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    posted a message on MineFantasy2 - Alpha
    Quote from basiliskboy»

    Do you ever plan on adding the dragon skulls I sent or are those going to be in the seperate mobs mod?


    suppose, their just decorative so their not too important.
    Quote from Sirse»

    AP, please, add config option for lumber axe functionality.


    like what?
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»

    Just to summarize a few things you might have missed, AP.

    - Bronze can be made in a crucible with either copper, or tin. It does not require you to mix them, as it should.
    - Items on the "Mastery" page cannot be purchased. The button to do so is there, but it does nothing, even if you have the necessary level.
    - CurseForge link in your OP is out of date. I provided the link a few posts back as a temporary solution.

    alright.


    Quote from tehFoxx0rz»

    It seems as though many anvil recipes have lost their tiering; displaying a required tier of 0. I thought it had something to do with the bars, but some recipes with bars have the tiering still, while others don't. Of what I've tried, most basic tools and weapons can now be forged with any tier of hammer or anvil, such as pickaxes, axes, hoes, shovels, swords, daggers and hammers. Some, like tongs, however, have kept their tier requirements. Hope this helps!

    i'll look over it again, kind of relying on the system to automatically set the tier when it sees the bar in its inventory. since their all the same recipe.

    Quote from o62regrahc»

    did you intend on certain mods adding Bismuth, Bismuth Bronze, Nickel, Titanium, and Stainless Steel? or are they planned to be added at some distant point?


    not sure what other mods are out there. but awhile ago there was talk about metallurgy mod crossovers, that can be done now, need to know what metals were added there though. not anything much time was put in though,
    Quote from Jackiecrazy»

    Just a small pet peeve: studded armor has never existed; it was a misinterpretation of the brigandine, plates riveted between leather backings.


    interesting, makes sense. might keep it anyway.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from tehFoxx0rz»

    Hey AP, I've found that with the new bars, the tier-locking of forge recipes has broken; it seems any material item can be forged with any tier of hammer, on any tier of anvil.


    I'm also finding that (at least some) planks have different casing in their material NBT data depending on whether they were crafted or recovered by salvaging, meaning they couldn't stack...!


    But thanks for the mattocks and roads, and lumber axes, and I really like the new tree leaf textures! :D



    If you have NEI Integration, you can set it, in its config, to show ore dictionary entries that blocks/items have on them, which MF2 uses for its research system. That then works basically as a cheat sheet for what items are used to unlock what entries :D (all ore dictionary entries that begin with "Artefact-" are MF2's research ones).


    You mean the ingot to bar recipes? because their designed to be without tiers just to avoid having to upgrade if you want to store bars. But the tool recipes should still be the same.

    salvaging does have a little problem there. Nails and rivets did that too. it may be the naming of the tiers, id have to dig into it.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from syndicate25»

    Thanks for the update, AP! (and for including the config for hunting knives. ;) )


    EDIT: The ash dragon's bottom jaw seems to go up through its upper jaw. Not sure if this happens with other dragon types.




    Also, dragon flight seems a little..... derpy, for lack of a better word. This was the case since 2.7 when I first downloaded this mod. They seem a little too fast to me, and they sporadically change direction, sometimes multiple times in a couple seconds. It makes fighting them almost impossible. They also like to dive deep into the ocean and "fly" around. For these reasons, I've disabled dragons for now. Makes me sad though, cause I love dragons, and your models are pretty cool.


    their tricky to say the least with movement, it takes a lot of refinement but will never be perfect.
    Quote from Sirse»

    AP, please, add ability to move material's name to tooltip for localization's TOOL LIST section
    Also, i need config option to disable crafting of books and talismans

    Finally, what do bool "restrict use to players" in stamina config?


    //
    2.8.8 - mastery skills unpurchaseable on server =\


    well stamina mechanics can effect mobs and such, not as well though. but the options there to remove it entirely so it only works on players just to reduce processing time.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    so the utils are a bunch of separate methods and nothing that needs a great deal of integration.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    How do I use that, and what's its purpose exactly.


    Ancient forge looks to place the structure on a cliff, you need to click the block that's right next to a cliff face, it rotates accordingly.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Just adding fixes right now.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    ah yeh, might re look over that code though. not commonly used and all such.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    item durability decrease only applies to the basic vanilla items. unless the mods use the actual value from them it wouldn't affect it.


    and I've not seen the book fail to spawn before. unless another mod is doing something.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    bloomery and iron research. can be configured out.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    yeh, fix is next update. just a small issue with the clicking part of it.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Appears fine here. nothing in the texturepack interfering?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    duplicated when salvaged?

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    also as for the config items, it would be better to use the strings of course. But I can't find a way to recognise the item it represents.

    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha

    Mastery should still be purchasable from clicking them. so should any with 0 clues


    also world gen for the underground crucibles are more concerned with finding a proper cliff face and don't actually assess block types. so they can generate in stone, sand, dirt, nether, etc.


    There we go, found an identifier for dimensions for world gen, should be able to get it to tell the difference.

    Posted in: WIP Mods
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