• 1

    posted a message on Custom weapon attack damage

    If you want the mobs to always drop their drops...

    function attackHook(a,v){
       if(Player.getCarriedItem==1000){
          var dam= 14
          var mixed= Entity.getHealth(v)-dam
          if(mixed>2){
              Entity.setHealth(v, mixed);
          }else{
             Entity.setHealth(v, 2);
          }
       }
    }

    This will let the mob take the damage until it has 1 heart left (2 half-hearts), then it sets the health to 2, then your item will hit for 2.

    This will kill the mob while keeping the drops. Zero breaks the game when using the Entity.sethealth() function.

    Have fun! ;)

    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on BasicCommands Mod! [Use basic commands to help!]

    Hello internet!

    Today I am releasing a new mod called BasicCommands!


    UPDATE 0.1.1!

    -Fixed weird command bug with the give command

    -Updated the help page

    -Changed The output text ([BC] blablabla...) of most of the commands


    What does it do, you might ask?

    It adds in commands that you can run (currently 3 commands)!

    What are the commands?

    They are right here! VVV


    /give [id][count][damage]: Give yourself a item with the id, count and damage of it

    /setgamemode [0,1]: Set your current Gamemode to either Survival (0) or Creative (1)

    /toggledownfall [0,1,2,3]: Set the current weather, 0 is clear and 3 is rain and thunder

    /help: see all commands

    What are you waiting for?

    Last Download: Dropbox download (Version 0.1) DO NOT DOWNLOAD UNLESS NESSISARY, DOWNLOAD NEWEST!

    Newest Download: Download Dropbox (Version 0.1.1) Download this version for newest!


    Version History:


    Version 0.1:

    -Initial Release

    Version 0.1.1:

    -Fixed weird command bug with the give command

    -Updated the help page

    -Changed the output text ([BC] blablabla...) of most of the commands



    Copyright Andr3w246, 2015.

    Do not put this mod on any other website or blog and do not copy parts of this mod without owner consent.

    This mod is obfuscated (scrambled), for protection and copyright reasons, sorry!


    Thanks for coming by! ;)

    Have a great day!

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on BasicCommands Mod! [Use basic commands to help!]

    I will update this mod soon!

    I found a bug or two and it will be fixed.

    Thanks! ;)

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on Why Player.setHealth doesn't work?

    You could also try this instead of "Player.setHealth":

    //gets the player entity number, then sets the health to 0
    Entity.setHealth(getPlayerEnt(), 0);
    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on [Android, 0.12.X] [Back To The Future Mod!] [Time Travel!]

    GREAT SCOTT!

    With this Mod installed, all minecarts (non-existing) will be turned into a time travel machine!

    All you need is a long stretch of track (about 36 track blocks with Booster rails at the start) and 88mph!

    I recommend being in 3rd person and holding a clock!

    Happy Oct.21, 1985! Wait... Oct.21, 2015! Sorry!


    Don't be a butthead and post this Mod on any other sites! Please don't!

    Back to the Future is owned by Universal studios and not by me! (Had to put this due to copyright issues)


    Download: https://www.dropbox.com/s/ljjqe3wn5jsbuyn/BTTF Mod.js?dl=0


    Thanks and hit that green arrow if you liked! ;)

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [Help] how to use Level.setLightningLevel
    Quote from minecraftmuse3»

    It was added in BlockLauncher 1.10.4 beta 2 :)

    Oh... :P
    I can be a noon sometimes! XD
    Posted in: MCPE: Mod / Tool Help & Requests
  • 1

    posted a message on How to create 1 block that has different damage values?

    Thanks so much guys! :D

    You guys where super helpful! Thanks a bunch! :D

    Posted in: MCPE: Mod / Tool Help & Requests
  • 3

    posted a message on [0.12.X] MissileCraft Mod! By: Andr3w246 [Launch Missiles!] [Update!]

    Hello and welcome to my new mod, MissileCraft!

    This mod adds in 6 new missiles into your game!

    I hope you have fun with this mod and explode stuff! :)


    UPDATE 0.3:

    Added 1 new Missile

    Slightly nerfed thermobaric missile


    *WARNING* THIS MOD DOES NOT WORKS ON LOW END (really old) DEVICES *WARNING*

    Missile Types:


    Conventional: Regular missile, medium blast radius

    Breaching: Explodes Downwards, small blast radius

    Nuclear: Dangerous missile, large blast radius *LAG WARNING*

    Thermobaric: Very Dangerous missile, ridiculous blast radius *LAG WARNING*

    Ender: Spreads the end into your world, medium blast radius

    *New* Napalm: Explodes fire in a large radius from blast


    Download: https://www.dropbox.com/s/mpxkauquv0zlf5r/MissileCraft Mod.js?dl=0

    Pictures: http://imgur.com/a/DCh6y

    Mod review (version 0.2) (Thanks to Bruce__Wayne!):



    Remember to have fun and press that up arrow if you like! :)

    Copyright Andr3w246 (c) 2015.

    Do not use parts of this mod or this mod without my permission!

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [0.12.X] MissileCraft Mod! By: Andr3w246 [Launch Missiles!] [Update!]

    Ok guys. I will be starting the next update.

    I will add multi-Missile support!

    Stay tuned for when the update comes out!

    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [0.12.X] MissileCraft Mod! By: Andr3w246 [Launch Missiles!] [Update!]
    Quote from grimorb40»

    For lag try ModPE.setFov


    And is their a texture pack ? :)


    I have had bad expirence with ModPE.setFov ...

    It never works quite right...

    Posted in: MCPE: Mods / Tools
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