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    posted a message on [1.5.2] Ninjas Mod! [V1.8.2] [SMP] Shurikens, Ninja Mobs, and More!
    I can see this being a really fun, interesting mob addition, and the weapons are pretty nice, though some of them are... a bit strong.

    The coding looks solid, for sure.

    Who did the textures for the weapons? I like them more than the other Ninja mod, but not as much as I could.
    Posted in: Minecraft Mods
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    posted a message on Flaming Melee weapon
    Quote from HaXIXoR

    What is that....? I mean the blueprint doesn't look like a melee weapon

    It's a single-bladed sword with redstone down the back and flint and steel built into the now-metal grip.

    Quote from Ocin

    i think you would need more steps to make the sword like infusing neather rack with iron to make burning iron ingots and a normal iron ingot at that bottom... it might work with the mod mo sticks or something like that


    It's already three iron and the relatively rare or expensive iron bars. It's nearly as expensive as a diamond sword as it is, AND requires nether access.
    Posted in: Requests / Ideas For Mods
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    posted a message on Flaming Melee weapon
    I had an idea for a weapon, but it's not particularly relevant to the core minecraft experience. So I figured I'd post it here, see if anyone wanted to "Adopt" it.


    Generally speaking:

    :RedShroom: :Iron: ::
    :RedShroom: :Iron: ::
    :: :arrow: :Flint and Steel:

    Where redshrooms are Netherrack, and the arrow is an iron bar.

    It'd be more poorly forged than a regular iron blade, resulting in lower damage and durability, but the blade is on fire, giving damage over time and allowing the user to fight multiple enemies more efficiently, for cheaper than a diamond sword, with slightly more "Style" (Which is why this is here and not the suggestions area. It doesn't really fit the core Minecraft style very well.)

    EG;

    Durability: 200
    Damage: 3 + Fire
    Critical Hit: 5 + Fire
    Posted in: Requests / Ideas For Mods
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    posted a message on Hoes functionality
    Quote from cu2o

    I agree that hoes need more functionality and should be valued more. I also think that all weapons should have a little more variation, though (block with sword, attack with axe, gold tools have magic effect, etc), but that's for another thread.

    Use hoes to pick up tall grass, shrubs, and flowers, and automatically place them in your inventory. Punching any of them otherwise destroys them, but may leave seeds for that plant (seeds for wheat, bulbs for shrub, flower). The plant should occaisonally produce and drop seeds or bulbs, if planted on fairly well-watered tilled soil. Flowers and shrubs can be planted on plain dirt or grass but will not produce seeds or bulbs. Apple and cocoa trees can be found in the wild but require tilled grass to grow saplings.

    In addition to giving higher-quality hoes more durability, they take less time to till land. Yeah, this means making current hoes worse. To till one block of dirt with a wood hoe, it'd take like one second, whereas tilling with a diamond hoe would take a fourth of a second. Tilling dirt with a gold hoe leaves the dirt brighter than normal, and the plant takes less time to grow. A gold hoe takes the same amount of time to till land as a stone hoe, however, and has just as much durability as an iron hoe.

    Also, I'd love to be able to till sand and gravel, in addition to dirt. Not to grow plants, well, maybe cacti, but to make a zen garden or something. Tilled sand and gravel should be a lot more durable than tilled dirt, because the sand or gravel is not required to be loose enough to bear plants. Tilled sand and gravel should take maybe ten steps, whereas tilled dirt should take like three steps before reverting to flat dirt.

    I kind of went off on a tangent and changed the way plants work, in addition to adding two new trees, instead of just changing hoes, but I think it's necessary to add more to the game to make hoes more functional.

    y/n?

    Threadjacking. But large parts of that do make sense, yes.
    Posted in: Suggestions
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    posted a message on Chute Block - Make Any Block Fall!

    How about this as a crafting recipe: 3 iron bars in a vertical line to create 2 chutes?

    If they're thick as slabs/doors and only as explosion resistant as stone, that'd probably be fine. It'd be troublesome if someone were to make a house of chutes that's got the physical durability of a house made of iron blocks.
    Posted in: Suggestions
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    posted a message on I Suggest Fixing Beta 1.6
    Notch ALSO already promised us a 1.6.6 some time this week.

    /thread.
    Posted in: Suggestions
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    posted a message on Hoes functionality
    Quote from sarboc

    Definitely. I could get through my whole game now with one stone hoe, and it probably wouldn't be broken at the end. We can all agree, they are underpowered, the question is, how can we make them better? Two solutions I have heard are:

    -After each harvest you would have to till the land again. Although might get annoying, it would make hoes useful again.

    -Requiring the ground to be hoed in order to make other plants reproduce, such as flowers, or perhaps hoeing the ground for trees my produce apple trees. Personally, I prefer the former, as this seems like a bit of a stretch.

    Those seem more "pointlessly frustrating" than "Valid and productive expansions to the experience", if you ask me.
    Posted in: Suggestions
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    posted a message on Giving Minecraft a less frequent look.
    If they're insufficiently tech-savvy enough to add their own texture packs, despite the program itself opening the texture pack folder for your pleasure... What makes you think they'll be able to figure out how to switch texture packs in the program itself?

    Also, help me out here... What precisely does "A less frequent look" even mean?
    Posted in: Suggestions
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    posted a message on Hoes functionality
    But the consensus is that, generally, Hoes could definitely be more useful?
    Posted in: Suggestions
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    posted a message on Hoes functionality
    Touche

    Edit: since the original post was pointlessly small, I might as well admit now that any of the suggestions I made are equally appealing, in the long run, I've just got a selfish interest in the hoes-as-harvesting-tools-as-well-as-tilling-devices.
    Posted in: Suggestions
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    posted a message on ►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED]
    I do, but my computer can hardly run minecraft at any render distance past the second closest.
    Therefore, some other people must, as well.

    But, that might not even be what anti-aliasing solves, so what do I know?
    Posted in: Suggestions
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    posted a message on Hoes functionality
    Quote from Pyrez

    "a stone hoe is actually easier then a wood hoe to obtain"
    I never said anything about only making one stone hoe

    But they've got like 130 uses. What kind of insane mega-farm needs more than 120 uses from a hoe?

    EDIT: Concession, farming for your whole server could probably require more than one hoe over time.
    Posted in: Suggestions
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    posted a message on Hoes functionality
    Quote from Pyrez

    I do see what you're getting at with making hoes collect the crops for you, but why would you choose a wood hoe over a cobblestone one? cobblestone will be in much greater supply than wood once you start mining which means a stone hoe is actually easier then a wood hoe to obtain

    You make one stone hoe, ever, and never make another? That's more or less the same difference, in the grand scheme of things, isn't it?
    Posted in: Suggestions
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    posted a message on AI Director in Minecraft?
    Quote from CJSinc

    saying factor multiple times does not change the fact you do not now what you are talking about (no offence)

    None taken. I was actually hoping to make it quotable, not sensible. Ah well, maybe when something my brain drools out actually makes sense I'll earn the right to be quoted.
    Posted in: Suggestions
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    posted a message on AI Director in Minecraft?
    Quote from CJSinc

    more than double...try 2 gigs :tongue.gif:

    Except it'd clearly have less factors complex factors to factor into it's factors, therefore making the sum total of it's curves and girth less expansive.
    Posted in: Suggestions
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