
- Aki
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Member for 9 years, 9 months, and 25 days
Last active Fri, Mar, 29 2019 12:58:08
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
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BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
Mowzie's Mobs adds a variety of fictional creatures to Minecraft, priding itself in unique AI, environmental and atmospheric appropriateness, and standard-setting animations.
The Mobs:Foliaath
(FOHL-ee-ayth or fohl-I-ath)
These jungle-lurking plant monsters want nothing more than to eat anything that moves! They may seem like ordinary ferns, but they'll emerge if you come close. You can't get close enough to strike them, so find some other way of killing them! They drop foliaath seeds.
To grow a foliaath, obtain a seed and plant it by right clicking on grass or dirt. Every half-day for two days, feed the baby foliaath by tossing it a meat item. Then, it will emerge as a fully grown foliaath. Be careful: grown foliaaths aren't tamed and will still attack you!
Ferrous Wroughtnaut
(FER-us RAWT-nawt)
Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness is for you to discover.
Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break.
Barakoa
(ba-ra-KO-ah)
Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase.
When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff.Barakoa can also be found in villages scattered across the savanna plain.
Barako, the Sun Chief
(BA-rah-koh)
Barako is the chief of the Barakoa tribe, residing in a stationary seat upon a throne in Barakoa villages. He draws his power from the sun, calling forth sunstrikes, solar flares, and massive solar beams. He can also create Barakoa followers from masks to defend him during combat. As such, his masked children revere him as a god. Unequipped travelers should keep their distance from his villages, lest they be smitten by his heliomancy.
Those strong enough to face and defeat him, however, are rewarded with his mask: the Sol Visage. This mask allows its wearers to breathe life into masks to create Barakoa followers. Unfortunately, the mask does not bestow heliomancy upon its bearer; this power is innately carried by Barako, and thus dies with him. Perhaps there is another way...?
Frostmaw
(FROST-mah)
Frostmaws are dangerous beasts found rarely in snowy areas. Their massive size, impressive speed, and powerful ice breath make them near-impossible opponents. If, on your travels, you encounter one sleeping in your path, it's likely best to take a different route and let it lay. The beast guards a precious ice crystal that can unleash pure winter energy when wielded.
Grottol
(GRAH-tohl)
These adorable crystal crustaceans live deep underground in caves and ravines. Sometimes called “living ore,” Grottols are prized as a rare source of diamonds. But only the quickest of adventurers can manage to catch them before they burrow away; grottols are very fast and surprisingly clever, even using minecarts to escape pursuers. Keep in mind that only iron or stronger pickaxes can penetrate their diamond shells.
Lantern
(LAN-turn)
Lanterns dot the canopy of roofed forests, glowing like jellyfish. Some cultures believe that these creatures contain the souls of the recently deceased. Others wish on them like stars. Adventurers, however, know that the luminous jelly inside lanterns is a great light snack that will briefly illuminate the darkest of nights.
Naga
(NAH-guh)
Coastal cliffs are dangerous places. Adventurers tell of winged serpents called nagas with impressive speed and menacing acid venom. Though these drakes are powerful, a well-placed arrow can knock a naga right out of the sky; time your shots to hit when the naga is preparing an attack.
Naga acid is deadly, but can actually be used to neutralize other poisons. The fangs they drop upon death can be used to brew poison antidotes and preventatives.
Download:
MOWZIE'S MOBS HAS TWO DEPENDENCIES AND WILL NOT RUN WITHOUT THEMPlease install the most recent 1.12.2 version of Minecraft Forge and the 1.12.2 version 1.7.9 (or newer) of LLibrary to run Mowzie's Mobs on Minecraft 1.12.2.Please install the most recent 1.11.2 version of Minecraft Forge and the 1.11.2 version 1.7.7 of LLibrary to run Mowzie's Mobs on Minecraft 1.11.2.
Changelog:
1.5.2
*Fixed lantern server crash
*Other bug fixes
1.5.1
*Fixed translation files
-Removed Wroughtnaut eyes. I'll bring them back when I can get them working better.
