The "Steed" was planned. be best done when I can separate MF into smaller modular mods though. lessen the clutter and all that.
hm, my free time is dying down again, but I'm sure this can be open sourced and maintained in one way or another.
what sirse said. the fact their just blank, empty items allows for them to be anything, provided a server has a mod/plugin for it.
Does anyone know how to specify a certain type of timber from this mod, using MineTweaker3? I'm trying to add a custom recipe for logs from Biomes O Plenty, and I can get "Any Timber" but I really just want it to always give Oak Timber. Right now, it looks like this:
recipes.addShaped( * 4, [, ]);
Since it doesn't appear the metadata for the timber is different for the types of timber, I'm struggling to find what to put instead minefantasy2:MF_Com_plank in order to get the timber that I want.
unlike ingots, planks were harder to make compatible. first off, a material needs to be added (look at the material lists, its list a line of code). if the plank block has an ore dictionary as "planksX" it should work, but other mods don't do that, so it's not as easy.
It kind of has, never really got to adding the stuff back though.
you mean in regular vanilla tabs or in the NEI tab? I know the latter registers funny but vanilla one worked fine i thought.
materials should be pretty easy to register, just need to know what to set the traits to. they only appear in tabs if their material has a corresponding "ingot" item though.