The Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Disclaimer
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things I won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
Navigation
Trailer
Showcases
Installation
Backup your minecraft world, you've been warned then copy the zip file into the mod folder
How to use
BBB
BSB
BBB
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guide
Download
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
GET FORGE
Random fact
- There is a new config file in the config folder, check it out.
News
- Few bug fixed
Important
Bugs
-Report them-Totem might not working well, work around: activate prank mode
Source Code
1.6.4: http://www.mediafire.com/download/7gm3j9grj6cnw66/herobrine_source_1.6.4.zip
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
1.3.2: http://www.mediafire.com/?g62ee1e61dchheg
1.2.5: http://www.mediafire...1r12251x6cj18tc
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.
Change Log
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
23.08.2013: Fixes
02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
30.12.2012: 2.841
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
08.12.2012: Forgebugfix
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added sound
Support HIM
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
5. LINKS
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
6. ADS
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
7. MODPACKS
You are not allowed to use the mod in "modpacks".
8. VIDEOS
You are allowed to use this mod in your videos (Let's Play, etc.).
Nostalgia
Him:
Please Donate
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee... With a donation you support me and the development of the mod.
Users who did donate
-10$ crafter93
-10$ LegoManLiam3000
- 5$ andriyasdf
- 5$ Speed
Thank you guys!
2
Should it be in Vanilla? Unlikely.
While I think this is a great Idea, I doubt it would be implemented in vanilla. Notch did add Endermen, but they are rare, and turned out not as scary as intended. I think they are keeping it E for Everyone. Though, when I first saw silverfish attack i freaked a little.
Maybe add as a Horror mod. Imagine, going to sleep without any lights on randomly causes you to spawn in a nightmare realm (The landscape generates the same but is re-textured, your home and everthing still exists, but changed). the sky and ocean are a blood red and everything is dying. Trees are barren, and these nightmare creatures hunt you at every turn. You are now on a quest to hunt one of every demon to obtain their tears in order to create a potion that will cause you to awaken in your bed, safe, back in your home world...
Oooh, creepy. I love it!
1
While I'm all for the additions, I also agree. Just as you have the option to turn off NPC Villages, there should be an option to turn off RPG Elements. No Exp, No Buffs, No Villages. This way people who like Minecraft as a Sandbox game and not an RPG can play the way they want to. Hopefully the final verson would include this option.
1
New Rabbit Mob?
"He's Got HUGE, SHARP.... It can LEAP about..... LOOK AT TEH BONES!!!"
1
Whenever I'm in caves I freak out. I'm now afraid of darkness, cliffs, and lava. I made a spiral staircase to bedrock, when I got to the top something pushed me off. I was deep in a mine and I swear something was there, screaming. I woke up and saw HIM staring at me. I have jumped more at this mod than any creeper encounter. Make sure you backup your world unless you don't mind your work being destroyed/lava-ed.
If I could suggust anything I would suggust the option for the totem to appear randomly in a dungeon within 1 or 2 chunks of your spawn. Then if you want to stop Herobrine you must locate and destroy the totem, or wait until an epic boss fight and destroy HIM yourself. Boss fight would come after a few in game weeks. maybe your spawn point could change into his underground arena, and when you next died, you would appear there for the boss fight... No equiptment, just you and HIM. The totem would be in an attached room, along with treasure. When you win, you can destroy the totem.
I would also love to see more refined structures appear. Even wood/stone huts/castles, and walking into his area makes him angry and more violent.
Seriously though, I can't wait to see the next level of development.
Great Job
2
I can’t wait to download and try it myself.
If I had the power, this is how I would make it.
Once the mod is installed, it is on, you cannot disable it in-game. At some point over the first week this process will start.
Week 1 – Herobrine appears no closer than 15 – 20 blocks, either in your peripheral or behind you. When you see him he fades out.
Week 2 – In addition: Holes of 3 x 3 x 7 appear randomly
Week 3 – Addition: Holes fill with lava. Trees brown and die, random structures appear.
Week 4 (Final Week)
Day 1 – Grass Browns, an empty pyramid appears. Herobrine will appear no further than 15 blocks. Will randomly scream and bump you.
Day 2 – Pyramid covered in Lava
Day 3 – Totem appears in pyramid. All foliage is gone. Water starts to freeze
Day 4 – Red Sky, Max Fog, Herobrine might attack you before he disappears.
Day 5 – Constant Night
Day 6 – No Sound, Herobrine does not appear all day
Day 7 (Final Day) – Sometime randomly during the day Herobrine will appear and attack. He will not disappear. If he kills you, you go to main menu and your save file is deleted. If you win, you go back to Wk. 4 day 3
How to Win:
After the totem appears on Wk4 Day 3 you can break the Herobrine block. Destroying the block will not work. In order to remove Herobrine you will need to build a portal to the nether. Once in the Nether, within the nearest chunk, a random building made of bedrock will appear. Ghast, Pigmen, and other mobs will appear to defend it. Once inside you must defeat Herobrine before moving to the final room. In the final room there is a well with green lava. You cannot simply toss the totem in, it needs a sacrifice. Jump into the lava holding the totem. When you get to ½ heart the totem is destroyed and you respawn in the overworld and everything is back to normal. Herobrine will never appear again…
Unless you’re foolish enough to create a new Totem and summon him.
Seriously cool mod though.
Edit: Perhaps if he kills you, instead of your save being deleted. You are stuck in constant dark and no sound, and you cannot change the settings. You are now part of HIS army...
3
I think this is an awesome idea. And if there were a generator for an entire maze world, they could certainly use that system to generate smaller, more interesting dungeons in the home world. I was excited for dungeons, but a small room does not a dungeon make.
Maybe the maze dimension would have a size limit depending on how much "power" you put into it, and randomly generates a new world when you leave, unless you had some kind of placeholder. So I could spawn and explore many small mazes, or large maze worlds. Would make the replay of the maze world more enjoyable.
And there could be mobs to fit the theme, like minataurs, chimera, or undead soldiers.
I would love to see this, even with just a map gen or mod. Kudos to you on your idea.
*Added: I was thinking of Diablo when you started a new game each level was randomly created. I thought this would make up for the current "Dungeons" being so basic. Honestly, with a completely generated world that would be different with each new world created, I think that would be great and in no need of improvement.