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    posted a message on Encryption errors/ mod incompatibilty
    Ok, so I downloaded a custom map today and when I tried to move the map folder into Minecraft's saves folder but it gave me an "Encryption error" upontrying to do so. I eventually got it saved but when I got on Minecraft and tried to load it, I got a black screen. I relogged, tried again, and this time I spawned underwater in a randomly generated map.

    I emailed the map creator and he said it might be a problem with mod incompatibilty or jar file issues. I think I might have outudated mods installed back in 1.2.5, but there are so many files in the minecraft.jar from the mods that I don't know how I should get rid of the old stuff and if it will fix the encryption errors. I'm afraid to load any of my other worlds now, can someone guide me?
    Posted in: Java Edition Support
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    posted a message on [HYB][Collection] ♠ Kerblah's TWISTED LOGIC Series ♠
    Kerblahh, I am having serious trouble with even starting your maps. I downloaded Green Hill, and when I moved the world folder into Minecraft's save folder, it gave me an "encryption error." (I tried pasting the foler and extracting the zip folder that was downloaded, no luck) Eventually I got it in the saves folder but when I played the world I got a black screen along with my health and food bars. I relogged and spawned underwater in a random, unedited world. A shame too, because I wanted CTM maps that aren't Super Hostile, and to see what interesting things this map offers.

    Pleeeease see if you can help me out.
    Posted in: Maps
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    posted a message on Enchanted Bottles (Legit, custom EXP storage!)
    So, ever wish you could quickly and easily store small to mass-amounts of experience simply and genuinely? How about this feature.

    - You can enchant bottles with your enchanting table
    - The enchantment level is how much exp is stored in the bottle
    - Takes on the "Bottle O' Enchanting" item name
    - Just throw it down to get your experience back!

    Basically it's like the Bottle O' enchanting except with this idea you it's creatable, it can hold multiple experience levels, and it's simple enough in function that it should be easy to code into vanilla gameplay. (Minus the custom storage, the coding already exists since the current bottle can be spawned in)

    I think it's easy and effective, what do all you readers think?
    Posted in: Suggestions
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from neolyph

    Vechs, let me tell you man, Waking Up is really brutal. I had my poor base with all my supplies open to that charged creeper spawner by the lava maze where you get the iron block. I had just changed texture packs and didn't realize what the bedrock was. Next thing I knew, there were three charged creepers parading through my base and I had just died so all I had was a wooden sword. It did NOT end well. Still love the map though <3
    What? That's just, muuuuuu!
    Posted in: Maps
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    This is in need of update, but the creator was last seen a full month ago. That's quite some time ago...

    @elessartr 1: Is it full and legit? 2: are you allowed to even do that?
    Posted in: Resource Packs
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    Enchanting is getting better in 1.3, and I think they're speeding up brewing a bit. As for messing up traps, there's no hard evidence anywhere yet, but there are rumors that the new update will update every block in your world. Like I said, no evidence, but still, to be halfway through a SH map, and than have every trap go off at once...
    And there are a LOT of traps in Kaizo caverns, so if they all went off at the same time, the map would be wrecked, and so will my Minecraft/computer.

    And in 1.3, enchanting changes make the player even more powerful. The think Mojang should have A: Kept the maximum level at 50 and added mining exp. or B: Just lowered it to 30. Doing both is just babying the player. But protip to everyone; make all the books you can now.

    But back on topic, I'm worried about that rumor...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Grah, I lost a couple days time and only brought myself to get 1 wool in Kaizo. I just got the gray wool. Can Vechs or any conquerors tell me if 1.3 is going to screw up areas further on? I heard redstone, enchanting and possibly brewing is changing again.
    Posted in: Maps
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    posted a message on Earn a good or evil reputation with the villagers!

    We all know that Iron Golems will attack us if we attack the villagers. And I've heard rumors (though I haven't found out for myself) that stealing from the blacksmith's chest provokes the Iron Golems as well. I'd like to expand on this simple action-reaction behaviour of the iron golems and add behaviour to the villagers AI that gives the player consequences and rewards based on their style of game play.

    The reputation with villagers would only be a game mechanic. It would add no items or crafting.

