Are there any tutorials on updating mods? The ones I saw on youtube seemed to be outdated as the videos were at least 2 years old. The mod I want to update is long dead by its original creator however I will not be releasing it into the public to avoid violations.
So can anyone here provide me a tutorial for updating mods please? Or are the 2 year old videos still valid?
I want to re-create Ace Combat's Strangereal world on 1 : 30 scale. But is it possible to do so in World painter? I have no experience using the program yet and the world does not have a satellite map or a height map. So I'm not sure if I can create an accurate world with it, if you could please tell me if its possible or not
Here is the map of the world: (Sorry for the huge image!)
When I tried to install this pack, I didn't have any problems, but when I loaded it and made a test world, my FPS went to about 2, which can't be right.
I followed all the steps in the video and the only difference was that my download was a zip file. I think this might be the problem, but I'm not sure. Please help!
Thanks
Please state your computer specifications so we can see if your computer can handle this shader or not.
Thanks Unfortunately since the world is not so well known there is no heightmap so I will have to create the mountain ranges by myself which shouldn't be a major issue. But I'm not sure how to remove the text without removing the land within the world.
Trying to look for a satellite image of the map though.
Is there a tool anywhere I could use that would map Ace Combat's Strangereal world into Minecraft? I want to use a program that would manipulate an image into the Minecraft world. Is this possible, if so how would I do it?
And if its not possible, can anyone make me a 1:30 scale of it please?
Here is the map of Strangereal that I would love it to be mapped into the Minecraft Overworld:
The ICBM mod which was developed by Calclavia mod has been discontinued a long time ago, and a new person has picked up the mod and did a complete re-write which isn't as good as the original. So the question is: Is there ANY mod that is like the ICBM mod anywhere?
I really loved this mod, but I'm really sad to see it go. Too bad I don't have the programming skills to update the mod to newer versions
I get this nasty crash when I try to select any shader, the game launches just fine, but when I try to apply a shader crash.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000002042ad90, pid=12684, tid=3740
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x8ad90]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x0000000002bb3800): JavaThread "Client thread" [_thread_in_native, id=3740, stack(0x0000000002ab0000,0x0000000002bb0000)]
RAX=0x0000000000000000 is an unknown value
RBX=0x00000000200e7000 is an unknown value
RCX=0x0000000000000000 is an unknown value
RDX=0x0000000000000000 is an unknown value
RSP=0x0000000002bab2e0 is pointing into the stack for thread: 0x0000000002bb3800
RBP=0x0000000002bab410 is pointing into the stack for thread: 0x0000000002bb3800
RSI=0x00000000450e8038 is an unknown value
RDI=0x000000003e3e0000 is an unknown value
R8 =0x0000000000002eb0 is an unknown value
R9 =0x000000000000005d is an unknown value
R10=0x0000000000000000 is an unknown value
R11=0x0000000002babab8 is pointing into the stack for thread: 0x0000000002bb3800
R12=0x0000000000002eb0 is an unknown value
R13=0x00000000000014ed is an unknown value
R14=0x00000000450e8010 is an unknown value
R15=0x0000000000000000 is an unknown value
Stack: [0x0000000002ab0000,0x0000000002bb0000], sp=0x0000000002bab2e0, free space=1004k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig75icd64.dll+0x8ad90]
C [ig75icd64.dll+0x171d71]
C [ig75icd64.dll+0x23e499]
C [ig75icd64.dll+0x648da]
C [ig75icd64.dll+0x2745a5]
C [ig75icd64.dll+0x89fc5]
C [ig75icd64.dll+0x161809]
C [ig75icd64.dll+0x4b6a9c]
C [ig75icd64.dll+0x43a54c]
C [ig75icd64.dll+0x43ba69]
C 0x000000000421ad8a
VM Mutex/Monitor currently owned by a thread: None
Heap:
par new generation total 118016K, used 54916K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 50% used [0x00000000c0000000, 0x00000000c33731c0, 0x00000000c6680000)
from space 13056K, 17% used [0x00000000c6680000, 0x00000000c68adf90, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 296429K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43221K, capacity 43489K, committed 44032K, reserved 1087488K
class space used 5208K, capacity 5297K, committed 5376K, reserved 1048576K
GC Heap History (10 events):
Event: 34.005 GC heap before
{Heap before GC invocations=57 (full 17):
par new generation total 118016K, used 110259K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 40% used [0x00000000c7340000, 0x00000000c786cf18, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 484780K, used 292418K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43194K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
Event: 34.008 GC heap after
Heap after GC invocations=58 (full 17):
par new generation total 118016K, used 6719K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 51% used [0x00000000c6680000, 0x00000000c6d0fec8, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 293517K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43194K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
}
Event: 34.210 GC heap before
{Heap before GC invocations=58 (full 17):
par new generation total 118016K, used 110867K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 99% used [0x00000000c0000000, 0x00000000c65b4fd8, 0x00000000c6680000)
from space 13056K, 51% used [0x00000000c6680000, 0x00000000c6d0fec8, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 293517K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43196K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
Event: 34.212 GC heap after
Heap after GC invocations=59 (full 17):
par new generation total 118016K, used 2498K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 19% used [0x00000000c7340000, 0x00000000c75b09f8, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 484780K, used 294972K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43196K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
}
Event: 34.280 GC heap before
{Heap before GC invocations=59 (full 17):
