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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!

    https://discord.gg/fnZxHdz


    this is my discord server for all you fans who have Discord

    Posted in: Minecraft Mods
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    posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!

    on discord, I'm Enderman_of_D00M#5406 . friend me, and you'll get to talk to other fans of my mods :)

    Posted in: WIP Mods
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    posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!
    Quote from 4Point»

    all around me are familiar faces


    yo, 4point, you wanna join my discord server?

    Posted in: WIP Mods
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    posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!

    god damn it...

    Posted in: WIP Mods
  • 1

    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    The mod has been updated!

    Posted in: WIP Mods
  • 0

    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    on discord, I'm Enderman_of_D00M#5406

    Posted in: WIP Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from nametxt»

    PSA: As most mods, this mod is very buggy, especially considering the giant mobs. Report any bugs you see to me or the OP. Known bugs i have found are

    -full armor sounds not playing

    -some titans are invincible even when following the correct steps to kill them, including omegafish which not only softlocks but also if you shoot it while burrowing it becomes invincible

    note: spawning witherzilla in and dimension beside the void is an auto soft lock from my exxperience

    -gargoyleking in config?

    -duplicated titan models when out of chunk or dying. They dont have a UI so they just stand there until you exit and join back

    Note:zealots are not a bug. Its just hard to kill them. use a bow

    -magma cube titan broke my game multiple times


    Please do note that bugs are hard to fix. Especially in java. Probably even harder with mobs like these. Be patient. I'd rate this mod a 9/10 but i do have some suggestions

    for the FFA mode, there should be a config option or command that doesnt allow natural titan spawning, whether it be from templar or natural.

    a built in thing to minimize the hearts would be useful. Knowingly, putting on full adminium armor takes up a chunk of the screen. Maybe there could be a thing like [heart]x[number]^[number]? If enderman could include cross orespawn content (really cool additon, 10/10) then this seems possible. Though i have no experience with java. Dont trust my word.

    let us actually use the ultima stuff in creative but take it away in survival, its kinda bugged when it seems like it stays in your inventory. If you "kill" a mob with it their entity still remains but their model is marked as absent.


    Overall, as i said, this is one of the best mods i have ever played. Its fun to mess around with in creative but also makes for a challenging survival experience. I love destruction, so theres a plus to this mod as well. Oh yeah sorry for the essay response lol


    edit: another suggestion: when you subdue an omegafish or cave spider titasn, let the minions be your buddies and be able to ride around on them. Could be really cool!


    to answer all those

    -the armors make a humming sound

    -there are some conflicts happen in that case, and I will fix them

    -oops, did I leak something? :3

    -that's a glitch that I decided to keep in because it confuses the player, allowing the Titan to possibly surprise attack you

    -I'll make zealots easier to take out later. they just dodge everything (even fall damage sometimes)

    -I'll look into that one

    Posted in: Minecraft Mods
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    posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!

    hmm, one of those problems again. I'll see what I can do later

    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    here's my discord name


    Enderman_of_D00M#5406

    Posted in: WIP Mods
  • 0

    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    https://discord.gg/KZWtub


    this is the server I man for my mods

    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!
    Quote from thefuzz1234555»

    If you want the girls you have to enable it in the configs


    just to ask, do you have a discord account?

    Posted in: WIP Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from 4Point»

    don't tell us what to do, people still use this and it's very unlikely people will all move to the discord.


    would you like to come to the Discord fam?

    Posted in: Minecraft Mods
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    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from kinginfernos»

    I guess I should elaborate a "bit" on how I was planning on incorporating the mod in question. In essence, I was brainstorming on how it could be added in the high difficulty FTB pack progression style ; almost every pivotal item linked to progression in some way has had it's recipe changed to require items from several other mods. In short you have to use almost every mod to progress in the pack. What i'm now doing with this custom private pack is not only increasing the the progression difficulty further, but also making it harder to manage your hunger ( primarily with Hunger Overhaul and The Spice of Life ), and making the mobs significantly harder and more deadly ( Infernal Mobs, Special Mobs, Grimoire of Gaia ), as well as making sure one is mindful of how long they are exploring the world, or else if you don't have a light it will be pitch-black depending on moon phase ( Hardcore Darkness ). ( If you you would rather not read my elaboration, you can skip to the last paragraph )


    As the mod ( as it was mentioned via trivia ) was based on the Classical Greek Titans, It wouldn't be much of a stretch to describe them in a Norse context instead ; as a race of Godlike Giants or " Jötunn ". In the context of Botania's lore ( which is using Norse mythology for it's context ) when you spawn into the world it's implied that shortly before, Ragnarök happened, and now "Midgaurd" or "Middle Earth" has been recreated with 2 humans remaining to start anew. As it's describes more spesificly in Botania's guide, the Elves talk about how because of the Shattering " Ragnarök " displaced all beings in there respective realms, among them the Giants were the most displaced. That along with the fact that the means of travel between the two realms isn't possible anymore ( implying in direct norse context that the bridge between the worlds, or " Bifrost " has been broken ).


