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    posted a message on FullThrottle Alchemist

    That any mod really. Their was some great blocks to keep my reactor in as well pumping 6 sides of water into steam boilers having at least faster growth biofuel at the time. Honestly there was some things about it good about the mod that was useful. Non spawnable spaces like i said was great because i didn't need to keep it lite about to worry of mobs as well you could make section with a different colors. I seen use for mod and the concepts itself.

    Posted in: Minecraft Mods
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    posted a message on FullThrottle Alchemist
    Quote from felinoel»

    I called it a bust because it never got finished or even remotely something akin to finished.

    My good sir are mods ever finished. Just because somethings was full done doesn't mean it was not a bust at all it had it own unique concepts. By saying that everything need to be finish as final product is absolutely absurd. Plus mods are also subject to change just like the mod here in this thread did.
    Posted in: Minecraft Mods
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    posted a message on FullThrottle Alchemist

    I'm hoping you're working on a 1.10 version everyone heading into it Fullthrottle yuck yuck yuck...

    Posted in: Minecraft Mods
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    posted a message on FullThrottle Alchemist
    Quote from felinoel»

    Oh God XyCraft was such a bust.
    DartCraft was WAY better than the nothing XyCraft had, DartCraft was pretty much the main mod I used.

    Xycraft wasn't a full bust love having a dark room base with not spawnable floors. What was hard about xycraft was getting the shards because you couldn't fortune it. But Soaryn been just doing other stuff then fixing his mod he said and i quote " I will have it done in 1.7". It 's 1.8 to 1.9 and still not out yet.
    I use Dartcraft mostly for thaumcraft as just for power as well which i like in the direpack when it was on our server.
    Till server owner though it be good idea to make it harder with mindcrack pack with gregtech then have roadblock to the end by tpx people out of the end and back to start. I never got to fully play with the mod with the server pack change,
    Posted in: Minecraft Mods
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    posted a message on FullThrottle Alchemist
    Quote from undefined »

    Q: Why U Taek Soh Lawng?!

    A: Good question. I had to start from scratch again because of the insane amount of framework changes between MC 1.6 and 1.7. Plus, I didn't like the infuser anymore and wanted instead to port over a system I had been working on for an unrelated project. Also I stopped playing Minecraft for about 6 months mostly due to being jaded by how little other people seemed to care about Dartcraft and the work that I put into it.



    To that statement I think only reason people was jaded was how it was presented in modpack but never suggested again to the FTB I most enjoy it Dartcraft. But your kinda still behind with 1.8.9 - 1.9.2 which is not hard to slap and paste in from the Forgecraft. Plus you wasn't the only one behind you can say soaryn Xycraft being more behind as well. Honestly you at least get in contact with the other modder.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from stephan009»

    Please update SoulShards2 to 1.7.10


    That not going to happen honest if you seen Draconic Evolution Take the soulshard idea into insane results. Honestly i did enjoy in the feed the beast infinity. I think that what it was last called. Like honestly mention about how slow it can be as well being in range of them that annoy that like sitting in a minecart for days on in to get any value from it.Even curse earth with a watering can make soul shards look like it a chump. You need to think does need to be like a normal spawner which has cool down and a range of 16 blocks away. Yes i heard upgrades was going to be available but that change how it like at all still. What the main idea of soul shard to make your own spawner of the vanilla mobs. It not like mfr , Draconic , or enderio that simply use just a blacklist account on them to prevent certain mobs to be spawn in the pack* cough cough azanor* because he doesn't want farms of them. If soul shard could use the same method then it would not be so hard to do but still would be lacking. Range and productivity are it flaws still. even if they made for 1.7.10 or the 1.8.4 everyone getting ready to do honestly would be overshadow like before plus it need a lot more content to be proved.
    Posted in: Minecraft Mods
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    posted a message on Minecraft fore told about this future months ago

    If you seen are around 13:00

    Posted in: Other Videos
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    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU15]
    Here some new bug for you
    • Boat Hitting into soul sand can lead to death or mass amount of damage. (This is depended on speed)
    • Can't Dyed (Any Color) Wool back to White (White is default wool)
    • Adult Chicken walking and suffocation into walls,
    • Throwing Item while sleeping in a bed might delete. (Either in Single or Multiplayer)
    Boat and Dyed I knew about for a while since 1.6 also know as TU1. If you want to know how I place the soul sand one on the rim and the other piece is at the bottom so if it was a pattern it would be like this.
    X= solid O= soul sand W= water
    X.O.W
    X.X.O

    Good luck with theses bugs.
    Posted in: MCX360: Recent & Upcoming Updates
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from Exitusworld

    if it would just run while im not in the same chunk i would be happy, shouldnt be much of a need for getting 500 blaze rods within an hour as you most likely will never use them all so the speed isnt a huge deal to me, just the fact that its horribly slow at times and i gotta stand near it which makes doing anything besides baby sitting it impossible. and the only ones that are actually OP, but not really a huge use are wither skeleys and ghasts as they're hard to find...

    ive seen servers come crashing down from old version though so just having it as an option in config would help, but ya afking next to it for couple hours with mob grinder and getting 24 ender pearls only is a bit slow since i couldn't be doing anything else.

