Hey everyone, I love this texture pack but the 1.11.0 and 1.11.2 updates have caused some significant problems for me. Hopefully someone can help me with these, or at the least I can bring attention to some current issues.
First, does anyone know exactly what I'd need to change so that wood planks have the same texture on the bottom as the top? One of the recent updates put a strange pattern on the underside of connected oak blocks that does not match the other sides.
Secondly, the Connected Textures for Crafting Tables doesn't seem to be working: they are not randomizing any more, and do not change/connect when there are several in a row, like they used to.
Lastly, and perhaps most unusually, it seems that banner colours have changed with the 1.11 update. I'd like to change them back, as the new colours seem washed out and do not match same-coloured wool blocks, but I can't find where they'd be stored. Most notably Blue, Orange, Grey, and Green are very different.
My optifine is up to date and I am not using any other mods.
First of all, sorry if this no longer helps you, since it is so late. The problem with the crafting tables is because the folder has an uppercase letter. Rename the folder(s) that the files are in, and it should work again.
There is no link to download, since themodpackmaker and I were just discussing a mod. As I said, back in February, the closest thing to this mod is Fancy Block Particles. https://minecraft.curseforge.com/projects/fancy-block-particles (which does have a downloaddddddd.
The skymap for some reason turns off in the rain. It is not that noticeable, unless you are in a desert or mesa biome, since it doesn't rain there, and the sky is still blank. is this intended?
If you have Optifine/McPatcher, then go to assets>minecraft>mcpatcher>colormap>redstone.png
The redstone.png should be an image that is 1 pixel tall and 16 pixels wide. The RIGHTMOST pixel is power level 15, and every pixel to the left is another increment, 15, 14, 13, 12... 2, 1, and the leftmost pixel is unpowered. I suggest for you to make full power a bright cyan, and unpowered a navy blue.
Would there be, in the future, an option to put ctm on liquids? I spent a LOT of time making an animated repeat ctm for water, only to be disappointed it did not work. (and no, it is not a problem with my files, as a test I directed the cam to a nether portal and it worked.)
I downloaded some minecraft lightmap and it wasnt working since i installed optifine, now whenever i lpg in to server or singleplayer my minecraft keeps crashing when im playing on optifine profile, help please!
This sounds like a different issue than mine. If you want help, instead of replying to this, make a new thread.
I noticed on the clear GUI that the font is grey, which makes it kinda hard to see. In the lang file, change the text from "Inventory" or something, to "§fInventory." the §f formatting code will make the font white.
I do not believe you can apply any method of ctm or optifine changing techniques to the water as I have tried and looked it up and many people also have said you cannot. But if you don't mind me asking, on the left side of this screenshot, it appears as if you have cobblestone overlaying onto grass. If that is the case, how did you do it, because I have been trying to get a block to overlay on grass forever and it never works? If you could tell me, or if you were able to send the files, that would be great and really helpful!
I wasn't talking about Realistico or R3D Craft, since those are complete recreations that follow fair use. I'm talking about OP's idea.
And your idea would be illegal as well. Up scaling and filtering Mojang's original work will not be tolerated if distributed on these forums.
Oh okay, I see. Upscaling and filtering the Minecraft textures is not illegal, but distributing them is. (it seems like) OP made no intention of posting the textures, they just wanted to know how to upscale them.
I have a problem with the "repeat" ctm method. I made an animated repeat file, and it works great, but it does not work on the water block. I know my files are correct, since it will show up on a portal or stained glass, but it will not show up at all on water. Is it something that does not work with liquids?
I have a problem with my texture pack. I spent a long time making an animated repeat texture for water, and it does not work. I know that my textures are correct, because it shows up right as blue stained glass, but when I point the properties file at block8 or block9 (water) it does not show up. here is a picture of what I mean. The water is from DokuCraft, on the left it is scaled down to 16x, and on the right it is the default 32x stitched out to cover 2x2 blocks.
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First of all, sorry if this no longer helps you, since it is so late. The problem with the crafting tables is because the folder has an uppercase letter. Rename the folder(s) that the files are in, and it should work again.
0
There is no link to download, since themodpackmaker and I were just discussing a mod. As I said, back in February, the closest thing to this mod is Fancy Block Particles. https://minecraft.curseforge.com/projects/fancy-block-particles (which does have a downloaddddddd.
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The skymap for some reason turns off in the rain. It is not that noticeable, unless you are in a desert or mesa biome, since it doesn't rain there, and the sky is still blank. is this intended?
1
If you have Optifine/McPatcher, then go to assets>minecraft>mcpatcher>colormap>redstone.png
The redstone.png should be an image that is 1 pixel tall and 16 pixels wide. The RIGHTMOST pixel is power level 15, and every pixel to the left is another increment, 15, 14, 13, 12... 2, 1, and the leftmost pixel is unpowered. I suggest for you to make full power a bright cyan, and unpowered a navy blue.
Hope this helped!
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Would there be, in the future, an option to put ctm on liquids? I spent a LOT of time making an animated repeat ctm for water, only to be disappointed it did not work. (and no, it is not a problem with my files, as a test I directed the cam to a nether portal and it worked.)
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It would be awesome if this texture pack had support for the SlimeFun Plugin.
https://github.com/TheBusyBiscuit/Slimefun4/wiki
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This sounds like a different issue than mine. If you want help, instead of replying to this, make a new thread.
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Lots of people use Mac, including me.
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I noticed on the clear GUI that the font is grey, which makes it kinda hard to see. In the lang file, change the text from "Inventory" or something, to "§fInventory." the §f formatting code will make the font white.
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Okay, Thanks anyway
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Sure Ill send the files
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Oh okay, I see. Upscaling and filtering the Minecraft textures is not illegal, but distributing them is. (it seems like) OP made no intention of posting the textures, they just wanted to know how to upscale them.
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So this pack is dead? That's a shame.. I feel like this could go well with the ItemBound pack that SixFootBlue is working on
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I have a problem with the "repeat" ctm method. I made an animated repeat file, and it works great, but it does not work on the water block. I know my files are correct, since it will show up on a portal or stained glass, but it will not show up at all on water. Is it something that does not work with liquids?
0
Hello,
I have a problem with my texture pack. I spent a long time making an animated repeat texture for water, and it does not work. I know that my textures are correct, because it shows up right as blue stained glass, but when I point the properties file at block8 or block9 (water) it does not show up. here is a picture of what I mean. The water is from DokuCraft, on the left it is scaled down to 16x, and on the right it is the default 32x stitched out to cover 2x2 blocks.