• 0

    posted a message on Feed sheeps grass to grow back wool quicker

    Full support! I get so annoyed because I have 1-2 sheep per colour and if I want to build a big thing out of wool it takes absolute ages.

    Posted in: Suggestions
  • 0

    posted a message on Coloured lights
    Quote from Jancrash»

    Colored lights are a very popular request, but they're just not possible within Minecraft's current lighting engine. Still, I support.


    This, unfortunately..

    Posted in: Suggestions
  • 1

    posted a message on Sleeping without setting your spawn point (Sleeping without a bed)

    I feel a sleeping bag would be a really nice addition to the game for this reason. I don't think sleeping on the ground should be a thing besides in mods.

    Posted in: Suggestions
  • 0

    posted a message on Where Are The Bees!!!!
    Quote from Celesian»

    https://twitter.com/Minecraft/status/1177978532913434626

    By the holidays, an exact date is unknown


    Thank you dear!

    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on Bunnies and rabbits/hares
    Quote from Jancrash»

    • I'm not sure what I think of a tamed mob turning into a new variant in terms of loot tables. I don't think anyone would want to put that much effort into taming a mob only to kill it for a few measly XP orbs. At the same time, I know Mojang is trying to separate the transforming mobs based on the separation of ocelots and cats. You aren't going to find wild rabbits that aren't scared of you in real life, either. Mojang can get away with it with wolves because they're territorial: they basically think "if you leave me alone and I'm not currently trying to eat you, I won't fight you". Rabbits are much smaller, and they are prey animals. Their first instinct would probably be running away. If anything, I'd rather change the current rabbit mob itself to use wheat (see next point) and have a "trust" system more akin to Village and Pillage ocelots. (see point 3)

    • Bugs Bunny is responsible for the misconception. Bugs eating a carrot was meant to nod to the movie It Happened One Night, more specifically the reporter Peter Warne. As time went on, though, fewer and fewer people recognized the movie causing this reference to all but fizzle from existence. (I saw it in high school, so I was able to recognize the reference.) I also know Mojang changed parrots from taming with cookies to seeds since chocolate kills them, and I'm willing to trust that you know what rabbits really eat.

    • I'm sure it'd be fun for a bunny to love you, but this is far too complicated from a gameplay point of view. Instead of carrying a rabbit around constantly, I'd rather give it some taming system similar to other mobs. Give it those same four stages with some tweaks:
      • Trust increases in increments of 25% and never decays
      • When fed a hay block, rabbit's trust can't be increased for 20 real-world minutes
      • 0%: Rabbit flees
      • 25%: Rabbit will no longer flee
      • 50%: Can carry rabbit with open hotbar slot (switching slots will drop the rabbit)
      • 75%: Rabbit will follow you like wolves (can be sat down to not follow)
      • 100%: ???

      • Rabbits can be fed wheat for a chance to increase trust or a hay block to guarantee an increase
    • Please, don't let rabbits attack. They're not only prey animals and likely wouldn't ever put themselves at risk for someone, but they also only have 1.5 hearts. A llama could kill one in under 10 seconds. One heart of damage wouldn't be worthwhile if the whole point is to make them love you.

    • I'm not sure anyone who doesn't raise bunnies would understand the animations you're suggesting. You can't do much to "teach" people to love bunnies in a game with no dialogue aside from the End Poem.

    • The thumping sounds like it could be useful for mob detection, but teeth-grinding sounds pointless for something with three health. You could suggest increasing their tamed health, but there's no way something under three feet tall could be as resilient as a cat or wolf.

    • I don't personally care for variations of mob skins, so I'll go along with giving players more variety in skins.

    Overall, partial support.


    Hey Jancrash, you bring up some really good points!


    On the first point I am not quite sure what you are saying, but I am going to respond and try to explain to what I think is confusing. One part of my proposal is having two different mobs: Rabbits and bunnies. Rabbits would act like the rabbits currently in the game, always fleeing, but the bunnies can start following you, like dogs or cats. I currently in-game have a house full of rabbits, but they run away. I do breed them, which pops out a new rabbit, but I am vouching for a way to turn rabbits into bunnies by breeding with a hay block instead of wheat. ( I'll get more into that later on in my next point ) I am totally aware rabbits are always going to run away in real life, but in-game currently you can lure them into a pen and breed them, but when you switch to not luring them they run away which I totally support. Rabbits should behave the way they are acting now in-game, but there should be a different mob being bunnies and after 25% they start following you like a cat or a dog.


