Attention Whiners
Quit bitching! If you don't want another pre-release, then don't play one! Putting them out isn't slowing down the development process one bit, and the final version will take just as long to come out whether you get a sneak peek at the changes or not! Actually, it will probably take even longer without the pre-releases, since they speed up the process of finding, and thus fixing, bugs that Mojang would otherwise be limited to just members of their own tiny staff looking for!
That said, I'll probably give this one a pass. Having to add redstone controls to all my wooden doors sounds like too much of a pain, and I'd rather not play until it's fixed.
- AnonTheMouse
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Member for 13 years and 6 days
Last active Sat, Oct, 30 2021 07:58:56
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Nov 6, 2011AnonTheMouse posted a message on Weekly Content Contest; Moderator ApplicationsIf this contest lets in new mods, then whoever wins, I do. But I really don't want to see any existing mods on the list...especially not SteamCraft. No offence to the creator, it's a good mod, but it wouldn't be fair to people who are creating something just for this contest...and it has atomic power. That's not steampunk.Posted in: News
So...yeah...I love the idea of the contest, but only if it is closed to pre-existing content. Newcomers for the win!
Also, I might think about re-submitting my moderator application, but, you know what...no. You guys are biased in your selection and have shown favouritism on what users the rules are enforced on in the past. So not even if you paid me...not even if you begged me. -
Nov 4, 2011AnonTheMouse posted a message on Weekly Content Contest - Voting Starts Now!Personally, I'm casting a vote for Raining Darkness, even though it won't even come close to winning, I fear. It's not the pack I like the best, just the one I hate the least. Art is subjective, but personally I wouldn't be likely to use any of these...I especially don't see the appeal in packs that make the game look like Gumby. Also, HD packs...really? No offence, but should this contest even have been open to packs that currently can't be used without third-party, unofficial, unsupported, unlicensed software? Is an official server set aside for access by software pirates next?Posted in: News
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Nov 1, 2011AnonTheMouse posted a message on MineCon Contest Winners AnnouncedSo...that's the list of folks to hate? Got it. Duly noted and will begin shunning them to balance out their good fortune immediately! Thanks for publicly announcing to us all where to target our jealousy and resentment at not winning. Good job!Posted in: News
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Sep 28, 2011AnonTheMouse posted a message on 1.9 Updates: Old Score Gone, Experience Possible SubstituteI support this response.Posted in: News
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Sep 17, 2011AnonTheMouse posted a message on 1.X Updates: Nether Brick?I'm less impressed by the possibility of a new "brick" type of Nether block, than I am by the form it's laid out in. To me, that looks like a broken bridge. Now, correct me if I'm wrong, but bricks indicate crafted blocks. Crafted blocks in large formations suggest structures...and structures open a lot of possibilities.Posted in: News
- Nether Strongholds
- Nether Bosses
- Nether Villages
- Possibility of trading zombie meat to zombie pigmen NPCs.
Also, there's the fact that Notch wants to expand upon the Nether before he works any more on the official sky dimension. So, as we see more signs of improvements to the Nether, it seems more likely that we will get an official version of/alternative to the Aether. -
Aug 7, 2011AnonTheMouse posted a message on Bethesda, Mojang & "Scrolls"I don't think that Bethesda has much of a legal leg to stand on here. As I understand it they'll have to argue that "Elder Scrolls" constitutes an Arbitrary Trademark, which would be difficult given that in-game lore establishes the name as a direct reference to an actual set of ancient scrolls within the fictional mythology (and so would be entirely reliant on their finding a court that is largely ignorant of the details of the case). Either that, or they would have to show that the term bears a demonstrable link in the public awareness to their products.Posted in: News
But it's worse than that...
They aren't even arguing that Mojang is infringing on the term "Elder Scrolls". Their entire case hinges on proving that the word "Scrolls" alone, a common English word with an existing meaning, carries the same weight and brand recognition as the full wording of "The Elder Scrolls". They are going to have to be able to prove that their player base recognizes their products as simply "Scrolls" games. Not to mention, they may have to prove that this recognition is greater than other usage of the term "Scrolls" in gaming, such as "Side Scroller" or the ubiquitous "Magic Scrolls" in fantasy games.
