- Animedude5555
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Member for 11 years, 4 months, and 13 days
Last active Tue, Nov, 4 2014 19:06:28
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- 158 Total Posts
- 7 Thanks
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Jul 9, 2014Animedude5555 posted a message on Snapshot 14w28a (now B) is Ready For Testing! Be Sure to Report Bugs!Game plays much more jerky in the new version. The rendering distance as set in the video options was 5 chunks, back in snapshot version 14w27b (and most other versions normal and snapshot versions before that), because anything high would have made the graphics very jerky. Now in snapshot version 14w28a, I have to set it to half that distance (2 chunks) if I am to make it not get jerky while playing. I don't know what Mojang did to the graphics engine in the last update, but it isn't working very well for me. Despite the bug in 14w27b that flipped the direction of powered rails placed on slopes, at least the game played at a reasonable frame rate for a render distance of 5 chunks (the minimum distance that I would recommend you ever set, because anything less obscures too much of the land at a distance). Now in version 14w28a, I'm forced to set the render distance to half that and have an unplayably short sight distance in the game, or alternatively I'm forced to play with a ridiculously low framerate (like 5 to 10 fps) which makes the game unplayably jerky.Posted in: News
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Jul 2, 2014Animedude5555 posted a message on Snapshot 14w27a is Now Ready for Hopping!Check the available snapshots in the Minecraft launcher program. Already up to snapshot 14w27b. Not sure what "b" has different than "a", but I can only assume it is some bug fixes. Please make new blog post to reflect this new snapshot.Posted in: News
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May 14, 2013Animedude5555 posted a message on Snapshot 13w19a Ready for TestingSo the new one can NOT be played offline? The resources for the game are ENTIRELY stored on Mojang's server? Is that what you guys are saying? Does he plan to release an offline mode for the new client, or is part of the new client going to be always forced online play to prevent piracy?Posted in: News
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May 14, 2013Animedude5555 posted a message on Snapshot 13w19a Ready for TestingSo where's the download for the JAR file? All your other snapshot releases have the JAR file available.Posted in: News
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In the minecraft wiki there is no table of flamible properties such as,"ignition easieness" or the "how fast it's destroyed by fire".
Yet I've personally made an observation that wool is overall more flammable (both faster to ignite when exposed to fire or lava, and destroyed faster by burning; than wood is, at least oak wood).
I hope that someone can find a table of flammability properties for me. It might help me design a fuse for TNT or something.
There are many flammable materials, different colors of wool (color doesn't seem to affect it any), different types of wood, and also if the wood is like tree branches, or if the wood is planks, or what tree it's from, or even wooden slabs. Also there's leaves (as with wood, there are 4 different types of leaves).
So basically there are many different block types that are flammable, and I would like to know the flammability constants of each. It could help me make "fire destructable" structures that burn just the way I want them to.
The constants are basically:
how fast it ignites when exposed to fire or lava
and
how fast it is destroyed when burning
However I'm not sure if programmatically these are implemented as two separate constants that are specific to each material, or if they both calculated from one constant that is specific to each material.
Whatever it is, I'd like someone (if this hasn't already been done) to do some reverse engineering, and see if they can figure out how flammability is implemented, and make me a table of flammability values that will show the flammability values for each flammable material.
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Thanks x 1000000!!!!!
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Please help. Thanks.