I don't think a command block will get all the features on the mobs that I want. I've never had this problem with spawners before so I don't know what the problem is.
Alright so I've searched and searched for the answer to this and I've had no luck, so hopefully someone here can help me out. Whenever I create a custom spawner schematic and place it into my world via MCEdit, it show up as normal in the editor. However when I go into the game the spawner becomes a pig spawner, and if I edit a few nbt tags it will show up as the correct mob but it will lose all the custom stuff I put on the spawner. I'm working on a map and this is a pretty important thing for it.
There's actually already a Giant egg in Minecraft. It's 383:53, it just doesn't work. Maybe just add to that to make the original spawn egg work instead of having a new one?
Hey man, i love this mod. But i have some suggestions that i think would make it perfect. Only two really. First, the one everyone said, You being the vampire. Second, this one goes with the first one, if you could tame bats as a vampire and they follow you and when a hostile is aggroed at you, the bat will bite and poison him. That'd be so cool. But either way this mod is so awesome and your an awesome mod maker man.
WOW...I already said in my previous comment it didn't work. The ignorance of some people I used a cobweb instead and it worked. The piston technique does not work. I tried it, I followed all the instructions, I watched countless youtube videos, and still nothing happened when I used a piston, so I improvised with the cobweb, it worked just as well, except it took 20 seconds. Not bothering me now, cause I got a dragon
1.4.7 mods are supposed to work with 1.4.6, right? Because when I updated Mo Creatures to the newest version from 4.4 I got a black screen. Maybe the new mobs broke Forge?
I think the giant is still in the files so maybe if you place down a spawner use a mcedit filter to change the mob spawning?
No, I tried that. I used an NBT editor to make a giant spawner, and I made one with MCedit as well. There's also a spawn egg for giants, but won't work. I guess I'll have to use single player commands to get one.
I was wondering if there was any way to create a Giant spawner that actually works without using a mod. I've tried MCEdit, and NBTedit but neither one got me a working Giant spawner. Sorry if this is posted in the wrong forum, wasn't quite sure where to put it.
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I don't think a command block will get all the features on the mobs that I want. I've never had this problem with spawners before so I don't know what the problem is.
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Can anyone help with this?
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Alright so I've searched and searched for the answer to this and I've had no luck, so hopefully someone here can help me out. Whenever I create a custom spawner schematic and place it into my world via MCEdit, it show up as normal in the editor. However when I go into the game the spawner becomes a pig spawner, and if I edit a few nbt tags it will show up as the correct mob but it will lose all the custom stuff I put on the spawner. I'm working on a map and this is a pretty important thing for it.
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It's called the Vampire Mod though. And there are werewolves in Mo' Creatures anyways. Dracula could be interesting though.
Also, when will the block textures not showing up be fixed?
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Just get the Pet Bats mod to go with it.
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There is no new version -_-. The last one if for 1.3.2
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I use both the Pet Bat mod AND Balkon's Weapon Mod and this mod works fine for me.
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Well it's a fictional place so he can make whatever he wants spawn there.
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Worked for me.
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No, I tried that. I used an NBT editor to make a giant spawner, and I made one with MCedit as well. There's also a spawn egg for giants, but won't work. I guess I'll have to use single player commands to get one.
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