisiscore-1.7.10-0.14.0.jar)
    UCHI malisisdoors{1.7.10-1.13.0} [Malisis' Doors] (malisisdoors-1.7.10-1.13.0.jar)
    UCHI BigDoors{1.7.10-1.1.0} [Big Doors] (BigDoors-1.7.10-1.1.0.jar)
    UCHI BNBGamingLib{2.3.2} [BNBGamingLib] (BNBGamingLib-2.3.2.jar)
    UCHI Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
    UCHI ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHI chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
    UCHI CarpentersBlocks{3.3.8} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8 - MC 1.7.10.jar)
    UCHI ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
    UCHI chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
    UCHI coffin{1.0} [Coffin Mod] (Coffin Mod-1.7.10.jar)
    UCHI CoFHCore{1.7.10R3.1.3} [CoFH Core] (CoFHCore-[1.7.10]3.1.3-327.jar)
    UCHI cookiecore{1.4.0} [Cookie Core] (CookieCore-1.7.10-1.4.0-11.jar)
    UCHI BuildMod{v1.0} [Build Mod] (coroutil-1.7.10-1.1.5.jar)
    UCHI CoroPets{v1.0} [CoroPets] (coroutil-1.7.10-1.1.5.jar)
    UCHI CoroAI{v1.0} [CoroAI] (coroutil-1.7.10-1.1.5.jar)
    UCHI ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.7.10-1.1.5.jar)
    UCHI ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.7.10-1.1.5.jar)
    UCHI CraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar)
    UCHI customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
    UCHI dimnofly{1.0} [Dimensional Flight Ban] (dimNoFly-1.0.jar)
    UCHI MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
    UCHI dungeonmobs{4.1.3} [Dungeon Mobs] (Dungeon Mobs v4.1.3.jar)
    UCHI enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar)
    UCHI exnihilo{1.38-53} [Ex Nihilo] (Ex-Nihilo-1.38-53.jar)
    UCHI harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb.jar)
    UCHI ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7.jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHI MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
    UCHI TSteelworks{1.7.10-1.1.2} [Tinkers' Steelworks] (TSteelworks-1.7.10-1.1.2-20.jar)
    UCHI ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
    UCHI farseek{1.0.10} [Farseek] (Farseek-1.0.10.jar)
    UCHI McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHI growingtrees{0.4.5} [Dynamic Trees] (GrowingTrees-1.7.10-0.4.5.jar)
    UCHI Growthcraft{1.7.10-2.7.0} [Growthcraft] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Cellar{1.7.10-2.7.0} [Growthcraft Cellar] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Apples{1.7.10-2.7.0} [Growthcraft Apples] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Bamboo{1.7.10-2.7.0} [Growthcraft Bamboo] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Bees{1.7.10-2.7.0} [Growthcraft Bees] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Fishtrap{1.7.10-2.7.0} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Grapes{1.7.10-2.7.0} [Growthcraft Grapes] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Hops{1.7.10-2.7.0} [Growthcraft Hops] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Milk{1.7.10-2.7.0} [Growthcraft Milk] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI Growthcraft|Rice{1.7.10-2.7.0} [Growthcraft Rice] (growthcraft-1.7.10-2.7.0-complete.jar)
    UCHI hardcorewither{1.1.3} [Hardcore Wither] (Hardcore Wither-1.7.10-1.1.3-21-universal.jar)
    UCHI HardcoreDarkness{1.7} [Hardcore Darkness] (HardcoreDarkness-MC1.7.10-1.7.jar)
    UCHI HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar)
    UCHI hearts{1.1.1} [Heart Crystal Mod] (Heart Crystal by NukeDuck [1.7.10][1.1.1].jar)
    UCHI heartdrop{1.3.2} [Heart Drop] (HeartDrop-1.7.10-1.3.2.jar)
    UCHI immersiveintegration{0.6.8} [Immersive Integration] (immersiveintegration-0.6.8.jar)
    UCHI imc{1.12.3-MC1.7.10} [Improving Minecraft] (Improving Minecraft-1.12.3 for Minecraft 1.7.10.jar)
    UCHI inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
    UCHI JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
    UCHI JASCompatability{1.2.0} [Just Another Spawner Compatibility Addon] (JustAnotherSpawnerCompatibilityAddon-1.2.0.jar)
    UCHI latticemod{1.0} [Lattice Mod] (Lattice-Mod-1.7.10.jar)
    UCHI levels{r3.0.1} [Levels] (Levels-1.7.10-r3.0.1.jar)
    UCHI llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar)