In short, Bethsoft is pretty much throwing money away to harass Mojang. -
Jul 21, 2011AnonTheMouse posted a message on Notch Reveals Leveling and PermadeathBWAHAHAHA!!!Posted in: News
Sorry, but remembering all the many, many people who have said that RPG elements "won't work for Minecraft" and how would never add them...well, yeah. The news speaks for itself. No trolling necessary on my part. I find that very funny. Hilarious even.
Personally, I'm looking forward to this even more now. It's going to be FUN! -
Jun 1, 2011AnonTheMouse posted a message on Minecraft Patch 1.6.6 Released@wirsboUmm...what's your point? Herobrine is the name players came up with, right? So what exactly says that if it were in the game it would be named that? I'm sorry, but your logic = fail. Neither do the files need to be named after what they exactly are, nor the entity be named after what people who aren't coding the game call it. No troll, just pointing out what should have been painfully obvious to anyone with a knowledge of computers.Posted in: News
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May 31, 2011AnonTheMouse posted a message on Minecraft Patch 1.6.6 ReleasedYou know what? It's weird how the people who say Herobrine wasn't real are so quick to call anyone who does a troll. I say this because, in my experience at least, it has always been the naysayers who act rude and trollish, even of people who don't say that "HE" was real, but simply asked a question about the rumours. So, was Herobrine real? Well...maybe. Notch had said at one time that he liked the idea of Herobrine from the original (and fake) report of "HIM" and that he had plans to add it to the game for real. Herobrine's reported behaviours match several things that Notch has planned to add, such as mobs that damage buildings (planned for zombies) and simple construction (friendly NPCs). So, yes, Notch might have been using a "secret mob" to test new features. It's not impossible. Was he? Only he knows that, and it clearly doesn't matter now since, real or not, word of god is that the age of Herobrine has ended.Rest In Peace, you strange Myth you.Posted in: News
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The Campfire will only light if you have a valid item it can cook in the top slot, a wooden fuel (logs, planks, etc...) in the bottom slot, and right click it with a Fire Bow or Flint and Steel.
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I have a couple of suggestions for you. The first is a fairly straightforward one, for a Tank/Canteen upgrade. This would add an extra element to the GUI with a single slot, a button, and a bar. Fluid containers placed in the extra slot would empty their contents into an internal storage on the backpack, and the bar would display how full the tank is (in milibuckets) and what fluid it's holding. The button would switch the fluid storage between input and output mode, allowing you to fill an empty container placed in the slot. Possibly could be upgraded further to let you store a greater volume of liquid, or else be in some way linked to the tiers of the backpacks.
The second suggestion I have is for a Bedroll upgrade. Putting this on a backpack lets it be placed down on the ground. While placed, it extends a sleeping bag in front of it (taking up a three-block space). Right click the sleeping bag to use it as a bed, or the backpack to pick the whole thing back up.
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I originally made it as a joke, and it just sort of stuck.
No worries about the delay, though. I know how it can be to find the time for projects. Happy holidays, by the by!
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Haha. Interesting. When I read the first page, my first thought was something akin to Mystcraft where through an understanding of the fundamental principles of the universe you could actually create new dimensions. I had an idea based on how taint spreads of treating it like magical cancer - not necessarily evil, simply growth without control, and self-preservation without morality - with the idea being that you pumped a node full of taint with some sort of machines to control the growth. The end goal of course being to get it to explosively grow and expand, influenced by the machines and the aspects in the node, to form a dimension more or less to the thaumaturge's specifications. Of course, the nature of the taint and the difficulty of the process would always result in "imperfections" in the final project, ranging from minor quirks to full-out hazards (similar - again - to Mystcraft and its instability).
Of course, something like that would have to be at the extreme end of a tech tree centred around "controlled" mutations.
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The Moria Portal should have to be crafted out of Stone Bricks, with a Melon as the top middle block (props to anyone who gets the joke).
