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    posted a message on Mojang & Lego Collaboration; Pocket Edition Info; Bukkit Revisited
    RubberRoss has already for seen this! Go youtube and search up derpcraft @1:56 for his prediction. Anyhow, I suppose this is cool, I guess... Kind of redundant you could, sort of, play REAL minecraft instead of just playing with lego instead...
    Posted in: Minecraft News
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Another case of disappearing ships. I am only using modloader and zeppelin mod. I couldn't get the error log, but here is the the modloader.txt

    13-Oct-2011 7:18:14 PM ModLoader init
    FINE: ModLoader Beta 1.8.1 Initializing...
    13-Oct-2011 7:18:14 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\BRIAN\AppData\Roaming\.minecraft\mods\mod_Zeppelin-client-1.8.1.0.16.zip
    13-Oct-2011 7:18:14 PM ModLoader readFromModFolder
    FINER: Zip found.
    13-Oct-2011 7:18:14 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,Zeppelin/front.png,30). 64 left.
    13-Oct-2011 7:18:14 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,Zeppelin/back.png,76). 63 left.
    13-Oct-2011 7:18:14 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,Zeppelin/top.png,77). 62 left.
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 26 added successfully: MetaRotation.MetaRotationBasic(26, [I@1d97d0d, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 29 added successfully: MetaRotation.MetaRotationBasic(29, [I@1a0eec3, 7)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 33 added successfully: MetaRotation.MetaRotationBasic(33, [I@9b774e, 7)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 34 added successfully: MetaRotation.MetaRotationBasic(34, [I@b5d05b, 7)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 50 added successfully: MetaRotation.MetaRotationBasic(50, [I@8210fc)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 76 added successfully: MetaRotation.MetaRotationBasic(76, [I@1292738)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 75 added successfully: MetaRotation.MetaRotationBasic(75, [I@cdd54e)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 53 added successfully: MetaRotation.MetaRotationBasic(53, [I@16f2067)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 67 added successfully: MetaRotation.MetaRotationBasic(67, [I@b87d31)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 108 added successfully: MetaRotation.MetaRotationBasic(108, [I@232697)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 109 added successfully: MetaRotation.MetaRotationBasic(109, [I@1bab2c3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 23 added successfully: MetaRotation.MetaRotationBasic(23, [I@2e242b)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 54 added successfully: MetaRotation.MetaRotationBasic(54, [I@148bd9d)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 62 added successfully: MetaRotation.MetaRotationBasic(62, [I@98a8b8)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 61 added successfully: MetaRotation.MetaRotationBasic(61, [I@6cffbb)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 63 added successfully: MetaRotation.MetaRotationBasic(63, [I@95b8a, 12)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 68 added successfully: MetaRotation.MetaRotationBasic(68, [I@58f769)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 64 added successfully: MetaRotation.MetaRotationBasic(64, [I@db14d4, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 71 added successfully: MetaRotation.MetaRotationBasic(71, [I@1347d33, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 96 added successfully: MetaRotation.MetaRotationBasic(96, [I@107b56e, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 107 added successfully: MetaRotation.MetaRotationBasic(107, [I@1184a4f, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 65 added successfully: MetaRotation.MetaRotationBasic(65, [I@1b6c184)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 69 added successfully: MetaRotation.MetaRotationBasic(69, [I@15ad36d, 7)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 77 added successfully: MetaRotation.MetaRotationBasic(77, [I@1eeb372, 7)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 86 added successfully: MetaRotation.MetaRotationBasic(86, [I@47098a)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 91 added successfully: MetaRotation.MetaRotationBasic(91, [I@1c3432a)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 93 added successfully: MetaRotation.MetaRotationBasic(93, [I@6e96ff, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 94 added successfully: MetaRotation.MetaRotationBasic(94, [I@7b7b11, 3)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 28 added successfully: MetaRotation.MetaRotationRail(28, 0)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 27 added successfully: MetaRotation.MetaRotationRail(27, 0)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 66 added successfully: MetaRotation.MetaRotationRail(66, 1)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 106 added successfully: MetaRotation.MetaRotationVine(106)
    13-Oct-2011 7:18:14 PM MetaRotation.MetaRotation addRotationData
    FINE: Rotation data for block 195 added successfully: MetaRotation.MetaRotationBasic(195, [I@efeff8, 3)
    13-Oct-2011 7:18:14 PM ModLoader addMod
    FINE: Mod Loaded: "mod_Zeppelin 1.8.1.0.16" from mod_Zeppelin.class
    13-Oct-2011 7:18:14 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\BRIAN\AppData\Roaming\.minecraft\bin\minecraft.jar
    13-Oct-2011 7:18:14 PM ModLoader readFromClassPath
    FINER: Zip found.
    13-Oct-2011 7:18:14 PM ModLoader AddAllRenderers
    FINE: Initialized
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I am so excited have gotten this mod to work! Though it was a lot harder than what was detailed in OP.
    Posted in: WIP Mods
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    posted a message on Risugami's Mods - Updated.
    I feel like an idiot now.
    Quote from Risugami »
    Mods don't work with the browser version

    I really needed to have read the FAQ more carefully.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I am glad that I am not the only one who is having problems with this. No matter how simple installing it is(open jar with 7-zip drag'n'drop the files in and delete meta-inf) it still isn't working. I am using vista and tried both Google Chrome and internet explorer, neither worked... This just makes me wish Notch was less lazy and actually put in mod support it would make everyone's life so much better. I hope someone figures out what we are all doing wrong.