    Due to the choice of voters in the poll; villages will not share common reputation. You may be evil in one village and good in another.

    In multiplayer reputation is counted per player. So a village may host a hero and a villain at once.

    Good Reputation:
    -Keeping the wheat farms seeded and tilled
    -Trading with the villagers often
    -Killing zombies (and other monsters) in or near a village
    -Building "houses" in or near a village
    -Breeding farm animals in or near a village
    -"Planting" flowers in or near a village
    -Starting a new farm near or in the village (pumpkins, melons, or planting a junle tree and growing coco beans on it)
    -Giving children villagers cookies (right clicking the child villager with a cookie in your hand)
    -Long periods of time without any monsters spawning in the village or entering the village will raise your reputation slightly (but not nearly as much as you just doing good deads)(NOTE: This only takes effect when you are close enough to the Village for monsters to spawn, you will not gain good reputation if you are too far away for monsters to spawn in the Village)
    -Creating an Iron Golem within the village boundary gives more reputation at once than any other good acts because of the high cost in iron
    -Killing low reputation players in multiplayer gives you good reputation
    -Putting out fires gives you good reputation
    -Replacing doors broken by zombies gives you good reputation

    Rewards:
    -Occasionally a villager will seek you out and wait for you to trade with him. The villager will have a better than average deal for you because of your good reputation. Only one villager can seek you out at a time.
    -Ocassionally an expierience orb will burst out or a villager as you walk by them; it would be incentive for taking care of the villages.
    -Iron Golems will "adopt" you into the village and defend you if attacked or threatened by skeltons, spiders, and endermen (they already naturally attack all zombies on sight)
    -Trades in general will be better deals (though not as good as the occasional special trade offered particularly by a villager who seeks you out)

    Bad Reputation:
    -Stealing from the blacksmith's chest (you only recieve bad reputation if you are "seen" or if there is a villager within five blocks of you while you loot the chest. NOTE: any chest inside a blacksmith even if placed by the player may be considered the blacksmiths chest so you would do well to store your goods elsewhere. Only removing items from the original chest counts as theivery.)
    -Attacking a villager (the villager doesn't need to die. Simply hitting a villager once with your bare fist will worsen your reputation)
    -Attacking an iron golem (again, the iron golem doesn't need to die for you to have a bad reputation)
    -Taking wheat from the farms WITHOUT replanting seeds (harvesting the wheat and planting more seeds is acceptable and will give good reputation)
    -Breaking or "griefing" of the buildings (removing blocks) NOTE: only removing blocks of generated buildings counts as griefing. You may dig or mine as much as you desire
    -Killing a villager or iron golem worsens your reputation more than just simply hitting a villager or an iron golem
    -Setting off TNT in or near the village
    -Starting fires gives you bad reputation

    Punishment:
    -Iron Golems will attack you on sight if you are at level seventy-five evil reputation or above
    -Prices for trades will go up and sometimes villagers will refuse to trade period (a villager refusing to trade is shown by the trading GUI not appearing if you right click on them)
    -Villagers will avoid you or sometimes even run away in fear if you reach maximum evil reputation

    Incentive to be evil
    It has been brought to my attention that for balancing purposes and general fairness there should be at least some of an incentive to be evil. Do not worry about this being unbalanced. Because anyone who chooses to be evil will have a harder time trading and will have to be able to fight iron golems off or make sure they don't spawn.
    -The chest in the blacksmith will very rarely (one in a hundred chance every day cycle) have new items spawn inside it. These new items are the same kind and same chance as any normal blacksmith chest when it first generates.
    -Out of fear and respect monsters will not "siege" villages if you have a one hundred percent evil reputation. NOTE: you must be inside the village, if you are outside the village boundary your reputation won't keep the monsters away.

    Measuring your reputation:
    -Level one hundred good reputation will cause hearts (similar to farm animal breeding hearts) around their face when they "speak" to you. (speaking is defined as a villager simply standing still looking at you).
    -Level fifty and above good reputation is measured by a reduced cloud of hearts around a villagers face when they speak to you.
    -Level zero neutral (and up to level forty-nine good or evil) reputation will have absolutely no effect from any of the villagers.
    -Level fifty and above evil reputation will have a black smoky particle effect emit from the villagers face (as if they are "steaming" mad) when they speak to you
    -Level one hundred evil reputation shows no particle effect as villagers will avoid you at all costs (Note: you will not be able to chase down a villager and right click them for a trade. They will not only run from you; the trade GUI will not appear at all.)

