I use my list of followed users for navigation purposes, and so that I can know what's going on without ever actually visiting the resource pack section. You also post useful information.
Looks quite cool! Does it bloom pixels at a certain pre-defined brightness value, or just the brightest pixels on screen at the time? (was wondering because of the sunset pic).
For some reason I haven't been able to use shaders on 1.7 or 1.8, so I won't be able to test this out. Grar's bloom shader was incredibly laggy for me, so I'm guessing this might not have been much better.
I have been using this with Triton, and they make an absolutely gorgeous combination.
Greetings all. I could really use some feedback on the new grass I'm working on. Take a look!
Also, is everyone OK with the current side grass? I'm not sure whether or not I like it, personally. Please leave some feedback so I know if I'm going in the right direction or if I need to try something different. I'd like to get some opinions before I begin revising the podzol, and other fun grass-related things.
As if I haven't driven the point home enough, feedback is greatly appreciated.
The new grass looks pretty good. I'm OK with the current side-grass, it looks a bit noisy to me, but I'm not sure if that can be changed all that much without making it clash with other parts of the pack.
#alvoria, i love the endframe, but suggest to change the bed.
#shadow_forge, i like the new grass, but the jungle log looks kinda farmland
I have been constantly amazed, reading through these posts, that anyone could make something so spectacular using an incredibly unbalanced palette that I made for tool textures. These are wonderful, and the logo looks perfect!
In case it wasn't obvious already, I'm back! There should be more textures from me soon.
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I use my list of followed users for navigation purposes, and so that I can know what's going on without ever actually visiting the resource pack section. You also post useful information.
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I just checked, that is not Nemo 2.
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The one on the right looks better to me.
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I have been using this with Triton, and they make an absolutely gorgeous combination.
@ baum This pack works beautifully.
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Your corrected submission may have gone unnoticed, because you edited a preexisting post, instead of making a new one.
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The new grass looks pretty good. I'm OK with the current side-grass, it looks a bit noisy to me, but I'm not sure if that can be changed all that much without making it clash with other parts of the pack.
The new podzol looks amazing! Are the fern stems lighter? Also, I only just now really noticed the squid, and it is the cutest thing in the pack.
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Creator: AngeloTangelo
Palette used: Peytonisgreat's palette:
Download link: http://minecraft.curseforge.com/texture-packs/225309-spiral-haberdasher
3 screenshots:
I'm not sure if this qualifies, as I only have around 150 textures done.
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I only have about 150 block textures completed, so I'm not sure this qualifies, but I'll submit it anyway.
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EDIT: I have wool now too.
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I have been constantly amazed, reading through these posts, that anyone could make something so spectacular using an incredibly unbalanced palette that I made for tool textures. These are wonderful, and the logo looks perfect!
In case it wasn't obvious already, I'm back! There should be more textures from me soon.