1.5.0
+Added Grottol
+Added Lantern
+Added Naga
+Added Geomancy tunneling ability
+Added Luminous Jelly
+Added Naga Fang
+Added Potion of Poison Resistance
+Added Wroughtnaut double and triple swing attacks
+Added Frostmaw long-range attack
+Added Japanese and Chinese translations
*Frostmaw slam attack and Wroughtnaut attacks break shields
*Improved mob navigation and movement
*Wroughtnaut has glowing red eyes
*All mob attack strengths are configurable
*All item and player ability attack strengths are configurable
*Bug fixes and balancing tweaks
1.4.2
+Added Thaumcraft aspect support
+Added Spanish translations
*Fixed player property crashes
*Fixed Barakoana despawning crashes
*Fixed Barakoana spawning
*Fixed Foliaaths not attacking when in groups
*Fixed Axe of a Thousand Metals and Ferrous Wroughtnaut being able to grief and move bedrock
*Fixed summoned Barakoa teleporting to the player when the player is airborne
*Extended the range Barako uses to count nearby Barakoa before spawning more
*Fixed Baby Foliaath crash
*Spears now cannot one shot animals with greater than 30 max health
*Wroughtnaut will now attack other mobs if attacked by them
*Fixed render event registration error
*Other fixes
1.4.1
*Updated to Minecraft 1.12.2
*Barakoa health decreased from 17 to 10
*Geomancy boulder charge speed increased
*Frostmaw has 3D antlers
*Frostmaws no longer spawn within 100 blocks of each other
*Updated Japanese translation
1.4:
+Added Frostmaw
+Added Geomancy, Earth Talisman (currently creative mode only)
+Added configurable mob health multiplier
*Changed Axe of a Thousand Metals
*Barakoa spear has a 1/3 chance of instantly killing animals
*Fixed spawning issues
*Increased Barakoa mask drop chance
*Balancing and difficulty changes
1.3:
+Barakoa villages in savanna biomes
Update to 1.10.2
+Sun's Blessing potion effect
+Sol Visage item
+Spear and dart gun item functionality
+Definitely not a secret feature
*Balancing and difficulty changes
Showcases:By TheMinecraftOverlord
By Xaxilis
By PopularMMOs
By ThnxCya
By The Diamond MinecartBy ANTONIcra (Spanish)
Plans:
Mobs:Strongholder - Floating gauntlet that grabs, pounds, and swats to attack. Floats eerily through stronghold tunnels, maybe passing through walls.
Phoben - Fear spirit that spawns in roofed forests. Wields fear magic, a lantern, and a long, darkness-infused blade called Ej. Fighting the phoben will involve carefully but quickly deciding when to strike and when to block.
The Sculptor - A simian guru that can be found meditating on mountaintops. He will challenge players to complete obstacle courses made of floating rocks. Those who pass this test are granted the ability to wield powerful earth magic.
Forest Dryad - Will grant players her magic pan flute in exchange for the Phoben's lantern as thanks for defending the forest.
Stalkers - Rival tribe of the Barakoa. Jungle pack hunters that lurk in the canopy before leaping down on their prey. Their simian features, ornamented headdresses, long claws, and glowing red eyes strike fear into their prey.
Nimbus Drakes - Flying serpents with clouds billowing from its head and wings. The clouds turn grey before the drake unleashes its lightning attacks. It circles an egg in a nest on the top of its mountain, which can be claimed and hatched by the player who defeats the mother.
The Winter Order - A league of cryomancers residing in a frozen citadel.
Considering:
Large, scary insects in swamps, maybe large, scary frog-things to go with them
Anglerfish-like deep sea monster
Ents that can be created from trees using an item.
Golems that can be created from Geomancy boulders.
Snake Charmer - Humanoid desert boss that spawns in a temple structure. He can summon snake spirits by playing his flute, and can transform into a moving painting on the wall to dodge attacks and move across the room.
Just a plain dragon. I'd like to try my hand at this timeless monster concept.
I'd like to add at least one mob for each of Minecraft's environments, and I do like suggestions! BUT I'm very picky about what I work on. Only suggest your mob if you can imagine players thinking, "I can't believe I ever played Minecraft without this in my game!". I will not add monsters from existing franchises or mythologies, or just giant versions of real animals. No griefing or one-hit-kill moves.
Texture Packs:
Sphax textures by Phazanor
Modpack Policy:
Open policy on the condition that you let me know through PM or comment.
Sources Used:Some sounds edited from:
Super Smash Brothers Ultimate
Pokken Tournament DX
Dota 2
Very special thanks to RafaMV for his collaboration on animation tools. -
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MrCompost posted a message on The Betweenlands ~ A dark, hostile environment...Posted in: Minecraft Mods
The Betweenlands is a mod developed by the Angry Pixel modding group. This large and expansive mod adds a whole new dimension with a plethora of exciting new content that offers an exciting and challenging survival experience.
