This is amazing, thank you for your hard work. The chests and locks from better storage always felt like the best fair upgrade from vanilla containers. I am looking forward to the enchantment mechanics and am really excited so see that you revived part of this mod.
Thank you for the reply, some of those effects do make parts of the game really difficult haha.
I've been experiencing a ticking entity crash on my private server related to Tragic MC. Here is a pastie link of the crash report: http://pastie.org/9812913 ... any insight on this? I have just disabled the magmox in order to deal with it.
Could you please explain what the animal retribution, extra mob effects, and extra explosive effects configuration settings change? I can't figure it out myself.
This is a really entertaining mod. The custom potions and loot items are my favorite parts and I would love to see a greater variety of them. The occasional traps are also excellent. Have you done anything with dispensers? I have not encountered any. If not, arrow traps or lava bucketing dispensers would be an appreciated addition.
Hi, I have been keeping up with the recent releases and the mod has become increasingly stable on my modpack. Thanks for the continued support and fixes. The config options are godly and I just wanted to let you know that they are most appreciated.
I'm also looking forward to 1.7.10 support, this mod shifts the entire tone of mining and makes it a joy to go caving and exploring. Its especially fantastic when combined with metallurgy using veins. Thanks for your hard work and especially for reviving the mod.
This fixed my issue, thank you. Sorry, I didn't try this no brainer because the listed changes didn't indicate an issue like this was fixed. Thanks for the speedy response. I love this mod!
Have you researched Flesh Purification in Alchemy yet? That's a requirement for that line, I believe.
Unrelated to his question, I'd like to know if the Boots of the Meteor are intended to completely prevent all fall damage? To me, at least, that seems to be a little much, when the Boots of the Traveller only lower it by ~30% or so.
Flesh Purification is definitely a prerequisite for the Think Tank. I was only able to acquire flesh purification through a knowledge fragment created research note.
I am sad to see that you won't be working on the mod anymore and hope that it is picked up soon because this is truly an excellent addition to thaumcraft.
I am building a modpack for a private server for my friends and am experiencing an issue with the blood magic mod.
While building and testing the pack the addition of Blood Magic causes 'runes of sacrifice' and 'runes of self sacrifice' to generate in large chunks in the nether. These runes are replacing Natura 'Heat Sand' and 'Tainted Soil'
Disabling natura fixes this issue (or setting nether generation override inside the config to false). Removing Botania, Thaumcraft, and Twlight Forest also fixes this issue.
Does anyone know if a better way to fix this without disabling any mods?
I realize this is probably a basic item conflict but since 1.7 changed how item ID's work, I don't know how to troubleshoot this. Thank you for any help or insight you can provide.
Lastly I build these instances using MultiMC, so here is a log of the console upon load of the instance. (Please let me know, if i need to provide something else)
Great mod! Thanks. The carpenter bench is my favorite feature.
I loaded this up on my private server which also had the mod asgard shield installed and when I used one of the Asgard shields the server would kick me and give the reason "Nope!". Nothing like this happens in singleplayer however. Is there any way to fix this?
This mod is fantastic, thanks for working so hard on it! I'm using it in a modpack with 50+ mods without any issues.
A couple of Ideas I have had are to be able to brew rotten flesh and nether wart. Both would make vile drinks that heal a small amount and have a chance of poisoning. Also a Thirst Mod villager who trades juices for emeralds would be cool. He could have a home generated in the village that has a drink store and brewer. It would work like the villagers from the Lanterns mod or Forestry.
0
This is amazing, thank you for your hard work. The chests and locks from better storage always felt like the best fair upgrade from vanilla containers. I am looking forward to the enchantment mechanics and am really excited so see that you revived part of this mod.
1
I've been experiencing a ticking entity crash on my private server related to Tragic MC. Here is a pastie link of the crash report: http://pastie.org/9812913 ... any insight on this? I have just disabled the magmox in order to deal with it.
0
Could you please explain what the animal retribution, extra mob effects, and extra explosive effects configuration settings change? I can't figure it out myself.
0
0
What are your plans for sulfur and niter?