    UCHI mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar)
    UCHE minefantasy2{Alpha_2.8} [MineFantasyII] (MineFantasyII-2.8.jar)
    UCHI mobrebirth{bp1.7.10(2.3.1.0)} [Mob Rebirth] (Mob Rebirth bp1.7.10(2.3.1.0).jar)
    UCHI modtweaker2{0.9.6} [Mod Tweaker 2] (ModTweaker2-0.9.6.jar)
    UCHI Morpheus{1.7.10-1.6.10} [Morpheus] (Morpheus-1.7.10-1.6.10.jar)
    UCHI mowziesmobs{1.2.9} [Mowzie's Mobs] (MowziesMobs-1.2.99.jar)
    UCHI MSM3{3.0.0d} [More Swords 3] (MSM-SNAP-3.0.0e-For-MC-1.7.10.jar)
    UCHI MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
    UCHI NaturalAbsorption{1.2.1} [Natural Absorption] (NaturalAbsorption-1.7.10-1.2.1.jar)
    UCHI NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
    UCHI netherportalfix{1.0} [Nether Portal Fix] (netherportalfix-mc1.7.10-1.1.0.jar)
    UCHI Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar)
    UCHI quiverchevsky{b100} [QuiverBow] (QuiverBow_1.7.10_b100.zip)
    UCHI row{1.7.10-5.8-RC6} [Rails of War] (RailsOfWar-1.7.10-5.8-RC6.jar)
    UCHI reccomplex{0.9.7.1} [Recurrent Complex] (RecurrentComplex-0.9.7.1.jar)
    UCHI RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
    UCHI rowam{8.0.0} [Rails of War Automation Module] (ROWAM-1.7.10-8.0.0.jar)
    UCHI Safe{1.3.1} [Safe] (safe-v1.3.1.jar)
    UCHI cuchaz.cuchazinteractive{1.7.10-1.0} [Cuchaz Interactive] (shipsMod-v1.7.10-1.0.4.jar)
    UCHI cuchaz.ships{1.7.10-1.0.3} [Ships Mod] (shipsMod-v1.7.10-1.0.4.jar)
    UCHI shipwrecks{1.7.0} [Shipwrecks!] (shipwrecks-1.7.10-1.7.1.jar)
    UCHI SimpleAchievements{MC1.7.10-1.1.0-21} [Simple Achievements] (SimpleAchievements-MC1.7.10-1.1.0-21.jar)
    UCHI SophisticatedWolves{3.2.0} [SophisticatedWolves] (Sophisticated Wolves 3.2.0.jar)
    UCHI SpecialAI{1.1.2} [Special AI] (SpecialAI-1.7.10-1.1.2.jar)
    UCHI SpecialMobs{3.1.1} [Special Mobs] (SpecialMobs-1.7.10-3.1.1.jar)
    UCHI SpiceOfLife{1.3.6} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.3.6.jar)
    UCHI streams{0.1.6} [Streams] (Streams-0.1.6.jar)
    UCHI supercraftingframe{1.7.10.3} [Super Crafting Frame] (supercraftingframe-1.7.10.3.jar)
    UCHI SuspendedServer{1.0.1} [Suspended Server] (SuspendedServer-1.0.1.jar)
    UCHI TallDoors{0.5.1} [Tall Doors Mod] (TallDoors-1.7.10-0.5.2.jar)
    UCHI thebetweenlands{1.0.6-alpha} [The Betweenlands] (TheBetweenlands-1.0.6-alpha-universal.jar)
    UCHI TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar)
    UCHI tinkersdefense{1.3.7} [Tinkers' Defense] (tinkersdefense-1.3.7.jar)
    UCHI totemic{1.7.10-0.6.2} [Totemic] (Totemic-1.7.10-0.6.2.jar)
    UCHI tradeboothmod{1.7.10.1} [Trade Booth Mod] (tradebooth.1.7.10.1.jar)
    UCHI trashslot{1.0.31} [TrashSlot] (trashslot-mc1.7.10-1.0.31.jar)
    UCHI TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
    UCHI sgs_treasure{3.0.8} [SGS Treasure!] (Treasure-3.0.8-mc1.7.10.jar)
    UCHI bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
    UCHI Treecapitator{1.7.10} [Treecapitator] (Treecapitator-universal-2.0.4.jar)
    UCHI wawla{1.3.2} [What Are We Looking At] (Wawla-1.3.2-1.7.10.jar)
    UCHI thejungle{1.0} [Welcome to the Jungle] (WelcomeToTheJungle-1.0.6alt-1.7.10.jar)
    UCHI witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    UCHI witcherypatch{1.0.0} [WitcheryPatch] (WitcheryPatch-1.7.10-1.0.0.jar)
    UCHI woodstuff{1.3.1} [WoodStuff] (WoodStuff-1.3.1.jar)
    UCHI yegamolchattels{1.1.2} [Ye Gamol Chattels] (YeGamolChattels-1.1.2.jar)
    UCHI ZAMod{v1.10} [Zombie Awareness] (zombieawareness-1.7.10-1.10.jar)
    UCHI legendgear{2.b.2.1} [LegendGear 2] (legendgear-1.7.10-2.b.2.1.jar)
    UCHI aobd{2.8.4} [Another One Bites The Dust] (AOBD-2.8.4.jar)
    UCHI ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
    UCHI HungerOverhaul{1.7.10-1.0.0.jenkins104} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jenkins104.jar)
    UCHI JustAnotherSpawner{0.17.7} [Just Another Spawner] (JustAnotherSpawner-0.17.7.jar)
    UCHI UniDict{1.7.10-2.9.2} [UniDict] (UniDict-1.7.10-2.9.2.jar)
    CoFHCore: -[1.7.10]3.1.3-327
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    NetherOres: -[1.7.10]2.3.1-22
    Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)





