Ugh.
How do I get to the last page of a thread? Where did that button go?
Why do I care about latest news items when I am in the forum?, I had to see them on the way there, wasting screen space with that junk.
NEVER make UI changes that remove functionality without exceptional reason.
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Starting with fresh .minecraft folder & minecraft.jar...
1) Create a temp folder somewhere named Formivore
2) Unzip all three mods into this folder, overwriting when prompted (if you don't want one of the mods, simply skip unzipping it here)
3) Copy the resulting \resources folder into your .minecraft directory, merging it with any existing \resources directory (Mac users: default action on folders is to overwrite, NOT merge, so be careful here) so ultimately you will have these folders:
....\.minecraft\resources\greatwall
....\.minecraft\resources\walledcity
4) Zip the class_files folder (I name my formivores.zip)
5) Fire up MCPatcher, and add formivores.zip to the list of mods (HD, better grass, etc. options is up to you)
6) Patch & enjoy.
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I don't have a hard & fast time estimate, because I was also doing some web browsing and watching the TV out of the corner of my eye, but it was a few minutes to tweak one of the creeper statue schematics from mcschematics, then about two hours split between watching the TV and laying out the pieces... then maybe ten minutes to iron the beads and hotglue the layers together.
There was a little bit of time in there as I had my wife double check and correct some of my pieces, being red/green color blind I had a few oddballs mixed in, but most of you shouldn't have to deal with that. The beads are hers, but when I saw them I knew I had to try building a creeper.
I'm tempted to see what sanding the sides flat looks like, I may have to try it out on some test pieces, but I'm pretty happy with the prototype for sure.
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This was made with Perler Beads so get your own and go to town!
I used Minecraft to plan out the build, took a little bit to throw it together, and then some hot glue to hold it together.
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Yes. :smile.gif:
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I believe technically it flies to the location the end portal is SUPPOSED to be, terrain generation (mines, etc.) CAN stomp on it and leave you with a broken/unusable end portal in vanilla - I assume it can also happen w/CCs.
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Edit your copy of the templates, and replace the spawner blocks with air or some other kind of block.
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You can adjust the weight of the various city types though, as mentioned in the documentation, to have the "friendly" cities spawn more often.
Do things like increase:
Or decrease:
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Here's the thread: Forge Compatibility patches
Not to mention with Spout leaving Bukkit to start their own server, we have more fragmentation in the mod community to work around.
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The glowstone CA "things" in the underground are interesting.
And here are some random shots from 2.2.1 of ruins, etc. Imgur Gallery
One odd thing, is a city spawned with what appeared to be 4 netherbrick CA Ruins in the middle of it (screenshot of minimap showing them in album above).... normal?
Sampling from city locations text file:
And this jar consists of: ModLoader, AudioMod, GuiAPI, CustomMobSpawner, Walled City, Great Walls, CA Ruins, Double Doors, <MAtmos installed in .minecraft>, <Mo Creatures installed in .minecraft>, Zombe's (no furnace or craft), Rei's Minimap, TooManyItems, Optifine HD S C.
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Awesome, off to build some new jars :smile.gif:
Oh, do you have plans to place the server source on the project page?
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Did you ever think about tackling the boat-control mechanics while you were at it? They can use a good bit of improvement themselves.
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If your gbuffers_hand.fsh looks like this, you won't have the problem with the see-through hands:
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I applaud your decision to minimize client side requirements.