    Honestly it not because it not as fast as you think it going to be really i could say with having wireless transmiters as long you know how they work you can have it on or off but i bet you wasnt the video at the time say it a (bit faster) spawning. But really it just one chunk to keep it active that 16 by 16 blocks really you have a choice to turning the place off . If it running on the server someone spawning villager into your base over and over then i can understand someone troll you and you can get them ban from there. If the Mob being use to farm over and over filling up a duty like keeping a boiler runnning or making fuel yes there is a use for stuff like that and easy we have trash cans that deletes items so i would not complain about it since older version didnt have that and we had to think about using (lava) or (cactus) to get rid of stuff . Honestly we have ways to prevent problems now.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Just saw the different but it seem to bring back some the old features that made it good i cant say per say that ya the direwolf20 video is on target we need to see in the next two day if and only if that what dire saying is true that the chunk loaded feature is back and then we can just leave it alone and letting it run. If not then only thing i can say it will be better that it faster but still a bit cost heavy as well but ya i would saying it going back to it roots what it made itself better. If it still need a player near by if your afk preson you like this but it not going to be helpful that much but if it with the way of area is chunkloaded then let it run while you work on other projects which would be more of a great deal to this mod itself. Till next video we will see
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Im glad for some of the speed changes it kinda balancing out the waste of the spawners but just the fact still kinda remains that will there be any range well? Im curious to know what i mean by that is one of two things.
    1. Range of spawning from the spawner instead of spawning normally it might spawn further out. If you play any CTM done by Vechz you know what i mean by this one.
    2 The detection that a player near by the actual spawner. It does have to be over 32 blocks what im kinda saying for this with the with this but just a range that a little farther away.
    I would recommend a recipe for the cost of this upgrade because i do know with the Thaumcraft Warding will kinda make it to easy to do to get the nether star as well for the simple method of sticking wither head ceiling as well. If you dont know what i mean i post this link to you with xisumavoid killing 100 withers ()
    It not to punish the player but to make it not as simple as well
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    We did fine a different one that does do more of recipes which is fine that mean there more too it but the problems with just this mod itself compare to the pack it slow and like people saying that you have to stand there for 3 hour or more but if you want a vanilla check up to spawning here your lesson. Mob spawners spawn mobs in a 2 high by with a radius of leaving spawner area which is 3 to 5 blocks below range of spawning is 7X7 of open space then spawner range that it active is 15 block from it so ya. but really getting to level 30 with just a blaze spawner if you know the time with it it about 15 mins. But let be serious with the pack running right now and knowing MFR Portal Gravity Gun EU ( Dartcraft ) Do more better job then breaking spawners for the sake making new one that you could move around. But still other thing about this mod it not compatible with other mod mobs. That kinda why i say like SS1 was better for it speed and grinding it more a goal in mind but wait i could of seen tweaking that speed could be less or when you break the soul cage your shard was damage alot back down it kinda of penalty to it. What it is for now it not worth so much.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from ate0ate_v2

    And you need to understand that the mod author stated several times in various posts that he would be addressing this and adding a system to make spawner mechanics more automated. He stated that he had many more additions to make to the mod and that it wasn't in a finished state. Everyone jumped the gun and started whining incessantly and now, thanks to people like yourself, we may never get to see any of his ideas implemented.

    Not really jumping the gun or whining I really know about how vanilla works so much and what i compare them to in the pack im given to find out the flaws in the mod itself. the only thing that was updated was just some bug fixes and connection issues hardly anything new things.To the mod itself lacks a kick to make a goal. Even with kicks suggestion found someone else mod doing the same thing it has more of kick people would still enjoy doing with getting to end goal in mind.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    Quote from ate0ate_v2

    If I were the mod author, I wouldn't have any presence here either. All this thread would be to him is a source of frustration and an extreme motivation killer. Its full of whiny posts and people that are entirely unappreciative and ungrateful that ShadwDrgn takes time out of his life to make a mod for our enjoyment for absolutely no charge. Instead of even bothering to give him a thank you or god forbid make a donation, we, the community, complain that it's not good enough for us and insist that we know how to make his mod better than he does. Its a terrible and entitled stance that I see all to frequently from this community. We're better than that. If we don't agree with how something is going in a mod there are better and more constructive ways of saying so, and If you think you can make a better mod then do it.

    You need to understand it so dumb using the same as vanilla spawn. Which mean you have 9 wide bubble to get them out of to spawn more next you need to be in range of the spawner that 16 blocks then pile that with the wait time of each spawns which mean you be there for a while long while in fact trust me it not as great . Plus you spend more on it then you get back which mean like this you break a spawner you only get (one) from it takes 3 to start making the things you need then you need to break even more to get it like a blaze spawn that 4 so you break about 7 to get one that kind makes it not worth as much. In fact you can take those spawners and plant them where ever you like with portal or gravity gun or you could use the force wrench from dartcraft. Wow now your mind has been blow. Saving on resourse much more to that fact then wasting. I can see MFR taking soul shards spot so easy now. What i mean by it force spawns a mob like wild fire.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] ForgeIRC v1.0.18, Soul Shards v2.0.15, and Recipe Remover v1.1 [Updated 1/1/2014]
    To people that didnt know that yes in SS1 you can put the enchantment of soul stealer V on a sword so it wasnt bad of a grind most my swords i Use Was Sword of the Zepher from Thaumcarft Which it not hard to get or make i had at least 20 and each one i put into mfr with it enchanting table leting run 2 cycles on each one sword making it stronger with it effect of damaging mult target it wasnt so bad with soul stealer made at least 3 shards with one sword each time.
    Posted in: Minecraft Mods
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