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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos

    Did you use the Populate layer? Or check "allow Minecraft to populate the entire terrain"? This will greatly increase the lag when loading new chunks, as Minecraft has to populate them after loading them, as opposed to just loading the blocks. If this is the case, I would look hard at whether you actually need Populate. Most people don't. See this post for more details.


    That makes sense, but what worries me is that fact that chunks which I have already explored (and have already been populated) still suffer from slow loading.

    I will try removing the population layer.

    Edit: After removing the population layers, resource layer, and making sure "allow minecraft to populate chunks" was turned off I am STILL getting the same problem. Despite the fact each chunk would be considered fully populated.

    Edit2: I found the problem! It wasn't a population issue or lighting issue as I previously though, it was the massive amounts of overlapping Mycelium I had on the map. Basically every chunk had massive amount of Mycelium blocks unexposed to light, which meant thousands of blocks had to be updated on each pass. (Mycelium turning into dirt).

    When I made my world I chose the base material to be Mycelium (which means it ran several blocks deep). It was a simple and costly mistake, which I've seen quite a few people make. (The same thing would happen with grass blocks.)
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    I'm experiencing a rather severe issue with any world I generate with WorldPainter.

    Basically in while playing on a map in (1.2.3), chunks will load very very slowly. Basically, chunks will only generate if you are actually on them, or on a chunk adjacent to them. Which makes the map completely unplayable. However pausing the game will allow chunks to load at a normal rate.

    The world I generated is about 75MB, and is relatively simple, with a low world height. (meaning there are far less blocks per chunk compared to normal maps). If anything you would expect the world to load faster.

    I'm not sure what is causing this, but I will try to get to the bottom of it. I've seen some youtube videos of people experiencing the same issue, but I've never seen it discussed.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from aXu

    Biome coloring is already in (has been since forever - or quite a long time at least); just tick the checkbox where it reads "Biome" in layers.

    He means being able to manually edit biome data, not just have them randomly generate with a world seed.

    Say I wanted to make my entire world a swamp biome to give everything a dark and gloomy effect.

    The anvil world format handles biome data differently, so it would be possible.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Is the repeat function not available anymore, or am I just blind?

    I am loving the new brush functionality though!
    Posted in: Minecraft Tools
  • 1

    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    It is working great as far as I can tell, too bad the same can't be said for the forums.

    :P
    Posted in: Minecraft Tools
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    posted a message on The Forum Has Been Upgraded!
    This might have messed up alot of things, but at least it isn't as bad as that update which prevented us from posing at all if someone replied to the the thread while we were wrinting a reply. That was just horendous.
    Posted in: Minecraft News
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    posted a message on Minecraft v1.2.2
    I'm glad Jeb was so quick to fix that tree spawning bug. Notch would have left it like that for at least a week.

    Saddly, that's not even an exageration.
    Posted in: Recent Updates and Snapshots
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I'm in no hurry for MCEdit to be updated, 1.2 isn't even out yet. I can't believe how impatient and rude some people are.

    Also, why doesn't anyone read through the recent posts? Ridiculous.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    This is exciting, and a new gui is very much in order.
    Posted in: Minecraft Tools
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    posted a message on Cleaner Biome Transition / New World Features
    In the latest snapshot tree generations is glitched, most biomes now no longer spawn trees, or tree generations is severely limited. Also, birch trees no longer spawn.
    Posted in: 1.1 Update Discussion
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    posted a message on Upside-down stairs are coming...
    Now we need cloth stairs and slabs and my life will be complete.
    Posted in: 1.1 Update Discussion
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    posted a message on Feature Leak for Upcoming Snapshot
    1.2 will be released within the next few weeks, possibly even next week.
    Posted in: Minecraft News
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    posted a message on Feature Leak for Upcoming Snapshot
    Caves will be fixed, along with the lighting glitch (and hopefully some other glitched caused by the new world format) by next week at the latest.

    I don't blame Jeb for not doing these fixes this week, he was occupied with Mojam and Lego World, lol.
    Posted in: Minecraft News
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    posted a message on The Void is quite lively now.
    Quote from Lapis111

    Well, new world formats aren't perfected in a single update. It's obvious there were going to be bugs, right?


    Yep, it's to be expected.

    I don't think anyone doubted there would be a great deal of bugs with a new world format, that's just how it goes.
    Posted in: 1.1 Update Discussion
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    posted a message on 12W07A Lighting Bug?
    Quote from Whiplashr

    I wonder what he means by not "quick fixing" it.

    If he just means it's not going to be today, that's understandable.

    But I hope it doesn't mean it's not going to be fixed until the next snapshot. Otherwise it kind of makes the snapshot pointless.. at least with newly generated worlds (which I want to do, and with no caves, etc.. there is no point in starting a new map until this is fixed).


    Not "quick fixing" as in it wasn't as easy as fixing the NPC spawning bug earlier this morning.
    Posted in: 1.1 Update Discussion
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