    Thank you for clearing up why this is the way it is in our cultures! I learned something myself today! :)


    The point of them following you before you can pick them up is that if you pick them up before they are ready in real life they get really stressed and scared. Being picked up in the wild means they are about to die so only when the bunny follows you around it should be able to allow you to carry it around. I think carrying it around in your arm would be supercute! I would change the percentages to something like this:


    • <25%: bunny flees - ears on their back
    • >25%: Bunny will follow you around with ears upstraight (can be sat down to not follow) Note: a held bunny can not thump.
    • >50%: Can carry bunny with open hotbar slot (switching slots will put the bunny on the ground), Bunny sees you as a part of the pack and will signal dangers by thumping. If there's danger it's ears will go flat on it's back
    • >75%: The bunny will come to snuggle with you in bed

    I agree after reading your comment that bunnies shouldn't fight. I do propose a slight HP upgrade for bunnies, just so they are not completely helpless. Not as much as dogs or cats, of course, but 4 or 5 HP would be nice.


    A lot of, if not most players, watch youtube videos on the recent updates and will get taught it in that way. I don't intend to force people to have bunnies in their game, it's an optional mob, but if people do want bunnies, I believe they will come to understand how it works through the minecraft Wiki, videos or friends. I don't know how the new nether stuff is gonna work, but I am going to watch videos and read the minecraft wiki when it comes out to understand, you know? And even these small changes, no more carrot-feeding and a little animation, will go a long way I believe.


    Fair point, the teeth grinding sounds not so good, hence I hope the bunnies HP could get raised, just a little bit. Maybe, instead of teeth grinding they could flatten their ears? I don't know yet.


    ALSO I just remembered, I don't think bunnies ( or rabbits ) should be so stupid to just jump of a cliff. These animals are smarter than that, lol.


    Also I just remembered ( I will edit both additions onto my original post ) the salt and pepper fur type on rabbits should be removed, as a rabbit with that colouring won't survive a day in the wild. ( no camouflage, birds will find it with ease ) It maybe could be used on the bunnies.

    Posted in: Suggestions
  • 0

    posted a message on Bunnies and rabbits/hares

    ORIGINAL:




    Hiya!


    I have a few problems with the rabbits in Minecraft, and it correlates with how bunnies are treated in the real world.


    Around the globe, bunnies are seen as easy pets, and thus are often entrusted on kids. What people don't know is that bunnies score higher than cats in intelligence, yet we treat them very poorly. Well-kept bunnies can live up to 12 years, yet the average in my country is 3 years, due to poor diet and negligence. Also, they are kept in hutches outside instead of inside, which exposes them to harsh weather conditions and because of the height of the hutches, bunnies can not stand up straight which messes up their spine and it kills them. Bunnies are great pets, can learn to do tricks, are very communicational and love to cuddle, if you learn to read their body language. People often contact me about their 'agressive' bunny. I've never encountered an agressive bunny, just bunnies who's body language has been ignored and have learned to respond with violence to protect themselves.


    I wanted to start of with this, to illustrate why I am so passionate about the subject.


    My suggestions for rabbits in Minecraft:


    1. Stop killing bunnies, you monster! Seeing as I am a proud bunny-owner, I'd love to have bunnies in-game that are not afraid of me, and look like irl races and that I am not rewarded for not killing. Instead, I propose a different mob: Bunnies. These would be the 'tamed' versions of the rabbits/hares in the game and will follow you around the same way cats do and do not drop any xp or drops upon death, unlike their wild counterpart. I feel the wild rabbits/hares should be bred with wheat, and a couple of wild rabbits/hares can produce a rabbit baby if both fed with a hay block. This rabbit can breed with another rabbit using wheat and this will result in a bunny baby. ( So cute! )


    2. Carrots are actually really bad for bunnies. The myth that bunnies love carrots is actually very dangerous as a bunny can die from it. Having this feature in minecraft perpetuates the idea that carrots are healthy for them. They are not. In my years as bunny-lover I've seem way too many bunnies being overfed with carrots and not hay (the thing they actually can eat unlimited) because it is portrayed everywhere like it is what they are supposed to eat. It is not. Thus I propose carrots killing bunnies if you feed them, like with cookies killing parrots. [ Note; bunnies can have very small portions as a carrot as a treat, but one whole carrot is very, very bad for them and could cause them to go into GI-stasis and kill them. ]


    3. Bonding. What if the more you spend time with your bun, the more it trusts you. If it has a >90% bond you can pick it up and put in on your head. If you try to pick it up before this point the bonding-lvl will drop and it will be angry with you for a little bit. If you are <25% bonded with a bunny, it will try to run away from you like wild rabbits (and at this point, if you try to pick it up, it will claw at you, or bite you and you will lose half a heart. Anyone ever bitten by a bunny knows how much that hurts. ) >25% the bunny will start following you like a dog/cat would. At 100% bonded the bunny will protect you like a dog would. Although the bunny does just one heart of damage per hit, it loves you. Every time you gain a % hearts appear around the bunny. Getting to 50% is easy, then the love-gaining slows down a bit. Feeding them hay also increases the bond.


