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    posted a message on bMC [1.11.2] [SMP] [Semi-Vanilla] [Land Claiming] [24/7] [Active Staff]

    Username: Xisumo


    Age: 30s


    Location: Tampa


    Something interesting about yourself: allo everyone! Who doesn't a robot clone of Xisuma on their server? Big Hermitcraft fan and want a community like that to play with.

    Posted in: PC Servers
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    posted a message on First season of SMP

    Did you pick a good seed, or a random seed?

    Posted in: PC Servers
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    posted a message on [OLD THREAD] The Sanctuary SMP

    IGN: Xisumo


    Age: 30s


    Country: USA (FL)


    Build Style: Natural to the biome, mid size builds. Nothing too extreme.


    Why you want to join the community: Previous SMP is not running anymore. Need a new one.


    Tell us a little about yourself: The last project I built was a grand Halloween Cove in a swamp biome and it was epic with a Haunted mansion, an epic roller coaster, and graveyards with some ht mob action. I watch a lot of Hermitcraft videos for inspiration.

    Posted in: PC Servers
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    posted a message on MoreCraft: The Vanilla-Enhancing Expansion Mod! (v4.2.1)

    Look at you. Inventing aspects the creators thought was good enough to add to vanilla (slime & bone blocks and enderbricks). Hopefully they get around to the extra mob heads too.

    Posted in: Minecraft Mods
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    posted a message on Ice Spikes Biome Too Rare?

    It would be nice if they use bands of biomes that loop from left to right, just like it is on Earth.


    Desert, Savanna, Jungle, Mesa continuously from east to west.

    A band of Plains, Birch, Roofed, Swamp if you go north and south from the previous band.

    further North or South you get Taiga, Mega Spruce, Cold Taiga and Extreme Hills.

    Then going even further North/South, a band of Ice Spikes, Frozen Ocean, and Ice Plains.

    Then the further North or South you go, it reverts backwards over and over.

    It should also have all Rivers, Extreme hills mixed with M variants to form vertical bands of mountain ranges and canals, breaking up biomes.

    Finally, Ocean and Mushroom Islands possible at any level.


    That way you know where to go to find a biome you want, based on weather and location. Either travel East/West or North/South.

    Posted in: Survival Mode
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    posted a message on New blocks

    Red nether brick is almost useless without the slabs, stairs and fences.

    Posted in: Survival Mode
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    posted a message on Texture Artists' Union
    Quote from AmazingMCza»

    So I've been playing around with the path blocks, and I haven't seen many people's attempts at the new block.

    This is what I've got :)



    In-game:



    My idea is to make the path block a 3D model so the pebbles are flush with the ground and the surrounding path is recessed. It would like similar to this photo, except the grass part would be lowered, instead of the stone bits raised.

    Posted in: Resource Pack Discussion
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    posted a message on An help with biomes..

    Trying going with an all white colormap for foliage.png

    Posted in: Resource Pack Help
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    posted a message on CTM: An outdated guide
    Quote from Agt_Montag»

    If I remove the jukebox.json blockstate entirely then I can get it to work fine using CTM. But I was trying to get the same effect without CTM using blockstate instead. But I'm not entirely sure how blockstate works or how to use it.



    Just look at another resource pack that does it. Frendens Meringues Cartoon pack does it great. That pack practically eliminates the need for the CTM folder (maybe for biome specific blocks, but I think that can be done in blockstates too).

    The blockstate with have something about variants in it that directs to the models folder. Then the models folder will have a model for each variants that directs to a file and/or folder in the texture/blocks folder, where all the png varients are.

    Posted in: Resource Pack Discussion
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    posted a message on 3D Model Vanilla+ Rescource Pack Fences & Doors -- New fence Models and 3D Doors

    Can you update the acacia fence so it works in 1.9? The acacia fence inventory.json shows pink and black boxes.

    Posted in: Resource Packs
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    posted a message on Better Items Model Pack

    I noticed you used a superflat world. Probably the only place this would be useful when looking for dropped items.

    Posted in: Resource Packs
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    posted a message on Random Mobs Add-on

    Sure, go for it.

    Posted in: Resource Packs
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    posted a message on Xray Ultimate 1.12 compatible

    Can you update the pack so that sponges and wet sponges are visible? It's a pain in the ass trying to find those sponge rooms in ocean monuments. I don't necessarily want to gut every place. I Just want to kill the Elder guardians, get the loots, and scram.

    Posted in: Resource Packs
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