par new generation total 118016K, used 107458K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 19% used [0x00000000c7340000, 0x00000000c75b09f8, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 484780K, used 294972K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43199K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
Event: 34.282 GC heap after
Heap after GC invocations=60 (full 17):
par new generation total 118016K, used 3008K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 23% used [0x00000000c6680000, 0x00000000c69703f0, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 296136K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43199K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
}
Event: 34.459 GC heap before
{Heap before GC invocations=60 (full 17):
par new generation total 118016K, used 107968K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 23% used [0x00000000c6680000, 0x00000000c69703f0, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 296136K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43200K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
Event: 34.460 GC heap after
Heap after GC invocations=61 (full 17):
par new generation total 118016K, used 2413K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 18% used [0x00000000c7340000, 0x00000000c759b6d8, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 484780K, used 296411K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43200K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
}
Event: 34.687 GC heap before
{Heap before GC invocations=61 (full 17):
par new generation total 118016K, used 107373K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 100% used [0x00000000c0000000, 0x00000000c6680000, 0x00000000c6680000)
from space 13056K, 18% used [0x00000000c7340000, 0x00000000c759b6d8, 0x00000000c8000000)
to space 13056K, 0% used [0x00000000c6680000, 0x00000000c6680000, 0x00000000c7340000)
concurrent mark-sweep generation total 484780K, used 296411K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43200K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
Event: 34.688 GC heap after
Heap after GC invocations=62 (full 17):
par new generation total 118016K, used 2231K [0x00000000c0000000, 0x00000000c8000000, 0x00000000c8000000)
eden space 104960K, 0% used [0x00000000c0000000, 0x00000000c0000000, 0x00000000c6680000)
from space 13056K, 17% used [0x00000000c6680000, 0x00000000c68adf90, 0x00000000c7340000)
to space 13056K, 0% used [0x00000000c7340000, 0x00000000c7340000, 0x00000000c8000000)
concurrent mark-sweep generation total 484780K, used 296429K [0x00000000c8000000, 0x00000000e596b000, 0x0000000100000000)
Metaspace used 43200K, capacity 43425K, committed 43776K, reserved 1087488K
class space used 5207K, capacity 5297K, committed 5376K, reserved 1048576K
}
vm_info: Java HotSpot(TM) 64-Bit Server VM (25.25-b02) for windows-amd64 JRE (1.8.0_25-b18), built on Oct 7 2014 14:25:37 by "java_re" with MS VC++ 10.0 (VS2010)
Hi, my shaders isn't working, i have a macbook pro using OSX Yosemite, with AMD Radeon HD 6770M and Intel HD Graphics 3000 as my GPU's. Activity monitor says that MC is using the high performance GPU. I'm getting many errors on the log, what do i do?
Thanks!
cippy25
(System details removed to save space)
SEUS is not compatible with Macs
If you do have Windows on Mac though it will work, but expect to get low FPS because that GPU is very weak
0
Gonna be re-making Strangereal (Ace Combat's World) for Minecraft.
Not sure which image I should be using though...
Either this:
Or this:
0
Sweet thanks guys!
Finally I can update my mod to the latest version easily
0
Hi, can you do a tutorial on updating mods please? I've been looking for one in a while
0
Hi,
Are there any tutorials on updating mods? The ones I saw on youtube seemed to be outdated as the videos were at least 2 years old. The mod I want to update is long dead by its original creator however I will not be releasing it into the public to avoid violations.
So can anyone here provide me a tutorial for updating mods please? Or are the 2 year old videos still valid?
0
Your Processor, Motherboard, Graphics Processing Unit, RAM and Power Supply
These parts of your computer is what impact the performance of games the most, so I need to know what they are.
0
Well editing the image is going to be one hell of a job. Especially with my novice knowledge of the use of image editing programs.
Well this is going to take a while >.<
0
I want to re-create Ace Combat's Strangereal world on 1 : 30 scale. But is it possible to do so in World painter? I have no experience using the program yet and the world does not have a satellite map or a height map. So I'm not sure if I can create an accurate world with it, if you could please tell me if its possible or not
Here is the map of the world: (Sorry for the huge image!)
1
Please state your computer specifications so we can see if your computer can handle this shader or not.
0
Thanks Unfortunately since the world is not so well known there is no heightmap so I will have to create the mountain ranges by myself which shouldn't be a major issue. But I'm not sure how to remove the text without removing the land within the world.
Trying to look for a satellite image of the map though.
0
Oh cool, thanks! It will take me considerable time to remove the text from the map though, but I'm all in for it
0
Hi all,
Is there a tool anywhere I could use that would map Ace Combat's Strangereal world into Minecraft? I want to use a program that would manipulate an image into the Minecraft world. Is this possible, if so how would I do it?
And if its not possible, can anyone make me a 1:30 scale of it please?
Here is the map of Strangereal that I would love it to be mapped into the Minecraft Overworld:
0
No not really anymore, the owner has discontinued the mod.
I'm looking for an alternative to it
0
Hi all,
The ICBM mod which was developed by Calclavia mod has been discontinued a long time ago, and a new person has picked up the mod and did a complete re-write which isn't as good as the original. So the question is: Is there ANY mod that is like the ICBM mod anywhere?
I really loved this mod, but I'm really sad to see it go. Too bad I don't have the programming skills to update the mod to newer versions
0
The spoiler only states the Processor
What are your full specs though? Because the spoiler does not state the full specs
0
SEUS is not compatible with Macs
If you do have Windows on Mac though it will work, but expect to get low FPS because that GPU is very weak