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It's not really anything new. People put out things like this all the time. You should always be careful if you see an ad that seems too good to be true online.
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Oh my gosh! A legitimate revival of this mod? I can't wait! I used to use it way, way back in the day. One of the first mods I ever used, and I've been sorely missing some of those trees ever since. So much gratitude for deciding to go about updating this!
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So, I was browsing the modding forums today, and I noticed a really awful trend. Most people have the sense not to do this, but too many people don't. At the risk of this being in the wrong section, though, I thought it was time someone pointed out this bad habit, and why you're shooting yourself in the foot.
"All info is now ingame as tooltip."
"There are a lot of recipe's please use NEI to find them all."
"For all the latest news and sneak peeks follow me on Twitter"
The above were found in spoiler tabs, and are examples from just one of the mods I looked at today. Do you want people to play your mod? Don't do that. That right there is how you get people to not play your mod.
First of all, it's completely unhelpful. People want to know what your mod does, in as much detail as they can, before they download. They want to know if the functions are useful, if items and blocks look good, and if the recipes are balanced to their play style. When you make people play "follow the bouncing hyperlink", or download and run the mod to find out, you are saying that you don't value their time...by deliberately wasting it. It is not their job to extensively test your mod. It's your job to give them a reason to play it. Don't do your job, and a lot of people are just going to give the mod a pass. That's not them being lazy, it's you failing to promote your work. You worked hard on your mod, so don't cop out at the final hurdle!
More importantly, though, adding sections for information to your thread and then not putting the information there is a super-douchey thing to do. What do you accomplish by not putting external sources for information right up front? Once again, you're wasting people's time. Got a wiki? Fine, but don't make the link to the wiki a separate section labelled as "mod details". Put that link right under the banner. Also, again, don't use a wiki, or NEI, or any other resources as a substitute for giving information. At the least, your thread needs to have a quickstart guide, some screenshots (assuming there's anything to see), an overview of what the mod does, and the latest changelog. What's that? Nobody reads the changelog? Well, believe it or not, it doesn't matter if they read it, just that they see it. Seeing how much changed between versions, and when the last update happened, not to mention the kinds of changes made, gives people information on you as a modder. It tells them what direction you're moving in, how much work you take on at a time, and how recently you last did anything with the mod (note, this is why more changelogs are better, since it allows people to gauge the average time between updates).
Now, will everyone need all this information? Will they always even use it? No, probably not. However, the fact that it's there shows that you cared enough to include it. This instantly makes you look more professional, and increases the amount of trust people are willing to place in you, and by extension, your creations.
Hope this helps some of you, and happy modding!
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Can you provide a link when it's available? I know a couple people who will be interested.
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If the things that make you happy aren't a priority, you need to r-examine your life. Just sayin'.
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Please forgive the double-post. I've just discovered that with your latest version of Harvestcraft, I'm crashing whenever I look up item uses in NEI. No idea why, but removing Harvestcraft does fix it (and nothing else I've pulled does).
Crash Log
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Alright, I did a little digging and found out more on my "issue". I think I understand the change since when I last played, but it's still very inconvenient. My I propose a workaround?
Since the Fresh Water item doesn't return a bucket and the wells take three iron already, could right-clicking a well with an empty hand or Fresh Water cause the block to dispense one fresh water? This would skip the conversion step and solve a lot of problems. Plus, it would be an extra reason to make a well.
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This really makes me want to make an Eternal Storm Mystcraft Age...
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Both the ability to automate, and the ability to configure recipes are currently in the works. However, the features won't be added overnight. If you need something immediately, then yes, you will have to find your own workaround, or talk to other modders about what they can do on their end. Otherwise, please be patient. It would be great to get Better Beginnings fully compatible with all the other great mods out there (or at least the big, common ones), but it takes time.
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I'm not really asking for help so much as pointing out what seems to me to be a design flaw. Like I said, I like things for the most part. I kind of have to object to boss level mobs that can gank you at spawn right off the bat, though. That falls pretty firmly in the cheap death category. My opinion of the mod would go from "interesting but not for serious play" to "worth building a pack around" if that couldn't happen.