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    posted a message on Better Than Wolves Total Conversion!

    I was wondering if the wooden spike things(what happens when you carve a log down all the way while there's another log below it but not above it) could be used as an early-game trap, but after some testing, it seems that they don't have any function like that. In fact, other than looking cool, it does absolutely nothing much in particular.


    I'm still considering lining the bottom of my moat/trench with it anyways(once I get enough logs) just for the looks though.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    ...Well, that's one more thing to add to my list of 'nopes in BTW'

    Geeze this list is getting long.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    So uh, I found an abandoned village, and for some reason, it was full of really fast villager zombies that don't burn in the sun?

    Walked in to see if there was anything worth grabbing like fences and got ambushed by about four at once.

    This is a bug, right?

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Say, does anyone know a good way to find reeds?

    I can't find a single one anywhere and my inventory is starting to get a little crowded.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I noticed that with proper caution, creepers can provide a decent option for some early-game mining. Not sure if it's worth trying to grab ores this way due to loosing some drops, but it can get you a good amount of dirt or stone for minimal effort.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    -Changed Giant Spiders to not have silk, and Skeletons to not have bows, when created by mob spawners. This is to reduce rare early game progression workarounds, and to be more consistent with spawner creatures not having weapons and armor
    Does this mean mob spawner spiders don't drop silk when killed, or does it mean they don't shoot webs to attack?
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I recently visited the desert and, uh...

    I think the death worms might be a bit buggy with water.

    There as a river that crossed the desert and in the water where a bunch of death worms just floating there spinning in circles. If you hit them, they'd snap out of it, but move a bit away and they'll start spinning again, making them super easy to kill.


    On the same notes, dragons are also kinda easy to kill in water because they'd swoop down to grab you, get in water, then slow down a lot letting you whip out your bow and snipe one down at your leisure. The dead body tends to be harder to loot since it ends up underwater, but I feel that's a minor inconvenience for being able to kill a dragon with a bow and a bunch of arrows.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Beta 9 is suppose to be 1.12 iirc.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    I thought I lucked out when I found a empty village to hole up in for the night.

    But apparently, campfires set fire to things. Things like houses, for example.


    Edit: Is there a early-game storage you can get before planks and stuff?

    Every time I die, I loose all my items because I don't have a place to store them.

    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Edit 2

    Alright, I found out what to do(sorta), and I don't think I'll have that bad of a problem for at least a while now.


    That said, some first impressions.

    Things look really cool.

    The progressive breaking of harder blocks, the campfire thing, and the brick thing all look really neat.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    How do you get epiphanies?

    I got stuck after getting Alchemy and Auromancy due to the lack of epiphanies

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    From what little experience I had with golems, they seem to be less geared for combat and more geared for automation.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    EDIT: And no, currently there is no way to get rid of flux, though each type of flux event costs a certain amount of flux to trigger.


    Does this mean I should move my alchemy setup away from my house?
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    Can someone point me to a recent installation guide?

    I'm having a really hard time trying to install the mod. Every time I think I've got it, I start the game and find that it's not working.

    Edit: Nevermind, found one

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Played around with the mod a bit.

    Barakoa that you summon can't melee attack a frostmaw. They just gather around it and swing their bone/spears doing nothing.

    Also, barakoa darts seem to poison you through shields?

    Played around with the mod a bit.

    Barakoa that you summon can't melee attack a frostmaw. They just gather around it and swing their bone/spears doing nothing.

    Also, barakoa darts seem to poison you through shields?

    Posted in: Minecraft Mods
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