    The content of the mod would start to become available once your able to kill several or so Lv 2 Gaia Guardians and gained a Ring of Aesir ( Botania ). After which you research and unlock a taboo Thauminomicon entry. The entry gives the steps required to gain growth serum ; Create a Primordial Flame by infusing Hyper-energetic Nitor and copious amounts of Essentia, throw the Flame into a Elvin Gateway to receive a True Bifrost Fragment, put the True Bifrost Fragment on a Blood alter and feed it 1,000,000 BP. In the entry it would talk about how it's used as a sort of a temporary gateway for the spirit of a Giant ( Titan ) to manifest in from their home realm, or "Jötunheimr". But that the only way to successfully complete the manifestation is by going to an alternate dimension the likes of which FRtools Dimensions and Mystcraft Ages offer. In short if you leave Middle Earth and it's sub-realms, you will be close enough to Jötunheimr to manifest a Titan.


    The actual tool progression of the mod will be done without the means of their actual ores ( by removing them ) given that lesser titans and higher already drop Hardcadium, The greater Titans drop bedrock, and Absence can simply be given a recipe system somewhere between getting Hardcadium and Adminium. It would go something like this : that to get a Hardcadium bow for instance, you will need to be able to kill many lesser titans without the help of Hardcadium using High-tier weapons from other mods ( that is if they have enough piercing damage, to which the only main contenders that come to mind that could come close are Draconic Bows or Ars Magica 2 Silver rate spells ). To create Hardcadium equipment, it would require a Thaumcraft Infusion with Draconium Ingots, Hardcadium and various other items ( In the FTB progression style of requiring things from other mods ). For Absence you need to infuse Unstable Ingot Blocks, Nether Star Blocks, and other items into a Chaotic core ( Draconic Evolution ), then to make the equipment you take the absence and combine it with Gaia Ingots, Voidmetal, and more Hardcadium and infuse them into the respective items within the Wyvern Set. For Adminium, It made sense that as it was the armor of the Gods, it should be not only the pinnacle of performance, but also that of the Cost. The respective item from the Absence set must be Infused with Ichorium Ingots, Compressed bedrock, various items, and one of each respective item from the following sets of equipment sets :


    Thaumcraft

    • Void Thaumaturge
    • Awakened Ichorcloth
    • Void Fortress

    Ars Magica 2

    • Mage
    • Battlemage

    Blood Magic

    • Bound

    Botania

    • Elementium
    • Terrasteel

    Draconic Evolution

    • Draconic

    Industrial Craft^2

    • Gravisuit ( Only for Armor )

    Twilight Forest

    • Fiery
    • Ironwood
    • Knightly
    • Steel-leaf

    Witchery

    • Death's Set ( only for Sword and Armor )

    This set in many ways reminded me of Calamity's Auric Tesla set in regards of how it would be crafted ; with every other progression tree combining into one item for a sort of Apotheosis. Then to get to Witherzilla with the mini wither, the recipe would be crafted in a Dire Crafting Table and require compressed Bedrock, True Bifrost Fragments, and a single Soul shard ( meaning you will give up 1 heart of base heath every time for a max of 9 total times you can visit the void to fight Witherzilla ).


    Avaritia I found could be easily balanced around Titans by adding one compressed Bedrock to the infinity Catalyst recipe, and having it so that the respective items of the Infinity Set can only be crafted using the respective items from the Adminium set. Haven't thought about what to do with the two crop plants, they might work with Argicraft for all I know.


    Sorry for the Text-Wall of an elaboration, it's just been something I've been stewing on for 3 or 4 weeks, and was really hoping to articulate to you that I mean well when I say that I want to incorporate the mod without making it easier for my own pleasure. That being said, while I might be a masochist when it comes to difficulty, even I have my limits, and i'll draw the line at ambient spawns. And sure, while it was genuinely enjoyable getting completely screwed over by a Titan on the first night the first time I picked up the mod with a whole bunch of friends 2 years ago, it was a Custom lighthearted pack made without the concept of balance in mind. Now we crave something decently difficult, yet something that doesn't randomly punish you. I'll reiterate that I understand that this mod isn't built on being balanced, nor being implemented in a standardized FTB pack, but that if you can give me some guidance with answering the remaining questions that I have regarding external configuration ( minus the one Hydraheads answered ) and options to be able to configure them, that would be all I need and I can be out of your way. The last thing I want to do is be that guy that asks to have a developer add something just because, which is why I ask for the tools so that I might be able to do it privately for my own gameplay experience. If you give me that, I can also tell you how I was able to Dimension Black-list the Titans.


    Thank you for your time and consideration if you read this.


    I'm already in the progress of a pre Titan game section, where no Titans or minions spawn until defeating a "gate guardian" type boss, after which both can appear

    Posted in: Minecraft Mods
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