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    posted a message on [All] Minecraft WebSocket - Free Servers, Hosted yourself, Without Port Forwarding!

    Thanks Creator_James, this is just what I've been looking for and great work making it so easy to set up. I was wondering however if you would open source the client gui so I could add a few touches to it. Actually more specifically I'm looking to preload the client settings so users don't have to type in the url, port and password every time. Either have the client gui load a config file on startup or if it would accept arguments so it could be launched via a batch file with the preset server address. Thanks again for this great tool.

    Posted in: Minecraft Tools
  • 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from CalebRagnarok»

    I'm having an issue with this mod and my multicraft server. The config file always resets and I cannot get values to change. Even if I make it read only, the file is deleted and the stock values are used. I dont have a github account.


    make a new .mrot file in the same folder. The default.mrot file is reset every time you start mc.

    Posted in: Minecraft Mods
  • 1

    posted a message on Toggler - click/attack/mine/sprint/run/sneak/jump

    Updated for 1.8


    Ok this version was easier to update than expected, however I'm not yet a regular user of 1.8 so I haven't tested it thoroughly but it seems fine.


    Version 1.8-0.1
    (20/03/2015)
    - Updated for 1.8, Compiled to Forge 11.14.0.1295
    - Fixed localisation



    Downloads now available on the CurseForge site.

    Posted in: Minecraft Mods
  • 1

    posted a message on Toggler - click/attack/mine/sprint/run/sneak/jump

    Updated for 1.7.10


    Also updated the 1.6.4 version to 1.6.4-1.1



    Version 1.7.10-0.1 (18/04/2015)
    - Updated for 1.7.10, Compiled to Forge 10.13.2.1291.
    - Default toggle ToggleRight key changed to "U"
    - Removed notification status and debugging code



    Version 1.6.4-1.1 (18/04/2015)
    - Finally decided to update this mod although still for 1.6.4. Compiled to Forge 9.11.1.965
    - Default toggle sprint key changed to "F"
    - Hopefully stopped accidently attacking entities after clicking close on a GUI menu

    Posted in: Minecraft Mods
  • 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Well I can live without quarries automatically being reset but the rotations thing is rather annoying and that's no fault of the mod, but rather the way minecraft blocks don't really have a dedicated rotation value, just a meta value which stores the rotation and it's values can differ with each type of block. Manually adding each mod block's meta rotation to the archimedes .mrot file is tedious but I guess it's the best that can be done without some seriously laggy method like I suggested.

    Don't suppose anyone has made any mrot files that support some mods? If not perhaps I should compile a list sometime.
    Posted in: Minecraft Mods
  • 0

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Nice addition to the mod. I was wondering though as you know a bit about the inner workings of this mod, perhaps you could find a way to do without the whole meta rotation system while disassembling ships. As I use buildcraft with this mod, I noticed that when a quarry is placed on a ship it will initially set it's digging area next to the quarry however when the ship is moved the quarry's digging area never changes. It only changes when I manually remove the quarry and replace it. Now this seems to me like this mod is not actually re-placing the blocks as if a player was placing them in the world.

    So my question is: Is it possible to make archimedes ship mod place the blocks in the world as if a player was placing them, perhaps like a fake player that instantly places all the blocks when you disassemble the ship. With this method you could also set the facing direction of the fake player so that when the blocks were placed, they would assume the correct rotation without having to keep an up to date .mrot file to calculate each mod's blocks rotation.

    My initial thoughts on the problems with this method may be during the actual assembly of the ship. For example if I was to build a ship going from north to south then built a crafting table facing east, the assembly of the ship would not be able to determine which way I was standing when I placed the crafting table and likewise would not turn to face the correct direction during disassembly.