The Betweenlands dimension is a dark and mysterious realm where strange, monstrous creatures roam amongst the remnants of a long lost civilisation. Do you dare to explore?
Features include -- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
More information can be found on the mod's CurseForge page and on the official wiki.
The Betweenlands download
LINKS-
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
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The_Shadow posted a message on Minecraft 1.14 Update Opinion ThreadPosted in: Recent Updates and Snapshots
I think you're overreacting. All the new blocks so far except the Loom and the Cartography Table are completely optional. And the rationale for those two is pretty clear.
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Alvtron posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)Posted in: Resource Packs
Check out r3dcraft.net and follow me on Facebook, Twitter and YouTube!
This project is currently set on hold. I am for the time being a full time student, studying for my masters degree in applied computer science, which completes in 2020. When I am not studying, I am most likely working. Thanks to everyone for the support and understanding!
R3D CRAFT, pronounced Red Craft, is a high-res texture pack that can be applied to the game Minecraft. Based on the default texture that comes along with this game, R3D CRAFT enhances the missing realism; with use of high quality textures, smoother colortransitions, realistic shapes, shadows, lighting, missing details + so much more.
This texture is made for those who seek more quality in-game, but also want to keep the default design and feeling. Therefore, this texture tries to stay close to the default appearance by matching the correct colors and indication of shape.
Default Miencraft → R3D CRAFT → R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
View more images at r3dcraft.net
Alternative download links (adfoc.us):
R3D CRAFT:
R3D CRAFT Shader Support:
- R3D CRAFT Shader Support 512x
- R3D CRAFT Shader Support 256x
- R3D CRAFT Shader Support 128x
- R3D CRAFT Shader Support 64x
- R3D CRAFT Shader Support 32x
R3D CRAFT: Default Realism
Alternative download links (Curse):
R3D CRAFT on Curse:
- R3D CRAFT 32x32 on Curse!
- R3D CRAFT 64x64 on Curse!
- R3D CRAFT 128x128 on Curse!
- R3D CRAFT 256x256 on Curse!
- R3D CRAFT 512x512 on Curse!
R3D CRAFT Shader Support on Curse:
- R3D CRAFT Shader Support 32x32 on Curse!
- R3D CRAFT Shader Support 64x64 on Curse!
- R3D CRAFT Shader Support 128x128 on Curse!
- R3D CRAFT Shader Support 256x256 on Curse!
- R3D CRAFT Shader Support 512x512 on Curse!
R3D CRAFT: Default Realism on Curse:
Tired of annoying ads? Try Curse Client.
Curse Client is an add-on manager that allows you to browse, install, and update your Minecraft texture packs, mods or world-saves. Stay in sync with R3D CRAFTs newest updates with Curse Client.
Addons created by the community:
→ R3D CRAFT: DEFAULT REALISM ADDON by VansiusProductions
→ R3D CRAFT Shader Support (Parallax, Bump Mapping and more) by TheAddictioN974
Want to create addons?
There's nothing stopping people from expanding upon this texture pack. Feel free to do
so. You are not breaking any rules, any copyright guidelines or upsetting anyone.
Since the Minecraft client now allows you to add more than one texture pack to the resource pack panel, you can simply create an addon. Make people download both your addon and this resource pack. After your users have downloaded your resource pack addon, direct them here so they can download this base resource pack which your resource pack adds upon.
If you feel like that above is silly and you want to include R3D CRAFT textures with yours in one single package and publish that, we would have a problem. The moderators on this site and other sites do not look happily on duplicates and your thread will most likely be put down. Also, keep in mind that it's not right (and if you ask me, disrespectful) to upload someone else work without their consent.
R3D CRAFT - Version 0.3.1 (04/04/17):
- Fixed some issues with Daylight Detector
- Added item: Flower Dandelion
- Added item: Flower Houstonia
- Added item: Flower Poppy
- Added item: Oxeye Daisy
- Changed item: Dirt
- Changed item: Grass
Click here for more Wallpapers and Screenshots.
Go to r3dcraft.net for more.
Go to r3dcraft.net for more FAQ.
To all of you who have followed this project for a while; Gamers, Content-creators, YouTubers, Modders and so on. I would like to thank you guys especially. Your patience is both questionable and admirable. Maybe you guys don't know, but you are essentially the pillar that holds this project up. Without you, R3D CRAFT would not have been where it is today. Thank you. Thank you for your support.
