• 3

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from 2Latee




    You kidding me? That was on the same page >__>

    Curses. I can only upvote you but a single time. Working on shovels at the moment.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from cordell1595

    hello sir i know texture pack makers hate this question but do you have any idea when this might be done?


    Sorry sir, no.

    Updated the OP so the changelog is more logical.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from gorkareaux

    I have been waiting for this Awesome texture pack to be complete but it looks like it will never be :/


    Opinions are like your sexuality. Everyone has their own, but it's probably not the best idea to go around sharing it.
    So leave me alone about that. I will work at my own pace, but I won't abandon this project so... Looks like you will be wrong sir :/
    Posted in: WIP Resource Pack
  • 2

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    OP Updated for the massive better. And working on large mushrooms at the moment. I badly need to do mycelium too.
    Posted in: WIP Resource Pack
  • 0

    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    IS ANYBODY ELSE GOING CRAZY OVER THIS SIMPLE ISSUE AS WELL?

    Posted in: Resource Packs
  • 0

    posted a message on [x64][1.15.X] Ovo's Rustic Pack: Redemption v1.7 WIP [Updated: 2020-02-20]
    I really love this continuation above most, like the Dokucraft continuation. But unfortunately... Nothing feels as flawless as the original author :( It's still one of the best though, I truly feel so!
    Posted in: Resource Packs
  • 0

    posted a message on [16x, 32x, 64x, (128x, 256x)][1.3.2] Synthetic Reality <OVER 500,000 DOWNLOADS!>
    Really like this, just I would suggest making the sides of grass a bit more realistic than just a straight line across.
    Posted in: Resource Packs
  • 0

    posted a message on [16x16] [1.4.2] KellsKraft (Not dead yet!)
    DUDE, this would be so much better if you'd work on tiling issues. Get photoshop/GIMP. And bust those seams out!
    Posted in: Resource Packs
  • 0

    posted a message on Faithful 64x64
    Quote from Oscarrudd123

    You're a terrible person. You re-used his textures without permission! Please ask him first!


    Who are you to accuse anyone of stealing anything? How could you possibly know whether or not he received permission. You know how to spell assume right? Ass outta u and me.
    Posted in: Resource Packs
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from blakeyboy711



    locked chest is itemid : 95
    i have not tampered with the texture pack
    the only things i have changed is the diamond armor and the moon

    Ok, this is not anything I can do about it. Code for something like this most likely should've been removed a long while ago. Nonetheless, it uses the same texture placeholder as the emerald block and I think I'm going to keep that (over a locked chest texture, that I've never heard of...?).

    Quote from 2Latee


    Why the **** should Affinite make a texture for a block that has been removed years ago?


    And though your words are exactly what I was thinking when I found out about this block via Wikipedia, I'd like to keep this thread as E-rated and universal as it can get. Kids play this game. Please, as respectfully as honest requests come, I plead no profanity.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    OK, what is a locked chest? This problem must be an improbability as well as a joke. That wood texture is nonexistent in my pack as a whole. I've already made it 64x, meaning you'd have to have found the original and made that yourself or had someone else mess it up for you...

    Oh yeah, and nice moon, but I actually like the stone wall to the right with cakes all over it.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from TerraFreeze

    btw one more question...
    will there be glsl shading compatibility with bump mapping?
    thats pretty much the only shader i can stand, as the shadow shaders make torches useless


    I personally love the idea of the shaders, though I never could get them to easily work like described. If I get everything done, I'm sure I'll try a bit.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Hey just a question. I'm (obviously) going to redo the OP and I need to know if there are any websites out there that have BBCode examples and themes. Does such a site exist? I've been Google'ing and I'm having foul luck. Maybe I'll just Photoshop some screenshots and just have an image/font overhaul. I can be a neat-freak.
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    Quote from TerraFreeze

    how much more besides mobs and items that need to be done

    So far, I think that I need to add the GUI for the achievements, the armor, all environment textures, the remaining font textures, most of the GUI files including the items.png, some of the viewing details like maps and map icons, all mobs, and some other things in the title, terrain, and misc folders. ^.^

    Quote from hlolli_banani

    Hey man, I know you're very busy and I'm glad you are because this is an awesome texture pack and I hope you're having fun doing it. But if I may ask, when are you going to finish the bricks texture? I just love bricks too much :) Also personally I think the emerald ore isn't blocky enough.

    Sir, I think that the brick texture is on the top of my to-do list, actually. It just is too abundant a block to not be done. As for the emerald ore. It's very difficult to work with. The original is like four pixels. And I'm just moldingit into a roundish shape and adding a square-like component to the middle to give it an appearance like a gemstone. Even then, it's not the best completely.

    Quote from Lizzy_Kitten

    Personally I'm not the biggest fan of the emerald ore period. Nobody seems to have it just right for me, I think it would look nice with the john smith diamonds, shrunk down and made emerald-y.

    Yes, I am totally with you, I would have really liked it if they had gone a different way with the default emeralds altogether...

    Quote from Rollzian

    Just wanted to let you know, your new poll still has votes from the old poll, so there are 270~ votes on looks to pixelated, which I'm sure they didn't vote for.

    Ha, see I tried to fix it, even now at 4:17am I think I'm going to just give up. No poll for now.

    Quote from 2Latee


    Well sir, this is Faithful so if the looks of default texture doesn't please you, you are in the wrong TP thread >__>




    Damn, now I need to place all of those one by one to keep the 32x placeholders Matt made :/ Also I hope you are doing animated water soon, because Vattic's water isn't animated and it looks kinda crappy... And I'm still waiting to see your chests ;)
    And about the gravel texture, I think you should focus on the textures that haven't got a 64x one yet.


    I will create a 64x version of water and eventually when I have the unlimited amounts of time to not only hand make, pixel by pixel, but also perfect an animation of 64x water. Which is excruciatingly difficult unless I have a program to help me do so...


    And one more thing. If I could eventually, after the completion of this as a whole. Would it be cool to add an "anim" folder in the pack and animate other blocks other than the water and lava? I could add a shine to the ores, a sparkle to the emeralds. Maybe a fluctuation of brightness on the glowstone, y'know, like simple things. But cool little things around the edges...
    Posted in: WIP Resource Pack
  • 0

    posted a message on [1.4.6][64x] Affinite's Faithful [WIP]
    UPDATED

    8/3/2012
    +Updated to support 1.3.1
    +Potion stand
    +Potion stand plate
    +Piston top fix [sticky]
    +Emerald ore
    +Other stone brick
    +Cocoa beans [small]
    +Cocoa beans [medium]
    +Coacoa beans [grown]
    +Tripwire
    +String [terrain]
    +Sandstone bottoms tile better
    +Vines
    +Diamond block
    +Gold block
    +Iron block
    +Emerald block
    +Added credit section in the about.txt [just in case]
    +Added all artwork in the kz.png
    Posted in: WIP Resource Pack
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