- AnonymousProductions
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Member for 12 years, 4 months, and 20 days
Last active Mon, Mar, 13 2017 04:14:59
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Feb 9, 2012AnonymousProductions posted a message on 12w06a Snapshot Out For Testing!its great those villagers now do something than stand there and look creepy, zombies smashing doors are a damn good idea, it'd be great if they could break windows and such(though most servers might turn it off) and rare mobdrops should be fair, but not too good. i can see lots of people asking for something too valuable. records would be goodinstall by drag-dropping contents in minecraft.jar, its best to delete everything from the jar firstPosted in: News
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suppose, their just decorative so their not too important.
like what?
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alright.
i'll look over it again, kind of relying on the system to automatically set the tier when it sees the bar in its inventory. since their all the same recipe.
not sure what other mods are out there. but awhile ago there was talk about metallurgy mod crossovers, that can be done now, need to know what metals were added there though. not anything much time was put in though,
interesting, makes sense. might keep it anyway.
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You mean the ingot to bar recipes? because their designed to be without tiers just to avoid having to upgrade if you want to store bars. But the tool recipes should still be the same.
salvaging does have a little problem there. Nails and rivets did that too. it may be the naming of the tiers, id have to dig into it.
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their tricky to say the least with movement, it takes a lot of refinement but will never be perfect.
well stamina mechanics can effect mobs and such, not as well though. but the options there to remove it entirely so it only works on players just to reduce processing time.
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so the utils are a bunch of separate methods and nothing that needs a great deal of integration.
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How do I use that, and what's its purpose exactly.
Ancient forge looks to place the structure on a cliff, you need to click the block that's right next to a cliff face, it rotates accordingly.
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Just adding fixes right now.
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ah yeh, might re look over that code though. not commonly used and all such.
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item durability decrease only applies to the basic vanilla items. unless the mods use the actual value from them it wouldn't affect it.
and I've not seen the book fail to spawn before. unless another mod is doing something.
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bloomery and iron research. can be configured out.
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yeh, fix is next update. just a small issue with the clicking part of it.
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Appears fine here. nothing in the texturepack interfering?
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duplicated when salvaged?
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also as for the config items, it would be better to use the strings of course. But I can't find a way to recognise the item it represents.
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Mastery should still be purchasable from clicking them. so should any with 0 clues
also world gen for the underground crucibles are more concerned with finding a proper cliff face and don't actually assess block types. so they can generate in stone, sand, dirt, nether, etc.
There we go, found an identifier for dimensions for world gen, should be able to get it to tell the difference.