    As of right now in Minecraft (to the best of my knowledge), villagers will open/close doors, rarely read signs, avoid dieing, run from zombies, and give trades. My goal is to see this idea implimented into vanilla Minecraft so that the player has more ways to interact with the villagers. Due to the "zombie hordes" players can be "good" by defending the villagers but it simply stops at that. This could be a very game-changing and thrilling new concept that would take vanilla Minecraft up to the next stage.

    WANT TO HELP SHOW SUPPORT?
    Put the following code in your signature!
    [URL=http://www.minecraftforum.net/topic/1276210-earn-a-good-or-evil-reputation-with-the-villagers/][IMG]http://i.imgur.com/x0Prk.jpg[/IMG][/URL]

    This post is pure genius, I love the idea of village reputation. In case the player screws themselves, the system should be village-by-village, so if you're hated in one village you can redeem yourself in another.

    And you know what? All of this could plausibly work coding wise.
    Posted in: Suggestions
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I'm going after the Kaizo Caverns next. What am I getting myself into?

    Also, how difficult is the Lethemyr map, aside from the "hard" respawn guideline? What would you rate it or compare it to?
    Posted in: Maps
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    posted a message on No mods ! Flying in survival
    Quote from FrenchFry

    Yes I agree with rodabon. What does the track have to do with anything? I don't understand. Post a screenshot or something.
    The only thing you can place a minecart on is a rail of some sort, but how would you do that?
    Posted in: Survival Mode
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from HUGHmungous100

    Good feedback, but you need to use spoilers when you reveal where traps are in a map.
    Oh, yeah I should. Derp :P I'll edit that in now.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I have a new, strong hatred for skeletons now. Thanks Vechs...

    I just completed Spellbound Caves. It's an extremely well crafted map, and each area is a unique atmosphere. Locations like the Tenuous Crystals, "Fleeception" The Blackened Library, and the Spawn are great sights to see, when you're not being owned by enemies.

    I like how you're given a half completed enchanting room and a spawn with all the necessities right off the bat, and not to mention great loot! It's a good thing because you got very devious here Vechs.

    Traps...
    The two pronged trap early in Blackheart Citadel was trollish, and somehow I avoided both the lava drop and the TNT exlposion, and of course the chest over the trap had a raw fish. :P Also in Skittering Mines, you went a bit slap happy with silverfish blocks, but my Bane of Arthropods III prevented things from becoming nasty.

    Rumbling Cavern...
    "Rumbling Cavern... I hate you. Go die in a fire." (Quote from you) I had three deaths there, two from those stupid TNT/gravel traps. But I thank you for placing Ender Crystals right next to the Ghast spawners.

    This is the best of your CTM maps so far, and is my all time favorite custom maps. Highly recommended, give it a try regardless of your CTM skill level, you'll find ways to have fun. (No victory monument pic because I Geronimo'd off the Bedrock ceiling before I took one.) XD

    :Diamond:
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Just 5 wool blocks away from finishing Spellbound caves. I dropped Infernal Sky II for now because I can't play at the faster pace I like to with other maps. Besides Spellbound caves sounded interesting, and it is.
    Posted in: Maps
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    posted a message on Go out torches? Why did they scrap it?
    No no no, too troublesome. I don't like the idea of having to wait until the Nether to even have a safe house. All blocks except Netherrack will have fire on them burn out, and torches would burn out so you could find monsters in your dark home while you're away. Besides, glowstone is a precious resource and is often risky to get, not to mention a stack of glowstone dust only make 16 whole blocks. I'm really glad this was never implemented.
    Posted in: Discussion
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    posted a message on Who are your favorite YouTubers?
    The Yogscast (Bluexephos), ChimneySwift11, SSoHPKC, Antvenom, and they all do Minecraft stuff!
    Posted in: Discussion
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