    Edit:Just for some further clarification, this is my only mod I will ever have in use until I get it working.

    Edit2:The java error seems to emphasize a lot on security and permission being denied.

    java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read)
    	at java.security.AccessControlContext.checkPermission(Unknown Source)
    	at java.security.AccessController.checkPermission(Unknown Source)
    	at java.lang.SecurityManager.checkPermission(Unknown Source)
    	at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
    	at java.lang.System.getProperty(Unknown Source)
    	at net.minecraft.client.Minecraft.a(SourceFile:395)
    	at net.minecraft.client.Minecraft.b(SourceFile:390)
    	at net.minecraft.client.Minecraft.a(SourceFile:243)
    	at net.minecraft.client.Minecraft.run(SourceFile:629)
    	at java.lang.Thread.run(Unknown Source)
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
    	at qd.<init>(qd.java:45)
    	at l.a(SourceFile:39)
    	at net.minecraft.client.Minecraft.b(SourceFile:159)
    	at net.minecraft.client.Minecraft.run(SourceFile:632)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.security.AccessControlException: access denied (java.util.PropertyPermission user.home read)
    	at java.security.AccessControlContext.checkPermission(Unknown Source)
    	at java.security.AccessController.checkPermission(Unknown Source)
    	at java.lang.SecurityManager.checkPermission(Unknown Source)
    	at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
    	at java.lang.System.getProperty(Unknown Source)
    	at net.minecraft.client.Minecraft.a(SourceFile:395)
    	at net.minecraft.client.Minecraft.b(SourceFile:390)
    	at ModLoader.<clinit>(ModLoader.java:31)
    	... 5 more
    Posted in: Minecraft Mods
  • 0

    posted a message on [Surv] Skyblock
    Quote from Noobcrew

    What use would soul sand have?

    it is there just to make it a little more annoying to move around. Perhaps some glow stone to force the player to rather lose the valuable resource and a block of space or try to find a way to work around it.
    Posted in: Maps
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    posted a message on [Surv] Skyblock
    An idea to make this more difficult: Nether mode. You are on a small island in the nether you have all of the regular equipment. Only the top level is dirt, the middle is soul sand and the bottom netherrack. Naturally ghasts will spawn frequently. I believe that will be a hard enough challenge.
    Posted in: Maps
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from TheBushranger

    This has been answered dozens upon dozens of times in the thread:
    The '1.7.1' versions of the mods work in 1.7.2 and 1.7.3. They did not require any changes to their code between subversions so no new version was made. If the mod says 1.7.x it works in 1.7.3!

    Doing 'that' broke my MC, it was working(though the mod wasn't) fine, but I remembered I hadn't deleted it and now it won't work. Though not sure where this mod folder comes into play with only 1 mod.
    Posted in: Minecraft Mods
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    posted a message on Can't update minecraft skin!?
    Good find KirbyPGD
    Posted in: Legacy Support
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Seeing as I don't want to look through 100 some pages, I was wondering what the final design of this mod may look like/what can we look for in future updates.

    Thank you.
    Posted in: WIP Mods
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    posted a message on TNT Cannon Science -- Revived!
    When I started running some tests to try to determine how far the tnt shells went under certain conditions(basically so I could precisely aim my(legitimate)200 tnt powered cannon (which won't work anymore)) I found out this fact too. I knew that the only other way to get the cannons to work is rather by dropping them simultaneously or pistons somehow. Though I think either way they would be way too bulky and/or too inefficient to try to make, so I have temporarily given-up on that project until there is a better way of making tnt cannons again...

    Good luck to the rest of you however.
    Posted in: Survival Mode
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Epikzorz

    There should be an option to create your own weapons, and ac creates new block IDs, it would let you choose the damage that it does, and all you would need to do is supply a skin. And don't say it can be done by scripting, if so, please script it for me.

    Cryect might get something like that done some time later, but if you really want it look up javascript and start reading.(I think there was a thread floating around that would help you with this)



    Quote from adventureman66

    Do i have to download the entire folder AGAIN whenever you update? or what? because its confusing me on how it works...

    Just click update and done! The way you are doing it was the old way, but Cryect has made the update button for this very purpose.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from CyborgDragon

    See:


    Use the search function next time, please.

    This quote seems a bit vague to find and the search button seems to be flooded rendering it inoperable. However, thank you for your patience CyborgDragon and this insightful information pulled from a previous quote.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Firstly, subscribed. Secondly, just when you don't think AC can get any more awesome it does.

    Cryect could easily make his own game and make it as good as if not better than Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    The amount of updates you put is ridiculous, maybe even more than Notch had a few months after Minecraft had started.

    Also for great success press these keys in order when playing the harp: 356 356 35698 676 42 21 242.
    Posted in: Minecraft Mods
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