0
0
This fixed my issue, thank you. Sorry, I didn't try this no brainer because the listed changes didn't indicate an issue like this was fixed. Thanks for the speedy response. I love this mod!
0
This is a fragment of the Game Output: http://paste.ee/p/B0Drt
Here is the Crash Report: http://paste.ee/p/89Cxv
Modlist
Forge 10.13.0.1180
LightLoader 1.7.10_02
Mechanics
Player API 1.0:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277996-1-7-10-api-player-api
Smart Moving 15.2 - EDIT THE CONFIG
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1274224-smart-moving
Code Chicken Core 1.0.2.9 & NEI 1.0.2.15
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1279956-chickenbones-mods
Voxelmap 1.2.2
http://www.mediafire.com/download/hbakk9iuuf7t0h5/mod_voxelMap_1.2.2_for_1.7.10.litemod
Inventory Tweaks 1.58
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288184-inventory-tweaks-1-58-july-25
Waila 1.5.3
http://minecraft.curseforge.com/mc-mods/73488-waila/files
Damage Indicators 3.2.0
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286538-hit-splat-damage-indicators-v3-1-2-rpg-ui-and
Custom NPCs 1.7.10
http://www.kodevelopment.nl/minecraft/customnpcs/downloads/
Optifine Standard HD A4
http://optifine.net/downloads.php
Survival
Copycore 1.3.0.4
https://github.com/copygirl/copycore/releases
Advanced Health Options 1.4.2.8
https://github.com/copygirl/AdvHealthOptions/releases
The Spice of Life 1.1.0
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091809-the-spice-of-life-encouraging-dietary-variety
Lycanite’s Mobs 1.7.3
http://lycanitesmobs.nephrite.uk/download
Infernal Mobs
http://www.atomicstryker.net/infernalmobs.php
Twilight Forest 2.2.3
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276258-the-twilight-forest-v2-2-3-domain-of-the-alpha
Generation Modifiers
Metallurgy Core and Metallurgy 4.0.3.36:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1295123-metallurgy-4
Buildy Stuff
Carpenter’s Blocks 3.2.5 DevR3
http://mineshopper.github.io/carpentersblocks/
Chisel 1.5.6
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294901-chisel
Better Storage 0.9.2.109
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442380-betterstorage-0-9-2-107-wip
Bibliocraft 1.7.5
http://www.bibliocraftmod.com/
Artifice 1.1.4-269
http://build.technicpack.net/job/Artifice/
Archimedes’ Ships 1.7.1
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289952-archimedes-ships-v1-7-banking-ships
Tech
*EnderIO 2.0beta152
http://enderio.com/
*Project Red 4.4.5.44
http://projectredwiki.com/wiki/Version_archive
Enchiridion 1.2
http://minecraft.curseforge.com/mc-mods/76612-enchiridion/files
Mariculture Build #93
http://ci.tterrag.com/job/Mariculture/
Electrical Age r28
https://github.com/Dolu1990/ElectricalAge/releases
PneumaticCraft 1.2.4
http://www.minemaarten.com/downloads/
Steve’s Carts 2 beta16
http://stevescarts2.wikispaces.com/
CoFHCore 3 B1-19, CoFHLib B2-14, ThermalFoundation B1-2
http://teamcofh.com/downloads/
Minefactory Reloaded 2.8.0 RC1-540
http://teamcofh.com/downloads/
Thermal Expansion 4 B1-3
http://teamcofh.com/downloads/
*GalacticCraft Beta 1.7 3.0.0.136
http://micdoodle8.com/mods/galacticraft/downloads
Simple Fluid Tanks 1.2.0.1
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294146-1-7-2-1-6-4-simple-fluid-tanks
Magic
Baubles 1.0.1.2
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294623-baubles-1-0-1-2-updated-28-7-2014
Botania r1.1-96
http://vazkii.us/mod/Botania/index.php
Witchery 0.20.3
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1445248-witchery-0-20-2
*Blood Magic 1.1.0
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290532-1-7-10-2-1-6-4-blood-magic-v1-1-0-updated-jul-13
Please help me figure this out. Thank you!
0
Flesh Purification is definitely a prerequisite for the Think Tank. I was only able to acquire flesh purification through a knowledge fragment created research note.