Here is ways you can support this project:
- Download R3D CRAFT and play Minecraft
- Write comments, feedback and/or suggestions to me on this forum.
- Share your experiences with R3D CRAFT on social media
- Share R3D CRAFT to your friends and followers
- Follow me on Facebook, YouTube and Twitter
- Be creative! Make whatever you want with the use of R3D CRAFT. Videos, artwork, games and so on (read guidelines below)
R3D CRAFT banners:
© 2012-2019 Thomas Angeland
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DuhDerp posted a message on 1.14 Information and NewsPosted in: Recent Updates and Snapshots
I will say this though; logs and netherrack and you have a campfire already. Part of the beauty of Minecraft is the ability for people to take basic materials and invent creative ways to use them. Consider how we create chairs, tables, cabinets, etc. I'm not sure I would welcome updates that replace our impromptu chairs with crafted chairs.
I would, that sort of thing [improvised creations] are necessarily and by definition extremely ugly and half-assed. They are on the same level as dirt cube houses and wooden tools.
Parrots act as archaic warning systems, but it would be incredibly difficult to set anything up utilizing parrots when a few torches can solve any mob issue.
Not the reason parrots were actually added. The primary intent of the parrot was to become a mobile cave detector...ie, tameable bats. It would've been supremely imbalanced if like bats they simply detected dark spots, so they compromised and had them mimic mob sounds, given the high propensity for mobs to exist in dark caves.
My question on these are... why exactly? I get the fun of having a new mob, but zombie attacks at night are kind of already implemented and villages are constantly destroyed by them without much trouble at all.
Zombie raids can be entirely negated by keeping the village within a certain size of area. The pillagers have crossbows, which make this sort of planning obsolete since they can just plink the villagers from afar. The beast obviously can trample crops just by walking over them (or perhaps it's in a special running mode), and it's big enough that smashing through fences and walls is probably going to also be a thing though for all we know they may simply be like horses and be able to jump over them.
The pillagers are far too effective in the video to be a natural spawn that appears just anywhere (even if limited to near villages or in biomes that villages can spawn in), so it's probably going to be the case that they'll replace zombie raids entirely while at the same time extending the conditions in which such raids happen (which gets rid of the "stay away from the village at midnight" strategy).
Villagers are getting a smarter AI too, so given the assumption about the beast's abilities I imagine we'll see them repairing broken fences and doing minor repair work (maybe fixing the missing doors, too?). It probably won't be on par with village simulators such as the Minecraft Comes Alive mod where you send villagers out to do tasks, but at least they'll be doing something along the lines of self-maintenance.
I honestly hope the pillagers are going to do more than just murder villagers and break minor portions of the village, however. Much like with the Civilization games, it would be quite nice if there was a "win" condition for the pillagers wherein the pillagers would take over the village as their own for the players to recapture. Perhaps a new village structure could be created, the flagpole, that flies a randomly created banner (probably no further use for these specific designs other than to indicate it's not currently pillaged). When the last villager dies, the flag changes to a pillager design. With the addition of a "tattered" flag to all banners, repairing the banner could be a villager AI activity such that the player can tell from afar if the village has any villagers left.
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Romaq posted a message on Minecon 2018 - BIOME CHOOSER POLL (AND INFO)Posted in: DiscussionI still prefer Taiga as a place to build a home, set up a base. I live in Cascadia (the Pacific Northwest) and Taiga is most like home to me. I do agree about foxes becoming "another wolf or ocelot," and campfires are really not a "biome" thing. Actual "berry bushes" would be good, but at the moment I'm more about "what biome do I want to call home" than "what cool things do we get out of this?" That's just a preference issue for me. I *totally* get someone voting for other biomes.
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sunperp posted a message on Minecon 2018 - BIOME CHOOSER POLL (AND INFO)Posted in: DiscussionJust so people are aware, the Mojang community manager confirmed on the Minecraft subreddit that all three biomes will be updated -- the vote is just to determine which biome is updated first.
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ZaffreAqua posted a message on Which mob are you going to vote for in Minecon Earth?Posted in: Recent Updates and SnapshotsAll of them. How, you may ask? Simple. Make as many alt accounts as I need and force the polls into a tie.
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Genius_idiot posted a message on PokémonPosted in: Culture, Media & ArtsAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand another one
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My guess is that a lot of people have been out of office since before Christmas.