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    posted a message on [1.6.X]Natura
    I think I found a bug.

    Make redwood planks (slab), place so it's an upper slab, break with an axe, get back an unnamed item which looks like a slab, followed by crashes.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    First off, fantastic mod. It's going to be a permanent fixture in my play.

    I'd also like to throw a thought out, but it might be more aesthetically synchronous if the slopes were comprised of eight or sixteen "mini steps" instead of being a smooth slope. Perhaps an alternate base block (Carpenter's jaggedy slope?) :)

    Can't really say if it would be better without seeing it, in my mind's eye maybe it does, but just thought I'd share.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Flan's Mod] Kalashnicraft - 85 versions of the AK-47 and AK-74...from all around the world!
    "Because seriously, how the hell do you make crafting recipes for 58 similar guns!?"

    You have one recipe, and which gun you get is random at crafting time. You could go farther and do something similar to enchanting where you get the icon/detail on the model you will receive when crafting via a tool tip hovering over the yet-uncrafted firearm in the output box.
    Posted in: Minecraft Mods
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    Quote from crackedEgg

    EDIT: I was just reading on the Forge forum that forge 4.0.0 is not compatible with modloader. Not sure if they have updated forge or not. That may explain some issues.


    There is a banner across the top of the forums:
    If you have a ModLoader mod that does not work with FML/Forge, *TELL US*, and we will fix it immediately. We *NEED* the ForgeModLoader-client-0.log, so post it here!
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Copying the following into your server jar (from the client jar) seems to behave as a workaround:

    atd.class
    atg.class
    aug.class
    auq.class
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Does anyone know if LoginMessage is still needed serverside for 1.3.2 to enable cave/entity mapping?
    Posted in: Minecraft Mods
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    posted a message on How can i make blocks randomly drop other items like gravel?
    Look at leaves, they randomly drop apples or saplings.
    Posted in: Modification Development
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from Caslomyr
    Formivore's work shows up when you least expect it sometimes. In the 3D Printing - Figureprints Style thread, they posted an interesting demo image: <snip> That looks awfully familiar to me. :D


    That is quite awesome.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Here's server for 1.2.5: http://dl.dropbox.co...2.3.0-1.2.5.zip

    Updated: Removed Gold/Wool debug blocks spawning in structures.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from ShampooCat

    Still a ssp version would be nice :S


    I had the code integrated with SSP for 1.2.3, ModLoader logs even said it initialized & loaded the mods, but it would never actually generate anything, or from what I could tell, actually trigger the mods, because the mod specific condiguration & log files were never generated.

    I didn't spend too much more time on it, likely for the same reason Formivore is away, the pending official API. I also have a strong philosophical leaning toward SMP with friends, and one of the big plusses of Formivore's mods are that no client mods are needed to play on a modded server.

    Depending on how the day looks I might see if 1.2.4 gets me anything different.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from Domino

    I wish this was for bukkit =/

    There are notes in Formivore's source code of compiling a Bukkit port, have look at using that with MCP.
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Quote from Savl0nMinecraft
    Can you give instructions on how to install this because im having a lot of problems.


    Sure, for setting up a MC server, I'll run through a quick localhost on Windows example.
    1. Download the 1.2.4 minecraft_server.jar from http://www.minecraft.net/download.
    2. Open the server JAR file with WinZip or 7Zip and copy the files from the put_in_minecraft_server_jar folder in the Formivore_Server_2.3.0-1.2.4.zip into the minecraft_server.jar - do not delete META-INF like you would with the client.
    3. Create your Minecraft server directory, I use C:\MCServer, and copy your modified minecraft_server.jar into the directory you create.
    4. Copy the resources folder from the Formivore_Server_2.3.0-1.2.4.zip into the same folder where you placed your modified minecraft_server.jar
    5. Double click the minecraft_server.jar to launch the server, this will create a server.properties and a few other files in your server directory. If you wish to customize anything, stop the server ('stop' in the server console), and make your edits to server.properties such as world name, seed, etc..
    6. Launch your Minecraft game client, go to Multiplayer, Add Server, and specify "localhost" without quotes as the server address for a new server, name it whatever you like, then connect and enjoy.
    When I use a level-seed=0 value, I get these cities immediately at spawn:
    • -178,-110,0
    • -180,25,0
    • -339,24,0
    • -332,-110,0
    When in doubt, look in the city_locations.txt which is generated in your Minecraft server directory.