    So, the latest version crashes my server every time I start it. It's really strange because the client starts just fine, but the server doesen't. Here's the error message



    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 10/11/16 21.52
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/model/ModelBiped
    at minefantasy.mf2.item.list.ArmourListMF.load(ArmourListMF.java:36)
    at minefantasy.mf2.item.list.ToolListMF.load(ToolListMF.java:216)
    at minefantasy.mf2.MineFantasyII.load(MineFantasyII.java:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.model.ModelBiped
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 34 more
    Caused by: java.lang.ArrayIndexOutOfBoundsException


    I'm playing with the following mods:



    Mine and Blade Battlegear 1.0.8.3

    Ancient Warfare 2 2.4.115

    BetterFps 1.0.1

    EnchantingPlus 3.0.2

    Fastcraft 1.22

    Growthcraft Community Edition 2.7.0

    Minefantasy II v 2.8.0


    I'm using the latest Forge build.



    seems like a simple fix there- wasn't able to test servers very efficiently.

    Try this

    https://dl.dropboxusercontent.com/u/59340518/MineFantasyII-2.8.1.jar

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    Yeh, suppose "dynamic" isn't the word to use. after it finds an empty id, it sets it. so it cannot change after.


    the means of identifying if its taken is the same method that the forge used to create the error. pretty much a universal means of recognizing if its filled or not.

    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    if you have a look at the auto-assigned option: the error comes from another mod entity. What I believe is happening is MF auto-assigns as usual, but if another mod initiates after MineFantasy: it will not attempt to adjust.


    Minefantasy ids search for an empty id to use, but the other mods may not. This means if their mod initiation is after Minefantasy: the id will attempt to take that. Try changing the config for the other mod.

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from basiliskboy»

    dragonforge scythes? pls?


    just scythes? you must like mowing lawns


    or is it all general tools?
    Quote from Zanybrainy2003»

    To say at the least, this mod is a masterpiece from out of all the mods I've played. The forging/crafting systems are equally challenging, there's actual progression between the material tiers, and there's a Thaumcraft-esque tiering system.


    Although, I would want you to make it so the crucible can accept ingots (with similar names) from other mods rather than being only specific to itself. If the forge/anvils can do that, why can't the crucible do so too?


    cool not really perfect but it does its job.
    might have a look there when i get back to it.

    Quote from Sirse»


    AP, sorry, but can you fix little problem with Bloomery? Iron Ore does not smelts in Bloom in some cases, but works fine other ores (e.g Gold).
    Also, please, make product output slots is restricted:


    iron ore does require iron smithing research...
    Quote from endryo»

    how can I use bloomery? What do I do to turn copper or tin it? as I put coal in it?


    put tin ore/copper ore into the bloomery, and an equal stack size of coal. then right-click the bloomery with firestarter.
    crucible makes bronze.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha
    Quote from ZarZuf»

    Hi, I've encountered a crash on startup that maked me think that this mod may be using global ids to register it's entities.

    This is a shame because it hinders greatly compatibility with other mods.

    With only 256 global ids it's very easy to fill them up quickly; this is why it's way better to use mod ids.


    Here is a quote from MohawkyMagoo that explains the id problem in detail:


    In case you alredy knew all this, apologies. I just want people to be able to enjoy playing with mod without worrying crashes and
    conflicts :)

    From what i've seen on that link, the one recommended is the one used. it still uses a global entity id though. it seems to use both a global and mod entry. Probably a solution somewhere.

    256 is "very easy to fill"? gee never thought that
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    busy doing other stuff lately, not really looking for more distractions and all. later in the year I might do a few more things though.

    Posted in: WIP Mods
  • 2

    posted a message on MineFantasy2 - Alpha
    Quote from transfandomman»

    Yeah, I was wondering about how that would be done, especially 1.9's new combat mechanics. While an updated version seems far into the future, it could still be worthwhile to see how the mod might develop and add things in preparation.

    I did have a look at 1.9's combat system (in 1.10), though some things couldn't be modded much, I was able to make a new system that works pretty well.
    http://minecraft.curseforge.com/projects/minefantasy-combat-system

    Might change a few mechanics later when I get to it.
    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    Looks like the coding for equipped armour is very limited. it really only allows for one coloured layer and one non-coloured. So that;s a no to the dyeing leather on metal armours.. No big deal really, doesn't affect much. Leather armours can be dyed though anyway.


    But I've actually looked at later MC versions, and they seem more capable, so if/when the mod is re-created for the new versions then there may be more possibility.

    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha

    "don't run with knives", haven't you heard of that saying...

    Posted in: WIP Mods
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