I am sad to see that you won't be working on the mod anymore and hope that it is picked up soon because this is truly an excellent addition to thaumcraft.
0
I am building a modpack for a private server for my friends and am experiencing an issue with the blood magic mod.
While building and testing the pack the addition of Blood Magic causes 'runes of sacrifice' and 'runes of self sacrifice' to generate in large chunks in the nether. These runes are replacing Natura 'Heat Sand' and 'Tainted Soil'
Screenshot
The mods that are currently in the pack are
Player API 1.4:
http://www.minecraftforum.net/topic/738498-172api-player-api/
Smart Moving 15.0
http://www.minecraftforum.net/topic/361430-172forge-smart-moving/
Custom Ore Gen 1.1.6:
http://www.minecraftforum.net/topic/1935710-172forge-custom-ore-generation-first-revival/
Zan’s Minimap 1.7.2-1.0:
http://www.planetminecraft.com/mod/zans-minimap/
Optifine 1.7.2 HD D1:
http://www.minecraftforum.net/topic/249637-174-optifine-hd-d1-fps-boost-hd-textures-aa-af-and-much-more/
CraftGuide 1.6.8.1:
http://www.minecraftforum.net/topic/731133-172-craftguide-v1681/
Mantle 0.2.8 and Natura 2.2.0a3:
http://www.minecraftforum.net/topic/2605688-172natura/
Tinker’s Construct 1.6.0a14:
http://www.minecraftforum.net/topic/1659892-164tinkers-construct/
Tinker’s Mechworks 0.2.7:
http://www.minecraftforum.net/topic/2566444-164tinkers-mechworks/
BiblioCraft 1.7.1:
http://www.bibliocraftmod.com/
Damage Indicators 3.1.2:
http://www.minecraftforum.net/topic/1536685-172164forge-hit-splat-damage-indicators-v311-rpg-ui-and-damage-amount-mod/
Witchery 0.19.0:
(Probably the coolest and most polished)
http://www.minecraftforum.net/topic/1992544-164172-forge-witchery-0184/
CustomMobSpawner 3.2.0 Dev R2 and Mo’ Creatures 6.2.0 Dev R2:
(For the glorious lag)
http://www.minecraftforum.net/topic/81771-172-mo-creatures-v620-with-ents-and-moles/
Quiverbow build 49:
http://www.minecraftforum.net/topic/2000478-172-forge-quiverbow-ranged-weaponry-thought-up-by-steve/
Baubles 1.0.0.16:
http://www.minecraftforum.net/topic/2535073-baubles-10014-updated-2252014/
Thaumcraft 4 4.1.1.14:
http://www.minecraftforum.net/topic/2011841-thaumcraft-41114-updated-2052014/
Botania Beta 57:
http://vazkii.us/mod/Botania/index.php
Twilight Forest 2.1.1:
http://www.minecraftforum.net/topic/561673-172-the-twilight-forest-v203-updated-to-minecraft-17/
Blood Magic 1.0.2 Beta 2:
http://www.minecraftforum.net/topic/1899223-172164-blood-magic-v101e-updated-may-19/
Disabling natura fixes this issue (or setting nether generation override inside the config to false). Removing Botania, Thaumcraft, and Twlight Forest also fixes this issue.
Does anyone know if a better way to fix this without disabling any mods?
I realize this is probably a basic item conflict but since 1.7 changed how item ID's work, I don't know how to troubleshoot this. Thank you for any help or insight you can provide.
Lastly I build these instances using MultiMC, so here is a log of the console upon load of the instance. (Please let me know, if i need to provide something else)
http://paste.ee/p/84208
0
I loaded this up on my private server which also had the mod asgard shield installed and when I used one of the Asgard shields the server would kick me and give the reason "Nope!". Nothing like this happens in singleplayer however. Is there any way to fix this?
0
A couple of Ideas I have had are to be able to brew rotten flesh and nether wart. Both would make vile drinks that heal a small amount and have a chance of poisoning. Also a Thirst Mod villager who trades juices for emeralds would be cool. He could have a home generated in the village that has a drink store and brewer. It would work like the villagers from the Lanterns mod or Forestry.