    Here's what my server directory looks like:
    C:\MCServer\banned-ips.txt
    C:\MCServer\banned-mods.txt
    C:\MCServer\banned-players.txt
    C:\MCServer\CARuinsSettings.txt
    C:\MCServer\caruins_log.txt
    C:\MCServer\citylocations.txt
    C:\MCServer\GreatWallSettings.txt
    C:\MCServer\great_wall_log.txt
    C:\MCServer\minecraft_server.jar
    C:\MCServer\ops.txt
    C:\MCServer\resources
    C:\MCServer\server.log
    C:\MCServer\server.log.lck
    C:\MCServer\server.properties
    C:\MCServer\WalledCitySettings.txt
    C:\MCServer\walled_city_log.txt
    C:\MCServer\white-list.txt
    C:\MCServer\TESTLEVEL
    C:\MCServer\resources\greatwall
    C:\MCServer\resources\walledcity
    C:\MCServer\resources\greatwall\AsiaticWall.tml
    C:\MCServer\resources\greatwall\buildings
    C:\MCServer\resources\greatwall\CoveredWall.tml
    C:\MCServer\resources\greatwall\DerelictRoad.tml
    C:\MCServer\resources\greatwall\MaintainedRoad.tml
    C:\MCServer\resources\greatwall\NetherWall.tml
    C:\MCServer\resources\greatwall\SandstoneWall.tml
    C:\MCServer\resources\greatwall\StonebrickWall.tml
    C:\MCServer\resources\greatwall\WoodPalisade.tml
    C:\MCServer\resources\greatwall\buildings\BattleBasementEasy.tml
    C:\MCServer\resources\greatwall\buildings\BattleBasementHard.tml
    C:\MCServer\resources\greatwall\buildings\BattleBasementMedium.tml
    C:\MCServer\resources\greatwall\buildings\BrickHouse.tml
    C:\MCServer\resources\greatwall\buildings\GraveyardHaunted.tml
    C:\MCServer\resources\greatwall\buildings\LampPost.tml
    C:\MCServer\resources\greatwall\buildings\MarketStall.tml
    C:\MCServer\resources\greatwall\buildings\Mausoleum.tml
    C:\MCServer\resources\greatwall\buildings\MazeMansion.tml
    C:\MCServer\resources\greatwall\buildings\SmallWell.tml
    C:\MCServer\resources\greatwall\buildings\TinyFarmField.tml
    C:\MCServer\resources\walledcity\buildings
    C:\MCServer\resources\walledcity\CobblestoneCity.tml
    C:\MCServer\resources\walledcity\NetherCity.tml
    C:\MCServer\resources\walledcity\RuinedMossyCity.tml
    C:\MCServer\resources\walledcity\RuinedSandstoneCity.tml
    C:\MCServer\resources\walledcity\SandstoneCity.tml
    C:\MCServer\resources\walledcity\streets
    C:\MCServer\resources\walledcity\UndergroundMossyCoblestoneCity.tml
    C:\MCServer\resources\walledcity\UndergroundObsidianCity.tml
    C:\MCServer\resources\walledcity\UndergroundSparseMossyCobblestoneCity.tml
    C:\MCServer\resources\walledcity\UndergroundStoneCity.tml
    C:\MCServer\resources\walledcity\buildings\BattleBasementUnderground.tml
    C:\MCServer\resources\walledcity\streets\buildings
    C:\MCServer\resources\walledcity\streets\CobblestoneStreet.tml
    C:\MCServer\resources\walledcity\streets\NetherStreet.tml
    C:\MCServer\resources\walledcity\streets\RuinedMossyStreet1.tml
    C:\MCServer\resources\walledcity\streets\RuinedMossyStreet2.tml
    C:\MCServer\resources\walledcity\streets\RuinedSandstoneStreet.tml
    C:\MCServer\resources\walledcity\streets\SandstoneStreet1.tml
    C:\MCServer\resources\walledcity\streets\SandstoneStreet2.tml
    C:\MCServer\resources\walledcity\streets\UndergroundObsidianStreet.tml
    C:\MCServer\resources\walledcity\streets\UndergroundRuinedMossyStreet.tml
    C:\MCServer\resources\walledcity\streets\buildings\BattleBasementEasy.tml
    C:\MCServer\resources\walledcity\streets\buildings\BattleBasementHard.tml
    C:\MCServer\resources\walledcity\streets\buildings\BattleBasementMedium.tml
    C:\MCServer\resources\walledcity\streets\buildings\BattleBasementUnderground.tml
    C:\MCServer\resources\walledcity\streets\buildings\GraveyardHaunted.tml
    C:\MCServer\resources\walledcity\streets\buildings\LampPost.tml
    C:\MCServer\resources\walledcity\streets\buildings\MarketStall.tml
    C:\MCServer\resources\walledcity\streets\buildings\Mausoleum.tml
    C:\MCServer\resources\walledcity\streets\buildings\MazeDungeon.tml
    C:\MCServer\resources\walledcity\streets\buildings\MazeMansion.tml
    C:\MCServer\resources\walledcity\streets\buildings\MelonFarm.tml
    C:\MCServer\resources\walledcity\streets\buildings\MobTowerFiveTier.tml
    C:\MCServer\resources\walledcity\streets\buildings\NetherPyramidlet.tml
    C:\MCServer\resources\walledcity\streets\buildings\SmallWell.tml
    C:\MCServer\resources\walledcity\streets\buildings\TinyFarmField.tml
    C:\MCServer\resources\walledcity\streets\buildings\TownpackBarn.tml
    C:\MCServer\resources\walledcity\streets\buildings\TownpackWell.tml
    C:\MCServer\resources\walledcity\streets\buildings\Ziggurat.tml
    Posted in: Minecraft Mods
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    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    A version of 2.3.0+ for vanilla server 1.2.4 can be found here: http://dl.dropbox.com/u/30438/Minecraft/Formivore_Server_2.3.0-1.2.4.zip
    Posted in: Minecraft Mods
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    posted a message on What to do with big ideas? - Lock them in a trunk
    Quote from Thomas Jefferson »
    "If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the receiver cannot dispossess himself of it. Its peculiar character, too, is that no one possesses the less, because every other possesses the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me. That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density in any point, and like the air in which we breathe, move, and have our physical being, incapable of confinement or exclusive appropriation.

    Inventions then cannot, in nature, be a subject of property."
    Posted in: Discussion
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    posted a message on Best way to outsource?
    So I'm likely going to need to outsource some of the work for a project I'm working on, and was just wondering if anyone had any experience using Amazon Turk or similar services for work-for-hire modeling, or other digital asset creation?
    Posted in: Mods Discussion
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