Hey wow, that's pretty cool. Probably could be enhanced by doing a /execute /summon WitherSkull at the player so it re-teleports back to the original spot after the arrow's {inGround:1b} tag is true, through scoreboard commands. Also, perhaps the player could be changed to Spectator Mode, as well as designating only particular bows (through the Power enchantment and the Damage tag) and the specific player instead of just the closest one to modify it for multiplayer.
I said all what I wanted to say: Skype requirement is an annoyance. I don't want to use my mic and text chat is better as in you can go back and check stuff, and there's no problem with someone else not speaking corretly, hearing, bad mics...
I understand that it's to avoid chat clutter, but heckity, 6 people talking at once is not comfortable neither.
There, satisfied? >_>
Well, luckily, there are people who do happen to have Skype, are willing to help, and aren't troubled by simple things like the annoyance of talking to strangers online or low quality.
Hmmm... I don't believe there is a direct scoreboard for that, but with the detect command I'm pretty sure that you can get some indirect score out of this. Such as this maybe:
I'd probably combine it with stat.walkOneCm and stat.sneakOneCm. Detect any players who has a min walk score of 1, does not have a min sneak score of 1 (since walking and sneaking are both tracked by walkOneCm), and that is over the farmland. Be sure you have a fill clock that's constantly resetting the players score to 0.
Probably the only way around this would to be create multiple teams, and assign each player to their corresponding team with that world in it. Then, assign a color, then use /scoreboard objectives setdisplay sidebar.team.[COLOR] [OBJECTIVE]
I'm creating a minigame in singleplayer using only redstone, and I have a button that each player must press to opt in. There's a start game button that works only when every player has opted in. I need to know if there's some sort of command that tests every player in a LAN world (preferably within a radius) to see if they have a scoreboard score of 1. The opt in button creates a dummy objective called FR_ready and sets it to 1. I'd imagine it has something to do with testfor, but all I could think of was /testfor @a[score_FR_ready=1], though I believe this would only detect if 1 player is ready. Any thoughts?
The testfor command will increase in signal strength the more players it detects. So if it detects 4 players with a ready score, the redstone will be powered 4 blocks.
I'm pretty sure what Cycokill meant to ask if there is a possibility to detect left click similar to bukkit where you can detect whether the player left or right clicks.
What you meant is to use an item.
actually there is no way to detect simple clicks.
Only by hitting something or using an item or reducing the dmg value of an item which would count as "use".
Yup, this is a pretty good answer. Command blocks at this time cannot detect when a player right or left-clicks in the air, WITH A FEW EXCEPTIONS. For left-click, scoreboard objectives will be incremented when a block is destroyed. And for right-click, some items CAN be tracked via scoreboard commands, using the stat.useItem feature, most commonly, maps, potions, spawn eggs, snowballs, and many others.
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To counter all of these responses, NO IT IS NOT POSSIBLE.
It is not currently possible to link up a texture pack and minecraft mechanics without a mod.
Ex. You cannot make it so that every time you take damage, your pickaxe will change into a sword.
You CAN, however, as Crockett and several others said, have a scoreboard, but that's probably not what you want.
you could also have a command block testing for your health, and If it's not 20, then remove the item in your hand, then replace it with the same item that is labeled 19 health, 20 hunger. The problem with this, however, is that you would have to set it up for EVERY SINGLE item int eh game, plus durability, so that would add up to about 1 mil combos. So no, It's not possible.
That's a pretty good answer right there. An alternate idea might be an invisible Wither Skull hovering just at tool level displaying health and armor, which might be more feasible, but probably difficult as well.
Thank you, that is exactly what I needed, if I wanted a more accurate stab detection I can just divide the circle into smaller sections. I will probably also change the arguments around a little as it gets increasingly difficult to score a backstab with smaller sections, I might just add a higher tolerance for the stab.
I think I will also change the /effect command to a /scoreboard command because for my game I will use a seperate set of command blocks to apply and keep track of special effects such as instant kills, so I just assign a scoreboard value here and the other command blocks will kill them and perhaps create some fancy particles.
Sure, no problem! Keep in mind though that 45 degrees is probably your optimal measurement, so I might not split the directions any more than that.xD
I like Skylinerw's method really well. xD The alternate would be using stat.damageTaken, and possibly stat.damageDealt if you want to detect the player that did the hit.
Tilde notation is not available for selector argument coordinates. If you want to test for an entity named "randon" within 2 blocks of specific location, such as 0,0,0, you'd type this.
Tilde notation is not available for selector argument coordinates. If you want to test for an entity named "randon" within 2 blocks of specific location, such as 0,0,0, you'd type this.
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Uh... wouldn't this also restrict the arrows to move ONLY to move directly N, S, E, or W?
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Well, luckily, there are people who do happen to have Skype, are willing to help, and aren't troubled by simple things like the annoyance of talking to strangers online or low quality.
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I'd probably combine it with stat.walkOneCm and stat.sneakOneCm. Detect any players who has a min walk score of 1, does not have a min sneak score of 1 (since walking and sneaking are both tracked by walkOneCm), and that is over the farmland. Be sure you have a fill clock that's constantly resetting the players score to 0.
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The testfor command will increase in signal strength the more players it detects. So if it detects 4 players with a ready score, the redstone will be powered 4 blocks.
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Yup, this is a pretty good answer. Command blocks at this time cannot detect when a player right or left-clicks in the air, WITH A FEW EXCEPTIONS. For left-click, scoreboard objectives will be incremented when a block is destroyed. And for right-click, some items CAN be tracked via scoreboard commands, using the stat.useItem feature, most commonly, maps, potions, spawn eggs, snowballs, and many others.
http://minecraft.gamepedia.com/Scoreboard
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That's a pretty good answer right there. An alternate idea might be an invisible Wither Skull hovering just at tool level displaying health and armor, which might be more feasible, but probably difficult as well.
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Sure, no problem! Keep in mind though that 45 degrees is probably your optimal measurement, so I might not split the directions any more than that.xD
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Which is exactly what I said. XD Relative coordinates don't work in selector commands.
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