Im a little curious do you plan to add some other mod in your pack?
Dont get me wrong, the Divine Journey is a great pack and it is already have a most quests than ever pack I saw.
And I know, it is already ~150 mods - a lot of and it is middleweighted for most configs.
But... I do not propose, only asking, may be you already thinking about add some other interesting stuff?
Like... Rotarycraft, or Mariculture, or Arsmagica, or Forestry (I know, you answered before : you don't like bees;)) or some addons, like Witching Gadgets ? in your
I'm already complete 1st in bloodmagic line quest (the red orb) and secondary I made blood altar but... What?? This quest is inactive!? It says I havn't finished 1 trigger quest. What could it be I wonder.?
So I cant continue this questline and I dont know what to do next (its strange that blood magic demand, maybe, something technical to made and I have no idea what is it)
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Hello,
need advise the simplest way to upgrade
my manasteel pickaxe to cobalt mining level.
Not find any aluminum ingot in bags or treasure chest.
Knight metal? Too hard
Supremium? Too long
Any other ways?
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Hi,
Please advise a modpack containing the magnificent mods of Rotarycraft, Reactorcraft and possibly Chromaticraft!
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Hello!
1. Why not Applied Energestics?
2. Is there any chance to add back Thaumcraft?
1
:)))
Ok, I got it
This forum is just for informing people about news now.
There is however an officional forum at www gtnewhorizons com.
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What difference between standart/expert/kappa script modes?
I'm a little lazy to study script files and compare them
Give some examples please!
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Hmm...
It seems that turning environmentallyFriendlyCreepers=true in CodeChickenCore.cfg doesn't prevent creeper damage to world blocks anymore. Any ideas?
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Hi Atricos!
Im a little curious do you plan to add some other mod in your pack?
Dont get me wrong, the Divine Journey is a great pack and it is already have a most quests than ever pack I saw.
And I know, it is already ~150 mods - a lot of and it is middleweighted for most configs.
But... I do not propose, only asking, may be you already thinking about add some other interesting stuff?
Like... Rotarycraft, or Mariculture, or Arsmagica, or Forestry (I know, you answered before : you don't like bees;)) or some addons, like Witching Gadgets ? in your
Divine Journey 2 may be?)
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Nevermind, I open hqm edit mode and notice that 'Even better energy storage' need for Altar quest.
Its strange: blood altar crafting recipe using basic capas.bank, nor vibrant one.
Or m.b. it does in hard mode?
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Hello.
I'm already complete 1st in bloodmagic line quest (the red orb) and secondary I made blood altar but... What?? This quest is inactive!? It says I havn't finished 1 trigger quest. What could it be I wonder.?
So I cant continue this questline and I dont know what to do next (its strange that blood magic demand, maybe, something technical to made and I have no idea what is it)
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Hello! The best hardcore pack I ever played! But one question:
Without BC in this pack is there some other way to automate lava gathering from world before Ender pump?
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Hello! My thanks to modpack autor for Great job done!
Can't wait to get home from my work and start playing this pack!)
Just too bad there is no bees in this pack.
Any chanse you will add Forestry mod in future? It will be much fun with integration your quest system with bees/trees/butterfly breeding tasks
P.S. i know i can add any mod by myself ! But its all about questing and not just mod missing
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1.10.2 of course:)
Previos version (Baubles-1.9.4-1.2.1.0) works fine
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New version (Baubles-1.10.2-1.3.BETA3) not working with Botania ((
The game won't start because some modul (Baubles) is missing