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    posted a message on Building Bricks - A mod about building blocks and building tools.
    Quote from HeimrArnadalr»

    In the config file, there are lines "enableGenerateVertical_slab" and "replaceGrassTexture". Try setting these to false instead of true.


    That seemed to work when I did it on both the server and my client side config. Thank you. Toggling the setting to false inside of MC in the Mod Options did not work for either setting.


    Edit: Okay thank you again! I have solved all of my problems thanks to that. :)

    Posted in: Minecraft Mods
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    posted a message on Building Bricks - A mod about building blocks and building tools.

    Minecraft 1.10.2

    Forge version 1.10.2-12.18.2.2099

    Buildingbricks version 1.10.2-2.0.13 (Previously 1.10.2-2.0.12)


    Hi there!


    I host a server for my friends to play on in creative mode, and one of them was having a problem with the slabs placing vertically etc. when he didn't want them to. I forgot that this was the mod that brought grass slabs into world gen, and disabled the mod. All was well, until I noticed some harsh shadows in certain areas of my grass. Destroying and replacing or just placing a block fixed this issue. It wasn't until later I realized that this is likely due to where the generated grass slabs used to be.

    I enjoyed the look of the slabs smoothing out grassy hills, so I moved the mod back into the mods folder. Unfortunately, the grass slabs aren't generating unless I worldedit an area and //regen it. Now I'm fine with this in theory, but unfortunately doing this everywhere would destroy all of our buildings. And frankly, it would be impossible to pull off. Is there any way to get the slabs back into the already generated and built upon world without going in and placing them, or manually worldedit selecting areas and //regen?


    Secondly, is there any way to disable or adjust how slabs are placed, so they don't rotate vertically unless desired? I know how to place them so they don't rotate, but I was receiving complaints about how it's a bit difficult to do that when people are placing floating slabs / building whole sections of a structure with slab. I know this isn't a huge problem in the grand scheme of things, and honestly a petty issue, however I want everyone who is playing to have fun and a good time, and not have to fight with slab rotation just because I like pretty grass hills.

    Is there possibly a way to implement a setting in the config that would disable placement of vertical slabs, in a future release?

    Lastly, suddenly the grass texture is going half way down the block, and the generated slabs are 100% grass. When I first installed the mod, this wasn't an issue and it's only happening on my computer and not on anyone else's. Can I fix this?


    Here is a link to some ingur pictures displaying the harsh shadows, worldedit regenned slabs, as well as the texture thing that bothers me: http://imgur.com/a/1e30g


    Sorry to complain about small issues, and thank you for a great mod and all of your support you give it and the community.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.283+Enhanced Default v1.12 released! (January 19-20, 2021)
    Quote from Sildur»

    Hm, I think you have to add the id of transparent blocks into gbuffers_water.vsh line 131:
    if(mc_Entity.x == 79.0 || mc_Entity.x == 95.0 || mc_Entity.x == 160.0 || mc_Entity.x == 90.0 || mc_Entity.x == 165.0){
    Adding a new id would look like this:
    if(mc_Entity.x == 79.0 || mc_Entity.x == 95.0 || mc_Entity.x == 160.0 || mc_Entity.x == 90.0 || mc_Entity.x == 165.0 || mc_Entity.x == newID || mc_Entity.x == anotherID){



    That should work.

    Hey thank you for your reply!

    It mostly worked, however when I add my ID's in, the water breaks and loses it's aesthetic properties, PM'd you more details.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.16.5]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.283+Enhanced Default v1.12 released! (January 19-20, 2021)

    Hey everyone, I'm running into a visual problem when running the Vibrant 1.153 Extreme shader.


    Apologies if this has been discussed previously but I couldn't find much aaaaand there's 196 pages...

    Anyway!


    My husband and I are playing on a private server hosted on his computer. We're running MC 1.9.4 and using Forge version 1.9.4-12.17.0.1968, with OptiFine 1.9.4_HD_U_B6.


    I am using the Soartex Fanver texture pack from here, with Glowstone and Sugar textures from PureDBcraft


    I downloaded the "BuildingBricks" mod, 1.9.4-2.0.12 and found out that the custom blocks it brings, such as glass slab, glass stairs, and glass fences, etc., do not display at all when using the 1.153 shader.


    I have Vibrant 1.14 Extreme and Vibrant 1.141 Extreme downloaded, and I switched to those and they display the blocks in question perfectly fine, which is great. The only problem for me, is that I don't like the lighting and other visual aspects from the older 1.14 and 1.141 versions as much as the 1.153, however the 1.153 will not display the blocks properly. I disabled my texture pack and the blocks still do not display with 1.153


    I am having the same problem across different versions of MC, OptiFine, and Forge. We were previously running MC 1.9 and I had the same problem.


    Here's an imgur link that displays what I'm talking about: http://imgur.com/a/cO8ha


    Images are also included as an attachment.


    My computer specs are as follows, in case needed: AMD FX8350 with an NVidia GeForce GTX 660Ti and 32GB of RAM.


    Please let me know if I'm missing something or if anyone else is experiencing this, and if there is a fix possible!


    Thank you for your time and help.

    Posted in: Minecraft Mods
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