    4. Animations: I'd love to see different animations for bunnies. As bunnies are silent creatures ( except for the death-scream, but that is way too intense for a kid-friendly game like minecraft ) and thus have to express their feelings through their body language. I'd imagine this playing out as: if you are <25% bonded, the ears of the bunny will be on his back, indicating it is scared. at 50% the bunny will have their ears up straight, indicating attentiveness, curiousity. at >85% the bunny will randomly jump around, like binkies. This is the ultimate expression of happiness from bunnies. At night it will stick closely to you, but during the day it will hop around a little looser.


    5. Sounds: In real life, bunnies warn other bunnies of danger by thumping their feet on the ground. In-game this would be represented by the >25% bonded bunny thumping whenever a hostile mob is close by, warning the player of an incoming threat creeper while they are looking in their chests. They can also 'grind their teeth' when being low on health, which in real life indicates pain. Feed the teethgrinding bunny some hay or you might have to say goodbye to your loyal floof.


    Esthetics: I think rabbits/hares should keep the look they have now, blending into the environment. I do think bunnies being born should have 1 of 6 different breeds ( a grey lionhead, or a checkered giant ), or take traits from their parents and mix them together like with horses. Either way, I wouldn't mind.


    I think education of the general minecraft-gamer on bunnies would greatly improve the lives of real life bunnies and at the same time improve the lives of in-game bunnies, without removing the abilty to farm wild rabbits/rabbit's feet, leather and xp. Also, the sheer 'awwwhhh' factor must be taken in account, who doesn't want a bunny on their head and commandeering their own adorable bunny army?


    Please let me know what you think!


    Love,


    Allysiabeth



    Current edited:


    Hiya!


    I have a few problems with the rabbits in Minecraft, and it correlates with how bunnies are treated in the real world.


    Around the globe, bunnies are seen as easy pets, and thus are often entrusted on kids. What people don't know is that bunnies score higher than cats in intelligence, yet we treat them very poorly. Well-kept bunnies can live up to 12 years, yet the average in my country is 3 years, due to poor diet and negligence. Also, they are kept in hutches outside instead of inside, which exposes them to harsh weather conditions and because of the height of the hutches, bunnies can not stand up straight which messes up their spine and it kills them. Bunnies are great pets, can learn to do tricks, are very communicational and love to cuddle, if you learn to read their body language. People often contact me about their 'agressive' bunny. I've never encountered an agressive bunny, just bunnies who's body language has been ignored and have learned to respond with violence to protect themselves.


    I wanted to start of with this, to illustrate why I am so passionate about the subject.


    My suggestions for rabbits in Minecraft:


    1. Stop killing bunnies, you monster! Seeing as I am a proud bunny-owner, I'd love to have bunnies in-game that are not afraid of me, and look like irl races and that I am not rewarded for not killing. Instead, I propose a different mob: Bunnies. These would be the 'tamed' versions of the rabbits/hares in the game and will follow you around the same way cats do and do not drop any xp or drops upon death, unlike their wild counterpart. I feel the wild rabbits/hares should be bred with wheat, and a couple of wild rabbits/hares can produce a rabbit baby if both fed with a hay block. This rabbit can breed with another rabbit using wheat and this will result in a bunny baby. ( So cute! )


    2. Carrots are actually really bad for bunnies. The myth that bunnies love carrots is actually very dangerous as a bunny can die from it. Having this feature in minecraft perpetuates the idea that carrots are healthy for them. They are not. In my years as bunny-lover I've seem way too many bunnies being overfed with carrots and not hay (the thing they actually can eat unlimited) because it is portrayed everywhere like it is what they are supposed to eat. It is not. Thus I propose carrots killing bunnies if you feed them, like with cookies killing parrots. [ Note; bunnies can have very small portions as a carrot as a treat, but one whole carrot is very, very bad for them and could cause them to go into GI-stasis and kill them. ]


    3. Bonding.


    • <25%: bunny flees - ears on their back
    • >25%: Bunny will follow you around with ears upstraight (can be sat down to not follow)
    • <50% If you try to pick it up, it will do half a heart of damage, it will run away from you and the bond percentage will drop. (Possibly a bunny-grunt sound, but silence is also okay.)
    • >50%: Can carry bunny with open hotbar slot (switching slots will put the bunny on the ground) Note: a held bunny can not thump, Bunny sees you as a part of the pack and will signal dangers by thumping. If there's danger it's ears will go flat on it's back
    • >75%: The bunny will come to snuggle with you in bed
    • >90% The bunny can be picked up even with no open hotbar slots, but it will sit on your head ( where it will look at the world and feel all-powerful )
    • >100% the bunny will randomly hop around, like binkies. This is the ultimate expression of happiness from bunnies.

