First off, I wish this map was longer because I really admired it!! The magic of a great texture pack, Command Block goodness, special gear and potions (that saved my life) and probably the best freakin' mansion out there! This map used a lot of creative ideas with the music and command blocks, and the random screams and noises like in the Crypt scared me, for real. The story dialogue, the thunderstorm, the darkness in the Crypt, all of those were great uses of command blocks. The armored mobs were cool, the the floating pumpkin and Herobrine head entities creeped me out! Good use of 1.4's new modifying options.
The bosses, could have been a bit more customized rather than souped-up mobs, but you did well considering you used no mods. The Wither fight was one of the most difficult things I've done in Minecraft. Is the Wither supposed to regain health automatically (not by wither, by itself) or did you edit that in? Then again it's my first time facing the Wither. As I said it could have maybe been given more than two pre-mansion attractions to add to play time, but that's just preference.
Overall I thought it was a great map, and I hope the "continuation" map proves to meet or exceed this one. This is my first post-1.4 map I've played, and you've got me excited about the others to come. (5/5)
The bosses, could have been a bit more customized rather than souped-up mobs, but you did well considering you used no mods. The Wither fight was one of the most difficult things I've done in Minecraft. Is the Wither supposed to regain health automatically (not by wither, by itself) or did you edit that in? Then again it's my first time facing the Wither. As I said it could have maybe been given more than two pre-mansion attractions to add to play time, but that's just preference.
Overall I thought it was a great map, and I hope the "continuation" map proves to meet or exceed this one. This is my first post-1.4 map I've played, and you've got me excited about the others to come. (5/5)
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I emailed the map creator and he said it might be a problem with mod incompatibilty or jar file issues. I think I might have outudated mods installed back in 1.2.5, but there are so many files in the minecraft.jar from the mods that I don't know how I should get rid of the old stuff and if it will fix the encryption errors. I'm afraid to load any of my other worlds now, can someone guide me?
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Pleeeease see if you can help me out.
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- You can enchant bottles with your enchanting table
- The enchantment level is how much exp is stored in the bottle
- Takes on the "Bottle O' Enchanting" item name
- Just throw it down to get your experience back!
Basically it's like the Bottle O' enchanting except with this idea you it's creatable, it can hold multiple experience levels, and it's simple enough in function that it should be easy to code into vanilla gameplay. (Minus the custom storage, the coding already exists since the current bottle can be spawned in)
I think it's easy and effective, what do all you readers think?
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@elessartr 1: Is it full and legit? 2: are you allowed to even do that?
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And in 1.3, enchanting changes make the player even more powerful. The think Mojang should have A: Kept the maximum level at 50 and added mining exp. or B: Just lowered it to 30. Doing both is just babying the player. But protip to everyone; make all the books you can now.
But back on topic, I'm worried about that rumor...
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And you know what? All of this could plausibly work coding wise.
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Also, how difficult is the Lethemyr map, aside from the "hard" respawn guideline? What would you rate it or compare it to?
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I just completed Spellbound Caves. It's an extremely well crafted map, and each area is a unique atmosphere. Locations like the Tenuous Crystals, "Fleeception" The Blackened Library, and the Spawn are great sights to see, when you're not being owned by enemies.
I like how you're given a half completed enchanting room and a spawn with all the necessities right off the bat, and not to mention great loot! It's a good thing because you got very devious here Vechs.
Traps...
Rumbling Cavern...
This is the best of your CTM maps so far, and is my all time favorite custom maps. Highly recommended, give it a try regardless of your CTM skill level, you'll find ways to have fun. (No victory monument pic because I Geronimo'd off the Bedrock ceiling before I took one.) XD
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