• 1

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Quote from AMPPL50»
    I have found that Lily Lurkers cannot despawn at all because the game considers them to be passive mobs, which causes them to, among other problems, be unable to despawn in Peaceful (Althrough they become harmless, they can get to ridiculous levels).

    I am here in this forum specifically because I discovered that it is the Lily Lurkers that is causing my horrible lag issues with the BeyondReality modpack on ATLauncher. My only solution was to remove the Primitive Mobs .jar from the modpack manually. This definitely needs to be fixed ASAP. Thanks.

    I spawned a new world, no Lily Lurkers in the swamp, and no lag. After mining nearby for a half-hour, the Lily Lurkers had grown to such numbers (hundreds of them!!) that my game bogged down to like 1 tick per second in that area.

    Here's my suggestion: don't allow Lily Lurkers to grow in number, that is a disaster waiting to happen. They should spawn when the chunks initially load for the first time... and that's it. We don't need a thousand lily lurkers!!!!!!! Or even a hundred - just a couple of them are fine, thank you very much.
    Posted in: Minecraft Mods
  • 1

    posted a message on MapWriter - An open source mini-map!
    One other question - is there a good reason why the biome is always shown as a "?" if you're not close to it? I don't understand why the biome information isn't stored and shown by the map... I mean, once you've discovered the biome, it's not like it's secret information anymore. So why not show the info on the map? Isn't that what map mods are for?

    I'm assuming there's a good reason for not doing so, curious about what it might be tho.
    Posted in: Minecraft Mods
  • 1

    posted a message on What to do with a bad Nether spawn?
    I usually have the opposite problem - I spawn way up high and then can't find any easy way to get down. The nether is nothing but one big gigantic problem. LOL
    Posted in: Discussion
  • 1

    posted a message on How do you get machines to run over long distances?
    Trying to figure this out too (long-distance redstone). I don't understand "testfor" yet but figured I'd post this here since it seems the same as what the previous person said.


    In the comments of sethbling's video, someone wrote

    "If the device on the chunk (no matter where it is located) is being powered by a comparator clock/pulser running a constant testfor with a radius of 1200000 it will work and it will power a piston on and off (in range/out of range). I have already confirmed this to be a fact and I suggest you do the same before replying. testfor @p[r=1200000]"Also I think this video might be helpful too but I'm just watching it now.

    He just said early in the video that this method is no good for survival mode since you need a command block. I need survival mode long distance redstone...

    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on So, carpet is pretty pointless?
    Quote from vindew

    I wish this community would learn to stop whining after every update.
    Its no wonder Mojang listens to Reddit more than they listen to this "forum".


    People who are happy with the changes don't bother showing up just to say "I have no complaints!"

    Therefore, there's a bias on an message board towards the negative. Just the way life works I guess.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What is the best use for gold? golden apples?
    There's only one use of gold for me, but it's a very important one - rail networks for minecarts. Most of my mining is for gold, not for diamonds. Diamonds are important too of course, but for me, gold is MORE valuable than diamonds, and it's all because I like to build rail lines to all my far-away places and travel to-and-from them from my home base with my storage facility. As the previous poster said, powered rails require gold, and big networks require a lot of gold especially if you travel from the surface down to bedrock.
    Posted in: Discussion
  • 1

    posted a message on Emeralds,how many have you found in your current world?
    I moved my mining operation to an Extreme Hills biome when I learned that emeralds are ONLY found there.

    I use a Silk Touch enchantment on my diamond pickaxe. I don't mine emeralds, I mine the emerald ore and save them. When I need emerald, then I use a Fortune III enchanted pickaxe on the ore to get more emeralds than normal.

    Within one week I had a full stack (64) of emerald ore. Using Fortune III will give me at least TWO full stacks of emeralds, if not more.

    So yeah, I have a lot of emeralds now. But I spend a lot of my time mining.

    I also have 3 full stacks of diamond ore now, which will turn into about 8-9 full stacks of diamonds when I use Fortune III pickaxe on them! Life is good!
    Posted in: Survival Mode
  • 1

    posted a message on Phsycopathic sheep
    I have a farm with all animals.

    The "pens" are simple fences.

    Sheep NEVER die, and NEVER escape. Same for chickens.

    Cows ALWAYS escape. Pigs ALWAYS escape.

    After much research I found out what the problem is. When you restart your world from a save point, the cows and pigs are placed at random. Since they are apparently 2-blocks wide, sometimes one of their blocks is the same location as a fence. At that point, the game has to make a decision where to move the animal, because it can't spawn IN a fence!! So sometimes the game puts them inside the pen.... but other times the game puts them OUTSIDE the pen... and they have now "escaped".

    I fixed my pens by using dirt blocks for the boundary instead of fences. I don't know why it works, but it does. Now my animals never spawn outside their pens.

    But I say again - my sheep NEVER had this problem. Or my chickens. My understanding is, this behavior is because both sheep and chickens are "one block" animals, not "two-block". So the game never has the "indecision problem" that it has with cows and pigs when starting up a saved game.
    Posted in: Survival Mode
  • 4

    posted a message on Minor change to water mechanics
    Anal-retentive minecrafters everywhere thank Mojang from the bottom of our OCD hearts for this time-saving (for us) change!!
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Fix boats
    Lily pads still break my boats. I usually go flying around islands mapping them and sail into a swamp at high speed and BOOM!

    Honestly, not every lily pad breaks the boat, but if you hit a few then the boat is def gone.
    Posted in: Recent Updates and Snapshots
  • To post a comment, please .