Utahraptor was really Dilophosaurus it's name was just changed temporarily.Hope that helps.
Oh, alright then - thanks for the answer and again for all the work you guys are putting in! Truth be told, since you have movie-sized velociraptors, dilophosaurus is a way cooler addition than utahraptor anyway.
I'm doing custom block IDs since I'm running this along with some mods (I think Mekanism from Universal Electricity had some of the same block IDs) so I already had to dip into the config files and was messing around with ID resolver. Anyway, something I noticed that seemed a bit odd was that in build 0002 item ID 10355 was a utahraptor egg and 10388 was utahraptor meat. In build 0003, 10355 is now called a dilophosaurus egg and 10388 is removed. I just thought it seemed a little strange and was pretty curious about it, since utahraptors are my favorite and I haven't had a chance to progress as far with the mod as I'd like.
Thanks for your work on the mod guys! It does not go unappreciated!
I'm getting this error log from my Akliz (Linux) server. I dragged and dropped this and Forge API server versions into my server.jar. Know what's causing it?
I was quite fond of this mod until I saw a message like this scroll up my chat box last night:
[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
I really respect your work, Oslarathos, I've been following it for the last few pages. That said, I felt obligated to register just to post this.
Despite the great things you are accomplishing, I feel it is rather selfish to withhold your modification from a community that thrives on a shared effort. This thread indicates that damage still may not be in the update. While I eagerly await the completion of your mod, I think it'd be an exceptionally cool thing for you to release the health/damage work you've done. I understand if you'd like to protect your work, but with the potential for that aspect of your project to be obsolete in a month, it just seems silly (to me) to hang on to it when it could alleviate one of the greatest problems that has plagued SMP.
Thanks for your time, I look forward to further development. I have been waiting for a mod like this to pair with Runecraft.
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Oh, alright then - thanks for the answer and again for all the work you guys are putting in! Truth be told, since you have movie-sized velociraptors, dilophosaurus is a way cooler addition than utahraptor anyway.
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Thanks for your work on the mod guys! It does not go unappreciated!
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http://freetexthost.com/ylah031ruj
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[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
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I love these textures and I'm so glad you're doing this. Thank you!
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Despite the great things you are accomplishing, I feel it is rather selfish to withhold your modification from a community that thrives on a shared effort. This thread indicates that damage still may not be in the update. While I eagerly await the completion of your mod, I think it'd be an exceptionally cool thing for you to release the health/damage work you've done. I understand if you'd like to protect your work, but with the potential for that aspect of your project to be obsolete in a month, it just seems silly (to me) to hang on to it when it could alleviate one of the greatest problems that has plagued SMP.
Thanks for your time, I look forward to further development. I have been waiting for a mod like this to pair with Runecraft.