First off, I wish this map was longer because I really admired it!! The magic of a great texture pack, Command Block goodness, special gear and potions (that saved my life) and probably the best freakin' mansion out there! This map used a lot of creative ideas with the music and command blocks, and the random screams and noises like in the Crypt scared me, for real. The story dialogue, the thunderstorm, the darkness in the Crypt, all of those were great uses of command blocks. The armored mobs were cool, the the floating pumpkin and Herobrine head entities creeped me out! Good use of 1.4's new modifying options.
The bosses, could have been a bit more customized rather than souped-up mobs, but you did well considering you used no mods. The Wither fight was one of the most difficult things I've done in Minecraft. Is the Wither supposed to regain health automatically (not by wither, by itself) or did you edit that in? Then again it's my first time facing the Wither. As I said it could have maybe been given more than two pre-mansion attractions to add to play time, but that's just preference.
Overall I thought it was a great map, and I hope the "continuation" map proves to meet or exceed this one. This is my first post-1.4 map I've played, and you've got me excited about the others to come. (5/5)
The bosses, could have been a bit more customized rather than souped-up mobs, but you did well considering you used no mods. The Wither fight was one of the most difficult things I've done in Minecraft. Is the Wither supposed to regain health automatically (not by wither, by itself) or did you edit that in? Then again it's my first time facing the Wither. As I said it could have maybe been given more than two pre-mansion attractions to add to play time, but that's just preference.
Overall I thought it was a great map, and I hope the "continuation" map proves to meet or exceed this one. This is my first post-1.4 map I've played, and you've got me excited about the others to come. (5/5)
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Also I hope you liked my little review there Vechs.
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And I finally finished it! Vechs, I have a love/hate for this map, but behind that hate is more love. The difficulty: h a r d! Dungeons 1-2, "Rageshadow", and "Shut up Spider" dungeons stood out. (As well as the open, directionless "A Snowball's Chance) The "Rotten Caves" and "Vrinstar" weren't that bad. "Vault of Relics" and "Dancing over Flames" were very easy for me. But "Battle for the Molten Depths" was my favorite part of the map. (Aside from winning of course) I need to see more things like that in custom maps today.
Great map! Which to try next? hmm...
Victory Monument: http://oi47.tinypic.com/why03o.jpg
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So I was playing Sea of Flame II and explosion messed u a really neat area and I needed to use commands to cheat my way up. I had saved before this dungeon and I wanted to do it legit, so I did the World Exit command. It should leave without saving but when I logged back in, I was at the same spot and not where I previously saved. On the front page it even said it's perfect if a creeper blows something up, well, not for me. :/
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and 1-up for you!
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"Death Sentence" (Bow) Fire aspect X, Flame I, Unbreaking X, Power V, Knockback II and 128 arrows. Punch would have been more appropriate, but eh, 1 hit kill on pretty much anything, and if not, the fire kills it.
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In-game username: AmbassadorArtWhy do you want to play here?: I've always like defense games and it will be interesting to see how it works in Minecraft on this server.
Are you space?: And time, and peachy? Yes.
Edit: goddamn, it looked like such a good idea too.
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self-assesed skill level (ex: pretty skilled, mlg, tatical):pretty skilled, resourceful
team color (gold or silver):Gold
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As for spawn rate relative to regular mobs, on easy it would be about 1% (same as spider jockeys) normal about 3% and hard/hardcore at 5%,, still fairly rare. The ultimate nightmare would be an enchanted Spider Jockey, but it would be extremely rare.
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Here's a rough concept. Enchanted mobs would work much like enchanted gear for the player. Depending on the mode of contact, the mob and/or visible weapons would be glowing, and you can't tell what it is until it attacks you. Let's say for example you see a glowing Zombie and when it hits you, you fly back. That Zombie has a Knockback en enchantment. Let's say a Skeleton shoots you but it hurts a LOT more, then his glowing bow probably as a high level Power enchantment. On harder difficulties mobs might have higher level enchantments. Obviously some enchantments are player-specific.
Anyone like where I'm going with this?