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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Will be possible to tame passive mobs later? there are a lot of mobs, but should have more mobs to be tammed.
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    your mod is awesome!, if its possible i want to tame more girls haha :iapprove:
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Finally! Fishing!
    now I dont neet to get fish to feed more that 5 plesiosaurs LOL
    thaks kodaichi, this will help me a lot and sure I gonna be too busy now hahahaha
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)

    I actually looked and there is the bone meal thing, but I was incredibly tired and forgot, and about rogues being resistant to withering, I couldn't tell if it was "flavor text" or if they actually were immune. Can you ever forgive me man?
    You know you like the idea of fairies shooting lasers, if not a ray gun, from a crystal, a staff ,maybe it'd wear an egyptian goddess hat that could redirect the sun or even just throwing them like theyre from Dragon Ball Z.

    I'm just asking questions and come on, they're fairies, let your imagination go wild.


    why should I forgive you if I'm helping you? I know you have your questions, but just reading the first post you will have just a few questions left. yes this mod have fairies but using lasers? if there is the tecnology update maybe it can be a good idea LOL

    sorry about my bad english, and kodaichi keep good work, its getting better,cute and fun every update! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)

    I love this mod so I have to attempt to bring this to your attention. I've been having experiences where Java starts lagging very badly and either crash or I will terminate it through task manager, when I log back in occasionally fairies will be cloned or vanish completely.

    If it helps to know, other mods I have installed include buildcraft, thaumcraft, industrialcraft, better dungeons, zeppelin, red power, dust mod, rei's minimap, alice's dolls, laser mod, portal gun, little maids, playerform little maid, and various addons for some of these mods.

    I will now bombard you with questions.
    • I got lucky and found a wandering lone queen, but Ive never seen a rogue on its own, is it possible? I hope so, I wouldn't feel comfortable striking them unprovoked just to get a rogue.
    • Can rogues be affected by the withering?
    • Will fairies pick up items not related to their "job" if they have an assigned chest? I haven't noticed them doing so when i threw random items at them, but perhaps they didn't notice.
    • Are there any plans or consideration to enable them to farm mushrooms, pumpkins/melons, sugarcane, cactus, flowers or plants and saplings added by other mods?
    • Can they/will they be able to use bonemeal?
    • Does enchanting their tools with durability actually help it last longer?
    • Will you be able to change their armor and swords in the future?
    • Have you considered unconventional jobs/interactions for example turning mushrooms into redstone if you place a cauldron next to their sign and chest, or assisting in enchanting?
    • Is the planned projectile shurikens? bees? laser?


    sorry but, just one thing you missed. READ ALL THE FIRST POST!
    a lot of these questions can be answered reading the first post ok?
    and fairies using Laser? WTH???
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    I'm starting to get concerned, Cloudy-button's been staying out really late at night. She might have a fishing addiction...



    (this feature's still in progress, the AI isn't completely coded yet. I'm having trouble figuring out how to calculate whether or not a fairy is in a good place to cast her fishing rod)


    the fairy mod is working fine to me now, but its better an ender pearl with me so nobody get lost xD

    WOW Fishing! its great! and cute! :iapprove:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from Gildemesh

    I dunno what to say. Try putting the Fairy on your head, maybe?


    its a good idea, but if you have more that 2 fairies? I will test again, kodaichi doesnt say anything about this...
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from Gildemesh

    Maybe it was because you didn't slow down. The Fairies do not directly follow you, so you need to slow down sometimes. They also do not have the new 1.2 path finding. My suggestion is to find a Eye of Ender or Enderpearl.


    but the previous versions all the fairies follow you whenever you go without ender pearl or Eye ender and not running.
    when you tame one fairy she will follow you like before, but after some time she suddenly stops following you and walking in any direction, and when i get close, she dont follow me anymore. =(


    Quote from ragebreaker11

    You get this sucker forge MP and you can join my server been waiting since 1.1 to get this back online I was mostly joking about battlecats I just think it would be funny to have a pet that in mo creatures you pamper with toys and fancy collars beds and special pet food and hsve a guard fairy grab it and do staby war stuff then get done and the cat chases string. I threw in the glitter part just to see how the forum would respond. I was wondering if you could do a little chest cart so a fairy could move products from one chest to another like a chest with wheels being pulled by a mouse or turtle that can be sign tasked to take from one chest and add to another. I can do it with pipes and tubes but it ruins the fun ?