    Every time you gain a % hearts appear around the bunny. Getting to 50% is easy, then the love-gaining slows down a bit. Feeding them hay also increases the bond and increases their health.


    4. Animations: I'd love to see different animations for bunnies. As bunnies are silent creatures ( except for the death-scream, but that is way too intense for a kid-friendly game like minecraft ) and thus have to express their feelings through their body language. I'd imagine this playing out as: if you are <25% bonded, the ears of the bunny will be on his back, indicating it is scared. at 50% the bunny will have their ears up straight, indicating attentiveness, curiousity. at >85% the bunny will randomly jump around, like binkies. This is the ultimate expression of happiness from bunnies. At night it will stick closely to you, but during the day it will hop around a little looser.


    5. Sounds: In real life, bunnies warn other bunnies of danger by thumping their feet on the ground. In-game this would be represented by the >50% bonded bunny thumping whenever a hostile mob is close by, warning the player of an incoming threat creeper while they are looking in their chests.


    Esthetics: I think rabbits/hares should keep the look they have now, blending into their environment/biomes. I do think bunnies being born should have 1 of 6 different breeds ( a grey lionhead, or a checkered giant ), or take traits from their parents and mix them together like with horses. Either way, I wouldn't mind. The salt and pepper fur type for rabbits I feel should be taken away and put onto the bunnies, as a rabbit having that colour in the wild wouldn't give him a fighting chance against predators.


    AI: Rabbits nor bunnies are so stupid as to run of cliffs, unless they are being chased by a wolf or a cat. No wheat is worth the pain. Although domesticated bunnies are very adventurous, they wouldn't just facedive of a CLIFF to get a snack. They also should be able to jump from one slab to another. Bunnies can jump over hurdles, so a little half a meter shouldn't faze the minecraft floofs.


    I think education of the general minecraft-gamer on bunnies would greatly improve the lives of real life bunnies and at the same time improve the lives of in-game bunnies, without removing the abilty to farm wild rabbits/rabbit's feet, leather and xp. Also, the sheer 'awwwhhh' factor must be taken in account, who doesn't want a bunny on their bed and in their heart?


    Please let me know what you think!


    Love,


    Allysiabeth

    Posted in: Suggestions
  • 0

    posted a message on A purr-fect idea

    Oh my Gosh, this would be so cute haha I am so for this

    Posted in: Suggestions
  • 0

    posted a message on Where Are The Bees!!!!
    Quote from webrosc»

    bees are in the java edition snapshot, not bedrock edition


    Do we know when they are coming to bedrock? I am really excited about this snapshot but I can't find any information about the release date for bedrock.

    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on I have Minecraft Nintendo Switch Edition, can I use that to download and play on PC?

    Hey platinumlove,


    I don't know if you realized but yes, the Minecraft one the Nintendo Switch is called Bedrock Minecraft, and the one on the pc is called Java Minecraft. They are two different ones.


    Love,


    Allysia

    Posted in: MCSWITCH: Discussion
  • 0

    posted a message on Looking for friends with a realm

    My GT is Alyssiabeth and my friend code is 8380-9586-9210, hmu!

    Posted in: MCSWITCH: Multiplayer
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Robijnvogel»

    How to run an executable jar with java instead of opening it with Windows file explorer:
    1. https://www.computerhope.com/issues/ch001343.htm

    2. https://stackoverflow.com/questions/394616/running-jar-file-on-windows


    Thank you you helped me!


    Dankjewel voor je hulp! :)

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hey everybody I tried opening the 1.14.4 Jar, but instead of something I could run I got these folders instead:


    Could anyone tell me what I did wrong? I am trying to get multiplayer minecraft working before the end of this month because some of my friends are having a Hermitcraft-esque server from the beginning of september and I really, REALLY want to join them and am doing my best to find a way for my game to not crash within 5 seconds of playing on the server.


    Love!

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.14.4 shananigans

    https://paste.ubuntu.com/p/BZQ4prBSSW/ Here you go :) Thank you so much for helping me!

    Posted in: Java Edition Support
  • 0

    posted a message on Looking for friends with a realm

    I am totally in! Been looking for something like that actually! 22 F here

    Posted in: MCSWITCH: Multiplayer
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