    I hope I've made some sense in what I'm trying to say here and if this sounds a little overcomplicated I will try suggest this in the original mod thread but I thought you might want to have a shot at this first as to give your version a unique feature. At the very least if you could make it so the buildcraft quarry resets itself when disassembling a ship as if you were placing the quarry in the world manually then that would be great for us ship miners.
    Posted in: Minecraft Mods
  • 0

    posted a message on Toggler - click/attack/mine/sprint/run/sneak/jump

    THIS MOD NEEDS A NEW OWNER

    I made this mod mainly for my own purpose but I lacked the time or inspiration to update it to Minecraft 1.7+

    Since then I've wanted to play Minecraft again and realised how much I miss it, especially for the feature of safe auto attack (does not break blocks while attacking). I still have the source code for the 1.6.4 compatible version and if anyone would like to takeover this mod please send me a message here.


    While searching for my source code to pass on to someone else I rediscovered my interest in modding. I've decided to continue updating this mod at least until 1.8. Thanks for the offers I'll keep them in mind if I decided to go on a long leave again.

    Posted in: Minecraft Mods
  • 0

    posted a message on Toggler - click/attack/mine/sprint/run/sneak/jump
    Version 1.0 released.


    Version 1.0
    (27/10/2013)
    - Added configuration file. Should be found at: config/Toggler.cfg
    - Can now disable controls in the config file if you feel any are a waste of keybindings
    - Chat notifications on Toggles can be turned on in config file. (Disabled by default)
    - Hold to Attack can now be disabled in the config file. (Enabled by default)
    - Using ToggleRun while manually running forward should now stay on when you let go of the forward button
    - If you are standing still and press ToggleSprint you will now automatically run forward and sprint if possible
    - Pressing the back button while auto running forward will now turn off ToggleRun.
    - NEW Only Attack Mode: you will no longer break blocks until you release the left click or turn off the toggle. This can be changed in the config file under AutoOnlyAttack. (Enabled by default)
    - While ToggleLeftClick is on or if you are manually holding down left click, hitting a mob once will set you to attack only mode
    Version 0.1
    (24/10/2013)
    - First release

    Posted in: Minecraft Mods
  • 3

    posted a message on Toggler - click/attack/mine/sprint/run/sneak/jump

    Toggler

    Updated for 1.8


    This is a simple mod that saves you from having to hold down buttons on your keyboard. For example, instead of holding down the spacebar to stay afloat while swimming you could simply press the key that you have set for ToggleJump. Now Minecraft will act exactly like you're holding down spacebar until you either press the toggle key again or until you press spacebar yourself.


    Sorry, screenshots can't really convey the essence of the mod.

    FEATURES

    Toggle buttons: Tired of holding down buttons? Want to go on a long run and don't want to hold down W? Press the ToggleRun button once then you will run forward until you press it again or until you manually press forward or back. Staying afloat in the ocean is as simple as pressing ToggleJump. Buttons can configured in the controls menu or manually turned off in toggler.cfg found in your config folder.

    Hold to attack: Why spam left click when it's easier just to hold the button down? By holding down the left mouse button you will continually attack much like when mining you hold down the button. This option can be turned off in toggler.cfg found in you config folder.

    Combat Mode: Ever tried to kill a bat only to end up knocking out torches and digging holes in your walls? If you are holding down the left mouse button and facing a mob, you will automatically switch to Combat Mode. You will now ONLY attack mobs and not touch any blocks that you face. This will continue until you release the button. This also works with ToggleLeftClick active. This option can be turned off in toggler.cfg found in you config folder.


    All key bindings can be changed in Options>Controls. Pressing the original key should cancel the toggled action, for example if you press jump (spacebar) while ToggleJump is active then you will no longer auto jump.


    DOWNLOAD

    Available for 1.8, 1.7.10 and 1.6.4. Click View all downloads to see other versions.

    This mod should only affect the client input so it's unlikely to screw up existing worlds but you should take the usual precautions such as making backups of your worlds before installing. Also as this is only a client side mod you should not install this on the server side.

    Posted in: Minecraft Mods
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