    ok, please stop doing suggestions, because he knows what he will do in his mod, and if you pay attencion, nobody is making suggestions, he's not accepting suggestions of new mobs or pets, every post you want something that have in another mod. so it will ruin the fun.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    its just me or my fairies are'nt following me? I got 2 fairies and they not following me (1 scout and 1 queen) playing on superflat creative mode.

    and lost one fairy in survival mode, I dont know what happened, but it's just stopped following me
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    Just did a whole ton of testing with my bro. Sorry to keep droning on and on, but I verified that everything is working in SMP as well as SSP. The current version is now a release candidate and I will be releasing it most likely tomorrow. All that remains in taking screenshots, updating the download links, and writing tutorials for how to use the new features (they're pretty complex but fun and useful).

    I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.


    thank you! finally I can play minecraft again with this mod xD
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from ragebreaker11

    1better then wolve and flowerchild can suck uranium coolant and die he makes his mod non-conpatable on purpose AFTER going on for months about how great forge is. Dropping out of the forge development group is one thing buddy spiking your work not to work with you ex partners stuffwhile still using some of their code is disgusting. If you worry about btw compatibility dont get popular or he might cut u off.
    2 the mod API was in 1.0 no wait 1.1 no um 1.2 erm maybe 3.0 let me get this straight for at least 6 months mojang has talked up a mod API and how close it is 2 months ish ago they buy bukkit now bukkrt looks to be the API what the hell have they been talking about before the bukkit purchase
    3 Anything btw does except for cool looking windmills forge does better anyway from animals to computers from train signals to the twilight forest dimension not to mention redpowers giant frames allowing whole structures to move btw is for lazy people I said it im sorry to hurt peoples feeling but its true yell if you want. forge is a buffet of greatness here you choose what you want if u want btw is 1 size fits all tube socks like it or leave it


    hey, this mod works very well, why should change to forge?
    I already have forge in my minecraft because of fossil mod, so its not a problem to me.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    No idea to be honest. I've never used Forge, and I'm kind of comfortable with the way things are working out at the moment. I can't imagine the kind of disasters that could arise if I tried to swap the prerequisites just like that.

    I thought I'd show you another little something today: Look what Sugar-shine's been working on!




    Awesome, Awesome and Awesome!
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    It's updated (not released) and seems to be fully working! I haven't found any bugs but I will keep searching. Also, multiplayer hasn't been tested, but historically SMP almost always works if single player works.

    And I added in a new easter egg already!

    Fairy snowball fights! :) If you throw a snowball at a fairy you own, she will catch it and keep it, then try to throw it back at you! She will stock up as many snowballs as you throw at her, and she'll remember what you did even if you run away! Have friendly wars between you and all your fairies! Just don't throw snowballs at fairies you haven't tamed: they will still attack and try to kill you.

    EDIT: Just to clarify, no release yet. But soon.


    Awesome, snowball fights! it will be fun ;)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    he will come back, just wait, he said only the end of april and minecraft is going to have another update, so it will take time, but he will come back, i know ;)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Fairy Factions Colonization (FORGE update: fishing + farming)
    Quote from KodaichiZero

    Here's another shot, I made the new fairy's weapon this morning. A sneaky little sleeve blade, tipped with poison~



    EDIT: I've also coded in their attack now. Basically, these guys have a poison charge that takes 5-10 seconds to build up. If they attack you while their blade is poisoned, you'll recieve one of 3 random effects, then they will run away. If you can catch them and attack them again, they will defend themselves, but for the most part they will try to poison you quickly and then leave you in the dust for their teammates to finish off. You can tell if their poison is charged by the green smoke puffs coming off of them.

    EDIT2: Also, they will actively defend you the same way soldiers do, and they only run from enemies after that enemy has been poisoned. They even have slightly better attack power than normal fairies. Downside is, their health is the lowest out of any class, making them the most vulnerable.


    AWESOME!!!
    Posted in: Minecraft Mods
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