• 0

    posted a message on [1.7.x] [16x] BrightWorld Collection v3.3.0 (Modular!)
    Does this use MCPatcher? (And I agree about the ores, they look out of place)
    Posted in: Resource Packs
  • 0

    posted a message on Minecraft News - Spectator Mode, Barrier Blocks & MORE!
    This is an awesome update. When the first 1.8 snapshot came out, it didn't really add much, but now? Epic. :D
    Posted in: Minecraft News
  • 0

    posted a message on The Barrier block should have a texture
    Quote from Sceadugengan

    Well, I think this is a legit request.
    At least while building it should be visible.
    For example it could be only visible in creative mode or you could toggle its visibility via command.


    I agree, that's better than my idea. :D
    Posted in: Suggestions
  • 0

    posted a message on The Barrier block should have a texture
    Yes, but the point is, how can you tell if you built it right when you can't see it at all? I tried to make an invisible wall, but it's so confusing, because every time I left, I forgot where I was and had no idea where the wall was.
    Posted in: Suggestions
  • 3

    posted a message on The Barrier block should have a texture
    The new barrier block is epic, I think it will be an awesome addition to anything. (Servers, maps, you name it) I just have one problem with it; the barrier block doesn't have a texture! I was going to make a 1.8 resource pack that made the barrier block visible, so mapmakers, admins, etc. could use it to see if they missed any spots. But there isn't a texture. I looked through all of the 14w05a textures, and couldn't find a thing.

    Is it coded in, like stars? It shouldn't be. :/
    Posted in: Suggestions
  • 0

    posted a message on Landlocked mushroom biome [1.7]
    This is veery far away from spawn (I had to TP there)
    Posted in: Seeds
  • 0

    posted a message on More Multicolored Wood Items[Petition and Reddit Post Added!]
    I have been waiting for this since I first joined Minecraft.

    100% Support.
    Posted in: Suggestions
  • 0

    posted a message on .
    I LOVE THIS IDEA!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: (Support)
    Posted in: Suggestions
  • 0

    posted a message on Merchants (New Villager type)
    100% Support! This is cool.
    Quote from EternityTide

    Funnily enough, something akin to this is being implemented in the next snapshot.


    What is?
    Posted in: Suggestions
  • 0

    posted a message on Sideways Cactus, Different Cactus Shapes And More! (Changing The Way Deserts Are, 70+ Supporters!)
    Support. I've been wanting sideways cactus for a while, and the place-cactus-next-to-each-other-thing? Love it. :D
    Posted in: Suggestions
  • 1

    posted a message on Throwable fireballs from hand!
    I like this idea. Support.
    Posted in: Suggestions
  • 1

    posted a message on More Gamerules! [Over 300 supporters!]
    Quote from DarkStar634

    I fully support this, perhaps even more. :D
    I would praise for something like this to be implemented in Minecraft!

    Just a suggestion though, some of the player-based rules could actually be player specific. For example; only disabling fall damage for a certain player (i.e. when they reach a certain area).


    Thanks! :D That's a good idea, I'm trying to think of how that would work. The only problem with that is, gamerules are meant to affect all gameplay in the entire world. But I like the idea a lot! Is this how you pictured it?

    /gamerule fallDamage (Player) (True or false)

    I thought of a few ideas for the "break" and "place" gamerules. If you want ALL blocks to not be placed, you type "all" instead of the ID of the block...example:

    /gamerule blockPlace all false

    That would make it so you can't place ANYTHING, and it would be a ton easier then going through each block's ID one at a time. This would also work for mobSpawn, killEntity, and others. :)

    I have one other idea I'd like to share with you guys. What if the gamerule "fastBreak" worked for certain block ID's? That way you could only make a certain type of block mine that fast. :)
    Posted in: Suggestions
  • 1

    posted a message on More Gamerules! [Over 300 supporters!]
    Quote from flaminghawk83

    These are all good ideas. But, instead of allow or deny, it should be true or false like all the other ones.
    Support.


    Thanks everyone! Yeah, it probably should be true or false, I'll change that. :)

    And Scorpionius, the ice gamerule is a good idea, I'll ad that ;)
    Posted in: Suggestions
  • 117

    posted a message on More Gamerules! [Over 300 supporters!]

    If you support, please vote up top!!


    I have a few ideas for new gamerules, to give mapmakers and normal players alike more power :)


    Just in case you don't know what gamerules are, here's a quote from the Minecraft Wiki: "Game Rules allow players and command blocks to adjust several base settings." In other words, gamerules are a set of commands that change the way each individual world works.


    If you want to see the gamerules that already exist in Minecraft, go to this link: http://minecraft.gam...rule#Game_Rules


    List of gamerules that would be added:


    /gamerule enablePvp (True or false) Enables or disables PvP.


    /gamerule enableFallDamage (True or false) Enables or disables fall damage.


    /gamerule doMobSpawning (ID of mob*)(True or false) Enables or disables a particular mob to spawn. This gamerule already exists in vanilla Minecraft, but it doesn't have the individual mob selection.


    /gamerule blockBreak (ID of block*) (True or false)Enables or disables that particular block to get mined, broken, griefed, etc.


    /gamerule blockPlace (ID of block*) (True or false) Enables or disables that particular block to get placed.


    /gamerule enableChat (True or false) Enables or disables chat.


    /gamerule playerDamage (True or false) Enables or disables ALL damage that players can take.


    /gamerule doIceMelt (True or false) Enables or disables ice melting. (Suggested by scorpionius)


    /gamerule doLeafDecay (True or false) Enables or disables leaf decay.


    /gamerule plantGrowth (True or false) Enables or disables all plant growth. (Suggested by Xannot)


    /gamerule tntGriefing (True or false) Enables or disables block damage from ender crystals, TNT, bed bombs, and other explosions not mob-created. (Suggested by SiennaReborn21)


    /gamerule doItemDurability (True or false) Enables or disables durability on tools, weapons, and armor. (Suggested by lovemooshroom1)


    /gamerule itemBan (ID of item*) (True or false) Bans the ID of the item from the game. You can't use it, craft it, or have it in your inventory.


    /gamerule enableDimensions (End/Nether) (True or false) Enables or disables the Nether/End.


    /gamerule chatCharacterLimit (Character limit) Sets the chat character limit. (Would be very helpful for servers and spam) (Suggested by EmeraldsInCactus)


    /gamerule doCritical (True or false) Enables or disables critical hits (Hits that deal more damage) (Suggested by EmeraldsInCactus)


    /gamerule gamemode (survival/creative/adventure/spectator)(True or false) (Suggested by











    Please tell me if the names should change, any gamerule ideas you may have, and support if you like :) If you do support, please hit the reputation button, that's the easiest way to know.


    NOTE: On the gamerules with the "*" you can use "all" or "none"


    Banner: (Feel free to make one, mine's not great, and it's outdated)


    Copy this into your signature: (Thanks to hi9580 for making it directly take you to this topic when clicked!)

     <a href="http://www.minecraftforum.net/topic/2322410-more-gamerules/"><img src='http://i.imgur.com/e6oV5uC.png' /></a>]


    Supports so far: 308!!!

    Posted in: Suggestions
  • 0

    posted a message on Bring Back Our Old Friend
    Just so you know, you can use resource packs to change the look of poppies back to roses. All Mojang did was change the texture and name of roses to poppies.
    Posted in: Suggestions
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